add app layout shell to the layout crate

This commit is contained in:
2026-11-02 08:53:18 +07:00
parent 3e03137d1c
commit aa40003a37
15 changed files with 697 additions and 11 deletions
+3 -1
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@@ -33,7 +33,9 @@ jobs:
run: | run: |
cargo check -p gpui-native-layout --no-default-features cargo check -p gpui-native-layout --no-default-features
cargo check -p gpui-native-layout --all-features cargo check -p gpui-native-layout --all-features
cargo check -p gpui-native-layout --no-default-features --features resize_handle for f in resize_handle app_layout; do
cargo check -p gpui-native-layout --no-default-features --features "$f"
done
- name: Feature checks (facade) - name: Feature checks (facade)
run: | run: |
cargo check -p gpui-native-kit --no-default-features cargo check -p gpui-native-kit --no-default-features
Generated
+3
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@@ -1743,6 +1743,9 @@ name = "gpui-native-layout"
version = "0.1.0" version = "0.1.0"
dependencies = [ dependencies = [
"gpui", "gpui",
"gpui-native-core",
"gpui-native-data",
"gpui-native-icons",
"gpui-native-theme", "gpui-native-theme",
"gpui-native-utils", "gpui-native-utils",
] ]
+5 -5
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@@ -9,9 +9,9 @@ description = "GPUI components that feel native to the operating system"
[features] [features]
default = ["core", "data"] default = ["core", "data"]
core = ["dep:gpui-native-core"] core = ["dep:gpui-native-core", "gpui-native-core/full"]
data = ["dep:gpui-native-data"] data = ["dep:gpui-native-data", "gpui-native-data/full"]
layout = ["dep:gpui-native-layout"] layout = ["dep:gpui-native-layout", "gpui-native-layout/full"]
[dependencies] [dependencies]
gpui = { workspace = true } gpui = { workspace = true }
@@ -26,8 +26,8 @@ gpui = { git = "https://github.com/zed-industries/zed", rev = "ec86047d67acd6fdd
gpui_platform = { git = "https://github.com/zed-industries/zed", rev = "ec86047d67acd6fddd81392f44ed6ebcc6e7f531", features = [ gpui_platform = { git = "https://github.com/zed-industries/zed", rev = "ec86047d67acd6fddd81392f44ed6ebcc6e7f531", features = [
"font-kit", "font-kit",
] } ] }
gpui-native-core = { path = "crates/core" } gpui-native-core = { path = "crates/core", default-features = false }
gpui-native-data = { path = "crates/data" } gpui-native-data = { path = "crates/data", default-features = false }
gpui-native-layout = { path = "crates/layout" } gpui-native-layout = { path = "crates/layout" }
gpui-native-icons = { path = "crates/icons" } gpui-native-icons = { path = "crates/icons" }
gpui-native-theme = { path = "crates/theme" } gpui-native-theme = { path = "crates/theme" }
+3
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@@ -175,6 +175,8 @@ impl RenderOnce for Sidebar {
.clone() .clone()
.unwrap_or_else(|| SharedString::from(self.id.to_string())); .unwrap_or_else(|| SharedString::from(self.id.to_string()));
let id_text = self.id.to_string();
// Entry paint reads the theme through this borrow. // Entry paint reads the theme through this borrow.
let children: Vec<AnyElement> = entries let children: Vec<AnyElement> = entries
.iter() .iter()
@@ -194,6 +196,7 @@ impl RenderOnce for Sidebar {
div() div()
.id(self.id) .id(self.id)
.debug_selector(move || format!("sidebar-{id_text}"))
.flex() .flex()
.flex_col() .flex_col()
.gap_0p5() .gap_0p5()
+1
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@@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><rect width="18" height="18" x="3" y="3" rx="2"/><path d="M9 3v18"/></svg>

After

Width:  |  Height:  |  Size: 256 B

+1
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@@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><rect width="18" height="18" x="3" y="3" rx="2"/><path d="M15 3v18"/></svg>

After

Width:  |  Height:  |  Size: 257 B

+23
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@@ -29,6 +29,8 @@ pub enum IconRole {
Info, Info,
Eye, Eye,
EyeOff, EyeOff,
PanelLeft,
PanelRight,
} }
impl IconRole { impl IconRole {
@@ -48,6 +50,8 @@ impl IconRole {
Self::Info, Self::Info,
Self::Eye, Self::Eye,
Self::EyeOff, Self::EyeOff,
Self::PanelLeft,
Self::PanelRight,
] ]
} }
@@ -67,6 +71,8 @@ impl IconRole {
Self::Info => "icons/info.svg", Self::Info => "icons/info.svg",
Self::Eye => "icons/eye.svg", Self::Eye => "icons/eye.svg",
Self::EyeOff => "icons/eye-off.svg", Self::EyeOff => "icons/eye-off.svg",
Self::PanelLeft => "icons/panel-left.svg",
Self::PanelRight => "icons/panel-right.svg",
} }
} }
@@ -86,6 +92,8 @@ impl IconRole {
Self::Info => "info", Self::Info => "info",
Self::Eye => "eye", Self::Eye => "eye",
Self::EyeOff => "eye-off", Self::EyeOff => "eye-off",
Self::PanelLeft => "panel-left",
Self::PanelRight => "panel-right",
} }
} }
@@ -144,6 +152,19 @@ impl IconRole {
"visibility-off", "visibility-off",
"eye-off", "eye-off",
], ],
Self::PanelLeft => &[
"sidebar-expand-left",
"sidebar-show-symbolic",
"panel-left",
"sidebar-left",
],
Self::PanelRight => &[
