add badge

This commit is contained in:
2026-11-01 10:24:22 +07:00
parent bfa3c55db2
commit 78d7e857f1
5 changed files with 135 additions and 1 deletions
+2
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@@ -26,6 +26,7 @@ full = [
"slider", "slider",
"progress", "progress",
"avatar", "avatar",
"badge",
"input", "input",
"popover", "popover",
"scroll_area", "scroll_area",
@@ -44,6 +45,7 @@ link = []
slider = [] slider = []
progress = [] progress = []
avatar = [] avatar = []
badge = []
input = [] input = []
popover = [] popover = []
scroll_area = [] scroll_area = []
+107
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@@ -0,0 +1,107 @@
use gpui::{
App, Hsla, IntoElement, ParentElement as _, Refineable as _, RenderOnce, SharedString,
StyleRefinement, Styled as _, Window,
};
use gpui_native_theme::{ActiveTheme as _, Size, Theme};
use crate::common::{Sizable, h_flex};
/// How loud a badge is.
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
pub enum BadgeVariant {
/// The default; quiet muted fill for counts.
#[default]
Neutral,
/// The accent ramp; something active or newly added.
Accent,
/// The success ramp.
Success,
/// The warning ramp.
Warning,
/// The destructive ramp.
Danger,
}
impl BadgeVariant {
fn tokens(self, theme: &Theme) -> (Hsla, Hsla) {
match self {
Self::Neutral => (theme.colors.muted, theme.colors.muted_foreground),
Self::Accent => (theme.ramps.primary.base, theme.colors.primary_foreground),
Self::Success => (theme.ramps.success.base, theme.colors.success_foreground),
Self::Warning => (theme.ramps.warning.base, theme.colors.warning_foreground),
Self::Danger => (
theme.ramps.destructive.base,
theme.colors.destructive_foreground,
),
}
}
}
/// A small pill for a count or a state.
#[derive(IntoElement)]
pub struct Badge {
label: SharedString,
variant: BadgeVariant,
size: Size,
style: StyleRefinement,
}
impl Badge {
/// Creates a badge showing `label` — a count or state word the caller formats.
pub fn new<L>(label: L) -> Self
where
L: Into<SharedString>,
{
Self {
label: label.into(),
variant: BadgeVariant::default(),
size: Size::default(),
style: StyleRefinement::default(),
}
}
/// Sets how loud the badge is.
pub fn variant(mut self, variant: BadgeVariant) -> Self {
self.variant = variant;
self
}
}
impl Sizable for Badge {
fn apply_size(&mut self, size: Size) {
self.size = size;
}
}
impl gpui::Styled for Badge {
fn style(&mut self) -> &mut gpui::StyleRefinement {
&mut self.style
}
}
impl RenderOnce for Badge {
fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
let theme = cx.theme();
let metrics = theme.sizes.resolve(self.size);
let (background, foreground) = self.variant.tokens(theme);
// Counts read smaller than control labels, like every native badge.
let label_size = metrics.text_size * 0.8;
let mut pill = h_flex()
.flex_none()
.justify_center()
.rounded(theme.radius.full)
.bg(background)
.text_color(foreground)
.text_size(label_size)
.line_height(label_size * 1.25)
.px(metrics.padding_x * 0.5)
.py_0p5()
.child(self.label);
pill.style().refine(&self.style);
pill
}
}
+3
View File
@@ -33,6 +33,9 @@ pub mod progress;
#[cfg(feature = "avatar")] #[cfg(feature = "avatar")]
pub mod avatar; pub mod avatar;
#[cfg(feature = "badge")]
pub mod badge;
#[cfg(feature = "input")] #[cfg(feature = "input")]
pub mod input; pub mod input;
+1 -1
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@@ -260,7 +260,7 @@ Wave M1 — unblocks the port; each through the review gate:
| Unit | Crate | Component | Signed consumer | Survey notes | | Unit | Crate | Component | Signed consumer | Survey notes |
| --- | --- | --- | --- | --- | | --- | --- | --- | --- | --- |
| M1 | core | Badge | unsynced-count pills on sidebar repo rows | bezel ships quiet + active variants; gpuikit secondary/outline/destructive. D22's deferred consumer arrives — token needs decided at review | | M1 | core | Badge ✅ Landed (2026-11-01) | unsynced-count pills on sidebar repo rows | bezel ships quiet + active variants; gpuikit secondary/outline/destructive. Shipped five semantic variants — Neutral (muted fill), Accent, Success, Warning, Danger (the ramps) — painted from existing roles, no badge palette (D22); pill = `Radius.full`, size-table text at 0.8×, caller-refinable via `Styled` |
| M2 | core | Select | default-branch chooser, event-fetch-strategy setting, explore filter | bezel: field-shaped trigger over a caller-assembled menu; gpuikit: placeholder + clear. Composes our Popover + Menu — no new overlay machinery | | M2 | core | Select | default-branch chooser, event-fetch-strategy setting, explore filter | bezel: field-shaped trigger over a caller-assembled menu; gpuikit: placeholder + clear. Composes our Popover + Menu — no new overlay machinery |
| M3 | core | Segmented control | All/Popular/Recent explore filters | bezel's toggle-group pill; single-select first, multiple waits | | M3 | core | Segmented control | All/Popular/Recent explore filters | bezel's toggle-group pill; single-select first, multiple waits |
| M4 | core | Context menu | repo rows, file-tree rows, tab bar | gpuikit attaches the menu to an existing element; bezel keys one-open-at-a-time. Reuses the Menu panel | | M4 | core | Context menu | repo rows, file-tree rows, tab bar | gpuikit attaches the menu to an existing element; bezel keys one-open-at-a-time. Reuses the Menu panel |
+22
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@@ -8,6 +8,7 @@ use gpui::{
}; };
use gpui_native_core::alert::{Alert, AlertSeverity, Alerts, AlertsView}; use gpui_native_core::alert::{Alert, AlertSeverity, Alerts, AlertsView};
use gpui_native_core::avatar::Avatar; use gpui_native_core::avatar::Avatar;
use gpui_native_core::badge::{Badge, BadgeVariant};
use gpui_native_core::button::{Button, ButtonVariant}; use gpui_native_core::button::{Button, ButtonVariant};
use gpui_native_core::checkbox::Checkbox; use gpui_native_core::checkbox::Checkbox;
use gpui_native_core::common::{Sizable as _, h_flex, v_flex}; use gpui_native_core::common::{Sizable as _, h_flex, v_flex};
@@ -968,6 +969,27 @@ impl Render for Gallery {
.child(Avatar::new("desk@reya.info").name("Help Desk").large()), .child(Avatar::new("desk@reya.info").name("Help Desk").large()),
), ),
) )
.child(
div()
.flex()
.flex_col()
.gap_2()
.child(section_label(
"badge · native refs — WinUI InfoBadge, macOS app badge, GTK count pill",
colors,
))
.child(
h_flex()
.gap_3()
.child(Badge::new("3"))
.child(Badge::new("new").variant(BadgeVariant::Accent))
.child(Badge::new("synced").variant(BadgeVariant::Success))
.child(Badge::new("drift").variant(BadgeVariant::Warning))
.child(Badge::new("12").variant(BadgeVariant::Danger))
.child(Badge::new("small").small())
.child(Badge::new("large").large()),
),
)
.child( .child(
div() div()
.flex() .flex()