77 lines
2.3 KiB
Rust
77 lines
2.3 KiB
Rust
use gpui::{AssetSource, Result, SharedString};
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use rust_embed::RustEmbed;
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/// The Lucide icons the app and the kit components draw, vendored so they ship
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/// with the binary and resolve like any other coop asset.
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#[derive(RustEmbed)]
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#[folder = "../../assets"]
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#[include = "fonts/**/*"]
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#[include = "brand/**/*"]
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#[include = "icons/**/*"]
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#[exclude = "*.DS_Store"]
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pub struct Assets;
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/// Coop's bundled assets, with the GPUI Kit component icon bundle as the
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/// fallback for any icon not vendored here.
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pub struct CombinedAssets;
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impl AssetSource for CombinedAssets {
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fn load(&self, path: &str) -> Result<Option<std::borrow::Cow<'static, [u8]>>> {
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if let Ok(Some(data)) = Assets.load(path) {
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return Ok(Some(data));
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}
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#[cfg(target_arch = "wasm32")]
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{
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// The kit bundle fetches icons over HTTP on the web; a single
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// instance keeps its download cache alive across loads.
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use std::sync::OnceLock;
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static KIT_ASSETS: OnceLock<gpui_kit::assets::Assets> = OnceLock::new();
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KIT_ASSETS
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.get_or_init(gpui_kit::assets::Assets::default)
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.load(path)
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}
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#[cfg(not(target_arch = "wasm32"))]
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gpui_kit::assets::Assets.load(path)
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}
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fn list(&self, path: &str) -> Result<Vec<SharedString>> {
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let mut paths = Assets.list(path).unwrap_or_default();
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#[cfg(target_arch = "wasm32")]
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{
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use std::sync::OnceLock;
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static KIT_ASSETS: OnceLock<gpui_kit::assets::Assets> = OnceLock::new();
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paths.extend(
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KIT_ASSETS
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.get_or_init(gpui_kit::assets::Assets::default)
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.list(path)?,
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);
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}
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#[cfg(not(target_arch = "wasm32"))]
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paths.extend(gpui_kit::assets::Assets.list(path)?);
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Ok(paths)
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}
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}
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impl AssetSource for Assets {
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fn load(&self, path: &str) -> Result<Option<std::borrow::Cow<'static, [u8]>>> {
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Ok(Self::get(path).map(|f| f.data))
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}
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fn list(&self, path: &str) -> Result<Vec<SharedString>> {
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Ok(Self::iter()
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.filter_map(|p| {
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if p.starts_with(path) {
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Some(p.into())
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} else {
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None
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}
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})
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.collect())
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}
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}
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