Fix shared element state across component instances

This commit is contained in:
2026-11-09 14:04:25 +07:00
parent f022f08947
commit 73f7dc31d4
20 changed files with 489 additions and 136 deletions
+3 -7
View File
@@ -135,16 +135,12 @@ impl RenderOnce for Slider {
0.0
};
// The track bounds, recorded by the overlay canvas each frame,
// turn pointer positions into values inside the listeners.
let bounds_cell = Rc::new(Cell::new(None::<Bounds<Pixels>>));
// Dragging crosses frames, so it lives in keyed element state,
// a per-render flag would reset when the owner's update repaints.
let dragging = window.use_keyed_state("slider-dragging", cx, |_, _| false);
// A held handle gives the arrow-key listener something to check focus against,
// and the click-to-focus behavior a target.
let focus_handle = gpui_native_utils::focus_handle(&self.id, window, cx);
let dragging =
window.use_keyed_state((self.id.clone(), "slider-dragging"), cx, |_, _| false);
let set_value: ValueSetter = {
let bounds_cell = bounds_cell.clone();
let on_change = self.on_change.clone();