"sidebar-expand-right",
"sidebar-show-right-symbolic",
"sidebar-show-symbolic",
"panel-right",
"sidebar-right",
],
} }
} }
} }
@@ -254,6 +275,8 @@ fn asset_bytes(path: &str) -> Option<&'static [u8]> {
"icons/info.svg" => Some(include_bytes!("../assets/info.svg")), "icons/info.svg" => Some(include_bytes!("../assets/info.svg")),
"icons/eye.svg" => Some(include_bytes!("../assets/eye.svg")), "icons/eye.svg" => Some(include_bytes!("../assets/eye.svg")),
"icons/eye-off.svg" => Some(include_bytes!("../assets/eye-off.svg")), "icons/eye-off.svg" => Some(include_bytes!("../assets/eye-off.svg")),
"icons/panel-left.svg" => Some(include_bytes!("../assets/panel-left.svg")),
"icons/panel-right.svg" => Some(include_bytes!("../assets/panel-right.svg")),
_ => None, _ => None,
} }
} }
+2
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@@ -20,6 +20,8 @@ pub(crate) fn glyph(role: IconRole) -> Option<char> {
IconRole::Info => 0xE946, // Info IconRole::Info => 0xE946, // Info
IconRole::Eye => 0xE7B3, // RedEye IconRole::Eye => 0xE7B3, // RedEye
IconRole::EyeOff => 0xED1A, // Hide IconRole::EyeOff => 0xED1A, // Hide
IconRole::PanelLeft => 0xE90C, // DockLeft
IconRole::PanelRight => 0xE90D, // DockRight
}; };
char::from_u32(codepoint) char::from_u32(codepoint)
} }
+10 -1
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@@ -8,11 +8,20 @@ description = "Application layout bootstrap: sidebars and a center dock, one car
gpui = { workspace = true } gpui = { workspace = true }
gpui-native-theme = { workspace = true } gpui-native-theme = { workspace = true }
gpui-native-utils = { workspace = true } gpui-native-utils = { workspace = true }
gpui-native-core = { workspace = true, optional = true, features = ["button"] }
gpui-native-data = { workspace = true, optional = true, features = ["sidebar"] }
gpui-native-icons = { workspace = true, optional = true }
[dev-dependencies] [dev-dependencies]
gpui = { workspace = true, features = ["test-support"] } gpui = { workspace = true, features = ["test-support"] }
[features] [features]
default = ["full"] default = ["full"]
full = ["resize_handle"] full = ["resize_handle", "app_layout"]
resize_handle = [] resize_handle = []
app_layout = [
"resize_handle",
"dep:gpui-native-core",
"dep:gpui-native-data",
"dep:gpui-native-icons",
]
+286
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@@ -0,0 +1,286 @@
//! The application shell: a left sidebar (on by default), a right sidebar
//! (off by default), and the center region that hosts the dock.
use gpui::prelude::FluentBuilder as _;
use gpui::{
AnyElement, App, AppContext as _, Context, ElementId, Entity, IntoElement, ParentElement as _,
Pixels, RenderOnce, SharedString, Styled as _, Window, div, px,
};
use gpui_native_core::button::{Button, ButtonVariant};
use gpui_native_core::common::{Sizable as _, h_flex, v_flex};
use gpui_native_data::sidebar::Sidebar;
use gpui_native_icons::IconRole;
use gpui_native_theme::{ActiveTheme as _, Size};
use crate::resize_handle::ResizeHandle;
/// The width a sidebar opens at.
const DEFAULT_SIDEBAR_WIDTH: f32 = 240.0;
/// The narrowest a sidebar can be dragged to.
const MIN_SIDEBAR_WIDTH: f32 = 160.0;
/// The widest a sidebar can be dragged to.
const MAX_SIDEBAR_WIDTH: f32 = 480.0;
/// The layout the application owns.
pub struct LayoutState {
left_visible: bool,
right_visible: bool,
left_width: Pixels,
right_width: Pixels,
}
impl LayoutState {
/// Creates the state: left sidebar visible, right sidebar hidden.
pub fn new(cx: &mut App) -> Entity<Self> {
cx.new(|_| Self {
left_visible: true,
right_visible: false,
left_width: px(DEFAULT_SIDEBAR_WIDTH),
right_width: px(DEFAULT_SIDEBAR_WIDTH),
})
}
/// Shows or hides the left sidebar.
pub fn set_left_sidebar_visible(&mut self, visible: bool, cx: &mut Context<Self>) {
if self.left_visible != visible {
self.left_visible = visible;
cx.notify();
}
}
/// Shows or hides the right sidebar.
pub fn set_right_sidebar_visible(&mut self, visible: bool, cx: &mut Context<Self>) {
if self.right_visible != visible {
self.right_visible = visible;
cx.notify();
}
}
/// Whether the left sidebar is visible.
pub fn is_left_sidebar_visible(&self) -> bool {
self.left_visible
}
/// Whether the right sidebar is visible.
pub fn is_right_sidebar_visible(&self) -> bool {
self.right_visible
}
/// The left sidebar's current width.
pub fn left_sidebar_width(&self) -> Pixels {
self.left_width
}
/// The right sidebar's current width.
pub fn right_sidebar_width(&self) -> Pixels {
self.right_width
}
/// Applies a drag delta to the left sidebar's width, clamped.
fn resize_left(&mut self, delta: Pixels, cx: &mut Context<Self>) {
self.left_width =
(self.left_width + delta).clamp(px(MIN_SIDEBAR_WIDTH), px(MAX_SIDEBAR_WIDTH));
cx.notify();
}
/// Applies a drag delta to the right sidebar's width, clamped.
fn resize_right(&mut self, delta: Pixels, cx: &mut Context<Self>) {
self.right_width =
(self.right_width - delta).clamp(px(MIN_SIDEBAR_WIDTH), px(MAX_SIDEBAR_WIDTH));
cx.notify();
}
}
/// Which sidebar a region or toggle belongs to.
