audit tooltip
This commit is contained in:
@@ -3,12 +3,12 @@
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use gpui::prelude::FluentBuilder as _;
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use gpui::{
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AnyView, App, ClickEvent, ElementId, InteractiveElement as _, IntoElement, ParentElement as _,
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RenderOnce, Role, SharedString, StatefulInteractiveElement as _, Styled as _, Window, hsla,
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relative,
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RenderOnce, Role, SharedString, StatefulInteractiveElement as _, Styled as _, Window, canvas,
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hsla, relative,
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};
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use gpui_native_icons::{IconRole, icon};
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use gpui_native_theme::{ActiveTheme as _, BORDER_WIDTH, Size};
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use gpui_native_utils::focus_ring;
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use gpui_native_utils::{focus_ring, record_anchor_bounds};
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use std::rc::Rc;
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use crate::common::{Sizable, h_flex};
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@@ -241,6 +241,11 @@ impl RenderOnce for Button {
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})
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})
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.when_some(self.label, |button, label| button.child(label))
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.child(
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canvas(record_anchor_bounds(self.id.clone()), |_, _, _, _| {})
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.absolute()
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.inset_0(),
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)
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.when(self.disabled, |button| button.opacity(0.5))
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.when_some(self.tooltip, |button, tooltip| {
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button.tooltip(move |window, cx| tooltip(window, cx))
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+100
-16
@@ -1,13 +1,17 @@
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use gpui::AppContext as _;
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use gpui::{
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AnyView, App, Context, Entity, IntoElement, ParentElement as _, Render, SharedString,
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Styled as _, Window, div, px,
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AnyView, App, Bounds, Context, ElementId, Entity, InteractiveElement as _, IntoElement,
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ParentElement as _, Pixels, Render, SharedString, Styled as _, Window, canvas, div, point, px,
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};
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use gpui_native_theme::ActiveTheme as _;
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use gpui_native_theme::{ActiveTheme as _, BORDER_WIDTH};
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use gpui_native_utils::{anchor_bounds, record_anchor_bounds};
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const PANEL_BOUNDS_ID: &str = "tooltip-panel-bounds";
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/// A small text panel gpui shows next to a hovered element.
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pub struct Tooltip {
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text: SharedString,
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anchor: Option<Bounds<Pixels>>,
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}
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impl Tooltip {
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@@ -16,7 +20,28 @@ impl Tooltip {
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where
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L: Into<SharedString>,
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{
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cx.new(|_| Self { text: text.into() })
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cx.new(|_| Self {
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text: text.into(),
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anchor: None,
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})
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}
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/// Sets the anchor element ID for the tooltip.
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pub fn anchored<L, I>(text: L, anchor_id: I) -> impl Fn(&mut Window, &mut App) -> AnyView
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where
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L: Into<SharedString>,
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I: Into<ElementId>,
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{
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let text = text.into();
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let anchor_id = anchor_id.into();
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move |_window, cx| {
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let anchor = anchor_bounds(&anchor_id, cx);
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cx.new(|_| Self {
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text: text.clone(),
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anchor,
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})
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.into()
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}
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}
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/// The `.tooltip(...)` closure for a plain text tooltip.
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@@ -30,20 +55,79 @@ impl Tooltip {
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}
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impl Render for Tooltip {
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fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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// Copied out: the mutable reads below need `cx` free of this borrow.
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let theme = cx.theme();
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let text_size = theme.sizes.small.text_size;
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let spacing_unit = theme.spacing.unit;
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let surface = theme.colors.surface;
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let surface_foreground = theme.colors.surface_foreground;
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let radius_sm = theme.radius.sm;
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let shadows = theme.elevations.popover.shadows();
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div()
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.px_2()
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.py_1()
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.max_w(px(360.))
