add tabs
This commit is contained in:
@@ -14,6 +14,7 @@ gpui = { workspace = true, features = ["test-support"] }
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[features]
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default = ["full"]
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full = ["list", "tree"]
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full = ["list", "tabs", "tree"]
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list = []
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tabs = []
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tree = []
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@@ -4,5 +4,8 @@
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#[cfg(feature = "list")]
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pub mod list;
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#[cfg(feature = "tabs")]
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pub mod tabs;
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#[cfg(feature = "tree")]
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pub mod tree;
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@@ -0,0 +1,299 @@
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use std::rc::Rc;
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use gpui::prelude::FluentBuilder as _;
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use gpui::{
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AnyElement, App, ElementId, Hsla, InteractiveElement as _, IntoElement, KeyDownEvent,
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ParentElement as _, Pixels, RenderOnce, Role, SharedString, StatefulInteractiveElement as _,
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Styled as _, Window, div,
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};
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use gpui_native_icons::{IconRole, icon};
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use gpui_native_theme::ActiveTheme as _;
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/// The change reporter, fired with the next selected tab by pointer and keys.
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type ChangeHandler = Rc<dyn Fn(usize, &mut Window, &mut App)>;
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type TabsFn = Box<dyn Fn(&mut Window, &mut App) -> Vec<Tab>>;
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/// One tab of a [`Tabs`] strip.
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pub struct Tab {
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label: SharedString,
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icon: Option<IconRole>,
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disabled: bool,
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}
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impl Tab {
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/// Creates a tab with this label.
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pub fn new<L>(label: L) -> Self
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where
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L: Into<SharedString>,
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{
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Self {
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label: label.into(),
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icon: None,
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disabled: false,
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}
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}
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/// Shows an icon leading the label.
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pub fn icon(mut self, role: IconRole) -> Self {
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self.icon = Some(role);
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self
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}
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/// Renders the tab dimmed; clicks and keyboard skip it.
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pub fn disabled(mut self, disabled: bool) -> Self {
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self.disabled = disabled;
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self
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}
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}
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/// A tab strip.
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#[derive(IntoElement)]
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pub struct Tabs {
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id: ElementId,
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selected: usize,
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a11y_label: Option<SharedString>,
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on_change: Option<ChangeHandler>,
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tabs: Option<TabsFn>,
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}
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impl Tabs {
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/// Creates a strip selecting the first tab.
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pub fn new<I>(id: I) -> Self
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where
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I: Into<ElementId>,
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{
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Self {
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id: id.into(),
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selected: 0,
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a11y_label: None,
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on_change: None,
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tabs: None,
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}
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}
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/// Sets the current selection.
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pub fn selected(mut self, selected: usize) -> Self {
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self.selected = selected;
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self
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}
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/// Reports the next selected tab, from clicks and keys alike.
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pub fn on_change<F>(mut self, handler: F) -> Self
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where
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F: Fn(usize, &mut Window, &mut App) + 'static,
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{
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self.on_change = Some(Rc::new(handler));
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self
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}
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/// Sets the tabs, built fresh each render.
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pub fn tabs<F>(mut self, tabs: F) -> Self
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where
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F: Fn(&mut Window, &mut App) -> Vec<Tab> + 'static,
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{
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self.tabs = Some(Box::new(tabs));
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self
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}
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/// Overrides the accessibility label, which defaults to the id.
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pub fn accessibility_label<L>(mut self, label: L) -> Self
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where
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L: Into<SharedString>,
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{
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self.a11y_label = Some(label.into());
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self
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}
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}
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struct TabsChrome {
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foreground: Hsla,
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muted: Hsla,
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muted_foreground: Hsla,
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primary: Hsla,
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border: Hsla,
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radius_sm: Pixels,
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icon_size: Pixels,
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text_size: Pixels,
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/// The strip's selected index; re-selecting it reports nothing.