#[derive(Clone, Copy, PartialEq, Eq)]
enum Side {
Left,
Right,
}
impl Side {
fn name(self) -> &'static str {
match self {
Side::Left => "left",
Side::Right => "right",
}
}
fn toggle_icon(self) -> IconRole {
match self {
Side::Left => IconRole::PanelLeft,
Side::Right => IconRole::PanelRight,
}
}
fn toggle_label(self) -> SharedString {
match self {
Side::Left => SharedString::from("Hide left sidebar"),
Side::Right => SharedString::from("Hide right sidebar"),
}
}
}
/// The application shell.
#[derive(IntoElement)]
pub struct AppLayout {
id: ElementId,
state: Entity<LayoutState>,
left_sidebar: Option<Sidebar>,
right_sidebar: Option<AnyElement>,
center: Option<AnyElement>,
}
impl AppLayout {
/// Creates the shell bound to `state`.
pub fn new<I>(id: I, state: Entity<LayoutState>) -> Self
where
I: Into<ElementId>,
{
Self {
id: id.into(),
state,
left_sidebar: None,
right_sidebar: None,
center: None,
}
}
/// Sets the left sidebar's navigation list.
pub fn left_sidebar(mut self, sidebar: Sidebar) -> Self {
self.left_sidebar = Some(sidebar);
self
}
/// Sets the right sidebar's content: a details or inspector pane.
pub fn right_sidebar<E>(mut self, content: E) -> Self
where
E: IntoElement,
{
self.right_sidebar = Some(content.into_any_element());
self
}
/// Sets the center region's content, which hosts the dock.
pub fn center<E>(mut self, content: E) -> Self
where
E: IntoElement,
{
self.center = Some(content.into_any_element());
self
}
}
impl RenderOnce for AppLayout {
fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
let theme = cx.theme();
let metrics = theme.sizes.resolve(Size::default());
let state = self.state;
let id = self.id.clone();
let mut left = self.left_sidebar;
let mut right = self.right_sidebar;
let mut center = self.center;
let left_visible = state.read(cx).is_left_sidebar_visible();
let right_visible = state.read(cx).is_right_sidebar_visible();
div()
.flex()
.flex_row()
.w_full()
.h_full()
.overflow_hidden()
.when(left_visible && left.is_some(), |layout| {
let width = state.read(cx).left_sidebar_width();
layout
.child(sidebar_region(
width,
left.take()
.map(|sidebar| sidebar.into_any_element())
.unwrap_or_else(|| div().into_any_element()),
Side::Left,
&state,
metrics.strip_height,
metrics.dense_padding_x,
))
.child(ResizeHandle::new((id.clone(), "left-resize")).on_resize({
let state = state.clone();
move |delta, _, cx| {
state.update(cx, |state, cx| state.resize_left(delta, cx));
}
}))
})
.child(
div()
.flex_1()
.h_full()
.min_w_0()
.overflow_hidden()
.child(center.take().unwrap_or_else(|| div().into_any_element())),
)
.when(right_visible && right.is_some(), |layout| {
let width = state.read(cx).right_sidebar_width();
layout
.child(ResizeHandle::new((id.clone(), "right-resize")).on_resize({
let state = state.clone();
move |delta, _, cx| {
state.update(cx, |state, cx| state.resize_right(delta, cx));
}
}))
.child(sidebar_region(
width,
right.take().unwrap_or_else(|| div().into_any_element()),
Side::Right,
&state,
metrics.strip_height,
metrics.dense_padding_x,
))
})
}
}
/// One sidebar: a header strip with the hide toggle over the app's content.
