add password field

This commit is contained in:
2026-11-01 17:26:30 +07:00
parent b2ce60f0e6
commit acf907461b
9 changed files with 430 additions and 56 deletions
+223 -44
View File
@@ -7,13 +7,14 @@ use unicode_segmentation::UnicodeSegmentation;
use gpui::prelude::FluentBuilder as _;
use gpui::{
App, AppContext as _, Bounds, ClipboardItem, Context, CursorStyle, DispatchPhase, ElementId,
Entity, EntityInputHandler, EventEmitter, Font, HitboxBehavior, InteractiveElement as _,
IntoElement, KeyBinding, KeyDownEvent, MouseButton, MouseDownEvent, MouseMoveEvent,
MouseUpEvent, ParentElement as _, Pixels, RenderOnce, Role, ScrollDelta, ScrollEvent,
SharedString, StatefulInteractiveElement as _, Styled as _, Subscription, TextAlign, TextRun,
UTF16Selection, Window, actions, canvas, div, fill, point, px,
App, AppContext as _, Bounds, ClipboardItem, ContentMask, Context, CursorStyle, DispatchPhase,
ElementId, Entity, EntityInputHandler, EventEmitter, Font, HitboxBehavior,
InteractiveElement as _, IntoElement, KeyBinding, KeyDownEvent, MouseButton, MouseDownEvent,
MouseMoveEvent, MouseUpEvent, ParentElement as _, Pixels, RenderOnce, Role, ScrollDelta,
ScrollEvent, SharedString, StatefulInteractiveElement as _, Styled as _, Subscription,
TextAlign, TextRun, UTF16Selection, Window, actions, canvas, div, fill, point, px,
};
use gpui_native_icons::{IconRole, icon};
use gpui_native_theme::{ActiveTheme as _, ColorTokens, Size};
use crate::common::{Sizable, h_flex};
@@ -28,6 +29,10 @@ const CARET_BLINK_INTERVAL: Duration = Duration::from_millis(500);
const HORIZONTAL_SCROLL_LINES_HEIGHT: f32 = 20.0;
/// Maximum undo entries kept; the oldest drops off the front.
const MAX_HISTORY: usize = 100;
/// The character a password field paints instead of each grapheme.
const MASK: &str = "\u{2022}";
/// The byte length of [`MASK`]; the masked display is `graphemes × MASK_LEN`.
const MASK_LEN: usize = 3;
/// Significant changes in an [`InputState`], observable via `cx.subscribe`.
#[derive(Clone, Debug, PartialEq, Eq)]
@@ -274,12 +279,60 @@ where
cx.bind_keys(bindings.into().unwrap_or_default().into_bindings());
}
/// The shaped line plus its mask map when the field masks its content.
struct ShapedText {
line: gpui::ShapedLine,
mask_map: Option<Vec<usize>>,
}
/// The field's inner padding.
struct FieldPadding {
left: Pixels,
right: Pixels,
}
/// Input layout information for hit testing and caret positioning.
struct InputLayout {
line: gpui::ShapedLine,
bounds: Bounds<Pixels>,
/// Where the text was painted inside `bounds` (padding minus scroll).
origin: gpui::Point<Pixels>,
/// Maps real buffer offsets to display offsets for masked input.
mask_map: Option<Vec<usize>>,
}
/// Maps a display text to its corresponding buffer offset.
fn masked_display(text: &str) -> (String, Option<Vec<usize>>) {
let mut display = String::new();
let mut map = Vec::with_capacity(text.len() + 1);
for (offset, _) in text.grapheme_indices(true) {
map.push(offset);
display.push_str(MASK);
}
map.push(text.len());
(display, Some(map))
}
/// Maps a real buffer offset onto the masked display; identity when unmasked.
fn display_index(mask_map: &Option<Vec<usize>>, real: usize) -> usize {
match mask_map {
None => real,
Some(map) => {
let index = map.iter().take_while(|&&offset| offset < real).count();
index * MASK_LEN
}
}
}
/// Maps a display offset from a click back onto the real buffer.
fn real_index(mask_map: &Option<Vec<usize>>, display: usize) -> usize {
match mask_map {
None => display,
Some(map) => {
let index = (display / MASK_LEN).min(map.len().saturating_sub(1));
map[index]
}
}
}
/// Handler for key down events.
