feat: add new theme (#61)

Reviewed-on: reya/coop#61
This commit is contained in:
2026-10-10 00:30:42 +00:00
parent 4ef764984b
commit 602a91b4f0
94 changed files with 3337 additions and 4456 deletions
+34 -90
View File
@@ -2,20 +2,17 @@ use std::rc::Rc;
use gpui::prelude::FluentBuilder;
use gpui::{
Animation, AnimationExt as _, AnyElement, App, BoxShadow, ClickEvent, Div, FocusHandle,
IntoElement, ParentElement, Pixels, RenderOnce, SharedString, StyleRefinement, Styled, Window,
div, hsla, point, px,
AnimationExt as _, AnyElement, App, ClickEvent, Div, FocusHandle, IntoElement, ParentElement,
Pixels, RenderOnce, SharedString, StyleRefinement, Styled, Window, div, px, transparent_black,
};
use gpui_base::{DialogBackdrop, DialogPopup, DialogTitle};
use instant::Duration;
use theme::ActiveTheme;
use theme::{ActiveTheme, SCRIM_ALPHA_DARK, scrim, surface_radius, surface_shadows};
use crate::animation::cubic_bezier;
use crate::button::{Button, ButtonCustomVariant, ButtonVariant, ButtonVariants as _};
use crate::motion::DIALOG_IN;
use crate::scroll::ScrollableElement;
use crate::{IconName, Root, StyledExt, WindowExtension, h_flex, v_flex};
type OnClose = Rc<dyn Fn(&ClickEvent, &mut Window, &mut App) + 'static>;
type OnOk = Option<Rc<dyn Fn(&ClickEvent, &mut Window, &mut App) -> bool + 'static>>;
type OnCancel = Rc<dyn Fn(&ClickEvent, &mut Window, &mut App) -> bool + 'static>;
type RenderButtonFn = Box<dyn FnOnce(&mut Window, &mut App) -> AnyElement>;
@@ -70,7 +67,6 @@ pub struct Dialog {
width: Pixels,
max_width: Option<Pixels>,
on_close: OnClose,
on_ok: OnOk,
on_cancel: OnCancel,
@@ -80,10 +76,10 @@ pub struct Dialog {
show_close: bool,
button_props: DialogButtonProps,
/// This will be change when open the dialog, the focus handle is create when open the dialog.
pub focus_handle: FocusHandle,
pub layer_ix: usize,
pub overlay_visible: bool,
/// The focus handle created when the dialog is opened, owned by the `Root`.
pub(crate) focus_handle: FocusHandle,
pub(crate) layer_ix: usize,
pub(crate) overlay_visible: bool,
}
impl Dialog {
@@ -100,7 +96,6 @@ impl Dialog {
keyboard: true,
layer_ix: 0,
overlay_visible: false,
on_close: Rc::new(|_, _, _| {}),
on_ok: None,
on_cancel: Rc::new(|_, _, _| true),
button_props: DialogButtonProps::default(),
@@ -115,15 +110,8 @@ impl Dialog {
self
}
/// Set the footer of the dialog.
///
/// The `footer` is a function that takes two `RenderButtonFn` and a `WindowContext` and returns a list of `AnyElement`.
///
/// - First `RenderButtonFn` is the render function for the OK button.
/// - Second `RenderButtonFn` is the render function for the CANCEL button.
///
/// When you set the footer, the footer will be placed default footer buttons.
pub fn footer<E, F>(mut self, footer: F) -> Self
/// Sets a custom footer, replacing the default footer buttons.
fn footer<E, F>(mut self, footer: F) -> Self
where
E: IntoElement,
F: Fn(RenderButtonFn, RenderButtonFn, &mut Window, &mut App) -> Vec<E> + 'static,
@@ -150,20 +138,7 @@ impl Dialog {
self
}
/// Sets the callback for when the dialog is closed.
///
/// Called after [`Self::on_ok`] or [`Self::on_cancel`] callback.
pub fn on_close(
mut self,
on_close: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static,
) -> Self {
self.on_close = Rc::new(on_close);
self
}
/// Sets the callback for when the dialog is has been confirmed.
///
/// The callback should return `true` to close the dialog, if return `false` the dialog will not be closed.
/// Sets the confirm callback, returning `false` keeps the dialog open.
pub fn on_ok(
mut self,
on_ok: impl Fn(&ClickEvent, &mut Window, &mut App) -> bool + 'static,
@@ -172,9 +147,7 @@ impl Dialog {
self
}
/// Sets the callback for when the dialog is has been canceled.
///
/// The callback should return `true` to close the dialog, if return `false` the dialog will not be closed.
/// Sets the cancel callback, returning `false` keeps the dialog open.
pub fn on_cancel(
mut self,
on_cancel: impl Fn(&ClickEvent, &mut Window, &mut App) -> bool + 'static,
@@ -189,15 +162,13 @@ impl Dialog {
self
}
/// Sets the width of the dialog, defaults to 480px.
/// Sets the width of the dialog, defaults to 380px.
pub fn width(mut self, width: Pixels) -> Self {
self.width = width;
self
}
/// Set the overlay closable of the dialog, defaults to `true`.
///
/// When the overlay is clicked, the dialog will be closed.
