add windows theme source and platform icon resolvers

This commit is contained in:
2026-10-31 08:56:57 +07:00
parent c45f939211
commit d53f4e290d
13 changed files with 895 additions and 36 deletions
+199
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//! Windows 11 adapter: WinRT `UISettings` semantic colors with a
//! `Personalize` registry fallback, watched through `ColorValuesChanged`.
use windows::Foundation::TypedEventHandler;
use windows::UI::ViewManagement::{AccessibilitySettings, UIColorType, UISettings};
use windows::Win32::Foundation::RPC_E_CHANGED_MODE;
use windows::Win32::System::Com::{COINIT_APARTMENTTHREADED, CoInitializeEx};
use windows::core::IInspectable;
use super::ThemeSource;
use super::signal::ReapplySignal;
use crate::ThemeVariant;
use crate::system::{AccessibilityPreferences, PartialPalette, SourceKind, SystemTheme};
/// WinUI 11's `ControlCornerRadius`, in pixels at 100% scaling.
const CONTROL_RADIUS_PX: f32 = 4.0;
/// WinUI 11's default text-box height, in pixels at 100% scaling.
const INPUT_HEIGHT_PX: f32 = 32.0;
/// WinUI 11's default body text size, in pixels at 100% scaling.
const ROOT_FONT_SIZE_PX: f32 = 14.0;
/// The `Personalize` registry values, read once at startup as the fallback
/// when the WinRT surface is unavailable.
#[derive(Clone, Copy, Debug, Default)]
struct RegistrySettings {
apps_use_light_theme: Option<bool>,
enable_transparency: Option<bool>,
}
impl RegistrySettings {
fn read() -> Self {
let personalize = || {
windows_registry::CURRENT_USER
.open(r"Software\Microsoft\Windows\CurrentVersion\Themes\Personalize")
};
Self {
apps_use_light_theme: personalize()
.and_then(|key| key.get_u32("AppsUseLightTheme"))
.ok()
.map(|value| value != 0),
enable_transparency: personalize()
.and_then(|key| key.get_u32("EnableTransparency"))
.ok()
.map(|value| value != 0),
}
}
}
pub(crate) struct WindowsSource {
ui_settings: UISettings,
accessibility_settings: AccessibilitySettings,
registry: RegistrySettings,
/// Keeps the main-thread channel loop alive.
_signal: Option<ReapplySignal>,
}
pub(crate) fn platform_source() -> Box<dyn ThemeSource> {
let initialized = unsafe { CoInitializeEx(None, COINIT_APARTMENTTHREADED) };
if initialized.is_err() && initialized != RPC_E_CHANGED_MODE {
eprintln!("theme: COM initialization failed: {initialized:?}");
}
match WindowsSource::new() {
Some(source) => Box::new(source),
None => {
eprintln!("theme: Windows system theme unavailable; using fallback");
Box::new(super::fallback::FallbackSource)
}
}
}
impl WindowsSource {
fn new() -> Option<Self> {
let ui_settings = match UISettings::new() {
Ok(ui_settings) => ui_settings,
Err(error) => {
eprintln!("theme: UISettings unavailable: {error}");
return None;
}
};
let accessibility_settings = match AccessibilitySettings::new() {
Ok(accessibility_settings) => accessibility_settings,
Err(error) => {
eprintln!("theme: AccessibilitySettings unavailable: {error}");
return None;
}
};
Some(Self {
ui_settings,
accessibility_settings,
registry: RegistrySettings::read(),
_signal: None,
})
}
fn color(&self, kind: UIColorType) -> Option<gpui::Hsla> {
let color = self.ui_settings.GetColorValue(kind).ok()?;
Some(gpui::Hsla::from(gpui::Rgba {
r: color.R as f32 / 255.0,
g: color.G as f32 / 255.0,
b: color.B as f32 / 255.0,
a: color.A as f32 / 255.0,
}))
}
fn accessibility(&self) -> AccessibilityPreferences {
AccessibilityPreferences {
high_contrast: self.accessibility_settings.HighContrast().unwrap_or(false),
// Windows states animations separately in Win32; not read yet.
reduce_motion: false,
reduce_transparency: self
.registry
.enable_transparency
.map(|enabled| !enabled)
.unwrap_or(false),
}
}
}
impl ThemeSource for WindowsSource {
fn snapshot(&self, variant: ThemeVariant) -> SystemTheme {
let accent = self.color(UIColorType::Accent);
let background = self.color(UIColorType::Background);
let foreground = self.color(UIColorType::Foreground);
let variant = background
.map(|background| {
if background.l >= 0.5 {
ThemeVariant::Light
} else {
ThemeVariant::Dark
}
})
.or(self.registry.apps_use_light_theme.map(|light| {
if light {
ThemeVariant::Light
} else {
ThemeVariant::Dark
}
}))
.unwrap_or(variant);
let text_scale = self.ui_settings.TextScaleFactor().unwrap_or(1.0);
SystemTheme {
variant,
accent,
// Windows states its ramp through UIColorType's accent variants.
palette: PartialPalette {
background,
foreground,
// Windows paints keyboard focus with the accent itself.
ring: accent,
..PartialPalette::default()
},
control_radius: Some(gpui::px(CONTROL_RADIUS_PX)),
input_height: Some(gpui::px(INPUT_HEIGHT_PX)),
root_font_size: Some(gpui::px(ROOT_FONT_SIZE_PX * text_scale as f32)),
accessibility: self.accessibility(),
source: SourceKind::Windows,
}
}
fn install_watchers(&mut self, async_cx: gpui::AsyncApp) {
let signal = ReapplySignal::install(&async_cx);
let color_signal = signal.sender();
let color_handler = TypedEventHandler::<UISettings, IInspectable>::new(move |_, _| {
ReapplySignal::poke(&color_signal);
Ok(())
});
if let Err(error) = self.ui_settings.ColorValuesChanged(&color_handler) {
eprintln!("theme: color change watch failed: {error}");
}
let contrast_signal = signal.sender();
let contrast_handler =
TypedEventHandler::<AccessibilitySettings, IInspectable>::new(move |_, _| {
ReapplySignal::poke(&contrast_signal);
Ok(())
});
if let Err(error) = self
.accessibility_settings
.HighContrastChanged(&contrast_handler)
{
eprintln!("theme: high contrast watch failed: {error}");
}
self._signal = Some(signal);
}
fn label(&self) -> &'static str {
SourceKind::Windows.label()
}
}