add password field
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@@ -0,0 +1,16 @@
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<svg
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xmlns="http://www.w3.org/2000/svg"
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width="24"
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height="24"
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viewBox="0 0 24 24"
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fill="none"
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stroke="currentColor"
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stroke-width="2"
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stroke-linecap="round"
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stroke-linejoin="round"
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>
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<path d="M9.88 9.88a3 3 0 1 0 4.24 4.24" />
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<path d="M10.73 5.08A10.43 10.43 0 0 1 12 5c7 0 10 7 10 7a13.16 13.16 0 0 1-1.67 2.68" />
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<path d="M6.61 6.61A13.526 13.526 0 0 0 2 12s3 7 10 7a9.74 9.74 0 0 0 5.39-1.61" />
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<line x1="2" x2="22" y1="2" y2="22" />
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</svg>
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After Width: | Height: | Size: 473 B |
@@ -0,0 +1,14 @@
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<svg
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xmlns="http://www.w3.org/2000/svg"
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width="24"
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height="24"
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viewBox="0 0 24 24"
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fill="none"
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stroke="currentColor"
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stroke-width="2"
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stroke-linecap="round"
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stroke-linejoin="round"
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>
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<path d="M2 12s3-7 10-7 10 7 10 7-3 7-10 7-10-7-10-7Z" />
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<circle cx="12" cy="12" r="3" />
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</svg>
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After Width: | Height: | Size: 303 B |
+18
-5
@@ -1,10 +1,5 @@
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//! System icons for GPUI: components and apps reference semantic roles,
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//! and the crate resolves each role to a glyph for the current platform.
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//!
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//! Resolver cascade (plan §4.4): Segoe Fluent Icons (Windows), freedesktop
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//! icon themes (Linux/Omarchy), and the bundled Lucide subset everywhere
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//! else — macOS rides the Lucide fallback until SF Symbols shows it matters.
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//! A missing glyph falls back silently; nothing ever fails to paint.
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use gpui::prelude::FluentBuilder as _;
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use gpui::{
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@@ -32,6 +27,8 @@ pub enum IconRole {
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Folder,
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Warning,
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Info,
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Eye,
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EyeOff,
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}
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impl IconRole {
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@@ -49,6 +46,8 @@ impl IconRole {
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Self::Folder,
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Self::Warning,
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Self::Info,
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Self::Eye,
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Self::EyeOff,
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]
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}
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@@ -66,6 +65,8 @@ impl IconRole {
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Self::Folder => "icons/folder.svg",
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Self::Warning => "icons/triangle-alert.svg",
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Self::Info => "icons/info.svg",
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Self::Eye => "icons/eye.svg",
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Self::EyeOff => "icons/eye-off.svg",
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}
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}
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@@ -83,6 +84,8 @@ impl IconRole {
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Self::Folder => "folder",
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Self::Warning => "warning",
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Self::Info => "info",
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Self::Eye => "eye",
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Self::EyeOff => "eye-off",
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}
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}
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@@ -133,6 +136,14 @@ impl IconRole {
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Self::Folder => &["folder-symbolic", "folder"],
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Self::Warning => &["dialog-warning-symbolic", "dialog-warning", "warning"],
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Self::Info => &["dialog-information-symbolic", "dialog-information", "info"],
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Self::Eye => &["view-visible-symbolic", "view-visible", "visibility", "eye"],
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Self::EyeOff => &[
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"view-conceal-symbolic",
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"view-hide-symbolic",
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"view-hide",
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"visibility-off",
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"eye-off",
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],
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}
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}
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}
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@@ -241,6 +252,8 @@ fn asset_bytes(path: &str) -> Option<&'static [u8]> {
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"icons/folder.svg" => Some(include_bytes!("../assets/folder.svg")),
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"icons/triangle-alert.svg" => Some(include_bytes!("../assets/triangle-alert.svg")),
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"icons/info.svg" => Some(include_bytes!("../assets/info.svg")),
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"icons/eye.svg" => Some(include_bytes!("../assets/eye.svg")),
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"icons/eye-off.svg" => Some(include_bytes!("../assets/eye-off.svg")),
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_ => None,
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}
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}
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@@ -18,6 +18,8 @@ pub(crate) fn glyph(role: IconRole) -> Option<char> {
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IconRole::Folder => 0xE8B7, // Folder
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IconRole::Warning => 0xE7BA, // Warning
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IconRole::Info => 0xE946, // Info
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IconRole::Eye => 0xE7B3, // RedEye
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IconRole::EyeOff => 0xED1A, // Hide
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};
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char::from_u32(codepoint)
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}
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