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selected: usize,
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}
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impl RenderOnce for Tabs {
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fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
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let chrome = {
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let theme = cx.theme();
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TabsChrome {
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foreground: theme.colors.foreground,
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muted: theme.colors.muted,
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muted_foreground: theme.colors.muted_foreground,
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primary: theme.ramps.primary.base,
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border: theme.colors.border,
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radius_sm: theme.radius.sm,
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icon_size: theme.sizes.medium.icon_size,
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text_size: theme.sizes.medium.text_size,
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selected: self.selected,
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}
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};
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let tabs = match self.tabs {
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Some(build) => build(window, cx),
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None => Vec::new(),
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};
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let selectable: Vec<usize> = tabs
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.iter()
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.enumerate()
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.filter(|(_, tab)| !tab.disabled)
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.map(|(index, _)| index)
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.collect();
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// Keyboard focus rides the strip across frames.
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let focus_handle = window.with_element_namespace(self.id.clone(), |window| {
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window.use_keyed_state("tabs-focus", cx, |_, cx| cx.focus_handle())
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});
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let focus = focus_handle.read(cx).clone();
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let label = self
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.a11y_label
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.clone()
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.unwrap_or_else(|| SharedString::from(self.id.to_string()));
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let strip: Vec<AnyElement> = tabs
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.iter()
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.enumerate()
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.map(|(index, tab)| {
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render_tab(
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tab,
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index,
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self.selected == index,
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&chrome,
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&self.on_change,
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&focus,
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)
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})
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.collect();
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div()
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.id(self.id)
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.flex()
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.gap_1()
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.border_b_1()
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.border_color(chrome.border)
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.text_size(chrome.text_size)
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.track_focus(&focus)
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.focusable()
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.tab_stop(true)
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.role(Role::TabList)
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.aria_label(label)
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.on_key_down({
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let selected = self.selected;
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let on_change = self.on_change.clone();
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move |event: &KeyDownEvent, window, cx| {
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let target = match event.keystroke.key.as_str() {
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"right" => adjacent(&selectable, selected, true),
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"left" => adjacent(&selectable, selected, false),
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"home" => selectable.first().copied(),
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"end" => selectable.last().copied(),
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_ => return,
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};
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if let Some(next) = target
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&& next != selected
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&& let Some(on_change) = &on_change
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{
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on_change(next, window, cx);
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}
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cx.stop_propagation();
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}
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})
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.children(strip)
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}
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}
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fn render_tab(
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tab: &Tab,
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index: usize,
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selected: bool,
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chrome: &TabsChrome,
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on_change: &Option<ChangeHandler>,
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focus: &gpui::FocusHandle,
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) -> AnyElement {
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let label_color = if tab.disabled {
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chrome.muted_foreground
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} else if selected {
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chrome.primary
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} else {
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chrome.foreground
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};
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let mut strip_tab = div()
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.id(("tab", index))
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.flex()
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.items_center()
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.gap_1p5()
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.px_2()
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.py_1()
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.rounded_tl(chrome.radius_sm)
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.rounded_tr(chrome.radius_sm)
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.role(Role::Tab)
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.aria_selected(selected)
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.text_color(label_color)
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.when(selected, |strip_tab| {
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// The underline sits on the strip's hairline, marking the active
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// tab the way a native tab bar does.
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strip_tab.border_b_2().border_color(chrome.primary)
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})
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.when(!tab.disabled && !selected, |strip_tab| {
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strip_tab.hover(|strip_tab| strip_tab.bg(chrome.muted))
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})
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.child(
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div()
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.flex_none()
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.pb_0p5()
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.when_some(tab.icon, |strip_tab, role| {
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strip_tab.child(icon(role).size(chrome.icon_size * 0.75).color(label_color))
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}),
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)
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.child(strip_tab_label(tab.label.clone(), selected, chrome));
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if !tab.disabled {
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let selected_index = chrome.selected;
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strip_tab = strip_tab.cursor_pointer().on_click({
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let on_change = on_change.clone();
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let focus = focus.clone();
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move |_, window, cx| {
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window.focus(&focus, cx);
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if index != selected_index
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&& let Some(on_change) = &on_change
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{
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on_change(index, window, cx);
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}
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}
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});
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}
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strip_tab.into_any_element()
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}
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fn strip_tab_label(label: SharedString, selected: bool, chrome: &TabsChrome) -> AnyElement {
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div()
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.text_color(if selected {
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chrome.primary
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} else {
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chrome.foreground
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})
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.child(label)
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.into_any_element()
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}
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/// The next selectable tab in the direction.