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.bg(theme.colors.surface)
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.border_1()
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.border_color(theme.colors.border)
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.rounded(theme.radius.sm)
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.text_size(text_size)
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.text_color(theme.colors.surface_foreground)
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.child(self.text.clone())
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let border = if theme.borders.overlays {
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theme.colors.border
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} else {
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theme.colors.surface
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};
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let build_panel = || {
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div()
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.debug_selector(|| "tooltip-panel".to_string())
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.px_2()
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.py_1()
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.max_w(px(360.))
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.bg(surface)
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.border_1()
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.border_color(border)
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.rounded(radius_sm)
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.shadow(shadows.clone())
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.text_size(text_size)
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.text_color(surface_foreground)
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.child(self.text.clone())
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};
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let (wrapper, panel) = match self.anchor {
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Some(parent) => {
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let origin = window.mouse_position() + point(px(1.), px(1.));
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let viewport_height = window.viewport_size().height;
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let height = anchor_bounds(&ElementId::from(PANEL_BOUNDS_ID), cx)
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.map(|bounds| bounds.size.height)
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.unwrap_or_else(|| {
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text_size * 1.5 + window.rem_size() * 0.5 + BORDER_WIDTH * 2.0
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});
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let below = viewport_height - spacing_unit - parent.bottom();
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let above = parent.top() - spacing_unit;
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let hang_below = below >= height || below >= above;
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let panel = build_panel()
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.ml(parent.left() - origin.x)
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.mt(if hang_below {
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parent.bottom() + spacing_unit - origin.y
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} else {
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parent.top() - spacing_unit - height - origin.y
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})
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.child(
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canvas(
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record_anchor_bounds(ElementId::from(PANEL_BOUNDS_ID)),
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|_, _, _, _| {},
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)
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.absolute()
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.inset_0(),
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);
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(div().debug_selector(|| "tooltip-anchor".to_string()), panel)
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}
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None => {
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let wrapper = div()
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.debug_selector(|| "tooltip-anchor".to_string())
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.pl(spacing_unit * 2.0)
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.pt(spacing_unit * 2.0);
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(wrapper, build_panel())
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}
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};
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wrapper.child(panel)
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}
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}
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@@ -1,17 +1,18 @@
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use std::cell::RefCell;
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use std::rc::Rc;
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use std::{cell::RefCell, rc::Rc};
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use gpui::{
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Context, InteractiveElement as _, IntoElement, Modifiers, MouseMoveEvent, ParentElement as _,
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Render, StatefulInteractiveElement as _, Styled as _, TestAppContext, VisualTestContext,
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Window, div, point, px,
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Window, WindowHandle, canvas, div, point, px,
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};
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use gpui_native_core::button::Button;
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use gpui_native_core::tooltip::Tooltip;
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use gpui_native_theme::Theme;
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use gpui_native_utils::record_anchor_bounds;
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/// Hover target at the top-left with a tooltip whose builder records every
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/// invocation.
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/// invocation. The tooltip anchors to the target itself, so it hangs below
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/// the target's bottom edge instead of at the cursor.
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struct Harness {
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calls: Rc<RefCell<Vec<&'static str>>>,
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}
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@@ -21,20 +22,26 @@ impl Render for Harness {
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let calls = self.calls.clone();
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let target = div()
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.id("hover-target")
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.debug_selector(|| "hover-target".to_string())
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.w(px(100.))
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.h(px(40.))
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.bg(gpui::black())
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.tooltip(move |_, cx| {
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.child(
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canvas(record_anchor_bounds("hover-target".into()), |_, _, _, _| {})
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.absolute()
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.inset_0(),
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)
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.tooltip(move |window, cx| {
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calls.borrow_mut().push("target");
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Tooltip::new("Target tooltip", cx).into()
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Tooltip::anchored("Target tooltip", "hover-target")(window, cx)
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});
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let button_calls = self.calls.clone();
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let button = Button::new("hover-button")
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.label("Hover me")
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.tooltip(move |_, cx| {
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.tooltip(move |window, cx| {
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button_calls.borrow_mut().push("button");
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Tooltip::new("Button tooltip", cx).into()
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Tooltip::anchored("Button tooltip", "hover-button")(window, cx)
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});
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div()
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@@ -80,6 +87,40 @@ fn draw(visual: &mut VisualTestContext) {
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});
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}
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struct LowHarness;
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impl Render for LowHarness {
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fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
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// The target is pinned to the window's bottom edge: the space below it
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// is nil, so the tooltip must flip above the parent.
