add scrollarea
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@@ -13,6 +13,7 @@ use gpui_native_core::link::Link;
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use gpui_native_core::popover::Popover;
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use gpui_native_core::progress::Progress;
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use gpui_native_core::radio::{Radio, RadioGroup};
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use gpui_native_core::scroll_area::ScrollArea;
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use gpui_native_core::slider::Slider;
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use gpui_native_core::switch::Switch;
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use gpui_native_core::toggle::Toggle;
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@@ -29,6 +30,7 @@ struct Gallery {
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volume: f32,
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input_state: Entity<InputState>,
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popover_open: bool,
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scroll: gpui::ScrollHandle,
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}
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impl Render for Gallery {
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@@ -98,8 +100,7 @@ impl Render for Gallery {
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("destructive", ButtonVariant::Destructive),
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];
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div()
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.size_full()
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let content = div()
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.font_family(".SystemUIFont")
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.bg(colors.background)
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.text_color(colors.foreground)
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@@ -582,7 +583,14 @@ impl Render for Gallery {
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.map(|role| icon(*role).size(20.0).color(colors.foreground)),
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),
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),
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)
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);
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// The whole gallery scrolls, demonstrating the scroll area at the
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// page level: the thumb floats over the window's content.
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ScrollArea::new("gallery-scroll")
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.handle(self.scroll.clone())
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.size_full()
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.child(content)
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}
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}
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@@ -671,6 +679,7 @@ fn main() {
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volume: 40.0,
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input_state,
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popover_open: false,
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scroll: gpui::ScrollHandle::new(),
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})
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},
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) {
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