add windows theme source and platform icon resolvers
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//! Windows 11 adapter: WinRT `UISettings` semantic colors with a
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//! `Personalize` registry fallback, watched through `ColorValuesChanged`.
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use windows::Foundation::TypedEventHandler;
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use windows::UI::ViewManagement::{AccessibilitySettings, UIColorType, UISettings};
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use windows::Win32::Foundation::RPC_E_CHANGED_MODE;
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use windows::Win32::System::Com::{COINIT_APARTMENTTHREADED, CoInitializeEx};
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use windows::core::IInspectable;
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use super::ThemeSource;
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use super::signal::ReapplySignal;
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use crate::ThemeVariant;
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use crate::system::{AccessibilityPreferences, PartialPalette, SourceKind, SystemTheme};
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/// WinUI 11's `ControlCornerRadius`, in pixels at 100% scaling.
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const CONTROL_RADIUS_PX: f32 = 4.0;
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/// WinUI 11's default text-box height, in pixels at 100% scaling.
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const INPUT_HEIGHT_PX: f32 = 32.0;
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/// WinUI 11's default body text size, in pixels at 100% scaling.
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const ROOT_FONT_SIZE_PX: f32 = 14.0;
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/// The `Personalize` registry values, read once at startup as the fallback
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/// when the WinRT surface is unavailable.
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#[derive(Clone, Copy, Debug, Default)]
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struct RegistrySettings {
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apps_use_light_theme: Option<bool>,
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enable_transparency: Option<bool>,
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}
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impl RegistrySettings {
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fn read() -> Self {
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let personalize = || {
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windows_registry::CURRENT_USER
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.open(r"Software\Microsoft\Windows\CurrentVersion\Themes\Personalize")
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};
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Self {
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apps_use_light_theme: personalize()
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.and_then(|key| key.get_u32("AppsUseLightTheme"))
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.ok()
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.map(|value| value != 0),
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enable_transparency: personalize()
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.and_then(|key| key.get_u32("EnableTransparency"))
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.ok()
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.map(|value| value != 0),
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}
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}
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}
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pub(crate) struct WindowsSource {
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ui_settings: UISettings,
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accessibility_settings: AccessibilitySettings,
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registry: RegistrySettings,
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/// Keeps the main-thread channel loop alive.
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_signal: Option<ReapplySignal>,
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}
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pub(crate) fn platform_source() -> Box<dyn ThemeSource> {
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let initialized = unsafe { CoInitializeEx(None, COINIT_APARTMENTTHREADED) };
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if initialized.is_err() && initialized != RPC_E_CHANGED_MODE {
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eprintln!("theme: COM initialization failed: {initialized:?}");
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}
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match WindowsSource::new() {
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Some(source) => Box::new(source),
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None => {
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eprintln!("theme: Windows system theme unavailable; using fallback");
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Box::new(super::fallback::FallbackSource)
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}
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}
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}
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impl WindowsSource {
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fn new() -> Option<Self> {
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let ui_settings = match UISettings::new() {
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Ok(ui_settings) => ui_settings,
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Err(error) => {
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eprintln!("theme: UISettings unavailable: {error}");
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return None;
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}
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};
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let accessibility_settings = match AccessibilitySettings::new() {
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Ok(accessibility_settings) => accessibility_settings,
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Err(error) => {
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eprintln!("theme: AccessibilitySettings unavailable: {error}");
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return None;
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}
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};
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Some(Self {
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ui_settings,
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accessibility_settings,
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registry: RegistrySettings::read(),
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_signal: None,
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})
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}
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fn color(&self, kind: UIColorType) -> Option<gpui::Hsla> {
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let color = self.ui_settings.GetColorValue(kind).ok()?;
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Some(gpui::Hsla::from(gpui::Rgba {
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r: color.R as f32 / 255.0,
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g: color.G as f32 / 255.0,
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b: color.B as f32 / 255.0,
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a: color.A as f32 / 255.0,
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}))
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}
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fn accessibility(&self) -> AccessibilityPreferences {
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AccessibilityPreferences {
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high_contrast: self.accessibility_settings.HighContrast().unwrap_or(false),
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// Windows states animations separately in Win32; not read yet.
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reduce_motion: false,
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reduce_transparency: self
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.registry
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.enable_transparency
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.map(|enabled| !enabled)
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.unwrap_or(false),
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}
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}
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}
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impl ThemeSource for WindowsSource {
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fn snapshot(&self, variant: ThemeVariant) -> SystemTheme {
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let accent = self.color(UIColorType::Accent);
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let background = self.color(UIColorType::Background);
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let foreground = self.color(UIColorType::Foreground);
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let variant = background
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.map(|background| {
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if background.l >= 0.5 {
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ThemeVariant::Light
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} else {
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ThemeVariant::Dark
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}
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})
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.or(self.registry.apps_use_light_theme.map(|light| {
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if light {
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ThemeVariant::Light
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} else {
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ThemeVariant::Dark
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}
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}))
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.unwrap_or(variant);
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let text_scale = self.ui_settings.TextScaleFactor().unwrap_or(1.0);
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SystemTheme {
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variant,
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accent,
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// Windows states its ramp through UIColorType's accent variants.
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palette: PartialPalette {
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background,
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foreground,
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// Windows paints keyboard focus with the accent itself.
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ring: accent,
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..PartialPalette::default()
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},
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control_radius: Some(gpui::px(CONTROL_RADIUS_PX)),
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input_height: Some(gpui::px(INPUT_HEIGHT_PX)),
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root_font_size: Some(gpui::px(ROOT_FONT_SIZE_PX * text_scale as f32)),
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accessibility: self.accessibility(),
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source: SourceKind::Windows,
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}
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}
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fn install_watchers(&mut self, async_cx: gpui::AsyncApp) {
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let signal = ReapplySignal::install(&async_cx);
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let color_signal = signal.sender();
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let color_handler = TypedEventHandler::<UISettings, IInspectable>::new(move |_, _| {
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ReapplySignal::poke(&color_signal);
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Ok(())
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});
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if let Err(error) = self.ui_settings.ColorValuesChanged(&color_handler) {
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eprintln!("theme: color change watch failed: {error}");
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}
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let contrast_signal = signal.sender();
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let contrast_handler =
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TypedEventHandler::<AccessibilitySettings, IInspectable>::new(move |_, _| {
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ReapplySignal::poke(&contrast_signal);
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Ok(())
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});
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if let Err(error) = self
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.accessibility_settings
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.HighContrastChanged(&contrast_handler)
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{
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eprintln!("theme: high contrast watch failed: {error}");
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}
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self._signal = Some(signal);
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}
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fn label(&self) -> &'static str {
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SourceKind::Windows.label()
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}
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}
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