This commit is contained in:
2026-10-30 14:35:00 +07:00
parent 8be5ac91ec
commit cbd307d3fd
6 changed files with 459 additions and 3 deletions
+2 -1
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@@ -14,6 +14,7 @@ gpui = { workspace = true, features = ["test-support"] }
[features]
default = ["full"]
full = ["list", "tree"]
full = ["list", "tabs", "tree"]
list = []
tabs = []
tree = []
+3
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@@ -4,5 +4,8 @@
#[cfg(feature = "list")]
pub mod list;
#[cfg(feature = "tabs")]
pub mod tabs;
#[cfg(feature = "tree")]
pub mod tree;
+299
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@@ -0,0 +1,299 @@
use std::rc::Rc;
use gpui::prelude::FluentBuilder as _;
use gpui::{
AnyElement, App, ElementId, Hsla, InteractiveElement as _, IntoElement, KeyDownEvent,
ParentElement as _, Pixels, RenderOnce, Role, SharedString, StatefulInteractiveElement as _,
Styled as _, Window, div,
};
use gpui_native_icons::{IconRole, icon};
use gpui_native_theme::ActiveTheme as _;
/// The change reporter, fired with the next selected tab by pointer and keys.
type ChangeHandler = Rc<dyn Fn(usize, &mut Window, &mut App)>;
type TabsFn = Box<dyn Fn(&mut Window, &mut App) -> Vec<Tab>>;
/// One tab of a [`Tabs`] strip.
pub struct Tab {
label: SharedString,
icon: Option<IconRole>,
disabled: bool,
}
impl Tab {
/// Creates a tab with this label.
pub fn new<L>(label: L) -> Self
where
L: Into<SharedString>,
{
Self {
label: label.into(),
icon: None,
disabled: false,
}
}
/// Shows an icon leading the label.
pub fn icon(mut self, role: IconRole) -> Self {
self.icon = Some(role);
self
}
/// Renders the tab dimmed; clicks and keyboard skip it.
pub fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
}
/// A tab strip.
#[derive(IntoElement)]
pub struct Tabs {
id: ElementId,
selected: usize,
a11y_label: Option<SharedString>,
on_change: Option<ChangeHandler>,
tabs: Option<TabsFn>,
}
impl Tabs {
/// Creates a strip selecting the first tab.
pub fn new<I>(id: I) -> Self
where
I: Into<ElementId>,
{
Self {
id: id.into(),
selected: 0,
a11y_label: None,
on_change: None,
tabs: None,
}
}
/// Sets the current selection.
pub fn selected(mut self, selected: usize) -> Self {
self.selected = selected;
self
}
/// Reports the next selected tab, from clicks and keys alike.
pub fn on_change<F>(mut self, handler: F) -> Self
where
F: Fn(usize, &mut Window, &mut App) + 'static,
{
self.on_change = Some(Rc::new(handler));
self
}
/// Sets the tabs, built fresh each render.
pub fn tabs<F>(mut self, tabs: F) -> Self
where
F: Fn(&mut Window, &mut App) -> Vec<Tab> + 'static,
{
self.tabs = Some(Box::new(tabs));
self
}
/// Overrides the accessibility label, which defaults to the id.
pub fn accessibility_label<L>(mut self, label: L) -> Self
where
L: Into<SharedString>,
{
self.a11y_label = Some(label.into());
self
}
}
struct TabsChrome {
foreground: Hsla,
muted: Hsla,
muted_foreground: Hsla,
primary: Hsla,
border: Hsla,
radius_sm: Pixels,
icon_size: Pixels,
text_size: Pixels,
/// The strip's selected index; re-selecting it reports nothing.
selected: usize,
}
impl RenderOnce for Tabs {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let chrome = {
let theme = cx.theme();
TabsChrome {
foreground: theme.colors.foreground,
muted: theme.colors.muted,
muted_foreground: theme.colors.muted_foreground,
primary: theme.ramps.primary.base,
border: theme.colors.border,
radius_sm: theme.radius.sm,
icon_size: theme.sizes.medium.icon_size,
text_size: theme.sizes.medium.text_size,
selected: self.selected,
}
};
let tabs = match self.tabs {
Some(build) => build(window, cx),
None => Vec::new(),
};
let selectable: Vec<usize> = tabs
.iter()
.enumerate()
.filter(|(_, tab)| !tab.disabled)
.map(|(index, _)| index)
.collect();
// Keyboard focus rides the strip across frames.