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div().size_full().flex().flex_col().justify_end().child(
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div()
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.id("low-target")
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.debug_selector(|| "low-target".to_string())
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.w(px(100.))
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.h(px(40.))
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.bg(gpui::black())
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.child(
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canvas(record_anchor_bounds("low-target".into()), |_, _, _, _| {})
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.absolute()
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.inset_0(),
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)
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.tooltip(Tooltip::anchored("Low tooltip", "low-target")),
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)
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}
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}
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fn low_tooltip_window() -> (TestAppContext, VisualTestContext, WindowHandle<LowHarness>) {
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let mut cx = TestAppContext::single();
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cx.update(Theme::init);
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let window = cx.add_window(move |_, _| LowHarness);
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let mut visual = VisualTestContext::from_window(window.into(), &cx);
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visual.update(|window, cx| {
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window.draw(cx).clear(cx);
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});
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(cx, visual, window)
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}
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#[test]
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fn hovering_the_target_deploys_the_tooltip_after_the_delay() {
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let (cx, mut visual, calls) = tooltip_window();
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@@ -118,3 +159,65 @@ fn the_button_passthrough_deploys_the_tooltip() {
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draw(&mut visual);
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assert_eq!(*calls.borrow(), vec!["button"]);
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}
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/// An anchored tooltip hangs below the hovered parent's bottom edge with the
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/// spacing gap: it never covers the parent, wherever the cursor is inside it.
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#[test]
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fn the_anchored_panel_hangs_below_the_parent_without_overlapping() {
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let (cx, mut visual, _calls) = tooltip_window();
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hover(&mut visual, point(px(50.), px(20.)));
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cx.executor().advance_clock(SHOW_DELAY);
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visual.run_until_parked();
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draw(&mut visual);
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let target = visual
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.debug_bounds("hover-target")
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.expect("target laid out");
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let panel = visual
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.debug_bounds("tooltip-panel")
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.expect("panel rendered");
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let unit = cx.update(|cx| Theme::global(cx).spacing.unit);
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assert!(
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(panel.top() - target.bottom() - unit).abs() <= px(0.5),
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"the panel hangs {gap:?} below the target",
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gap = panel.top() - target.bottom()
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);
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assert!((panel.left() - target.left()).abs() <= px(0.5));
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assert!(
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panel.top() >= target.bottom(),
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"the panel must never overlap the hovered parent"
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);
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}
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/// A parent pinned to the window's bottom edge leaves no room below: the
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/// panel flips above the parent's top edge instead.
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#[test]
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fn an_anchored_tooltip_flips_above_a_low_parent() {
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let (mut cx, mut visual, window) = low_tooltip_window();
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let window_height = window
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.update(&mut cx, |_, window, _cx| window.viewport_size().height)
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.expect("window alive");
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hover(&mut visual, point(px(50.), window_height - px(20.)));
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cx.executor().advance_clock(SHOW_DELAY);
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visual.run_until_parked();
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draw(&mut visual);
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let target = visual.debug_bounds("low-target").expect("target laid out");
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let panel = visual
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.debug_bounds("tooltip-panel")
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.expect("panel rendered");
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// The flip hangs the panel above the parent's top edge.
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assert!(
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panel.bottom() <= target.top(),
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"the panel must not cover the parent: panel bottom {:?}, parent top {:?}",
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panel.bottom(),
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target.top()
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);
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assert!(
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panel.top() >= px(0.),
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"the flipped panel must stay inside the window"
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);
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}
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