move gpui-components to ui crate
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use gpui::{
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div, prelude::FluentBuilder as _, Corners, Div, Edges, ElementId, InteractiveElement,
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IntoElement, ParentElement, RenderOnce, StatefulInteractiveElement as _, Styled, WindowContext,
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};
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use std::{cell::Cell, rc::Rc};
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use crate::{
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button::{Button, ButtonVariant, ButtonVariants},
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Disableable, Sizable, Size,
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};
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/// A ButtonGroup element, to wrap multiple buttons in a group.
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#[derive(IntoElement)]
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pub struct ButtonGroup {
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pub base: Div,
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id: ElementId,
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children: Vec<Button>,
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multiple: bool,
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disabled: bool,
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// The button props
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compact: Option<bool>,
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variant: Option<ButtonVariant>,
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size: Option<Size>,
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on_click: Option<Box<dyn Fn(&Vec<usize>, &mut WindowContext) + 'static>>,
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}
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impl Disableable for ButtonGroup {
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fn disabled(mut self, disabled: bool) -> Self {
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self.disabled = disabled;
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self
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}
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}
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impl ButtonGroup {
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/// Creates a new ButtonGroup.
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pub fn new(id: impl Into<ElementId>) -> Self {
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Self {
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base: div(),
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children: Vec::new(),
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id: id.into(),
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variant: None,
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size: None,
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compact: None,
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multiple: false,
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disabled: false,
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on_click: None,
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}
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}
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/// Adds a button as a child to the ButtonGroup.
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pub fn child(mut self, child: Button) -> Self {
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self.children.push(child.disabled(self.disabled));
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self
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}
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/// With the multiple selection mode.
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pub fn multiple(mut self, multiple: bool) -> Self {
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self.multiple = multiple;
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self
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}
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/// With the compact mode for the ButtonGroup.
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pub fn compact(mut self) -> Self {
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self.compact = Some(true);
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self
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}
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/// Sets the on_click handler for the ButtonGroup.
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///
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/// The handler first argument is a vector of the selected button indices.
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pub fn on_click(mut self, handler: impl Fn(&Vec<usize>, &mut WindowContext) + 'static) -> Self {
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self.on_click = Some(Box::new(handler));
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self
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}
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}
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impl Sizable for ButtonGroup {
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fn with_size(mut self, size: impl Into<Size>) -> Self {
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self.size = Some(size.into());
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self
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}
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}
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impl Styled for ButtonGroup {
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fn style(&mut self) -> &mut gpui::StyleRefinement {
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self.base.style()
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}
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}
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impl ButtonVariants for ButtonGroup {
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fn with_variant(mut self, variant: ButtonVariant) -> Self {
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self.variant = Some(variant);
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self
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}
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}
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impl RenderOnce for ButtonGroup {
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fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
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let children_len = self.children.len();
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let mut selected_ixs: Vec<usize> = Vec::new();
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let state = Rc::new(Cell::new(None));
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for (ix, child) in self.children.iter().enumerate() {
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if child.selected {
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selected_ixs.push(ix);
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}
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}
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self.base
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.id(self.id)
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.flex()
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.items_center()
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.children(
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self.children
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.into_iter()
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.enumerate()
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.map(|(child_index, child)| {
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let state = Rc::clone(&state);
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let child = if children_len == 1 {
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child
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} else if child_index == 0 {
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// First
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child
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.border_corners(Corners {
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top_left: true,
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top_right: false,
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bottom_left: true,
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bottom_right: false,
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})
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.border_edges(Edges {
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left: true,
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top: true,
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right: true,
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bottom: true,
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})
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} else if child_index == children_len - 1 {
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// Last
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child
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.border_edges(Edges {
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left: false,
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top: true,
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right: true,
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bottom: true,
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})
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.border_corners(Corners {
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top_left: false,
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top_right: true,
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bottom_left: false,
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bottom_right: true,
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})
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} else {
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// Middle
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child
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.border_corners(Corners::all(false))
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.border_edges(Edges {
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left: false,
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top: true,
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right: true,
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bottom: true,
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})
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}
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.stop_propagation(false)
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.when_some(self.size, |this, size| this.with_size(size))
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.when_some(self.variant, |this, variant| this.with_variant(variant))
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.when_some(self.compact, |this, _| this.compact())
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.on_click(move |_, _| {
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state.set(Some(child_index));
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});
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child
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}),
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)
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.when_some(
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self.on_click.filter(|_| !self.disabled),
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move |this, on_click| {
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this.on_click(move |_, cx| {
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let mut selected_ixs = selected_ixs.clone();
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if let Some(ix) = state.get() {
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if self.multiple {
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if let Some(pos) = selected_ixs.iter().position(|&i| i == ix) {
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selected_ixs.remove(pos);
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} else {
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selected_ixs.push(ix);
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}
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} else {
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selected_ixs.clear();
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selected_ixs.push(ix);
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}
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}
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on_click(&selected_ixs, cx);
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})
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},
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)
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}
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}
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