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fn adjacent(selectable: &[usize], selected: usize, forward: bool) -> Option<usize> {
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if forward {
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selectable.iter().copied().find(|index| *index > selected)
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} else {
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selectable
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.iter()
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.copied()
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.rev()
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.find(|index| *index < selected)
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}
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}
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@@ -0,0 +1,112 @@
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use std::{cell::RefCell, rc::Rc};
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use gpui::{
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Context, IntoElement, Modifiers, MouseButton, ParentElement as _, Render, Styled as _,
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TestAppContext, VisualTestContext, Window, div, point, px,
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};
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use gpui_native_data::tabs::{Tab, Tabs};
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use gpui_native_theme::Theme;
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type Changes = Rc<RefCell<Vec<usize>>>;
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struct Harness {
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selected: usize,
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changes: Changes,
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}
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impl Render for Harness {
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fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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let changes = self.changes.clone();
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let view = cx.entity();
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div().size_full().child(
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Tabs::new("test-tabs")
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.selected(self.selected)
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.on_change(move |next, _, cx| {
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changes.borrow_mut().push(next);
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view.update(cx, |harness, cx| {
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harness.selected = next;
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cx.notify();
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});
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})
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.tabs(|_, _| {
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vec![
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Tab::new("One"),
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Tab::new("Two"),
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Tab::new("Off").disabled(true),
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Tab::new("End"),
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]
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}),
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)
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}
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}
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/// Same-length labels keep the strip's geometry predictable: each tab is
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/// roughly 40 px wide with a 4 px gap, so clicks at `(20/62/104/146, 12)`
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/// land on One / Two / the disabled Off / End.
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fn tabs_window() -> (TestAppContext, VisualTestContext, Changes) {
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let mut cx = TestAppContext::single();
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cx.update(Theme::init);
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let changes = Rc::new(RefCell::new(Vec::new()));
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let harness_changes = changes.clone();
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let window = cx.add_window(move |_, _| Harness {
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selected: 0,
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changes: harness_changes,
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});
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let mut visual = VisualTestContext::from_window(window.into(), &cx);
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visual.update(|window, cx| {
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window.draw(cx).clear(cx);
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});
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(cx, visual, changes)
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}
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fn click(visual: &mut VisualTestContext, position: gpui::Point<gpui::Pixels>) {
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visual.simulate_mouse_down(position, MouseButton::Left, Modifiers::default());
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visual.simulate_mouse_up(position, MouseButton::Left, Modifiers::default());
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}
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#[test]
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fn clicking_a_tab_selects_it_and_hands_the_strip_the_keyboard() {
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let (_cx, mut visual, changes) = tabs_window();
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// Tab 0 is already selected; selecting it again reports nothing.
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click(&mut visual, point(px(20.), px(12.)));
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assert!(changes.borrow().is_empty());
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// The click focused the strip, so the arrows switch from here.