fn sidebar_region(
width: Pixels,
content: AnyElement,
side: Side,
state: &Entity<LayoutState>,
strip_height: Pixels,
padding_x: Pixels,
) -> AnyElement {
v_flex()
.w(width)
.h_full()
.overflow_hidden()
.child(
h_flex()
.flex_none()
.h(strip_height)
.items_center()
.justify_end()
.px(padding_x)
.child(
Button::new(SharedString::from(format!(
"sidebar-toggle-{}",
side.name()
)))
.icon(side.toggle_icon())
.variant(ButtonVariant::Ghost)
.small()
.accessibility_label(side.toggle_label())
.on_click({
let state = state.clone();
move |_, _, cx| match side {
Side::Left => state
.update(cx, |state, cx| state.set_left_sidebar_visible(false, cx)),
Side::Right => state
.update(cx, |state, cx| state.set_right_sidebar_visible(false, cx)),
}
}),
),
)
.child(div().flex_1().min_h_0().overflow_hidden().child(content))
.into_any_element()
}
+3
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@@ -2,3 +2,6 @@
#[cfg(feature = "resize_handle")] #[cfg(feature = "resize_handle")]
pub mod resize_handle; pub mod resize_handle;
#[cfg(feature = "app_layout")]
pub mod app_layout;
+236
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@@ -0,0 +1,236 @@
use gpui::{
Entity, InteractiveElement as _, Modifiers, MouseButton, MouseDownEvent, MouseMoveEvent,
MouseUpEvent, ParentElement as _, Pixels, Render, Styled as _, TestAppContext,
VisualTestContext, Window, div, point, px,
};
use gpui_native_data::sidebar::Sidebar;
use gpui_native_layout::app_layout::{AppLayout, LayoutState};
use gpui_native_theme::{ActiveTheme as _, Size, Theme};
struct Harness {
state: Entity<LayoutState>,
}
impl Render for Harness {
fn render(
&mut self,
_window: &mut Window,
_cx: &mut gpui::Context<Self>,
) -> impl gpui::IntoElement {
div().size_full().child(
AppLayout::new("test-layout", self.state.clone())
.left_sidebar(Sidebar::new("test-left"))
.center(
div()
.size_full()
.debug_selector(|| "test-center".to_string()),
)
.right_sidebar(
div()
.size_full()
.debug_selector(|| "test-right".to_string()),
),
)
}
}
fn layout_window(cx: &mut TestAppContext) -> (Entity<LayoutState>, VisualTestContext) {
cx.update(Theme::init);
let state = cx.update(LayoutState::new);
let state_for_window = state.clone();
let window = cx.add_window(move |_, _| Harness {
state: state_for_window,
});
let mut visual = VisualTestContext::from_window(window.into(), cx);
redraw(&mut visual);
(state, visual)
}
fn redraw(visual: &mut VisualTestContext) {
visual.update(|window, cx| {
window.draw(cx).clear(cx);
});
}
fn bounds(visual: &mut VisualTestContext, selector: &'static str) -> Option<gpui::Bounds<Pixels>> {
visual.debug_bounds(selector)
}
fn center_of(bounds: gpui::Bounds<Pixels>) -> gpui::Point<Pixels> {
point(bounds.center().x, bounds.center().y)
}
fn press(visual: &mut VisualTestContext, at: gpui::Point<Pixels>, click_count: usize) {
visual.simulate_event(MouseDownEvent {
position: at,
click_count,
modifiers: Modifiers::default(),
button: MouseButton::Left,
first_mouse: false,
});
visual.simulate_event(MouseUpEvent {
position: at,
click_count,
modifiers: Modifiers::default(),
button: MouseButton::Left,
});
}
fn drag(visual: &mut VisualTestContext, from: gpui::Point<Pixels>, to: gpui::Point<Pixels>) {
visual.simulate_mouse_down(from, MouseButton::Left, Modifiers::default());
visual.simulate_event(MouseMoveEvent {
position: to,
pressed_button: Some(MouseButton::Left),
modifiers: Modifiers::default(),
});
visual.simulate_mouse_up(to, MouseButton::Left, Modifiers::default());
}
#[test]
fn left_sidebar_starts_visible_and_right_hidden() {
let mut cx = TestAppContext::single();
let (state, mut visual) = layout_window(&mut cx);
assert!(state.read_with(&cx, |state, _| state.is_left_sidebar_visible()));
assert!(!state.read_with(&cx, |state, _| state.is_right_sidebar_visible()));
assert!(
bounds(&mut visual, "sidebar-test-left").is_some(),
"left region missing"
);
assert!(
bounds(&mut visual, "test-center").is_some(),
"center missing"
);
assert!(
bounds(&mut visual, "test-right").is_none(),
"right region must be hidden by default"
);
}
#[test]
fn toggling_a_sidebar_shows_and_hides_its_region() {
let mut cx = TestAppContext::single();
let (state, mut visual) = layout_window(&mut cx);
cx.update(|cx| {
state.update(cx, |state, cx| state.set_right_sidebar_visible(true, cx));
});
redraw(&mut visual);
assert!(
bounds(&mut visual, "test-right").is_some(),
"right region missing"
);
cx.update(|cx| {
state.update(cx, |state, cx| state.set_left_sidebar_visible(false, cx));
});
redraw(&mut visual);
assert!(
bounds(&mut visual, "sidebar-test-left").is_none(),
"left region lingering"
);
// The center keeps filling the shell.
assert!(
bounds(&mut visual, "test-center").is_some(),
"center missing"
);
}
#[test]
fn the_header_toggle_hides_its_sidebar() {
let mut cx = TestAppContext::single();
let (state, mut visual) = layout_window(&mut cx);
// The toggle sits at the trailing end of the sidebar's header strip, an
// icon-only small button: derive its center from the theme metrics.
let metrics = cx.update(|cx| cx.theme().sizes.resolve(Size::default()));
let small = cx.update(|cx| cx.theme().sizes.resolve(Size::Small));
let region = bounds(&mut visual, "sidebar-test-left").expect("left sidebar missing");
// The Sidebar fills the content area below the strip; the toggle sits at
// the strip's trailing end, one strip height above the sidebar's top.
let toggle = point(
region.right() - metrics.dense_padding_x - small.control_height / 2.0,
region.top() - metrics.strip_height / 2.0,
);
press(&mut visual, toggle, 1);
redraw(&mut visual);
assert!(
!state.read_with(&cx, |state, _| state.is_left_sidebar_visible()),
"the toggle should hide the left sidebar"
);
assert!(bounds(&mut visual, "sidebar-test-left").is_none());
}
#[test]
fn dragging_the_seam_resizes_and_clamps() {
let mut cx = TestAppContext::single();
let (state, mut visual) = layout_window(&mut cx);
let before = state.read_with(&cx, |state, _| state.left_sidebar_width());
let seam = bounds(&mut visual, "resize-handle").expect("left seam missing");
drag(
&mut visual,
center_of(seam),
center_of(seam) + point(px(50.), px(0.)),
);
assert_eq!(
state.read_with(&cx, |state, _| state.left_sidebar_width()),
before + px(50.)
