move gpui-components to ui crate
This commit is contained in:
@@ -0,0 +1,300 @@
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use std::{cell::Cell, rc::Rc, sync::Arc};
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use gpui::{
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div, prelude::FluentBuilder as _, rems, AnyElement, Div, ElementId, InteractiveElement as _,
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IntoElement, ParentElement, RenderOnce, SharedString, StatefulInteractiveElement as _, Styled,
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WindowContext,
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};
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use crate::{h_flex, theme::ActiveTheme as _, v_flex, Icon, IconName, Sizable, Size};
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/// An AccordionGroup is a container for multiple Accordion elements.
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#[derive(IntoElement)]
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pub struct Accordion {
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id: ElementId,
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base: Div,
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multiple: bool,
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size: Size,
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bordered: bool,
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disabled: bool,
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children: Vec<AccordionItem>,
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on_toggle_click: Option<Arc<dyn Fn(&[usize], &mut WindowContext) + Send + Sync>>,
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}
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impl Accordion {
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pub fn new(id: impl Into<ElementId>) -> Self {
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Self {
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id: id.into(),
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base: v_flex().gap_1(),
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multiple: false,
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size: Size::default(),
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bordered: true,
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children: Vec::new(),
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disabled: false,
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on_toggle_click: None,
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}
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}
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pub fn multiple(mut self, multiple: bool) -> Self {
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self.multiple = multiple;
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self
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}
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pub fn bordered(mut self, bordered: bool) -> Self {
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self.bordered = bordered;
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self
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}
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pub fn disabled(mut self, disabled: bool) -> Self {
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self.disabled = disabled;
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self
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}
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pub fn item<F>(mut self, child: F) -> Self
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where
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F: FnOnce(AccordionItem) -> AccordionItem,
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{
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let item = child(AccordionItem::new());
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self.children.push(item);
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self
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}
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/// Sets the on_toggle_click callback for the AccordionGroup.
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///
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/// The first argument `Vec<usize>` is the indices of the open accordions.
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pub fn on_toggle_click(
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mut self,
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on_toggle_click: impl Fn(&[usize], &mut WindowContext) + Send + Sync + 'static,
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) -> Self {
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self.on_toggle_click = Some(Arc::new(on_toggle_click));
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self
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}
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}
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impl Sizable for Accordion {
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fn with_size(mut self, size: impl Into<Size>) -> Self {
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self.size = size.into();
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self
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}
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}
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impl RenderOnce for Accordion {
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fn render(self, _: &mut WindowContext) -> impl IntoElement {
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let mut open_ixs: Vec<usize> = Vec::new();
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let multiple = self.multiple;
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let state = Rc::new(Cell::new(None));
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self.children
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.iter()
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.enumerate()
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.for_each(|(ix, accordion)| {
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if accordion.open {
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open_ixs.push(ix);
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}
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});
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self.base
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.id(self.id)
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.children(
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self.children
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.into_iter()
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.enumerate()
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.map(|(ix, accordion)| {
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let state = Rc::clone(&state);
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accordion
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.with_size(self.size)
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.bordered(self.bordered)
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.when(self.disabled, |this| this.disabled(true))
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.on_toggle_click(move |_, _| {
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state.set(Some(ix));
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})
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}),
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)
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.when_some(
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self.on_toggle_click.filter(|_| !self.disabled),
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move |this, on_toggle_click| {
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this.on_click(move |_, cx| {
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let mut open_ixs = open_ixs.clone();
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if let Some(ix) = state.get() {
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if multiple {
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if let Some(pos) = open_ixs.iter().position(|&i| i == ix) {
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open_ixs.remove(pos);
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} else {
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open_ixs.push(ix);
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}
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} else {
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let was_open = open_ixs.iter().any(|&i| i == ix);
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open_ixs.clear();
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if !was_open {
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open_ixs.push(ix);
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}
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}
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}
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on_toggle_click(&open_ixs, cx);
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})
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},
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)
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}
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}
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/// An Accordion is a vertically stacked list of items, each of which can be expanded to reveal the content associated with it.