@@ -433,6 +486,10 @@ pub struct InputState {
group_interval: Duration,
/// When set, user edits are refused, focus, movement, selection and copy stay.
read_only: bool,
/// When set, the field is a password field.
password: bool,
/// Whether a password field currently shows its content.
revealed: bool,
/// Horizontal scroll of the content inside the field, clamped at paint.
scroll_offset: Pixels,
/// Set by every caret-affecting change.
@@ -473,6 +530,8 @@ impl InputState {
redo_stack: Vec::new(),
group_interval: DEFAULT_GROUP_INTERVAL,
read_only: false,
password: false,
revealed: false,
scroll_offset: Pixels::ZERO,
scroll_to_caret_pending: true,
caret_blink: caret_blink.clone(),
@@ -567,6 +626,40 @@ impl InputState {
self.read_only
}
/// Sets whether the field is a password field.
pub fn set_password(&mut self, password: bool, cx: &mut Context<Self>) {
if self.password != password {
self.password = password;
if !password {
self.revealed = false;
}
cx.notify();
}
}
/// Whether the field is a password field.
pub fn is_password(&self) -> bool {
self.password
}
/// Sets whether a password field currently shows its content.
pub fn set_revealed(&mut self, revealed: bool, cx: &mut Context<Self>) {
if self.revealed != revealed {
self.revealed = revealed;
cx.notify();
}
}
/// Whether a password field currently shows its content.
pub fn is_revealed(&self) -> bool {
self.revealed
}
/// Whether the painted line masks the buffer.
fn masked(&self) -> bool {
self.password && !self.revealed
}
/// Records `old_text` at `range` being replaced by `new_len` bytes.
fn push_history(&mut self, range: Range<usize>, old_text: String, new_len: usize) {
self.redo_stack.clear();
@@ -746,6 +839,9 @@ impl InputState {
/// Copies the selected text to the clipboard.
fn copy_selection(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> bool {
if self.password {
return false;
}
let range = self.selection();
if range.is_empty() {
return false;
@@ -764,9 +860,13 @@ impl InputState {
}
}
/// Shapes the buffer with the paint-time text style.
fn shape_current_text(&self, window: &Window) -> gpui::ShapedLine {
let text = self.text.clone();
/// Shapes the masked or plain buffer with the paint-time text style.
fn shape_current_text(&self, window: &Window) -> ShapedText {
let (text, mask_map) = if self.masked() {
masked_display(&self.text)
} else {
(self.text.clone(), None::<Vec<usize>>)
};
let text_style = window.text_style();
let font = Font {
@@ -787,23 +887,27 @@ impl InputState {
strikethrough: None,
}];
window
let line = window
.text_system()
.shape_line(text.into(), font_size, &runs, None)
.shape_line(text.into(), font_size, &runs, None);
ShapedText { line, mask_map }
}
/// Stores the paint geometry for hit-testing and the IME conversions.
fn store_layout(
&mut self,
line: gpui::ShapedLine,
mask_map: Option<Vec<usize>>,
bounds: Bounds<Pixels>,
padding: Pixels,
right_padding: Pixels,
line_height: Pixels,
) -> (gpui::Point<Pixels>, Pixels) {
let selection = self.selection();
let caret_x = line.x_for_index(selection.end);
let caret_x = line.x_for_index(display_index(&mask_map, selection.end));
let visible = (bounds.size.width - padding * 2.0).max(Pixels::ZERO);
let visible = (bounds.size.width - padding - right_padding).max(Pixels::ZERO);
let max_scroll = (line.width - visible).max(Pixels::ZERO);
if self.scroll_to_caret_pending {
@@ -827,6 +931,7 @@ impl InputState {
line,
bounds,
origin,
mask_map,
});
(origin, caret_x)
@@ -851,7 +956,10 @@ impl InputState {
return;
};
let start_x = layout.line.x_for_index(selection.start);
let start_x = layout
.line
.x_for_index(display_index(&layout.mask_map, selection.start));
let rect = Bounds::from_corners(
point(origin.x + start_x.min(caret_x), bounds.top() + px(1.)),
point(origin.x + start_x.max(caret_x), bounds.bottom() - px(1.)),
@@ -865,6 +973,7 @@ impl InputState {
&self,
origin: gpui::Point<Pixels>,
line_height: Pixels,
right_padding: Pixels,
window: &mut Window,
cx: &mut App,
) {
@@ -872,10 +981,20 @@ impl InputState {
let Some(layout) = layout.as_ref() else {
return;
};
layout
.line
.paint(origin, line_height, TextAlign::Left, None, window, cx)
.ok();
let mask = Bounds::from_corners(
point(layout.bounds.left(), layout.bounds.top()),
point(
layout.bounds.right() - right_padding,
layout.bounds.bottom(),
),
);
window.with_content_mask(Some(ContentMask { bounds: mask }), |window| {
layout
.line
.paint(origin, line_height, TextAlign::Left, None, window, cx)
.ok();
});
}
/// Paints the caret at the cursor position.