/// Sets whether clicking the overlay closes the dialog, defaults to `true`.
pub fn overlay_closable(mut self, overlay_closable: bool) -> Self {
self.overlay_closable = overlay_closable;
self
@@ -209,7 +180,7 @@ impl Dialog {
self
}
pub fn has_overlay(&self) -> bool {
pub(crate) fn has_overlay(&self) -> bool {
self.overlay
}
}
@@ -232,13 +203,11 @@ impl RenderOnce for Dialog {
let is_topmost = layer_ix + 1 == Root::read(window, cx).active_dialogs.len();
let has_footer = self.footer.is_some();
let on_close = self.on_close.clone();
let on_ok = self.on_ok.clone();
let on_cancel = self.on_cancel.clone();
let render_ok: RenderButtonFn = Box::new({
let on_ok = on_ok.clone();
let on_close = on_close.clone();
let ok_variant = self.button_props.ok_variant;
let ok_text = self.button_props.ok_text.unwrap_or_else(|| "OK".into());
@@ -249,7 +218,6 @@ impl RenderOnce for Dialog {
.font_semibold()
.on_click({
let on_ok = on_ok.clone();
let on_close = on_close.clone();
move |_, window, cx| {
if let Some(on_ok) = &on_ok
@@ -258,7 +226,6 @@ impl RenderOnce for Dialog {
return;
}
on_close(&ClickEvent::default(), window, cx);
window.close_dialog(cx);
}
})
@@ -268,7 +235,6 @@ impl RenderOnce for Dialog {
let render_cancel: RenderButtonFn = Box::new({
let on_cancel = on_cancel.clone();
let on_close = on_close.clone();
let cancel_variant = self.button_props.cancel_variant;
let cancel_text = self
.button_props
@@ -281,13 +247,11 @@ impl RenderOnce for Dialog {
.with_variant(cancel_variant)
.on_click({
let on_cancel = on_cancel.clone();
let on_close = on_close.clone();
move |_, window, cx| {
if !on_cancel(&ClickEvent::default(), window, cx) {
return;
}
on_close(&ClickEvent::default(), window, cx);
window.close_dialog(cx);
}
})
@@ -306,25 +270,24 @@ impl RenderOnce for Dialog {
padding_right = pr.to_pixels(self.width.into(), window.rem_size());
}
let animation = Animation::new(Duration::from_secs_f64(0.25))
.with_easing(cubic_bezier(0.32, 0.72, 0., 1.));
let backdrop = DialogBackdrop::new()
.absolute()
.inset_0()
.when(self.overlay_visible, |this| this.bg(cx.theme().overlay))
.with_animation("fade-in", animation.clone(), move |this, delta| {
.when(self.overlay_visible, |this| {
this.bg(scrim(SCRIM_ALPHA_DARK))
})
.with_animation("fade-in", DIALOG_IN.animation(), move |this, delta| {
this.opacity(delta)
});
let card = DialogPopup::new()
.flex()
.flex_col()
.bg(cx.theme().background)
.bg(cx.theme().surface_dialog)
.border_1()
.border_color(cx.theme().border.alpha(0.4))
.rounded(cx.theme().radius_lg)
.when(cx.theme().shadow, |this| this.shadow_xl())
.border_color(cx.theme().border)
.rounded(px(surface_radius()))
.when(cx.theme().shadow, |this| this.shadow(surface_shadows()))
.min_h_24()
.refine_style(&self.style)
.relative()
@@ -349,7 +312,6 @@ impl RenderOnce for Dialog {
})
.when(self.show_close, |this| {
let on_cancel = on_cancel.clone();
let on_close = on_close.clone();
this.child(
div()
@@ -364,14 +326,13 @@ impl RenderOnce for Dialog {
.icon(IconName::CloseCircleFill)
.custom(
ButtonCustomVariant::new(window, cx)
.foreground(cx.theme().icon_muted)
.color(cx.theme().ghost_element_background)
.hover(cx.theme().ghost_element_background)
.active(cx.theme().ghost_element_background),
.foreground(cx.theme().text_faint)
.color(transparent_black())
.hover(cx.theme().element_hover)
.active(cx.theme().element_active),
)
.on_click(move |_, window, cx| {
on_cancel(&ClickEvent::default(), window, cx);
on_close(&ClickEvent::default(), window, cx);
window.close_dialog(cx);
}),
),
@@ -407,26 +368,12 @@ impl RenderOnce for Dialog {
.children(footer(render_ok, render_cancel, window, cx)),
)
})
.with_animation("slide-down", animation, move |this, delta| {
// Settle at the target offset; only the entrance is animated.
let y_offset = px(30.) * (delta - 1.);
// This is equivalent to `shadow_xl` with an extra opacity.
let shadow = vec![
BoxShadow {
color: hsla(0., 0., 0., 0.1 * delta),
offset: point(px(0.), px(20.)),
blur_radius: px(25.),
spread_radius: px(-5.),
inset: false,
},
BoxShadow {
color: hsla(0., 0., 0., 0.1 * delta),
offset: point(px(0.), px(8.)),
blur_radius: px(10.),
spread_radius: px(-6.),
inset: false,
},
];
.with_animation("slide-down", DIALOG_IN.animation(), move |this, delta| {
let y_offset = px(2.) * (delta - 1.);
let mut shadow = surface_shadows();
for shadow in &mut shadow {
shadow.color.a *= delta;
}
this.top(y_offset).shadow(shadow)
});
@@ -442,9 +389,6 @@ impl RenderOnce for Dialog {
None => has_footer,
})
.on_cancel(move |event, window, cx| on_cancel(event, window, cx))
.on_close(move |event, window, cx| {
on_close(event, window, cx);
window.close_dialog(cx);
})
.on_close(move |_, window, cx| window.close_dialog(cx))
}
}