Files
coop/crates/ui/src/skeleton.rs
T
reyaandGitHub 72a6d79bc5 chore: Upgrade to GPUI3 (#6)
* wip: gpui3

* wip: gpui3

* chore: fix clippy
2025-01-28 08:25:49 +07:00

51 lines
1.2 KiB
Rust

use crate::theme::{scale::ColorScaleStep, ActiveTheme};
use gpui::{
bounce, div, ease_in_out, Animation, AnimationExt, Div, IntoElement, ParentElement as _,
RenderOnce, Styled,
};
use std::time::Duration;
#[derive(IntoElement)]
pub struct Skeleton {
base: Div,
}
impl Skeleton {
pub fn new() -> Self {
Self {
base: div().w_full().h_4().rounded_md(),
}
}
}
impl Default for Skeleton {
fn default() -> Self {
Self::new()
}
}
impl Styled for Skeleton {
fn style(&mut self) -> &mut gpui::StyleRefinement {
self.base.style()
}
}
impl RenderOnce for Skeleton {
fn render(self, _window: &mut gpui::Window, cx: &mut gpui::App) -> impl IntoElement {
div().child(
self.base
.bg(cx.theme().base.step(cx, ColorScaleStep::THREE))
.with_animation(
"skeleton",
Animation::new(Duration::from_secs(2))
.repeat()
.with_easing(bounce(ease_in_out)),
move |this, delta| {
let v = 1.0 - delta * 0.5;
this.opacity(v)
},
),
)
}
}