let focus_handle = window.with_element_namespace(self.id.clone(), |window| {
window.use_keyed_state("tabs-focus", cx, |_, cx| cx.focus_handle())
});
let focus = focus_handle.read(cx).clone();
let label = self
.a11y_label
.clone()
.unwrap_or_else(|| SharedString::from(self.id.to_string()));
let strip: Vec<AnyElement> = tabs
.iter()
.enumerate()
.map(|(index, tab)| {
render_tab(
tab,
index,
self.selected == index,
&chrome,
&self.on_change,
&focus,
)
})
.collect();
div()
.id(self.id)
.flex()
.gap_1()
.border_b_1()
.border_color(chrome.border)
.text_size(chrome.text_size)
.track_focus(&focus)
.focusable()
.tab_stop(true)
.role(Role::TabList)
.aria_label(label)
.on_key_down({
let selected = self.selected;
let on_change = self.on_change.clone();
move |event: &KeyDownEvent, window, cx| {
let target = match event.keystroke.key.as_str() {
"right" => adjacent(&selectable, selected, true),
"left" => adjacent(&selectable, selected, false),
"home" => selectable.first().copied(),
"end" => selectable.last().copied(),
_ => return,
};
if let Some(next) = target
&& next != selected
&& let Some(on_change) = &on_change
{
on_change(next, window, cx);
}
cx.stop_propagation();
}
})
.children(strip)
}
}
fn render_tab(
tab: &Tab,
index: usize,
selected: bool,
chrome: &TabsChrome,
on_change: &Option<ChangeHandler>,
focus: &gpui::FocusHandle,
) -> AnyElement {
let label_color = if tab.disabled {
chrome.muted_foreground
} else if selected {
chrome.primary
} else {
chrome.foreground
};
let mut strip_tab = div()
.id(("tab", index))
.flex()
.items_center()
.gap_1p5()
.px_2()
.py_1()
.rounded_tl(chrome.radius_sm)
.rounded_tr(chrome.radius_sm)
.role(Role::Tab)
.aria_selected(selected)
.text_color(label_color)
.when(selected, |strip_tab| {
// The underline sits on the strip's hairline, marking the active
// tab the way a native tab bar does.
strip_tab.border_b_2().border_color(chrome.primary)
})
.when(!tab.disabled && !selected, |strip_tab| {
strip_tab.hover(|strip_tab| strip_tab.bg(chrome.muted))
})
.child(
div()
.flex_none()
.pb_0p5()
.when_some(tab.icon, |strip_tab, role| {
strip_tab.child(icon(role).size(chrome.icon_size * 0.75).color(label_color))
}),
)
.child(strip_tab_label(tab.label.clone(), selected, chrome));
if !tab.disabled {
let selected_index = chrome.selected;
strip_tab = strip_tab.cursor_pointer().on_click({
let on_change = on_change.clone();
let focus = focus.clone();
move |_, window, cx| {
window.focus(&focus, cx);
if index != selected_index
&& let Some(on_change) = &on_change
{
on_change(index, window, cx);
}
}
});
}
strip_tab.into_any_element()
}
fn strip_tab_label(label: SharedString, selected: bool, chrome: &TabsChrome) -> AnyElement {
div()
.text_color(if selected {
chrome.primary
} else {
chrome.foreground
})
.child(label)
.into_any_element()
}
/// The next selectable tab in the direction.
fn adjacent(selectable: &[usize], selected: usize, forward: bool) -> Option<usize> {
if forward {
selectable.iter().copied().find(|index| *index > selected)
} else {
selectable
.iter()
.copied()
.rev()
.find(|index| *index < selected)
}
}
+112
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@@ -0,0 +1,112 @@
use std::{cell::RefCell, rc::Rc};
use gpui::{
Context, IntoElement, Modifiers, MouseButton, ParentElement as _, Render, Styled as _,
TestAppContext, VisualTestContext, Window, div, point, px,
};
use gpui_native_data::tabs::{Tab, Tabs};
use gpui_native_theme::Theme;
type Changes = Rc<RefCell<Vec<usize>>>;
struct Harness {
selected: usize,
changes: Changes,
}
impl Render for Harness {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let changes = self.changes.clone();
let view = cx.entity();
div().size_full().child(
Tabs::new("test-tabs")
.selected(self.selected)
.on_change(move |next, _, cx| {
changes.borrow_mut().push(next);
view.update(cx, |harness, cx| {
harness.selected = next;
cx.notify();
});
})
.tabs(|_, _| {
vec![
Tab::new("One"),
Tab::new("Two"),
Tab::new("Off").disabled(true),
Tab::new("End"),
]
}),
)
}
}
/// Same-length labels keep the strip's geometry predictable: each tab is
/// roughly 40 px wide with a 4 px gap, so clicks at `(20/62/104/146, 12)`
/// land on One / Two / the disabled Off / End.
