4 Commits
Author SHA1 Message Date
reya df23067c01 migrate overlays and feedback 2026-09-17 16:39:46 +07:00
reya 75a25a9a9d migrate input 2026-09-17 16:12:31 +07:00
reya 7118565b4d clean up 2026-09-17 15:50:53 +07:00
reya 6c6f2b57f2 add plan 2026-09-17 15:19:09 +07:00
50 changed files with 1759 additions and 9875 deletions
Generated
+586 -417
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+15 -8
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@@ -9,14 +9,21 @@ edition = "2024"
publish = false
[workspace.dependencies]
# GPUI
gpui = { git = "https://github.com/zed-industries/zed" }
gpui_platform = { git = "https://github.com/zed-industries/zed", features = ["font-kit", "x11", "wayland"] }
gpui_linux = { git = "https://github.com/zed-industries/zed" }
gpui_windows = { git = "https://github.com/zed-industries/zed" }
gpui_macos = { git = "https://github.com/zed-industries/zed" }
gpui_tokio = { git = "https://github.com/zed-industries/zed" }
reqwest_client = { git = "https://github.com/zed-industries/zed" }
# GPUI. The `gpui-pre` family is upstream zed's gpui republished unchanged, so these
# aliases keep every `use gpui::..` site as it is while moving off the zed git pin.
gpui = { package = "gpui-pre", version = "0.3.5" }
gpui_platform = { package = "gpui-pre-platform", version = "0.3.5", features = ["font-kit", "x11", "wayland"] }
gpui_linux = { package = "gpui-pre-linux", version = "0.3.5" }
gpui_windows = { package = "gpui-pre-windows", version = "0.3.5" }
gpui_macos = { package = "gpui-pre-macos", version = "0.3.5" }
gpui_web = { package = "gpui-pre-web", version = "0.3.5" }
gpui_util = { package = "gpui-pre-util", version = "0.3.5" }
sum_tree = { package = "gpui-pre-sum-tree", version = "0.3.5" }
reqwest_client = { package = "gpui-pre-reqwest-client", version = "0.3.5" }
gpui_tokio = { path = "crates/gpui_tokio" }
# Unstyled behavior, state, and infrastructure from GPUI Kit
gpui-base = "0.6.1"
# Nostr
nostr-lmdb = { git = "https://github.com/rust-nostr/nostr" }
+4 -4
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@@ -29,7 +29,7 @@ use theme::ActiveTheme;
use ui::avatar::Avatar;
use ui::button::{Button, ButtonVariants};
use ui::dock::{Panel, PanelEvent};
use ui::input::{Input, InputEvent, InputState};
use ui::input::{Input, InputEvent, InputState, Textarea, TextareaState};
use ui::menu::DropdownMenu;
use ui::notification::Notification;
use ui::scroll::Scrollbar;
@@ -85,7 +85,7 @@ pub struct ChatPanel {
reports_by_id: Arc<RwLock<BTreeMap<EventId, Vec<SendReport>>>>,
/// Chat input state
input: Entity<InputState>,
input: Entity<TextareaState>,
/// Subject input state
subject_input: Entity<InputState>,
@@ -142,7 +142,7 @@ impl ChatPanel {
// Define input state
let input = cx.new(|cx| {
InputState::new(window, cx)
TextareaState::new(window, cx)
.placeholder(format!("Message {}", name))
.auto_grow(1, 20)
.clean_on_escape()
@@ -2108,7 +2108,7 @@ impl Render for ChatPanel {
this.upload(window, cx);
})),
)
.child(Input::new(&self.input).appearance(false).flex_1())
.child(Textarea::new(&self.input).appearance(false).flex_1())
.child(
h_flex()
.pl_1()
+11
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@@ -0,0 +1,11 @@
[package]
name = "gpui_tokio"
version = "0.1.0"
edition.workspace = true
publish.workspace = true
[dependencies]
anyhow.workspace = true
gpui.workspace = true
gpui_util.workspace = true
tokio = { version = "1", features = ["rt", "rt-multi-thread"] }
+102
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@@ -0,0 +1,102 @@
//! Vendored from zed's `crates/gpui_tokio` (Apache-2.0) because the `gpui-pre` family
//! does not republish it, and `nostr-sdk`'s reqwest client needs a Tokio runtime.
use std::future::Future;
use gpui::{App, AppContext, Global, ReadGlobal, Task};
use gpui_util::defer;
pub use tokio::task::JoinError;
/// Initializes the Tokio wrapper using a new Tokio runtime with 2 worker threads.