);
// A huge drag clamps instead of collapsing the sidebar.
let seam = bounds(&mut visual, "resize-handle").expect("seam missing");
drag(
&mut visual,
center_of(seam),
center_of(seam) + point(px(2000.), px(0.)),
);
assert_eq!(
state.read_with(&cx, |state, _| state.left_sidebar_width()),
px(480.)
);
// Dragging back left shrinks it to the low clamp, no drift from the first.
let seam = bounds(&mut visual, "resize-handle").expect("seam missing");
drag(
&mut visual,
center_of(seam),
center_of(seam) - point(px(2000.), px(0.)),
);
assert_eq!(
state.read_with(&cx, |state, _| state.left_sidebar_width()),
px(160.)
);
}
#[test]
fn the_right_seam_grows_the_right_sidebar_leftwards() {
let mut cx = TestAppContext::single();
let (state, mut visual) = layout_window(&mut cx);
// Hide the left sidebar so the shell has exactly one seam.
cx.update(|cx| {
state.update(cx, |state, cx| state.set_left_sidebar_visible(false, cx));
state.update(cx, |state, cx| state.set_right_sidebar_visible(true, cx));
});
redraw(&mut visual);
let before = state.read_with(&cx, |state, _| state.right_sidebar_width());
let seam = bounds(&mut visual, "resize-handle").expect("right seam missing");
// Dragging left (negative) grows the right sidebar.
drag(
&mut visual,
center_of(seam),
center_of(seam) - point(px(30.), px(0.)),
);
let grown = state.read_with(&cx, |state, _| state.right_sidebar_width());
assert_eq!(grown, before + px(30.));
// The right region's width follows the state.
let region = bounds(&mut visual, "test-right").expect("right region missing");
assert_eq!(region.size.width, grown);
}
+2 -2
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@@ -285,7 +285,7 @@ Units, each through the review gate:
| Unit | Crate | Component | Notes | | Unit | Crate | Component | Notes |
| --- | --- | --- | --- | | --- | --- | --- | --- |
| L1 | layout | ResizeHandle ✅ Landed (2026-11-01) | The drag divider primitive: a thin themed handle that resizes the adjacent region (sidebar edge, split seam). Pointer drag, double-click resets to the default fraction, splitter a11y role. Lives in `layout` — promotes to `core` if a second consumer appears (D16). Shipped as a delta reporter: `ResizeHandle::new(id).axis(Axis).on_resize(delta)` hands the owner the signed seam movement per event — the owner stores a pixel size and clamps, the `InputState::scroll_by` pattern — with `.on_reset()` for double-click; no geometry parameters, so it works at any edge or seam. The hairline is `border`, highlights to `ring` on hover/drag; hit slop = `dense_padding_x` (component-own decoration, D25), hairline 1 px like the input's paint hairlines; `Role::Splitter` + focus ring, arrow keys move the seam (`KEYBOARD_STEP` 32 px, input-style const). One gpui dispatch lesson locked in tests: bubble runs user mouse-down listeners before the div's own focus transfer, so a listener that stops propagation must focus explicitly first — the keyboard test caught it. Feature `resize_handle`; 6 headless tests in `crates/layout/tests/resize_handle.rs`; gallery section shows a draggable split with live width | | L1 | layout | ResizeHandle ✅ Landed (2026-11-01) | The drag divider primitive: a thin themed handle that resizes the adjacent region (sidebar edge, split seam). Pointer drag, double-click resets to the default fraction, splitter a11y role. Lives in `layout` — promotes to `core` if a second consumer appears (D16). Shipped as a delta reporter: `ResizeHandle::new(id).axis(Axis).on_resize(delta)` hands the owner the signed seam movement per event — the owner stores a pixel size and clamps, the `InputState::scroll_by` pattern — with `.on_reset()` for double-click; no geometry parameters, so it works at any edge or seam. The hairline is `border`, highlights to `ring` on hover/drag; hit slop = `dense_padding_x` (component-own decoration, D25), hairline 1 px like the input's paint hairlines; `Role::Splitter` + focus ring, arrow keys move the seam (`KEYBOARD_STEP` 32 px, input-style const). One gpui dispatch lesson locked in tests: bubble runs user mouse-down listeners before the div's own focus transfer, so a listener that stops propagation must focus explicitly first — the keyboard test caught it. Feature `resize_handle`; 6 headless tests in `crates/layout/tests/resize_handle.rs`; gallery section shows a draggable split with live width |