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visual.simulate_keystrokes("right");
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assert_eq!(*changes.borrow(), vec![1]);
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}
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#[test]
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fn clicking_a_disabled_tab_reports_nothing() {
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let (_cx, mut visual, changes) = tabs_window();
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click(&mut visual, point(px(104.), px(12.)));
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assert!(changes.borrow().is_empty());
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}
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#[test]
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fn arrow_keys_skip_disabled_tabs_and_never_wrap() {
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let (_cx, mut visual, changes) = tabs_window();
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click(&mut visual, point(px(20.), px(12.))); // One: already selected, no report
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visual.simulate_keystrokes("right"); // Two
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visual.simulate_keystrokes("right"); // over the disabled tab → End
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visual.simulate_keystrokes("right"); // last; no wrap
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assert_eq!(*changes.borrow(), vec![1, 3]);
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visual.simulate_keystrokes("left"); // over the disabled tab → Two
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visual.simulate_keystrokes("home"); // One
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visual.simulate_keystrokes("end"); // End
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assert_eq!(*changes.borrow(), vec![1, 3, 1, 0, 3]);
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}
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#[test]
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fn clicking_a_different_tab_reports_once() {
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let (_cx, mut visual, changes) = tabs_window();
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click(&mut visual, point(px(20.), px(12.))); // One: no change, just focus
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click(&mut visual, point(px(62.), px(12.))); // Two
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click(&mut visual, point(px(62.), px(12.))); // Two again: no change
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assert_eq!(*changes.borrow(), vec![1]);
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}
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+2
-2
@@ -217,7 +217,7 @@ Each row is one review unit: build it, show it in the gallery, review, then move
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| 11 | core | Popover | ✅ Landed (2026-10-29). First overlay. Controlled `open` + `on_change` (Rc-shared handler); `trigger`/`content` element closures; panel = surface + `Radius.overlay` + `Elevations.popover` + border, role Dialog with label; `anchored()` + `deferred()` (window-overflow flip for free); enter fade via gpui `with_animation` at `Motion.overlay` (respects reduce-motion); claims keyboard focus while open; escape and click-outside dismiss (outside clicks swallowed). No scrim — native macOS popover model; the overlay token waits for Dialog. Known v1 gaps: no exit animation, trigger aria-expanded left to the app |
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| 11+ | core | Tooltip ✅ (2026-10-29), Dialog + AlertDialog ✅ (2026-10-29), Toast ✅ (2026-10-29) | One unit each, same gate. Tooltip rides gpui's own `.tooltip()` lifecycle (hover delay, anchoring, dismissal — all framework-owned); ours is the styled view (`surface` + border + `Radius.sm`, small text) plus a `Tooltip::text` closure and a Button passthrough. Dialog + AlertDialog (one component, `alert(true)` switches semantics): scrim (`colors.overlay`, occluding) + centered panel (surface, `Radius.overlay`, `Elevations.dialog`), role Dialog/AlertDialog, focus claimed while open; modal kind closes on escape + scrim click, alert kind is inert to both (the user answers through the actions); actions footer is caller-built elements closing through owner state. Toast: `Toasts` store entity (push/dismiss/clear + auto-dismiss timers on the GPUI executor, `Toast::DURATION` 5 s, zero = sticky) + `ToastsView` deferred stack (top-right, `Radius.overlay` + popover elevation, severity icon from the new success/warning ramps, close button, `on_dismiss` windowless handler). Toast landed the deferred `success`/`warning` tokens (§5.2). Sheet dropped from the roadmap |
