scaffold
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//! System icons for GPUI: components and apps reference semantic roles,
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//! and the crate resolves each role to a glyph for the current platform.
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//!
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//! Today every role resolves to the bundled Lucide fallback. Platform
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//! resolvers land with their phases: SF Symbols (macOS), Segoe Fluent
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//! Icons (Windows), freedesktop icon themes (Linux/Omarchy).
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use gpui::prelude::FluentBuilder as _;
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use gpui::{
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AssetSource, Hsla, IntoElement, ParentElement as _, RenderOnce, SharedString, Styled as _,
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Window, div, px, svg,
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};
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/// The semantic glyphs UI components need. Grows one role at a time as
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/// components call for it.
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum IconRole {
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Check,
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Close,
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ChevronDown,
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ChevronLeft,
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ChevronRight,
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ChevronUp,
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Plus,
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Minus,
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Search,
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Folder,
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Warning,
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Info,
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}
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impl IconRole {
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pub fn all() -> &'static [Self] {
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&[
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Self::Check,
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Self::Close,
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Self::ChevronDown,
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Self::ChevronLeft,
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Self::ChevronRight,
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Self::ChevronUp,
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Self::Plus,
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Self::Minus,
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Self::Search,
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Self::Folder,
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Self::Warning,
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Self::Info,
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]
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}
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fn asset_path(self) -> &'static str {
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match self {
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Self::Check => "icons/check.svg",
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Self::Close => "icons/x.svg",
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Self::ChevronDown => "icons/chevron-down.svg",
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Self::ChevronLeft => "icons/chevron-left.svg",
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Self::ChevronRight => "icons/chevron-right.svg",
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Self::ChevronUp => "icons/chevron-up.svg",
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Self::Plus => "icons/plus.svg",
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Self::Minus => "icons/minus.svg",
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Self::Search => "icons/search.svg",
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Self::Folder => "icons/folder.svg",
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Self::Warning => "icons/triangle-alert.svg",
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Self::Info => "icons/info.svg",
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}
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}
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}
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/// An icon element. Unpainted unless a color is set (gpui paints SVGs from
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/// the element's text color only).
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#[derive(IntoElement)]
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pub struct Icon {
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role: IconRole,
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size: f32,
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color: Option<Hsla>,
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}
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/// Creates an icon for the role at the default size of 16px.
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pub fn icon(role: IconRole) -> Icon {
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Icon {
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role,
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size: 16.0,
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color: None,
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}
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}
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impl Icon {
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pub fn size(mut self, size: f32) -> Self {
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self.size = size;
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self
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}
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pub fn color(mut self, color: Hsla) -> Self {
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self.color = Some(color);
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self
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}
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}
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impl RenderOnce for Icon {
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fn render(self, _window: &mut Window, _cx: &mut gpui::App) -> impl IntoElement {
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div().flex_none().size(px(self.size)).child(
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svg()
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.size_full()
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.path(self.role.asset_path())
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.when_some(self.color, |el, color| el.text_color(color)),
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)
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}
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}
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/// The asset source serving this crate's bundled glyphs. Register it on the
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/// application: `application().with_assets(IconAssets)`.
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pub struct IconAssets;
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fn asset_bytes(path: &str) -> Option<&'static [u8]> {
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match path {
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"icons/check.svg" => Some(include_bytes!("../assets/check.svg")),
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"icons/x.svg" => Some(include_bytes!("../assets/x.svg")),
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"icons/chevron-down.svg" => Some(include_bytes!("../assets/chevron-down.svg")),
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"icons/chevron-left.svg" => Some(include_bytes!("../assets/chevron-left.svg")),
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"icons/chevron-right.svg" => Some(include_bytes!("../assets/chevron-right.svg")),
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"icons/chevron-up.svg" => Some(include_bytes!("../assets/chevron-up.svg")),
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"icons/plus.svg" => Some(include_bytes!("../assets/plus.svg")),
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"icons/minus.svg" => Some(include_bytes!("../assets/minus.svg")),
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"icons/search.svg" => Some(include_bytes!("../assets/search.svg")),
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"icons/folder.svg" => Some(include_bytes!("../assets/folder.svg")),
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"icons/triangle-alert.svg" => Some(include_bytes!("../assets/triangle-alert.svg")),
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"icons/info.svg" => Some(include_bytes!("../assets/info.svg")),
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_ => None,
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}
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}
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impl AssetSource for IconAssets {
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fn load(&self, path: &str) -> gpui::Result<Option<std::borrow::Cow<'static, [u8]>>> {
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Ok(asset_bytes(path).map(std::borrow::Cow::Borrowed))
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}
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fn list(&self, path: &str) -> gpui::Result<Vec<SharedString>> {
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if path.is_empty() {
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Ok(IconRole::all()
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.iter()
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.map(|role| SharedString::from(role.asset_path()))
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.collect())
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} else {
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Ok(vec![])
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn every_role_resolves_to_a_bundled_asset() {
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for role in IconRole::all() {
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assert!(
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asset_bytes(role.asset_path()).is_some(),
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"missing bundled asset for {role:?}"
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);
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}
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}
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#[test]
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fn unknown_assets_report_none() {
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assert_eq!(asset_bytes("icons/nope.svg"), None);
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}
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}
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