Files
gpui-native-kit/crates/core/src/context_menu.rs
T
2026-11-01 15:56:42 +07:00

121 lines
3.6 KiB
Rust

use gpui::prelude::FluentBuilder as _;
use gpui::{
App, ElementId, InteractiveElement as _, IntoElement, MouseButton, MouseDownEvent,
ParentElement as _, RenderOnce, SharedString, Window, div,
};
use crate::menu::{Menu, MenuItem};
/// Builds the element that opens the menu on right-click.
type TargetFn = Box<dyn Fn(&mut Window, &mut App) -> gpui::AnyElement>;
/// Builds the menu's items fresh each render.
type ItemsFn = Box<dyn Fn(&mut Window, &mut App) -> Vec<MenuItem>>;
/// A menu that opens at the pointer when its target is right-clicked.
#[derive(IntoElement)]
pub struct ContextMenu {
id: ElementId,
target: Option<TargetFn>,
items: Option<ItemsFn>,
a11y_label: Option<SharedString>,
}
impl ContextMenu {
/// Creates a context menu over a target set with [`ContextMenu::target`].
pub fn new<I>(id: I) -> Self
where
I: Into<ElementId>,
{
Self {
id: id.into(),
target: None,
items: None,
a11y_label: None,
}
}
/// Sets the element that opens the menu on right-click.
pub fn target<F>(mut self, target: F) -> Self
where
F: Fn(&mut Window, &mut App) -> gpui::AnyElement + 'static,
{
self.target = Some(Box::new(target));
self
}
/// Sets the menu's items, built fresh each render.
pub fn items<F>(mut self, items: F) -> Self
where
F: Fn(&mut Window, &mut App) -> Vec<MenuItem> + 'static,
{
self.items = Some(Box::new(items));
self
}
/// Overrides the menu's accessibility label.
pub fn accessibility_label<L>(mut self, label: L) -> Self
where
L: Into<SharedString>,
{
self.a11y_label = Some(label.into());
self
}
}
impl RenderOnce for ContextMenu {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let open = window.with_element_namespace(self.id.clone(), |window| {
window
.use_keyed_state("context-open", cx, |_, _| false)
.clone()
});
let at = window.with_element_namespace(self.id.clone(), |window| {
window
.use_keyed_state("context-position", cx, |_, _| None)
.clone()
});
let is_open = *open.read(cx);
let position = *at.read(cx);
let target = self.target;
let at_for_target = at.clone();
let trigger = move |window: &mut Window, cx: &mut App| {
let base = target
.as_ref()
.map(|build| build(window, cx))
.unwrap_or_else(|| div().into_any_element());
div()
.on_mouse_down(MouseButton::Right, {
let at = at_for_target.clone();
move |event: &MouseDownEvent, _window, cx| {
at.update(cx, |at, _| *at = Some(event.position));
}
})
.child(base)
.into_any_element()
};
let items = move |window: &mut Window, cx: &mut App| {
self.items
.as_ref()
.map(|build| build(window, cx))
.unwrap_or_default()
};
Menu::new(self.id)
.open(is_open)
.on_change(move |next, _window, cx| open.update(cx, |open, _| *open = next))
.open_at(position)
.trigger_button(MouseButton::Right)
.trigger(trigger)
.items(items)
.when_some(self.a11y_label.clone(), |menu, label| {
menu.accessibility_label(label)
})
}
}