| L2 | layout | AppLayout | The bootstrap shell: left sidebar region (on by default) + center + right sidebar region (off by default). Sidebar toggle in each sidebar's header, drag-resize widths through `ResizeHandle`; visibility and widths live on an application-owned `LayoutState` (the `InputState` pattern: `set_left_sidebar_visible` / `set_right_sidebar_visible` / `is_*` readers). The center region hosts the `Dock`. | | L2 | layout | AppLayout ✅ Landed (2026-11-01) | The bootstrap shell: left sidebar region (on by default) + center + right sidebar region (off by default). Sidebar toggle in each sidebar's header, drag-resize widths through `ResizeHandle`; visibility and widths live on an application-owned `LayoutState` (the `InputState` pattern: `set_left_sidebar_visible` / `set_right_sidebar_visible` / `is_*` readers). The center region hosts the `Dock`. Shipped so: the left sidebar is the data crate's `Sidebar` component (`.left_sidebar(sidebar)` — selection, keyboard nav, and a11y come for free; `app_layout` pulls `data/sidebar`, per the "may compose data" note), the right sidebar and center are app elements (the right side is a details pane, not a list). Each visible sidebar renders a `strip_height` header strip with an end-aligned ghost icon toggle (`IconRole::PanelLeft`/`PanelRight` — new roles this unit: Segoe `DockLeft`/`DockRight` E90C/E90D per the MDL2 table, Lucide `panel-left`/`panel-right` bundled, freedesktop `sidebar-expand-*` → `sidebar-show-symbolic` cascade); `LayoutState` holds visibility + pixel widths with 160/480 px drag clamps (menu-cap px precedent); the right handle inverts the delta so dragging left grows it. `app_layout` pulls only core's `button` + `data/sidebar`; the facade `layout` feature re-requests `full` (core/data workspace deps are now `default-features = false`). 5 headless tests in `crates/layout/tests/app_layout.rs`: defaults, toggling via the state API, the header toggle button (clicked at metric-derived coordinates — gpui dispatch lesson from L1 applies to `on_click` too), seam resize + both clamps with no drift, and the inverted right seam. **Follow-up (2026-11-01):** the left sidebar is now the data crate's `Sidebar` component itself (`.left_sidebar(sidebar)` — selection, keyboard nav, and a11y come free; `app_layout` pulls `data/sidebar`), the right sidebar stays a free element (a details pane is not a list), and `Sidebar` gained a `sidebar-{id}` debug selector for headless tests |
| L3 | layout | Dock | The center pane tree, controlled: `DockState` = `Pane { tabs, active }` or `Split { axis, ratio, a, b }`; panels are registered descriptors (`id` + view builder); add / close / activate are plain state ops; a pane emptied by closing its last tab collapses its split. Pane headers show titles, the active tab's close button, and a context menu (via core `ContextMenu`). | | L3 | layout | Dock | The center pane tree, controlled: `DockState` = `Pane { tabs, active }` or `Split { axis, ratio, a, b }`; panels are registered descriptors (`id` + view builder); add / close / activate are plain state ops; a pane emptied by closing its last tab collapses its split. Pane headers show titles, the active tab's close button, and a context menu (via core `ContextMenu`). |
| L4 | layout | Dock drag-to-split | Dragging a tab: drop on a pane's edge splits a new pane there; drop on a pane's center moves the tab into that pane; a pane emptied by the move collapses. Edge drop zones paint from theme tokens while a drag is live. Split/merge go through the same `DockState` ops L3 exposed — the drag is interaction, not a second API. | | L4 | layout | Dock drag-to-split | Dragging a tab: drop on a pane's edge splits a new pane there; drop on a pane's center moves the tab into that pane; a pane emptied by the move collapses. Edge drop zones paint from theme tokens while a drag is live. Split/merge go through the same `DockState` ops L3 exposed — the drag is interaction, not a second API. |
| L5 | layout | Sidebar auto-open | Panels declare `needs_right_sidebar` on their descriptor; activating such a panel opens the right sidebar; closing it leaves visibility to the user. The gallery gains a workspace-style shell page — the bootstrap example apps copy. | | L5 | layout | Sidebar auto-open | Panels declare `needs_right_sidebar` on their descriptor; activating such a panel opens the right sidebar; closing it leaves visibility to the user. The gallery gains a workspace-style shell page — the bootstrap example apps copy. |
@@ -374,6 +374,6 @@ Dropped from rev 3: D2, D5, D9 (port-era decisions); the review gate returns in
6. ~~Unit 14 — motion, per component (§6 row 14, D21)~~ ✅ Landed in five passes (2026-10-30): (a) theme `reduce_motion` → `cx.set_reduce_motion` in `reapply`; (b) Switch thumb `with_spring`; (c) Toast 8 px slide-in; (d) Dialog scrim enters with the panel; (e) Progress 30 fps cap. Exits and hover washes stay deferred (§6 deferred list). 6. ~~Unit 14 — motion, per component (§6 row 14, D21)~~ ✅ Landed in five passes (2026-10-30): (a) theme `reduce_motion` → `cx.set_reduce_motion` in `reapply`; (b) Switch thumb `with_spring`; (c) Toast 8 px slide-in; (d) Dialog scrim enters with the panel; (e) Progress 30 fps cap. Exits and hover washes stay deferred (§6 deferred list).
