Files
gpui-native-kit/crates/core/src/scrollbar.rs
T
2026-11-10 15:06:16 +07:00

521 lines
16 KiB
Rust

//! Overlay scrollbars for scroll surfaces.
use std::rc::Rc;
use std::sync::Arc;
use std::time::{Duration, Instant};
use gpui::{
App, Bounds, DispatchPhase, ElementId, Entity, EntityId, IntoElement, ListState, MouseButton,
MouseDownEvent, MouseMoveEvent, MouseUpEvent, Pixels, Point, RenderOnce, ScrollEvent,
ScrollHandle, SharedString, Styled as _, Task, UniformListScrollHandle, Window, canvas, fill,
point,
};
use gpui_native_theme::{ActiveTheme as _, SCROLLBAR_AUTOHIDE_DELAY, SCROLLBAR_FADE_DURATION};
use gpui_native_utils::ResultLogErr as _;
/// When an overlay scrollbar shows.
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
pub enum ScrollbarVisibility {
/// The running platform's behavior, from the theme.
#[default]
Platform,
Always,
Autohide,
}
/// How often the autohide fade repaints while it runs.
const FADE_STEP: Duration = Duration::from_millis(50);
/// The shared autohide timeline for an overlay scrollbar.
#[derive(Clone)]
struct Autohide {
view: EntityId,
state: Entity<AutohideState>,
}
struct AutohideState {
last_activity: Option<Instant>,
hide_task: Option<Task<()>>,
}
impl Autohide {
fn new(key: ElementId, window: &mut Window, cx: &mut App) -> Self {
let view = window.current_view();
let state = window.use_keyed_state(key, cx, |_, _| AutohideState {
last_activity: None,
hide_task: None,
});
Self { view, state }
}
/// Marks interaction.
fn touch(&self, window: &mut Window, cx: &mut App) {
let view = self.view;
let reduce_motion = cx.theme().accessibility.reduce_motion;
let task = window.spawn(cx, async move |cx| {
if reduce_motion {
cx.background_executor()
.timer(SCROLLBAR_AUTOHIDE_DELAY + SCROLLBAR_FADE_DURATION)
.await;
cx.update(|_, cx| cx.notify(view)).log_err();
return;
}
let steps = (SCROLLBAR_FADE_DURATION.as_millis() / FADE_STEP.as_millis()).max(1);
cx.background_executor()
.timer(SCROLLBAR_AUTOHIDE_DELAY)
.await;
for _ in 0..steps {
cx.update(|_, cx| cx.notify(view)).log_err();
cx.background_executor().timer(FADE_STEP).await;
}
cx.update(|_, cx| cx.notify(view)).log_err();
});
self.state.update(cx, |state, _| {
state.last_activity = Some(Instant::now());
state.hide_task = Some(task);
});
}
/// The thumb's opacity.
fn alpha(&self, cx: &App, dragging: bool) -> f32 {
if dragging {
return 1.0;
}
let Some(activity) = self.state.read(cx).last_activity else {
return 0.0;
};
let idle = activity.elapsed();
if idle <= SCROLLBAR_AUTOHIDE_DELAY {
return 1.0;
}
let fade = idle.saturating_sub(SCROLLBAR_AUTOHIDE_DELAY);
if fade >= SCROLLBAR_FADE_DURATION {
return 0.0;
}
1.0 - fade.as_secs_f32() / SCROLLBAR_FADE_DURATION.as_secs_f32()
}
}
/// The scroll state a scrollbar drives, implemented for gpui's scroll handles.
pub trait ScrollbarHandle: 'static {
/// How far the content can scroll, positive along each axis.
fn max_offset(&self) -> Point<Pixels>;
/// The current offset, non-positive along each axis.
fn offset(&self) -> Point<Pixels>;
/// Applies the offset along one axis, keeping the other.
fn set_offset(&self, offset: Point<Pixels>);
/// The bounds of the scrolled surface.
fn viewport(&self) -> Bounds<Pixels>;
/// A thumb drag began.
fn drag_started(&self) {}
/// A thumb drag ended.