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| 14 | core + theme | Motion (per component) | ✅ Landed in five passes (2026-10-30), replacing the reverted same-day framework attempt — no token tower, no `motion` module, no ghost panels; just gpui's own primitives used inline, one separately reviewed pass per component: (a) theme — `reapply` forwards `reduce_motion` via `cx.set_reduce_motion`, so gpui snaps every animation under the OS setting; (b) Switch — the thumb absolute-positions in the track and slides on `with_spring` (inline `SpringConfig::new(500, 35, 1)`, `Pixels` target, mounts at its target so the initial render never animates; velocity survives mid-flight retargets); (c) Toast — each toast slides up 8 px into its stack slot on `with_animation` at `Motion.overlay` with `ease_out_quint` (margin-driven, so only the entering toast moves; keyed per entry so the clock survives unrelated stack re-renders); (d) Dialog — the scrim enters with the panel (same timing and easing, its own `dialog-scrim-enter` animation id so the clocks start in the same frame); (e) Progress — the indeterminate sweep caps at 30 fps via `with_max_fps`. Overlay enter fades already existed from units 11/12. Exits and hover washes stay deferred — they were the complexity sink of the reverted attempt (§ deferred list) |
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| then | data (new) | List ✅ (2026-10-30), Tree ✅ (2026-10-30), then Tabs → Sidebar | Created on demand, same gate. Table dropped from the roadmap. List: controlled single-selection rows (`selected: Option<usize>` + `on_change`); click selects and focuses the list, arrows/home/end move selection skipping disabled rows and never wrapping (native list behavior), hover is paint-only, click focus rides a keyed `FocusHandle` namespaced by the list id; roles List/ListItem with `aria_selected` and position/size-of-set; internal scrolling left to the caller's ScrollArea; `sheet` feature dropped from core as dead config. Tree: the caller flattens its tree into depth-annotated `TreeItem`s (bezel's model — the component never walks a tree); the caller owns expansion and receives toggles via `on_disclosure(index)` (chevron click, or left/right on the selected row); same controlled selection and row paint as List; roles Tree/TreeItem with `aria_selected`/`aria_level`/`aria_expanded`/set-size; indent guides deferred |
|
||||
| then | data (new) | List ✅ (2026-10-30), Tree ✅ (2026-10-30), Tabs ✅ (2026-10-30), then Sidebar | Created on demand, same gate. Table dropped from the roadmap. List: controlled single-selection rows (`selected: Option<usize>` + `on_change`); click selects and focuses the list, arrows/home/end move selection skipping disabled rows and never wrapping (native list behavior), hover is paint-only, click focus rides a keyed `FocusHandle` namespaced by the list id; roles List/ListItem with `aria_selected` and position/size-of-set; internal scrolling left to the caller's ScrollArea; `sheet` feature dropped from core as dead config. Tree: the caller flattens its tree into depth-annotated `TreeItem`s (bezel's model — the component never walks a tree); the caller owns expansion and receives toggles via `on_disclosure(index)` (chevron click, or left/right on the selected row); same controlled selection and row paint as List; roles Tree/TreeItem with `aria_selected`/`aria_level`/`aria_expanded`/set-size; indent guides deferred. Tabs: a controlled strip only — `selected: usize` + `on_change`; the panel is the app's to render; active tab marked by an underline on the strip's hairline (bezel's model); arrows/left-right/home/end switch tabs with automatic activation, skipping disabled and never wrapping; re-selecting the active tab reports nothing; roles TabList/Tab with `aria_selected`; no wrap, no segmented-pill variant yet |
|
||||
| then | pickers or data | Calendar/DatePicker, TimeField, ColorPicker | Decide at unit time. |
|
||||
| editor | editor (new) | Text/code editor, syntax highlighting (D12) | Same gate. |
|
||||
|
||||
@@ -321,7 +321,7 @@ Dropped from rev 3: D2, D5, D9 (port-era decisions); the review gate returns in
|
||||
4. ~~Phase D input~~ ✅ — single-line Input (unit 10) + the §6.2 completion pass (modifiers, undo/redo, read-only, actions + key context, caret blink, paint polish). NumberInput and multiline remain open as deferred units.
|
||||
5. ~~Phase E overlays~~ ✅ — Popover (unit 11), ScrollArea (unit 11.5), Menu (unit 12), Tooltip + Dialog/AlertDialog + Toast (unit 11+ row; Sheet dropped). Phase gate held: escape/dismiss semantics and focus behavior per overlay.
|
||||
6. ~~Unit 14 — motion, per component (§6 row 14, D21)~~ ✅ Landed in five passes (2026-10-30): (a) theme `reduce_motion` → `cx.set_reduce_motion` in `reapply`; (b) Switch thumb `with_spring`; (c) Toast 8 px slide-in; (d) Dialog scrim enters with the panel; (e) Progress 30 fps cap. Exits and hover washes stay deferred (§6 deferred list).
|
||||
7. **Phase F, data first** — ~~`crates/data` List~~ ✅ landed (2026-10-30; opened the crate, dropped the dead `sheet` feature from core); ~~Tree~~ ✅ landed (2026-10-30). Next: **Tabs** → Sidebar, same gate. Windows/GNOME/KDE/Omarchy theme sources and the Segoe Fluent/freedesktop icon resolvers slot in as verification environments allow — a source may state `Motion.overlay` when it needs platform timing (§5.5) — with side-by-side gallery screenshots per platform. NumberInput/multiline return as deferred units when needed.