fn tabs_window() -> (TestAppContext, VisualTestContext, Changes) {
let mut cx = TestAppContext::single();
cx.update(Theme::init);
let changes = Rc::new(RefCell::new(Vec::new()));
let harness_changes = changes.clone();
let window = cx.add_window(move |_, _| Harness {
selected: 0,
changes: harness_changes,
});
let mut visual = VisualTestContext::from_window(window.into(), &cx);
visual.update(|window, cx| {
window.draw(cx).clear(cx);
});
(cx, visual, changes)
}
fn click(visual: &mut VisualTestContext, position: gpui::Point<gpui::Pixels>) {
visual.simulate_mouse_down(position, MouseButton::Left, Modifiers::default());
visual.simulate_mouse_up(position, MouseButton::Left, Modifiers::default());
}
#[test]
fn clicking_a_tab_selects_it_and_hands_the_strip_the_keyboard() {
let (_cx, mut visual, changes) = tabs_window();
// Tab 0 is already selected; selecting it again reports nothing.
click(&mut visual, point(px(20.), px(12.)));
assert!(changes.borrow().is_empty());
// The click focused the strip, so the arrows switch from here.
visual.simulate_keystrokes("right");
assert_eq!(*changes.borrow(), vec![1]);
}
#[test]
fn clicking_a_disabled_tab_reports_nothing() {
let (_cx, mut visual, changes) = tabs_window();
click(&mut visual, point(px(104.), px(12.)));
assert!(changes.borrow().is_empty());
}
#[test]
fn arrow_keys_skip_disabled_tabs_and_never_wrap() {
let (_cx, mut visual, changes) = tabs_window();
click(&mut visual, point(px(20.), px(12.))); // One: already selected, no report
visual.simulate_keystrokes("right"); // Two
visual.simulate_keystrokes("right"); // over the disabled tab → End
visual.simulate_keystrokes("right"); // last; no wrap
assert_eq!(*changes.borrow(), vec![1, 3]);
visual.simulate_keystrokes("left"); // over the disabled tab → Two
visual.simulate_keystrokes("home"); // One
visual.simulate_keystrokes("end"); // End
assert_eq!(*changes.borrow(), vec![1, 3, 1, 0, 3]);
}
#[test]
fn clicking_a_different_tab_reports_once() {
let (_cx, mut visual, changes) = tabs_window();
click(&mut visual, point(px(20.), px(12.))); // One: no change, just focus
click(&mut visual, point(px(62.), px(12.))); // Two
click(&mut visual, point(px(62.), px(12.))); // Two again: no change
assert_eq!(*changes.borrow(), vec![1]);
}
+2 -2
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@@ -217,7 +217,7 @@ Each row is one review unit: build it, show it in the gallery, review, then move
| 11 | core | Popover | ✅ Landed (2026-10-29). First overlay. Controlled `open` + `on_change` (Rc-shared handler); `trigger`/`content` element closures; panel = surface + `Radius.overlay` + `Elevations.popover` + border, role Dialog with label; `anchored()` + `deferred()` (window-overflow flip for free); enter fade via gpui `with_animation` at `Motion.overlay` (respects reduce-motion); claims keyboard focus while open; escape and click-outside dismiss (outside clicks swallowed). No scrim — native macOS popover model; the overlay token waits for Dialog. Known v1 gaps: no exit animation, trigger aria-expanded left to the app |
| 11+ | core | Tooltip ✅ (2026-10-29), Dialog + AlertDialog ✅ (2026-10-29), Toast ✅ (2026-10-29) | One unit each, same gate. Tooltip rides gpui's own `.tooltip()` lifecycle (hover delay, anchoring, dismissal — all framework-owned); ours is the styled view (`surface` + border + `Radius.sm`, small text) plus a `Tooltip::text` closure and a Button passthrough. Dialog + AlertDialog (one component, `alert(true)` switches semantics): scrim (`colors.overlay`, occluding) + centered panel (surface, `Radius.overlay`, `Elevations.dialog`), role Dialog/AlertDialog, focus claimed while open; modal kind closes on escape + scrim click, alert kind is inert to both (the user answers through the actions); actions footer is caller-built elements closing through owner state. Toast: `Toasts` store entity (push/dismiss/clear + auto-dismiss timers on the GPUI executor, `Toast::DURATION` 5 s, zero = sticky) + `ToastsView` deferred stack (top-right, `Radius.overlay` + popover elevation, severity icon from the new success/warning ramps, close button, `on_dismiss` windowless handler). Toast landed the deferred `success`/`warning` tokens (§5.2). Sheet dropped from the roadmap |
