feat: add native material backgrounds

This commit is contained in:
2026-11-09 09:52:29 +07:00
parent 8c438ed8a6
commit 7784e8d570
14 changed files with 279 additions and 36 deletions
+21 -2
View File
@@ -31,12 +31,12 @@ const TITLEBAR_HEIGHT_PX: f32 = 32.0;
/// WinUI 11's default body text size, in pixels at 100% scaling.
const ROOT_FONT_SIZE_PX: f32 = 14.0;
/// The `Personalize` registry values, read once at startup as the fallback
/// when the WinRT surface is unavailable.
/// The `Personalize` registry values and the OS build number.
#[derive(Clone, Copy, Debug, Default)]
struct RegistrySettings {
apps_use_light_theme: Option<bool>,
enable_transparency: Option<bool>,
current_build: Option<u32>,
}
impl RegistrySettings {
@@ -45,6 +45,9 @@ impl RegistrySettings {
windows_registry::CURRENT_USER
.open(r"Software\Microsoft\Windows\CurrentVersion\Themes\Personalize")
};
let current_version = || {
windows_registry::LOCAL_MACHINE.open(r"SOFTWARE\Microsoft\Windows NT\CurrentVersion")
};
Self {
apps_use_light_theme: personalize()
.and_then(|key| key.get_u32("AppsUseLightTheme"))
@@ -54,6 +57,10 @@ impl RegistrySettings {
.and_then(|key| key.get_u32("EnableTransparency"))
.ok()
.map(|value| value != 0),
current_build: current_version()
.and_then(|key| key.get_string("CurrentBuildNumber"))
.ok()
.and_then(|build| build.parse::<u32>().ok()),
}
}
}
@@ -130,6 +137,17 @@ impl WindowsSource {
.unwrap_or(false),
}
}
/// The native backdrop: Mica on Windows 11, acrylic on Windows 10 1809+.
fn window_material(&self) -> Option<gpui::WindowBackgroundAppearance> {
match self.registry.current_build {
// 22621: Windows 11 22H2, where the DWM backdrop types exist.
Some(build) if build >= 22621 => Some(gpui::WindowBackgroundAppearance::MicaBackdrop),
// 17763: Windows 10 1809, where acrylic blur-behind exists.
Some(build) if build >= 17763 => Some(gpui::WindowBackgroundAppearance::Blurred),
_ => None,
}
}
}
impl ThemeSource for WindowsSource {
@@ -180,6 +198,7 @@ impl ThemeSource for WindowsSource {
titlebar_height: Some(gpui::px(TITLEBAR_HEIGHT_PX)),
root_font_size: Some(gpui::px(ROOT_FONT_SIZE_PX * text_scale as f32)),
accessibility: self.accessibility(),
window_background: self.window_material(),
source: SourceKind::Windows,
}
}