fn drag_ended(&self) {}
}
impl ScrollbarHandle for ScrollHandle {
fn max_offset(&self) -> Point<Pixels> {
ScrollHandle::max_offset(self)
}
fn offset(&self) -> Point<Pixels> {
ScrollHandle::offset(self)
}
fn set_offset(&self, offset: Point<Pixels>) {
ScrollHandle::set_offset(self, offset);
}
fn viewport(&self) -> Bounds<Pixels> {
self.bounds()
}
}
impl ScrollbarHandle for UniformListScrollHandle {
fn max_offset(&self) -> Point<Pixels> {
self.0.borrow().base_handle.max_offset()
}
fn offset(&self) -> Point<Pixels> {
self.0.borrow().base_handle.offset()
}
fn set_offset(&self, offset: Point<Pixels>) {
self.0.borrow().base_handle.set_offset(offset);
}
fn viewport(&self) -> Bounds<Pixels> {
self.0.borrow().base_handle.bounds()
}
}
impl ScrollbarHandle for ListState {
fn max_offset(&self) -> Point<Pixels> {
ListState::max_offset_for_scrollbar(self)
}
fn offset(&self) -> Point<Pixels> {
ListState::scroll_px_offset_for_scrollbar(self)
}
fn set_offset(&self, offset: Point<Pixels>) {
ListState::set_offset_from_scrollbar(self, offset);
}
fn viewport(&self) -> Bounds<Pixels> {
self.viewport_bounds()
}
fn drag_started(&self) {
ListState::scrollbar_drag_started(self);
}
fn drag_ended(&self) {
ListState::scrollbar_drag_ended(self);
}
}
/// Which direction the scrollbar lies along.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
enum Axis {
Vertical,
Horizontal,
}
impl Axis {
fn along(self, position: Point<Pixels>) -> Pixels {
match self {
Axis::Vertical => position.y,
Axis::Horizontal => position.x,
}
}
fn with_along(self, position: Point<Pixels>, along: Pixels) -> Point<Pixels> {
match self {
Axis::Vertical => point(position.x, along),
Axis::Horizontal => point(along, position.y),
}
}
fn viewport_along(self, viewport: &Bounds<Pixels>) -> Pixels {
match self {
Axis::Vertical => viewport.size.height,
Axis::Horizontal => viewport.size.width,
}
}
}
/// An overlay scrollbar, rendered over the scrolled surface.
#[derive(IntoElement)]
#[must_use]
pub struct Scrollbar {
axis: Axis,
handle: Rc<dyn ScrollbarHandle>,
visibility: ScrollbarVisibility,
id: ElementId,
}
impl Scrollbar {
/// A vertical scrollbar named by `id`, driven by `handle`.
pub fn vertical<I, H>(id: I, handle: H) -> Self
where
I: Into<ElementId>,
H: ScrollbarHandle,
{
Self {
axis: Axis::Vertical,
handle: Rc::new(handle),
visibility: ScrollbarVisibility::default(),
id: id.into(),
}
}
/// A horizontal scrollbar named by `id`, driven by `handle`.
pub fn horizontal<I, H>(id: I, handle: H) -> Self
where
I: Into<ElementId>,
H: ScrollbarHandle,
{
Self {
axis: Axis::Horizontal,
handle: Rc::new(handle),
visibility: ScrollbarVisibility::default(),
id: id.into(),
}
}
/// Overrides when the scrollbar shows, instead of the platform default.
pub fn visibility(mut self, visibility: ScrollbarVisibility) -> Self {
self.visibility = visibility;
self
}
fn state_key(name: &'static str, id: &ElementId) -> ElementId {
ElementId::NamedChild(Arc::new(id.clone()), SharedString::from(name))
}
/// Pure thumb geometry for an overlay scrollbar.
fn thumb_geometry(
viewport: Pixels,
content: Pixels,
offset: Pixels,
track: Pixels,
min_thumb: Pixels,
) -> (Pixels, Pixels) {
if content <= viewport || content <= Pixels::ZERO {
return (track, Pixels::ZERO);
}
let length = (viewport / content * track).max(min_thumb).min(track);
let overflow = content - viewport;
let progress = (-offset / overflow).clamp(0., 1.);
let travel = track - length;
(length, travel * progress)
}
/// An overlay scrollbar thumb's style for one paint: `None` hides it.
fn thumb_style(color: gpui::Hsla, alpha: f32) -> Option<gpui::Hsla> {
(alpha > 0.0).then_some(gpui::Hsla {
a: color.a * alpha,
..color
})
}
}
impl RenderOnce for Scrollbar {
fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement {
canvas(|_, _, _| {}, {
let handle = self.handle;
let axis = self.axis;
let visibility = self.visibility;
let id = self.id;
move |_, _, window, cx| Self::paint(&handle, axis, visibility, &id, window, cx)
})
.absolute()
.inset_0()
}
}
/// The drag state shared between the scrollbar's mouse handlers.
type Drag = Option<(Pixels, Pixels)>;
impl Scrollbar {
fn paint(
handle: &Rc<dyn ScrollbarHandle>,
axis: Axis,
visibility: ScrollbarVisibility,
id: &ElementId,
window: &mut Window,
cx: &mut App,
) {
let view = window.current_view();
let theme = cx.theme();
let color = theme.colors.scrollbar_thumb;
let width = theme.scrollbar.width;
let inset = theme.scrollbar.inset;
let min_thumb = theme.scrollbar.min_thumb;
let viewport = handle.viewport();
let viewport_along = axis.viewport_along(&viewport);
let max_offset = axis.along(handle.max_offset());
if max_offset <= Pixels::ZERO || viewport_along <= Pixels::ZERO {
return;
}
let autohide = match visibility {
ScrollbarVisibility::Platform => theme.scrollbar.autohide,
ScrollbarVisibility::Always => false,
ScrollbarVisibility::Autohide => true,
};
let autohide_state =
autohide.then(|| Autohide::new(Self::state_key("autohide", id), window, cx));
let track_length = viewport_along - inset * 2.0;
let (thumb_length, thumb_travel) = Self::thumb_geometry(
viewport_along,
viewport_along + max_offset,
axis.along(handle.offset()),
track_length,
min_thumb,
);
// The track strip is the thumb's rail plus the padding the thumb rides inside.