|
||||
7. **Phase F, data first** — ~~`crates/data` List~~ ✅ landed (2026-10-30; opened the crate, dropped the dead `sheet` feature from core); ~~Tree~~ ✅ landed (2026-10-30); ~~Tabs~~ ✅ landed (2026-10-30). Next: **Sidebar**, same gate. Windows/GNOME/KDE/Omarchy theme sources and the Segoe Fluent/freedesktop icon resolvers slot in as verification environments allow — a source may state `Motion.overlay` when it needs platform timing (§5.5) — with side-by-side gallery screenshots per platform. NumberInput/multiline return as deferred units when needed.
|
||||
8. Then — Phase G: pickers, polish, → 0.1; start `crates/editor` if wanted.
|
||||
|
||||
Batched polish candidates between units: scrollbar auto-hide + horizontal thumb, `Undo`/`Redo` menu events.
|
||||
|
||||
@@ -24,6 +24,7 @@ use gpui_native_core::toast::{Toast, ToastSeverity, Toasts, ToastsView};
|
||||
use gpui_native_core::toggle::Toggle;
|
||||
use gpui_native_core::tooltip::Tooltip;
|
||||
use gpui_native_data::list::{List, ListItem};
|
||||
use gpui_native_data::tabs::{Tab, Tabs};
|
||||
use gpui_native_data::tree::{Tree, TreeItem};
|
||||
use gpui_native_icons::{IconAssets, IconRole, icon};
|
||||
use gpui_native_theme::{ActiveTheme as _, Theme};
|
||||
@@ -46,6 +47,7 @@ struct Gallery {
|
||||
list_selected: Option<usize>,
|
||||
tree_nodes: Vec<GalleryNode>,
|
||||
tree_selected: Option<usize>,
|
||||
tab_selected: usize,
|
||||
}
|
||||
|
||||
/// A demo model for the tree section: the app owns the real tree and its
|
||||
@@ -472,6 +474,44 @@ impl Render for Gallery {
|
||||
.items(move |_, _| items.clone())
|
||||
}),
|
||||
)
|
||||
.child(
|
||||
v_flex()
|
||||
.gap_2()
|
||||
.child(section_label(
|
||||
"tabs · native refs — NSTabView, WinUI TabView, Adwaita TabBar, Breeze",
|
||||
colors,
|
||||
))
|
||||
.child({
|
||||
let gallery = gallery.clone();
|
||||
Tabs::new("gallery-tabs")
|
||||
.selected(self.tab_selected)
|
||||
.on_change(move |selected, _, cx| {
|
||||
gallery.update(cx, |gallery, cx| {
|
||||
gallery.tab_selected = selected;
|
||||
cx.notify();
|
||||
});
|
||||
})
|
||||
.tabs(|_, _| {
|
||||
vec![
|
||||
Tab::new("Overview"),
|
||||
Tab::new("Details"),
|
||||
Tab::new("Settings"),
|
||||
Tab::new("Locked").disabled(true),
|
||||
]
|
||||
})
|
||||
})
|
||||
.child(match self.tab_selected {
|
||||
0 => div()
|
||||
.child("The overview panel is the app's business — the strip only reports.")
|
||||
.into_any_element(),
|
||||
1 => div()
|
||||
.child("Details: rows, lists and trees all live under their own tabs.")
|
||||
.into_any_element(),
|
||||
_ => div()
|
||||
.child("Settings: keyboard focus rides the strip; arrows switch tabs.")
|
||||
.into_any_element(),
|
||||
}),
|
||||
)
|
||||
.child(
|
||||
v_flex()
|
||||
.gap_2()
|
||||
@@ -1092,6 +1132,7 @@ fn main() {
|
||||
scroll: gpui::ScrollHandle::new(),
|
||||
list_selected: None,
|
||||
tree_selected: None,
|
||||
tab_selected: 0,
|
||||
tree_nodes: vec![
|
||||
GalleryNode {
|
||||
label: "Workspace".into(),
|
||||
|
||||
Reference in New Issue
Block a user