| 14 | core + theme | Motion (per component) | ✅ Landed in five passes (2026-10-30), replacing the reverted same-day framework attempt — no token tower, no `motion` module, no ghost panels; just gpui's own primitives used inline, one separately reviewed pass per component: (a) theme — `reapply` forwards `reduce_motion` via `cx.set_reduce_motion`, so gpui snaps every animation under the OS setting; (b) Switch — the thumb absolute-positions in the track and slides on `with_spring` (inline `SpringConfig::new(500, 35, 1)`, `Pixels` target, mounts at its target so the initial render never animates; velocity survives mid-flight retargets); (c) Toast — each toast slides up 8 px into its stack slot on `with_animation` at `Motion.overlay` with `ease_out_quint` (margin-driven, so only the entering toast moves; keyed per entry so the clock survives unrelated stack re-renders); (d) Dialog — the scrim enters with the panel (same timing and easing, its own `dialog-scrim-enter` animation id so the clocks start in the same frame); (e) Progress — the indeterminate sweep caps at 30 fps via `with_max_fps`. Overlay enter fades already existed from units 11/12. Exits and hover washes stay deferred — they were the complexity sink of the reverted attempt (§ deferred list) |
| then | data (new) | List ✅ (2026-10-30), Tree ✅ (2026-10-30), then Tabs → Sidebar | Created on demand, same gate. Table dropped from the roadmap. List: controlled single-selection rows (`selected: Option<usize>` + `on_change`); click selects and focuses the list, arrows/home/end move selection skipping disabled rows and never wrapping (native list behavior), hover is paint-only, click focus rides a keyed `FocusHandle` namespaced by the list id; roles List/ListItem with `aria_selected` and position/size-of-set; internal scrolling left to the caller's ScrollArea; `sheet` feature dropped from core as dead config. Tree: the caller flattens its tree into depth-annotated `TreeItem`s (bezel's model — the component never walks a tree); the caller owns expansion and receives toggles via `on_disclosure(index)` (chevron click, or left/right on the selected row); same controlled selection and row paint as List; roles Tree/TreeItem with `aria_selected`/`aria_level`/`aria_expanded`/set-size; indent guides deferred |
| then | data (new) | List ✅ (2026-10-30), Tree ✅ (2026-10-30), Tabs ✅ (2026-10-30), then Sidebar | Created on demand, same gate. Table dropped from the roadmap. List: controlled single-selection rows (`selected: Option<usize>` + `on_change`); click selects and focuses the list, arrows/home/end move selection skipping disabled rows and never wrapping (native list behavior), hover is paint-only, click focus rides a keyed `FocusHandle` namespaced by the list id; roles List/ListItem with `aria_selected` and position/size-of-set; internal scrolling left to the caller's ScrollArea; `sheet` feature dropped from core as dead config. Tree: the caller flattens its tree into depth-annotated `TreeItem`s (bezel's model — the component never walks a tree); the caller owns expansion and receives toggles via `on_disclosure(index)` (chevron click, or left/right on the selected row); same controlled selection and row paint as List; roles Tree/TreeItem with `aria_selected`/`aria_level`/`aria_expanded`/set-size; indent guides deferred. Tabs: a controlled strip only — `selected: usize` + `on_change`; the panel is the app's to render; active tab marked by an underline on the strip's hairline (bezel's model); arrows/left-right/home/end switch tabs with automatic activation, skipping disabled and never wrapping; re-selecting the active tab reports nothing; roles TabList/Tab with `aria_selected`; no wrap, no segmented-pill variant yet |
| then | pickers or data | Calendar/DatePicker, TimeField, ColorPicker | Decide at unit time. |
| editor | editor (new) | Text/code editor, syntax highlighting (D12) | Same gate. |
@@ -321,7 +321,7 @@ Dropped from rev 3: D2, D5, D9 (port-era decisions); the review gate returns in
4. ~~Phase D input~~ ✅ — single-line Input (unit 10) + the §6.2 completion pass (modifiers, undo/redo, read-only, actions + key context, caret blink, paint polish). NumberInput and multiline remain open as deferred units.