@@ -899,9 +1018,9 @@ impl InputState {
/// Paints the field contents; returns whether a drag-select is in progress.
fn paint(
&mut self,
line: gpui::ShapedLine,
text: ShapedText,
bounds: Bounds<Pixels>,
padding: Pixels,
padding: FieldPadding,
colors: ColorTokens,
window: &mut Window,
cx: &mut Context<Self>,
@@ -915,13 +1034,20 @@ impl InputState {
.line_height
.to_pixels(text_style.font_size, window.rem_size());
let (origin, caret_x) = self.store_layout(line, bounds, padding, line_height);
let (origin, caret_x) = self.store_layout(
text.line,
text.mask_map,
bounds,
padding.left,
padding.right,
line_height,
);
if focused && !self.selection().is_empty() {
self.paint_selection(origin, caret_x, bounds, colors.selection, window);
}
self.paint_text(origin, line_height, window, cx);
self.paint_text(origin, line_height, padding.right, window, cx);
// The composition underline shows the in-progress IME text.
if let Some(range) = self.marked_range.clone()
@@ -951,10 +1077,10 @@ impl InputState {
let Some(layout) = layout.as_ref() else {
return 0;
};
layout
.line
.closest_index_for_x(x - layout.origin.x)
.min(self.text.len())
real_index(
&layout.mask_map,
layout.line.closest_index_for_x(x - layout.origin.x),
)
}
/// Extends the selection to `x` while drag-selecting.
@@ -977,8 +1103,14 @@ impl InputState {
return;
};
let start_x = layout.line.x_for_index(range.start);
let end_x = layout.line.x_for_index(range.end);
let start_x = layout
.line
.x_for_index(display_index(&layout.mask_map, range.start));
let end_x = layout
.line
.x_for_index(display_index(&layout.mask_map, range.end));
let thickness = px(1.0);
let underline_y = origin.y + line_height - thickness;
let rect = Bounds::from_corners(
@@ -1186,8 +1318,7 @@ impl InputState {
}
fn cut(&mut self, _: &Cut, window: &mut Window, cx: &mut Context<Self>) {
// Read-only refuses cut entirely, clipboard included.
if self.read_only {
if self.read_only || self.password {
return;
}
@@ -1358,13 +1489,15 @@ impl EntityInputHandler for InputState {
let layout = self.layout.borrow();
let layout = layout.as_ref()?;
let start = layout
.line
.x_for_index(utf16_to_utf8_offset(&self.text, range_utf16.start));
let start = layout.line.x_for_index(display_index(
&layout.mask_map,
utf16_to_utf8_offset(&self.text, range_utf16.start),
));
let end = layout
.line
.x_for_index(utf16_to_utf8_offset(&self.text, range_utf16.end));
let end = layout.line.x_for_index(display_index(
&layout.mask_map,
utf16_to_utf8_offset(&self.text, range_utf16.end),
));
// `origin` is already an absolute window point.
Some(Bounds::from_corners(
@@ -1381,12 +1514,13 @@ impl EntityInputHandler for InputState {
) -> Option<usize> {
let layout = self.layout.borrow();
let layout = layout.as_ref()?;
Some(
Some(real_index(
&layout.mask_map,
layout
.line
.closest_index_for_x(window_point.x - layout.origin.x)
.min(self.text.len()),
)
))
}
fn text_length_utf16(
@@ -1535,6 +1669,19 @@ impl RenderOnce for Input {
let focused = focus_handle.is_focused(window);
let is_empty = self.state.read(cx).text.is_empty();
let is_password = self.state.read(cx).is_password();
let revealed = self.state.read(cx).is_revealed();
let right_padding = if is_password {
metrics.dense_padding_x + metrics.dense_icon_size
} else {
metrics.dense_padding_x
};
let field_padding = FieldPadding {
left: metrics.dense_padding_x,
right: right_padding,
};
let fallback_label = self
.a11y_label
@@ -1577,24 +1724,22 @@ impl RenderOnce for Input {
move |bounds, window, cx| {
// The hitbox backs the I-beam hover cursor.
