use std::{cell::RefCell, rc::Rc}; use gpui::{ Context, IntoElement, MouseButton, ParentElement as _, Render, Styled as _, TestAppContext, VisualTestContext, Window, div, point, px, }; use gpui_native_core::context_menu::ContextMenu; use gpui_native_core::menu::MenuItem; use gpui_native_theme::Theme; type Actions = Rc>>; struct Harness { actions: Actions, } impl Render for Harness { fn render(&mut self, _window: &mut Window, _cx: &mut Context) -> impl IntoElement { let actions = self.actions.clone(); div().size_full().p_4().child( ContextMenu::new("ctx") .target(|_, _| div().h(px(40.)).w(px(200.)).child("Row").into_any_element()) .items({ let actions = actions.clone(); move |_, _| { vec![ MenuItem::new("Rename").handler({ let actions = actions.clone(); move |_, _| actions.borrow_mut().push("rename") }), MenuItem::new("Delete").handler({ let actions = actions.clone(); move |_, _| actions.borrow_mut().push("delete") }), ] } }), ) } } /// The target row rides the `p_4` band: `16..216` horizontally, `16..56` /// vertically, so right-clicks land near `(100, 30)`. fn context_window() -> (TestAppContext, VisualTestContext, Actions) { let mut cx = TestAppContext::single(); cx.update(Theme::init); let actions = Rc::new(RefCell::new(Vec::new())); let harness_actions = actions.clone(); let window = cx.add_window(move |_, _| Harness { actions: harness_actions, }); let mut visual = VisualTestContext::from_window(window.into(), &cx); visual.update(|window, cx| { window.draw(cx).clear(cx); }); (cx, visual, actions) } fn right_click(visual: &mut VisualTestContext, position: gpui::Point) { visual.simulate_mouse_down(position, MouseButton::Right, gpui::Modifiers::default()); visual.simulate_mouse_up(position, MouseButton::Right, gpui::Modifiers::default()); } fn click(visual: &mut VisualTestContext, position: gpui::Point) { visual.simulate_mouse_down(position, MouseButton::Left, gpui::Modifiers::default()); visual.simulate_mouse_up(position, MouseButton::Left, gpui::Modifiers::default()); } fn draw(visual: &mut VisualTestContext) { visual.update(|window, cx| { window.draw(cx).clear(cx); }); } #[test] fn right_click_opens_the_menu_and_items_activate() { let (_cx, mut visual, actions) = context_window(); right_click(&mut visual, point(px(100.), px(30.))); draw(&mut visual); // The panel claims focus, so the first item is keyboard-highlighted. visual.simulate_keystrokes("enter"); draw(&mut visual); assert_eq!(*actions.borrow(), vec!["rename"]); // The menu closed with the choice, so Enter reports nothing more. visual.simulate_keystrokes("enter"); draw(&mut visual); assert_eq!(*actions.borrow(), vec!["rename"]); // Right-click again reopens; Down reaches the second item. right_click(&mut visual, point(px(100.), px(30.))); draw(&mut visual); visual.simulate_keystrokes("down"); visual.simulate_keystrokes("enter"); draw(&mut visual); assert_eq!(*actions.borrow(), vec!["rename", "delete"]); } #[test] fn a_left_click_on_the_target_does_not_open_the_menu() { let (_cx, mut visual, actions) = context_window(); click(&mut visual, point(px(100.), px(30.))); draw(&mut visual); visual.simulate_keystrokes("enter"); draw(&mut visual); assert_eq!(*actions.borrow(), Vec::<&str>::new()); } #[test] fn a_click_outside_closes_the_menu() { let (_cx, mut visual, actions) = context_window(); right_click(&mut visual, point(px(100.), px(30.))); draw(&mut visual); click(&mut visual, point(px(450.), px(300.))); draw(&mut visual); visual.simulate_keystrokes("enter"); draw(&mut visual); assert_eq!(*actions.borrow(), Vec::<&str>::new()); // A right-click outside the target never opens it either. right_click(&mut visual, point(px(450.), px(300.))); draw(&mut visual); visual.simulate_keystrokes("enter"); draw(&mut visual); assert_eq!(*actions.borrow(), Vec::<&str>::new()); }