5. ~~Phase E overlays~~ ✅ — Popover (unit 11), ScrollArea (unit 11.5), Menu (unit 12), Tooltip + Dialog/AlertDialog + Toast (unit 11+ row; Sheet dropped). Phase gate held: escape/dismiss semantics and focus behavior per overlay.
6. ~~Unit 14 — motion, per component (§6 row 14, D21)~~ ✅ Landed in five passes (2026-10-30): (a) theme `reduce_motion` → `cx.set_reduce_motion` in `reapply`; (b) Switch thumb `with_spring`; (c) Toast 8 px slide-in; (d) Dialog scrim enters with the panel; (e) Progress 30 fps cap. Exits and hover washes stay deferred (§6 deferred list).
7. **Phase F, data first** — ~~`crates/data` List~~ ✅ landed (2026-10-30; opened the crate, dropped the dead `sheet` feature from core); ~~Tree~~ ✅ landed (2026-10-30). Next: **Tabs** → Sidebar, same gate. Windows/GNOME/KDE/Omarchy theme sources and the Segoe Fluent/freedesktop icon resolvers slot in as verification environments allow — a source may state `Motion.overlay` when it needs platform timing (§5.5) — with side-by-side gallery screenshots per platform. NumberInput/multiline return as deferred units when needed.
7. **Phase F, data first** — ~~`crates/data` List~~ ✅ landed (2026-10-30; opened the crate, dropped the dead `sheet` feature from core); ~~Tree~~ ✅ landed (2026-10-30); ~~Tabs~~ ✅ landed (2026-10-30). Next: **Sidebar**, same gate. Windows/GNOME/KDE/Omarchy theme sources and the Segoe Fluent/freedesktop icon resolvers slot in as verification environments allow — a source may state `Motion.overlay` when it needs platform timing (§5.5) — with side-by-side gallery screenshots per platform. NumberInput/multiline return as deferred units when needed.
8. Then — Phase G: pickers, polish, → 0.1; start `crates/editor` if wanted.
Batched polish candidates between units: scrollbar auto-hide + horizontal thumb, `Undo`/`Redo` menu events.
+41
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@@ -24,6 +24,7 @@ use gpui_native_core::toast::{Toast, ToastSeverity, Toasts, ToastsView};
use gpui_native_core::toggle::Toggle;
use gpui_native_core::tooltip::Tooltip;
use gpui_native_data::list::{List, ListItem};
use gpui_native_data::tabs::{Tab, Tabs};
use gpui_native_data::tree::{Tree, TreeItem};
use gpui_native_icons::{IconAssets, IconRole, icon};
use gpui_native_theme::{ActiveTheme as _, Theme};
@@ -46,6 +47,7 @@ struct Gallery {
list_selected: Option<usize>,
tree_nodes: Vec<GalleryNode>,
tree_selected: Option<usize>,
tab_selected: usize,
}
/// A demo model for the tree section: the app owns the real tree and its
@@ -472,6 +474,44 @@ impl Render for Gallery {
.items(move |_, _| items.clone())
}),
)
.child(
v_flex()
.gap_2()
.child(section_label(
"tabs · native refs — NSTabView, WinUI TabView, Adwaita TabBar, Breeze",
colors,
))
.child({
let gallery = gallery.clone();
Tabs::new("gallery-tabs")
.selected(self.tab_selected)
.on_change(move |selected, _, cx| {
gallery.update(cx, |gallery, cx| {
gallery.tab_selected = selected;
cx.notify();
});
})
.tabs(|_, _| {
vec![
Tab::new("Overview"),
Tab::new("Details"),
Tab::new("Settings"),
Tab::new("Locked").disabled(true),
]
})
})
.child(match self.tab_selected {
0 => div()
.child("The overview panel is the app's business — the strip only reports.")
.into_any_element(),
1 => div()
.child("Details: rows, lists and trees all live under their own tabs.")
.into_any_element(),
_ => div()
.child("Settings: keyboard focus rides the strip; arrows switch tabs.")
.into_any_element(),
}),
)
.child(
v_flex()
.gap_2()
@@ -1092,6 +1132,7 @@ fn main() {
scroll: gpui::ScrollHandle::new(),
list_selected: None,
tree_selected: None,
tab_selected: 0,
tree_nodes: vec![
GalleryNode {
label: "Workspace".into(),