7. ~~Phase F, data first~~ ✅ data complete (2026-10-30) — `crates/data` opened with List, then Tree, Tabs, Sidebar (the dead `sheet` feature dropped from core along the way; Table dropped from the roadmap). Also extracted `crates/utils` (2026-10-30): `h_flex`/`v_flex` (core's `common` re-exports them), `focus_handle` (the namespaced keyed handle, 8 call sites), `focus_ring` (7 sites), `adjacent_selectable` + `nav_key` (4 sites), and the selectable-row paint helpers `selectable_label_color`/`paint_selectable_row` (3 sites, reading `&Theme` directly — no intermediate color struct), plus the `StyledExt` trait (`refine_style` — adapted from gpui-kit `base`, D15 — replacing the per-component `style().refine` pattern; 5 sites) — `core` and `data` depend on it; the facade doesn't re-export it. **Linux theme sources landed (2026-10-30)**: Omarchy (colors.toml parse + state-dir detection + inotify on `current`), KDE (kdeglobals `[Colors:*]` + AccentColor + `~/.config` inotify), GNOME/generic (portal `ReadAll` + `SettingChanged` via zbus 5 blocking on its own thread, gsettings fallback with the libadwaita accent table) — `SourceKind::Omarchy/Kde/Gnome`, detection cascade Omarchy → KDE → portal → fallback, all parsers fixture-tested on every OS and the Linux build compile-checked via `cargo check --target x86_64-unknown-linux-gnu`. **Windows source + icon resolvers landed (2026-10-30)**: `SourceKind::Windows` (WinRT `UISettings` + `Personalize` fallback + `ColorValuesChanged`/`HighContrastChanged`, §5.3), the Segoe Fluent codepoint renderer, and the freedesktop theme walker (§4.4); the WinRT surface was verified against the real `windows` 0.62 bindings via a standalone cross-check (gpui's own manifest build needs llvm-rc from macOS). Remaining Phase F: **side-by-side gallery screenshots per platform** — Omarchy/KDE/GNOME need a Linux run, Windows needs its first hardware build. NumberInput stays deferred until needed; multiline landed as §6.3 M7 (2026-11-01). 7. ~~Phase F, data first~~ ✅ data complete (2026-10-30) — `crates/data` opened with List, then Tree, Tabs, Sidebar (the dead `sheet` feature dropped from core along the way; Table dropped from the roadmap). Also extracted `crates/utils` (2026-10-30): `h_flex`/`v_flex` (core's `common` re-exports them), `focus_handle` (the namespaced keyed handle, 8 call sites), `focus_ring` (7 sites), `adjacent_selectable` + `nav_key` (4 sites), and the selectable-row paint helpers `selectable_label_color`/`paint_selectable_row` (3 sites, reading `&Theme` directly — no intermediate color struct), plus the `StyledExt` trait (`refine_style` — adapted from gpui-kit `base`, D15 — replacing the per-component `style().refine` pattern; 5 sites) — `core` and `data` depend on it; the facade doesn't re-export it. **Linux theme sources landed (2026-10-30)**: Omarchy (colors.toml parse + state-dir detection + inotify on `current`), KDE (kdeglobals `[Colors:*]` + AccentColor + `~/.config` inotify), GNOME/generic (portal `ReadAll` + `SettingChanged` via zbus 5 blocking on its own thread, gsettings fallback with the libadwaita accent table) — `SourceKind::Omarchy/Kde/Gnome`, detection cascade Omarchy → KDE → portal → fallback, all parsers fixture-tested on every OS and the Linux build compile-checked via `cargo check --target x86_64-unknown-linux-gnu`. **Windows source + icon resolvers landed (2026-10-30)**: `SourceKind::Windows` (WinRT `UISettings` + `Personalize` fallback + `ColorValuesChanged`/`HighContrastChanged`, §5.3), the Segoe Fluent codepoint renderer, and the freedesktop theme walker (§4.4); the WinRT surface was verified against the real `windows` 0.62 bindings via a standalone cross-check (gpui's own manifest build needs llvm-rc from macOS). Remaining Phase F: **side-by-side gallery screenshots per platform** — Omarchy/KDE/GNOME need a Linux run, Windows needs its first hardware build. NumberInput stays deferred until needed; multiline landed as §6.3 M7 (2026-11-01).
8. Then — Phase G is the migration additions (§6.3): Badge ✅, Select ✅, Segmented control ✅, Context menu ✅, Empty state ✅, password input ✅, multiline textarea ✅, then Avatar image (M8) — each unblocks a concrete signed screen. Pickers (Calendar/DatePicker, TimeField, ColorPicker) stay decided-at-unit-time. `crates/editor` starts when file viewing (M15) is reached. 8. Then — Phase G is the migration additions (§6.3): Badge ✅, Select ✅, Segmented control ✅, Context menu ✅, Empty state ✅, password input ✅, multiline textarea ✅, then Avatar image (M8) — each unblocks a concrete signed screen. Pickers (Calendar/DatePicker, TimeField, ColorPicker) stay decided-at-unit-time. `crates/editor` starts when file viewing (M15) is reached.
9. Then — the layout crate (§6.4): ResizeHandle ✅, the AppLayout bootstrap, the center Dock with drag-to-split, and panel-declared sidebar auto-open — each through the review gate, with signed's `crates/dock` as the usage reference and the gallery workspace page as the example. Order against M9+ is decided when the crate starts. 9. Then — the layout crate (§6.4): ResizeHandle ✅, AppLayout ✅, the center Dock with drag-to-split, and panel-declared sidebar auto-open — each through the review gate, with signed's `crates/dock` as the usage reference and the gallery workspace page as the example. Order against M9+ is decided when the crate starts.
Batched polish candidates between units: scrollbar auto-hide + horizontal thumb, `Undo`/`Redo` menu events. Batched polish candidates between units: scrollbar auto-hide + horizontal thumb, `Undo`/`Redo` menu events.