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#[derive(IntoElement)]
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pub struct AccordionItem {
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icon: Option<Icon>,
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title: AnyElement,
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content: AnyElement,
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open: bool,
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size: Size,
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bordered: bool,
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disabled: bool,
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on_toggle_click: Option<Arc<dyn Fn(&bool, &mut WindowContext)>>,
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}
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impl AccordionItem {
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pub fn new() -> Self {
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Self {
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icon: None,
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title: SharedString::default().into_any_element(),
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content: SharedString::default().into_any_element(),
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open: false,
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disabled: false,
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on_toggle_click: None,
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size: Size::default(),
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bordered: true,
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}
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}
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pub fn icon(mut self, icon: impl Into<Icon>) -> Self {
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self.icon = Some(icon.into());
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self
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}
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pub fn title(mut self, title: impl IntoElement) -> Self {
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self.title = title.into_any_element();
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self
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}
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pub fn content(mut self, content: impl IntoElement) -> Self {
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self.content = content.into_any_element();
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self
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}
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pub fn bordered(mut self, bordered: bool) -> Self {
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self.bordered = bordered;
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self
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}
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pub fn open(mut self, open: bool) -> Self {
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self.open = open;
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self
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}
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pub fn disabled(mut self, disabled: bool) -> Self {
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self.disabled = disabled;
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self
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}
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fn on_toggle_click(
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mut self,
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on_toggle_click: impl Fn(&bool, &mut WindowContext) + 'static,
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) -> Self {
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self.on_toggle_click = Some(Arc::new(on_toggle_click));
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self
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}
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}
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impl Sizable for AccordionItem {
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fn with_size(mut self, size: impl Into<Size>) -> Self {
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self.size = size.into();
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self
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}
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}
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impl RenderOnce for AccordionItem {
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fn render(self, cx: &mut WindowContext) -> impl IntoElement {
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let text_size = match self.size {
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Size::XSmall => rems(0.875),
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Size::Small => rems(0.875),
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_ => rems(1.0),
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};
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v_flex()
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.bg(cx.theme().accordion)
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.overflow_hidden()
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.when(self.bordered, |this| {
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this.border_1().border_color(cx.theme().border).rounded_md()
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})
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.text_size(text_size)
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.child(
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h_flex()
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.id("accordion-title")
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.justify_between()
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.map(|this| match self.size {
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Size::XSmall => this.py_0().px_1p5(),
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Size::Small => this.py_0p5().px_2(),
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Size::Large => this.py_1p5().px_4(),
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_ => this.py_1().px_3(),
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})
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.when(self.open, |this| {
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this.when(self.bordered, |this| {
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this.bg(cx.theme().accordion_active)
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.text_color(cx.theme().foreground)
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.border_b_1()
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.border_color(cx.theme().border)
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})
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})
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.child(
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h_flex()
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.items_center()
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.map(|this| match self.size {
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Size::XSmall => this.gap_1(),
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Size::Small => this.gap_1(),
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_ => this.gap_2(),
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})
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.when_some(self.icon, |this, icon| {
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this.child(
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icon.with_size(self.size)
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.text_color(cx.theme().muted_foreground),
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)
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})
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.child(self.title),
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)
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.when(!self.disabled, |this| {
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this.cursor_pointer()
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.hover(|this| this.bg(cx.theme().accordion_hover))
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.child(
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Icon::new(if self.open {
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IconName::ChevronUp
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} else {
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IconName::ChevronDown
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})
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.xsmall()
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.text_color(cx.theme().muted_foreground),
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)
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})
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.when_some(
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self.on_toggle_click.filter(|_| !self.disabled),
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|this, on_toggle_click| {
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this.on_click({
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move |_, cx| {
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on_toggle_click(&!self.open, cx);
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}
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})
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},
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),
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)
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.when(self.open, |this| {
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this.child(
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div()
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.map(|this| match self.size {
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Size::XSmall => this.p_1p5(),
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Size::Small => this.p_2(),
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Size::Large => this.p_4(),
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_ => this.p_3(),
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})
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.child(self.content),
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)
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})
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}
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}
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