let hitbox = window.insert_hitbox(bounds, HitboxBehavior::Normal);
let line = state.read(cx).shape_current_text(window);
(line, hitbox)
let text = state.read(cx).shape_current_text(window);
(text, hitbox)
}
},
{
let state = self.state.clone();
let focus = focus_handle.clone();
let padding = metrics.padding_x / 2.0;
let disabled = self.disabled;
// `line` and the hitbox come from the prepaint closure above.
move |bounds, (line, hitbox), window, cx| {
move |bounds, (text, hitbox), window, cx| {
if !disabled {
window.set_cursor_style(CursorStyle::IBeam, &hitbox);
}
let dragging = state.update(cx, |state, cx| {
state.paint(line, bounds, padding, colors, window, cx)
state.paint(text, bounds, field_padding, colors, window, cx)
});
if disabled {
@@ -1635,6 +1780,40 @@ impl RenderOnce for Input {
.absolute()
.inset_0(),
)
.when(is_password && !self.disabled, |input| {
input.child(
div()
.id((self.id.clone(), "input-reveal"))
.debug_selector(|| "input-reveal".to_string())
.absolute()
.right(metrics.dense_padding_x)
.top_0p5()
.bottom_0p5()
.flex()
.items_center()
.cursor_pointer()
.rounded(theme.radius.sm)
.hover(|style| style.bg(colors.muted))
.on_mouse_down(MouseButton::Left, {
let state = self.state.clone();
move |_, _window, cx| {
cx.stop_propagation();
state.update(cx, |state, cx| {
state.set_revealed(!state.is_revealed(), cx)
});
}
})
.child(
icon(if revealed {
IconRole::EyeOff
} else {
IconRole::Eye
})
.size(metrics.icon_size)
.color(colors.muted_foreground),
),
)
})
.when(!self.disabled, |input| {
input
.on_mouse_down(MouseButton::Left, {
+143
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@@ -590,3 +590,146 @@ fn enter_emits_submitted() {
// The content is left in place for the subscriber to read or clear.
assert_eq!(value(&cx, &state), "draft");
}
fn password_window(initial: &str) -> (TestAppContext, Entity<InputState>, VisualTestContext) {
let (cx, state, visual) = input_window(initial, false);
cx.update(|cx| {
state.update(cx, |state, cx| state.set_password(true, cx));
});
(cx, state, visual)
}
#[test]
fn password_fields_keep_the_real_buffer_while_masked() {
let (cx, state, mut visual) = password_window("");
focus(&mut visual, &state);
visual.simulate_keystrokes("s e c r e t");
// The buffer holds the real secret; masking is paint-only.
assert_eq!(value(&cx, &state), "secret");
// Editing still works through the mask.
visual.simulate_keystrokes("backspace");
assert_eq!(value(&cx, &state), "secre");
}
#[test]
fn password_fields_refuse_copy_and_cut() {
let (cx, state, mut visual) = password_window("secret");
focus(&mut visual, &state);
// Select everything and try to copy.
visual.simulate_keystrokes("cmd-a");
visual.simulate_keystrokes("cmd-c");
let clipboard = cx.update(|cx| {
cx.read_from_clipboard()
.and_then(|item| item.text())
.unwrap_or_default()
});
assert_eq!(clipboard, "");
// Cut neither leaks the secret nor deletes it.
visual.simulate_keystrokes("cmd-x");
assert_eq!(value(&cx, &state), "secret");
let clipboard = cx.update(|cx| {
cx.read_from_clipboard()
.and_then(|item| item.text())
.unwrap_or_default()
});
assert_eq!(clipboard, "");
}
#[test]
fn password_fields_still_allow_paste() {
let (cx, state, mut visual) = password_window("");
focus(&mut visual, &state);
cx.update(|cx| {
cx.write_to_clipboard(gpui::ClipboardItem::new_string("hunter2".to_string()));
});
visual.simulate_keystrokes("cmd-v");
assert_eq!(value(&cx, &state), "hunter2");
}
#[test]
fn clicks_in_password_fields_map_to_real_offsets() {
let (cx, state, mut visual) = password_window("abcdefgh");
focus(&mut visual, &state);
// Clicking at the text origin moves the caret to the start, so typing
// lands there: the masked display maps clicks back onto real offsets.