+2 -2
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@@ -7,8 +7,8 @@ description = "Live preview of every component against the resolved system theme
[dependencies] [dependencies]
gpui = { workspace = true } gpui = { workspace = true }
gpui_platform = { workspace = true } gpui_platform = { workspace = true }
gpui-native-core = { workspace = true } gpui-native-core = { workspace = true, features = ["full"] }
gpui-native-data = { workspace = true } gpui-native-data = { workspace = true, features = ["full"] }
gpui-native-layout = { workspace = true } gpui-native-layout = { workspace = true }
gpui-native-icons = { workspace = true } gpui-native-icons = { workspace = true }
gpui-native-theme = { workspace = true } gpui-native-theme = { workspace = true }
+117
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@@ -34,6 +34,7 @@ use gpui_native_data::sidebar::{Sidebar, SidebarEntry};
use gpui_native_data::tabs::{Tab, Tabs}; use gpui_native_data::tabs::{Tab, Tabs};
use gpui_native_data::tree::{Tree, TreeItem}; use gpui_native_data::tree::{Tree, TreeItem};
use gpui_native_icons::{IconAssets, IconRole, icon}; use gpui_native_icons::{IconAssets, IconRole, icon};
use gpui_native_layout::app_layout::{AppLayout, LayoutState};
use gpui_native_layout::resize_handle::ResizeHandle; use gpui_native_layout::resize_handle::ResizeHandle;
use gpui_native_theme::{ActiveTheme as _, Size, Theme}; use gpui_native_theme::{ActiveTheme as _, Size, Theme};
use gpui_platform::application; use gpui_platform::application;
@@ -49,6 +50,8 @@ struct Gallery {
password_state: Entity<InputState>, password_state: Entity<InputState>,
notes_state: Entity<InputState>, notes_state: Entity<InputState>,
split_width: Pixels, split_width: Pixels,
layout_state: Entity<LayoutState>,
shell_selection: Option<usize>,
popover_open: bool, popover_open: bool,
menu_open: bool, menu_open: bool,
strategy: Option<Strategy>, strategy: Option<Strategy>,
@@ -144,6 +147,82 @@ fn tree_paths(nodes: &[GalleryNode]) -> Vec<Vec<usize>> {
paths paths
} }
impl Gallery {
/// The app shell demo: sidebars around a center region, toggles in the
/// center demonstrating the `LayoutState` API.
fn render_app_shell(&self, gallery: &Entity<Self>, cx: &App) -> impl IntoElement + use<> {
let colors = cx.theme().colors;
let state = self.layout_state.clone();
let state_for_toggle = state.clone();
let toggle = |side: &'static str| {
let state = state_for_toggle.clone();
Button::new(SharedString::from(format!("gallery-shell-toggle-{side}")))
.label(format!("Toggle {}", side))
.variant(ButtonVariant::Secondary)
.small()
.on_click(move |_, _, cx| {
state.update(cx, |state, cx| match side {
"left" => {
let visible = !state.is_left_sidebar_visible();
state.set_left_sidebar_visible(visible, cx);
}
_ => {
let visible = !state.is_right_sidebar_visible();
state.set_right_sidebar_visible(visible, cx);
}
});
})
};
let left_sidebar = Sidebar::new("gallery-shell-sidebar")
.selected(self.shell_selection)
.entries(|_, _| {
vec![
SidebarEntry::header("Repositories"),
SidebarEntry::row("gpui-native-kit").icon(IconRole::Folder),
SidebarEntry::row("signed").icon(IconRole::Folder),
SidebarEntry::header("Explore"),
SidebarEntry::row("Popular"),
SidebarEntry::row("Recent"),
]
})
.on_change({
let gallery = gallery.clone();
move |selection, _, cx| {
gallery.update(cx, |gallery, _| gallery.shell_selection = selection);
}
});
let right_sidebar = v_flex()
.gap_1()
.p_2()
.child("Details")
.child("Signed by the author")
.text_sm()
.text_color(colors.muted_foreground);
let center = v_flex()
.gap_2()
.items_center()
.justify_center()
.size_full()
.child(
h_flex()
.gap_2()
.child(toggle("left"))
.child(toggle("right")),
)
.child("Center \u{2014} the dock lands here (L3)")
.text_color(colors.muted_foreground);
AppLayout::new("gallery-shell", state)
.left_sidebar(left_sidebar)
.center(center)
.right_sidebar(right_sidebar)
}
}
impl Render for Gallery { impl Render for Gallery {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement { fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let theme = cx.theme(); let theme = cx.theme();
@@ -448,6 +527,41 @@ impl Render for Gallery {
)), )),
), ),
) )
.child(
v_flex()
.gap_2()
.child(section_label(
"layout · app shell \u{2014} NSWindow sidebar + inspector, WinUI SplitView shell",
colors,
))
.child(
div()
.h(px(320.))
.rounded(radius.control)
.border_1()
.border_color(colors.border)
.overflow_hidden()
.child(self.render_app_shell(&gallery, cx)),
)
.child(
div()
.text_xs()
.text_color(colors.muted_foreground)
.child(format!(
"left: {} · right: {} \u{2014} buttons toggle, seams resize",
if self.layout_state.read(cx).is_left_sidebar_visible() {
"on"
} else {
"off"
},
if self.layout_state.read(cx).is_right_sidebar_visible() {
"on"
} else {
"off"
},
)),
),
)
.child( .child(
v_flex() v_flex()
.gap_2() .gap_2()
@@ -1538,6 +1652,7 @@ fn main() {
password_state.update(cx, |state, cx| state.set_password(true, cx)); password_state.update(cx, |state, cx| state.set_password(true, cx));
let notes_state = InputState::new(cx); let notes_state = InputState::new(cx);
notes_state.update(cx, |state, cx| state.set_multiline(true, cx)); notes_state.update(cx, |state, cx| state.set_multiline(true, cx));
let layout_state = LayoutState::new(cx);
let bounds = Bounds::centered(None, size(px(720.0), px(560.0)), cx); let bounds = Bounds::centered(None, size(px(720.0), px(560.0)), cx);
if let Err(err) = cx.open_window( if let Err(err) = cx.open_window(
WindowOptions { WindowOptions {
@@ -1577,6 +1692,8 @@ fn main() {
password_state, password_state,
notes_state, notes_state,
split_width: px(200.), split_width: px(200.),
layout_state,
shell_selection: None,
popover_open: false, popover_open: false,
menu_open: false, menu_open: false,
strategy: Some(Strategy::Curated), strategy: Some(Strategy::Curated),