chore: Upgrade to GPUI3 (#6)

* wip: gpui3

* wip: gpui3

* chore: fix clippy
This commit is contained in:
reya
2025-01-28 08:25:49 +07:00
committed by GitHub
parent 3c15e74e56
commit 72a6d79bc5
62 changed files with 2572 additions and 2511 deletions
+24 -14
View File
@@ -1,34 +1,44 @@
use common::constants::KEYRING_SERVICE;
use gpui::{div, IntoElement, ParentElement, Render, Styled, View, ViewContext, VisualContext};
use gpui::{
div, App, AppContext, Context, Entity, IntoElement, ParentElement, Render, Styled, Window,
};
use nostr_sdk::prelude::*;
use registry::{app::AppRegistry, contact::Contact};
use state::get_client;
use ui::input::{InputEvent, TextInput};
pub struct Onboarding {
input: View<TextInput>,
input: Entity<TextInput>,
}
impl Onboarding {
pub fn new(cx: &mut ViewContext<'_, Self>) -> Self {
let input = cx.new_view(|cx| {
let mut input = TextInput::new(cx);
input.set_size(ui::Size::Medium, cx);
pub fn new(window: &mut Window, cx: &mut Context<'_, Self>) -> Self {
let input = cx.new(|cx| {
let mut input = TextInput::new(window, cx);
input.set_size(ui::Size::Medium, window, cx);
input
});
cx.subscribe(&input, move |_, text_input, input_event, cx| {
if let InputEvent::PressEnter = input_event {
let content = text_input.read(cx).text().to_string();
_ = Self::save_keys(&content, cx);
}
})
cx.subscribe_in(
&input,
window,
move |_, text_input, input_event, window, cx| {
if let InputEvent::PressEnter = input_event {
let content = text_input.read(cx).text().to_string();
_ = Self::save_keys(&content, window, cx);
}
},
)
.detach();
Self { input }
}
fn save_keys(content: &str, cx: &mut ViewContext<Self>) -> anyhow::Result<(), anyhow::Error> {
fn save_keys(
content: &str,
window: &mut Window,
cx: &mut Context<Self>,
) -> anyhow::Result<(), anyhow::Error> {
let keys = Keys::parse(content)?;
let public_key = keys.public_key();
let bech32 = public_key.to_bech32()?;
@@ -75,7 +85,7 @@ impl Onboarding {
}
impl Render for Onboarding {
fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
div()
.size_full()
.flex()