Files
gpui-native-kit/crates/core/src/dialog.rs
T
reya dc2c612cff feat: add a close button to dialog
The close affordance reuses Button (ghost, small) at the panel's top
right and routes through on_change like escape and scrim clicks; it is
hidden in alert mode. The dialog feature now depends on button, and
AGENTS.md codifies preferring existing components over custom elements.
2026-11-10 04:50:56 +07:00

284 lines
9.0 KiB
Rust

use gpui::prelude::FluentBuilder as _;
use std::rc::Rc;
use gpui::{
Animation, AnimationExt as _, AnyElement, App, ElementId, FontWeight, InteractiveElement as _,
IntoElement, KeyDownEvent, MouseButton, ParentElement as _, RenderOnce, Role, SharedString,
StatefulInteractiveElement as _, Styled as _, Window, canvas, div, ease_out_quint, relative,
};
use gpui_native_icons::IconRole;
use gpui_native_theme::ActiveTheme as _;
use crate::button::{Button, ButtonVariant};
use crate::common::{Sizable, v_flex};
/// Requests the dialog's close: `false` closes.
pub type ChangeHandler = Rc<dyn Fn(bool, &mut Window, &mut App)>;
type ContentFn = Box<dyn Fn(&mut Window, &mut App) -> AnyElement>;
type ActionsFn = Box<dyn Fn(&mut Window, &mut App) -> Vec<AnyElement>>;
/// A centred panel over a dim scrim: the platform's modal.
#[derive(IntoElement)]
pub struct Dialog {
id: ElementId,
open: bool,
alert: bool,
title: Option<SharedString>,
a11y_label: Option<SharedString>,
on_change: Option<ChangeHandler>,
content: Option<ContentFn>,
actions: Option<ActionsFn>,
}
impl Dialog {
/// Creates a closed dialog.
pub fn new<I>(id: I) -> Self
where
I: Into<ElementId>,
{
Self {
id: id.into(),
open: false,
alert: false,
title: None,
a11y_label: None,
on_change: None,
content: None,
actions: None,
}
}
/// Sets the current open state.
pub fn open(mut self, open: bool) -> Self {
self.open = open;
self
}
/// Sets the alert mode.
pub fn alert(mut self, alert: bool) -> Self {
self.alert = alert;
self
}
/// Requests close through `on_change` on escape, scrim clicks, and the close button.
pub fn on_change<F>(mut self, handler: F) -> Self
where
F: Fn(bool, &mut Window, &mut App) + 'static,
{
self.on_change = Some(Rc::new(handler));
self
}
/// Sets the dialog's title.
pub fn title<L>(mut self, title: L) -> Self
where
L: Into<SharedString>,
{
self.title = Some(title.into());
self
}
/// Sets the body content between the title and the actions.
pub fn content<F>(mut self, content: F) -> Self
where
F: Fn(&mut Window, &mut App) -> AnyElement + 'static,
{
self.content = Some(Box::new(content));
self
}
/// Sets the footer actions, laid out right-aligned in the given order.
pub fn actions<F>(mut self, actions: F) -> Self
where
F: Fn(&mut Window, &mut App) -> Vec<AnyElement> + 'static,
{
self.actions = Some(Box::new(actions));
self
}
/// Overrides the accessibility label of the panel.
pub fn accessibility_label<L>(mut self, label: L) -> Self
where
L: Into<SharedString>,
{
self.a11y_label = Some(label.into());
self
}
}
impl RenderOnce for Dialog {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let root = div().absolute().inset_0();
if !self.open {
return root;
}
let (
scrim_color,
border,
foreground,
muted_foreground,
surface,
radius,
shadows,
title_size,
enter_duration,
) = {
let theme = cx.theme();
(
theme.colors.overlay,
if theme.borders.overlays {
theme.colors.border
} else {
theme.colors.surface
},
theme.colors.foreground,
theme.colors.muted_foreground,
theme.colors.surface,
theme.radius.overlay,
theme.elevations.dialog.shadows(),
theme.sizes.medium.text_size,
theme.motion.overlay,
)
};
let role = if self.alert {
Role::AlertDialog
} else {
Role::Dialog
};
let label = self
.a11y_label
.clone()
.or_else(|| self.title.clone())
.unwrap_or_else(|| SharedString::from(self.id.to_string()));
let on_change = self.on_change.clone();
let alert = self.alert;
let show_close = !alert && on_change.is_some();
// Keyboard focus rides the panel across frames.
let focus = gpui_native_utils::focus_handle(&self.id, window, cx);
let content = self.content.map(|build| build(window, cx));
let actions = self.actions.map(|build| build(window, cx));
let panel = v_flex()
.id("dialog-panel")
.track_focus(&focus)
.role(role)
.aria_label(label)
.min_w_64()
.max_w(relative(0.9))
.p_4()
.gap_3()
.bg(surface)
.text_color(foreground)
.rounded(radius)
.border_1()
.border_color(border)
.shadow(shadows)
.overflow_hidden()
.on_mouse_down(MouseButton::Left, |_, _, cx| cx.stop_propagation())
.on_key_down({
let on_change = on_change.clone();
move |event: &KeyDownEvent, window, cx| {
if event.keystroke.key == "escape"
&& !alert
&& let Some(on_change) = &on_change
{
on_change(false, window, cx);
}
cx.stop_propagation();
}
})
.when(self.title.is_some() || show_close, |panel| {
panel.child(
div()
.flex()
.items_center()
.justify_end()
.gap_2()
.when_some(self.title.clone(), |row, title| {
row.child(
div()
.flex_1()
.text_size(title_size)
.font_weight(FontWeight::SEMIBOLD)
.child(title),
)
})
.when(show_close, |row| {
row.child(
Button::new("dialog-close")
.icon(IconRole::Close)
.variant(ButtonVariant::Ghost)
.small()
.debug_selector(|| "dialog-close".to_string())
.accessibility_label("Close")
.on_click({
let on_change = on_change.clone();
move |_, window, cx| {
if let Some(on_change) = &on_change {
on_change(false, window, cx);
}
}
}),
)
}),
)
})
.when_some(content, |panel, content| {
panel.child(div().text_color(muted_foreground).child(content))
})
.when_some(actions, |panel, actions| {
panel.child(div().flex().justify_end().gap_2().children(actions))
})
.child(
canvas(|_, _, _| {}, {
move |_, _, window, cx| {
if !focus.contains_focused(window, cx) {
window.focus(&focus, cx);
}
}
})
.absolute()
.inset_0(),
);
let scrim = div()
.absolute()
.inset_0()
.bg(scrim_color)
.occlude()
.when(!alert, |scrim| {
scrim.on_mouse_down(MouseButton::Left, {
let on_change = on_change.clone();
move |_, _window, cx| {
if let Some(on_change) = &on_change {
on_change(false, _window, cx);
}
cx.stop_propagation();
}
})
});
root.flex()
.items_center()
.justify_center()
.p_4()
.child(scrim.with_animation(
"dialog-scrim-enter",
Animation::new(enter_duration).with_easing(ease_out_quint()),
|scrim, delta| scrim.opacity(delta),
))
.child(panel.with_animation(
"dialog-enter",
Animation::new(enter_duration).with_easing(ease_out_quint()),
|panel, delta| panel.opacity(delta),
))
}
}