click(&mut visual, point(px(12.), px(15.)));
visual.simulate_keystrokes("x");
assert_eq!(value(&cx, &state), "xabcdefgh");
// Clicking past the last bullet clamps to the end.
click(&mut visual, point(px(500.), px(15.)));
visual.simulate_keystrokes("y");
assert_eq!(value(&cx, &state), "xabcdefghy");
}
fn click(visual: &mut VisualTestContext, position: gpui::Point<gpui::Pixels>) {
visual.simulate_mouse_down(position, MouseButton::Left, Modifiers::default());
visual.simulate_mouse_up(position, MouseButton::Left, gpui::Modifiers::default());
}
struct RevealHarness {
state: Entity<InputState>,
}
impl Render for RevealHarness {
fn render(
&mut self,
_window: &mut Window,
_cx: &mut gpui::Context<Self>,
) -> impl gpui::IntoElement {
div()
.w(px(400.))
.p_4()
.child(Input::new("reveal-input", self.state.clone()).placeholder("Password"))
}
}
fn reveal_window() -> (TestAppContext, Entity<InputState>, VisualTestContext) {
let mut cx = TestAppContext::single();
cx.update(|cx| {
Theme::init(cx);
bind_input_keys(cx, InputBindings::default());
});
let state = cx.update(|cx| InputState::new_with_text("", cx));
cx.update(|cx| {
state.update(cx, |state, cx| state.set_password(true, cx));
});
let state_for_window = state.clone();
let window = cx.add_window(move |_, _| RevealHarness {
state: state_for_window,
});
let mut visual = VisualTestContext::from_window(window.into(), &cx);
visual.update(|window, cx| {
window.draw(cx).clear(cx);
});
(cx, state, visual)
}
/// Clicking the reveal toggle flips masking on and off, so apps can reveal
/// a secret without a custom control.
#[test]
fn the_reveal_toggle_flips_masking() {
let (cx, state, mut visual) = reveal_window();
let bounds = visual
.debug_bounds("input-reveal")
.expect("reveal toggle missing");
let center = point(
bounds.left() + bounds.size.width / 2.0,
bounds.top() + bounds.size.height / 2.0,
);
// Masked: clicking reveals.
click(&mut visual, center);
let revealed = cx.update(|cx| state.read(cx).is_revealed());
assert!(revealed, "the toggle should reveal the field");
// Revealed: clicking masks again.
click(&mut visual, center);
let revealed = cx.update(|cx| state.read(cx).is_revealed());
assert!(!revealed, "the toggle should mask the field again");
}
+16
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@@ -0,0 +1,16 @@
<svg
xmlns="http://www.w3.org/2000/svg"
width="24"
height="24"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
stroke-width="2"
stroke-linecap="round"
stroke-linejoin="round"
>
<path d="M9.88 9.88a3 3 0 1 0 4.24 4.24" />
<path d="M10.73 5.08A10.43 10.43 0 0 1 12 5c7 0 10 7 10 7a13.16 13.16 0 0 1-1.67 2.68" />
<path d="M6.61 6.61A13.526 13.526 0 0 0 2 12s3 7 10 7a9.74 9.74 0 0 0 5.39-1.61" />
<line x1="2" x2="22" y1="2" y2="22" />
</svg>

After

Width:  |  Height:  |  Size: 473 B

+14
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@@ -0,0 +1,14 @@
<svg
xmlns="http://www.w3.org/2000/svg"
width="24"
height="24"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
stroke-width="2"
stroke-linecap="round"
stroke-linejoin="round"
>
<path d="M2 12s3-7 10-7 10 7 10 7-3 7-10 7-10-7-10-7Z" />
<circle cx="12" cy="12" r="3" />
</svg>

After

Width:  |  Height:  |  Size: 303 B

+18 -5
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@@ -1,10 +1,5 @@
//! System icons for GPUI: components and apps reference semantic roles,
//! and the crate resolves each role to a glyph for the current platform.
//!