let (thumb_bounds, track_bounds) = match axis {
Axis::Vertical => {
let thumb_x = viewport.right() - width - inset;
(
Bounds::from_corners(
point(thumb_x, viewport.top() + inset + thumb_travel),
point(
thumb_x + width,
viewport.top() + inset + thumb_travel + thumb_length,
),
),
Bounds::from_corners(
point(viewport.right() - width, viewport.top() + inset),
point(viewport.right(), viewport.top() + inset + track_length),
),
)
}
Axis::Horizontal => {
let thumb_y = viewport.bottom() - width - inset;
(
Bounds::from_corners(
point(viewport.left() + inset + thumb_travel, thumb_y),
point(
viewport.left() + inset + thumb_travel + thumb_length,
thumb_y + width,
),
),
Bounds::from_corners(
point(viewport.left() + inset, viewport.bottom() - width),
point(viewport.left() + inset + track_length, viewport.bottom()),
),
)
}
};
let drag = window.use_keyed_state(Self::state_key("thumb-drag", id), cx, |_, _| Drag::None);
let dragging = drag.read(cx).is_some();
let alpha = match &autohide_state {
Some(state) => state.alpha(cx, dragging),
None => 1.0,
};
if let Some(color) = Self::thumb_style(color, alpha) {
window.paint_quad(fill(thumb_bounds, color).corner_radii(width / 2.0));
}
if let Some(state) = &autohide_state {
window.on_mouse_event({
let state = state.clone();
move |event: &ScrollEvent, phase, window, cx| {
if phase != DispatchPhase::Bubble || !viewport.contains(&event.position) {
return;
}
state.touch(window, cx);
}
});
}
window.on_mouse_event({
let handle = handle.clone();
let drag = drag.clone();
let autohide_state = autohide_state.clone();
move |event: &MouseDownEvent, phase, window, cx| {
if phase != DispatchPhase::Bubble || event.button != MouseButton::Left {
return;
}
let in_thumb = thumb_bounds.contains(&event.position);
let in_track = !in_thumb && track_bounds.contains(&event.position);
if !in_thumb && !in_track {
return;
}
let start_offset = if in_thumb {
axis.along(handle.offset())
} else if track_length > thumb_length {
let thumb_start = ((axis.along(event.position)
- axis.along(track_bounds.origin))
- thumb_length / 2.0)
.clamp(Pixels::ZERO, track_length - thumb_length);
let offset = -(thumb_start / (track_length - thumb_length)) * max_offset;
handle.set_offset(axis.with_along(handle.offset(), offset));
cx.notify(view);
offset
} else {
return;
};
drag.update(cx, |drag, _| {
*drag = Some((axis.along(event.position), start_offset));
});
handle.drag_started();
if let Some(state) = &autohide_state {
state.touch(window, cx);
}
cx.stop_propagation();
}
});
window.on_mouse_event({
let handle = handle.clone();
let drag = drag.clone();
let autohide_state = autohide_state.clone();
move |event: &MouseMoveEvent, phase, window, cx| {
if phase != DispatchPhase::Bubble {
return;
}
if let Some(state) = &autohide_state
&& track_bounds.contains(&event.position)
&& drag.read(cx).is_none()
{
state.touch(window, cx);
}
if event.pressed_button != Some(MouseButton::Left) {
return;
}
let Some((start_position, start_offset)) = *drag.read(cx) else {
return;
};
if track_length <= thumb_length {
return;
}
let scale = max_offset / (track_length - thumb_length);
let offset = (start_offset - (axis.along(event.position) - start_position) * scale)
.clamp(-max_offset, Pixels::ZERO);
handle.set_offset(axis.with_along(handle.offset(), offset));
cx.notify(view);
}
});
window.on_mouse_event({
let handle = handle.clone();
let drag = drag.clone();
let autohide_state = autohide_state.clone();
move |event: &MouseUpEvent, phase, window, cx| {
if phase != DispatchPhase::Bubble || event.button != MouseButton::Left {
return;
}
if drag.read(cx).is_none() {
return;
}
drag.update(cx, |drag, _| {
*drag = None;
});
handle.drag_ended();
// Unfreezing a ListState's height can change the thumb's geometry.
cx.notify(view);
if let Some(state) = &autohide_state {
state.touch(window, cx);
}
}
});
}
}