feat: Implemented NIP-4e (#11)
* chore: refactor account registry * wip: nip4e * chore: rename account to device * feat: nip44 encryption with master signer * update * refactor * feat: unwrap with device keys * chore: improve handler * chore: fix rustls * chore: refactor onboarding * chore: fix compose * chore: fix send message * chore: fix forgot to request device * fix send message * chore: fix deadlock * chore: small fixes * chore: improve * fix * refactor * refactor * refactor * fix * add fetch request * save keys * fix * update * update * update
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@@ -117,8 +117,13 @@ impl Sidebar {
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this.flex()
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.items_center()
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.gap_2()
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.child(img(member.avatar()).size_6().rounded_full().flex_shrink_0())
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.child(member.name())
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.child(
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img(member.avatar.clone())
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.size_6()
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.rounded_full()
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.flex_shrink_0(),
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)
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.child(member.name.clone())
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})
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}
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}))
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@@ -277,12 +282,11 @@ impl Render for Sidebar {
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.w_full()
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.when_some(ChatRegistry::global(cx), |this, state| {
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let is_loading = state.read(cx).is_loading();
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let rooms = state.read(cx).rooms();
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let len = rooms.len();
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let len = state.read(cx).rooms().len();
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if is_loading {
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this.children(self.render_skeleton(5))
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} else if rooms.is_empty() {
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} else if state.read(cx).rooms().is_empty() {
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this.child(
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div()
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.px_1()
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@@ -323,7 +327,9 @@ impl Render for Sidebar {
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let mut items = vec![];
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for ix in range {
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if let Some(room) = rooms.get(ix) {
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if let Some(room) =
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state.read(cx).rooms().get(ix)
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{
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items.push(this.render_room(ix, room, cx));
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}
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}
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