//! Resolver cascade (plan §4.4): Segoe Fluent Icons (Windows), freedesktop
//! icon themes (Linux/Omarchy), and the bundled Lucide subset everywhere
//! else — macOS rides the Lucide fallback until SF Symbols shows it matters.
//! A missing glyph falls back silently; nothing ever fails to paint.
use gpui::prelude::FluentBuilder as _;
use gpui::{
@@ -32,6 +27,8 @@ pub enum IconRole {
Folder,
Warning,
Info,
Eye,
EyeOff,
}
impl IconRole {
@@ -49,6 +46,8 @@ impl IconRole {
Self::Folder,
Self::Warning,
Self::Info,
Self::Eye,
Self::EyeOff,
]
}
@@ -66,6 +65,8 @@ impl IconRole {
Self::Folder => "icons/folder.svg",
Self::Warning => "icons/triangle-alert.svg",
Self::Info => "icons/info.svg",
Self::Eye => "icons/eye.svg",
Self::EyeOff => "icons/eye-off.svg",
}
}
@@ -83,6 +84,8 @@ impl IconRole {
Self::Folder => "folder",
Self::Warning => "warning",
Self::Info => "info",
Self::Eye => "eye",
Self::EyeOff => "eye-off",
}
}
@@ -133,6 +136,14 @@ impl IconRole {
Self::Folder => &["folder-symbolic", "folder"],
Self::Warning => &["dialog-warning-symbolic", "dialog-warning", "warning"],
Self::Info => &["dialog-information-symbolic", "dialog-information", "info"],
Self::Eye => &["view-visible-symbolic", "view-visible", "visibility", "eye"],
Self::EyeOff => &[
"view-conceal-symbolic",
"view-hide-symbolic",
"view-hide",
"visibility-off",
"eye-off",
],
}
}
}
@@ -241,6 +252,8 @@ fn asset_bytes(path: &str) -> Option<&'static [u8]> {
"icons/folder.svg" => Some(include_bytes!("../assets/folder.svg")),
"icons/triangle-alert.svg" => Some(include_bytes!("../assets/triangle-alert.svg")),
"icons/info.svg" => Some(include_bytes!("../assets/info.svg")),
"icons/eye.svg" => Some(include_bytes!("../assets/eye.svg")),
"icons/eye-off.svg" => Some(include_bytes!("../assets/eye-off.svg")),
_ => None,
}
}
+2
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@@ -18,6 +18,8 @@ pub(crate) fn glyph(role: IconRole) -> Option<char> {
IconRole::Folder => 0xE8B7, // Folder
IconRole::Warning => 0xE7BA, // Warning
IconRole::Info => 0xE946, // Info
IconRole::Eye => 0xE7B3, // RedEye
IconRole::EyeOff => 0xED1A, // Hide
};
char::from_u32(codepoint)
}
+5 -6
View File
@@ -292,11 +292,7 @@ pub struct SizeTable {
}
impl SizeTable {
/// Every metric derives from the root font size; components fetch, and
/// never scale these themselves.
pub fn with_root_font_size(rem_size: Pixels) -> Self {
// One row per size class: control height, padding, label text, icon,
// avatar, strip band, and plate inset — all as root-size multiples.
struct ClassFactors {
height: f32,
padding: f32,
@@ -306,6 +302,7 @@ impl SizeTable {
strip: f32,
inset: f32,
}
let small = ClassFactors {
height: 1.5,
padding: 0.75,
@@ -315,6 +312,7 @@ impl SizeTable {
strip: 1.5,
inset: 0.125,
};
let medium = ClassFactors {
height: 1.75,
padding: 1.0,
@@ -324,6 +322,7 @@ impl SizeTable {
strip: 2.0,
inset: 0.25,
};
let large = ClassFactors {
height: 2.25,
padding: 1.25,
@@ -333,6 +332,7 @@ impl SizeTable {
strip: 3.0,
inset: 0.375,
};
let metrics = |f: &ClassFactors| ControlMetrics {
control_height: rem_size * f.height,
input_height: rem_size * (f.height + 0.125),
@@ -353,8 +353,7 @@ impl SizeTable {
medium: metrics(&medium),
large: metrics(&large),
};
// Dense text stops growing with the large class, and small's is
// one step below its label.
table.small.caption_size = table.small.text_size * 0.85;
table.large.caption_size = table.medium.text_size;
table