///
/// If you need more threads (or access to the runtime outside of GPUI), you can create the runtime
/// yourself and pass a Handle to `init_from_handle`.
pub fn init(cx: &mut App) {
let runtime = tokio::runtime::Builder::new_multi_thread()
// Since we now have two executors, let's try to keep our footprint small
.worker_threads(2)
.enable_all()
.build()
.expect("Failed to initialize Tokio");
let handle = runtime.handle().clone();
cx.set_global(GlobalTokio {
owned_runtime: Some(runtime),
handle,
});
}
/// Initializes the Tokio wrapper using a Tokio runtime handle.
pub fn init_from_handle(cx: &mut App, handle: tokio::runtime::Handle) {
cx.set_global(GlobalTokio {
owned_runtime: None,
handle,
});
}
struct GlobalTokio {
owned_runtime: Option<tokio::runtime::Runtime>,
handle: tokio::runtime::Handle,
}
impl Global for GlobalTokio {}
impl Drop for GlobalTokio {
fn drop(&mut self) {
if let Some(runtime) = self.owned_runtime.take() {
runtime.shutdown_background();
}
}
}
pub struct Tokio {}
impl Tokio {
/// Spawns the given future on Tokio's thread pool, and returns it via a GPUI task
/// Note that the Tokio task will be cancelled if the GPUI task is dropped
pub fn spawn<C, Fut, R>(cx: &C, f: Fut) -> Task<Result<R, JoinError>>
where
C: AppContext,
Fut: Future<Output = R> + Send + 'static,
R: Send + 'static,
{
cx.read_global(|tokio: &GlobalTokio, cx| {
let join_handle = tokio.handle.spawn(f);
let abort_handle = join_handle.abort_handle();
let cancel = defer(move || {
abort_handle.abort();
});
cx.background_spawn(async move {
let result = join_handle.await;
drop(cancel);
result
})
})
}
/// Spawns the given future on Tokio's thread pool, and returns it via a GPUI task
/// Note that the Tokio task will be cancelled if the GPUI task is dropped
pub fn spawn_result<C, Fut, R>(cx: &C, f: Fut) -> Task<anyhow::Result<R>>
where
C: AppContext,
Fut: Future<Output = anyhow::Result<R>> + Send + 'static,
R: Send + 'static,
{
cx.read_global(|tokio: &GlobalTokio, cx| {
let join_handle = tokio.handle.spawn(f);
let abort_handle = join_handle.abort_handle();
let cancel = defer(move || {
abort_handle.abort();
});
cx.background_spawn(async move {
let result = join_handle.await?;
drop(cancel);
result
})
})
}
pub fn handle(cx: &App) -> tokio::runtime::Handle {
GlobalTokio::global(cx).handle.clone()
}
}
+1
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@@ -6,6 +6,7 @@ publish.workspace = true
[dependencies]
gpui.workspace = true
gpui-base.workspace = true
anyhow.workspace = true
log.workspace = true
serde.workspace = true
+61
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@@ -46,6 +46,64 @@ pub fn init(cx: &mut App) {
Theme::sync_scrollbar_appearance(cx);
}
/// Mirror the active coop theme into the `gpui-base` global theme.
///
/// Base paints a few things from its own tokens -- the focus ring, the wash
/// behind selected text, scrollbars, and overlay backdrops -- so the two
/// globals have to agree or those details drift away from the palette.
///
/// Only roles base can act on are projected. Radius, spacing, typography sizes,
/// shadows, and scrollbar geometry keep their base defaults: coop has a single
/// `radius`/`radius_lg`/`font_size` where base has six-point scales, so any
/// mapping would be invented rather than derived. Revisit when a base component
/// is actually rendered.
///
/// This is a no-op before the coop theme global exists; [`Theme::change`] is the
/// authoritative hook that keeps the projection current.
pub fn sync_base(cx: &mut App) {
let Some(theme) = cx.try_global::<Theme>() else {
return;
};
let appearance = if theme.mode.is_dark() {
gpui_base::ThemeAppearance::Dark
} else {
gpui_base::ThemeAppearance::Light
};
let scrollbar_mode = match theme.scrollbar_mode {
ScrollbarMode::Scrolling => gpui_base::ScrollbarMode::Scrolling,
ScrollbarMode::Hover => gpui_base::ScrollbarMode::Hover,
ScrollbarMode::Always => gpui_base::ScrollbarMode::Always,
};
let colors = theme.colors;
let font_family = theme.font_family.clone();
let base = gpui_base::Theme::global_mut(cx);
base.appearance = appearance;
base.scrollbar = base.scrollbar.clone().with_mode(scrollbar_mode);
base.tokens.typography.sans = font_family;
let tokens = &mut base.tokens.colors;
tokens.background = colors.background;
tokens.foreground = colors.text;
tokens.surface = colors.surface_background;
tokens.surface_foreground = colors.text;
tokens.primary = colors.element_background;
tokens.primary_foreground = colors.element_foreground;
tokens.secondary = colors.secondary_background;
tokens.secondary_foreground = colors.secondary_foreground;
tokens.muted = colors.ghost_element_background_alt;
tokens.muted_foreground = colors.text_muted;
tokens.accent = colors.ghost_element_hover;
tokens.accent_foreground = colors.text;
tokens.destructive = colors.danger_background;
tokens.destructive_foreground = colors.danger_foreground;
tokens.border = colors.border;
tokens.input = colors.border;
tokens.ring = colors.ring;
tokens.selection = colors.selection;
}
pub trait ActiveTheme {
fn theme(&self) -> &Theme;
}
@@ -183,6 +241,9 @@ impl Theme {
if let Some(window) = window {
window.refresh();
}
// Keep the base-layer projection in step with the coop palette
sync_base(cx);
}
}
+1 -6
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@@ -9,6 +9,7 @@ common = { path = "../common" }
theme = { path = "../theme" }
gpui.workspace = true
gpui-base.workspace = true
instant.workspace = true
serde.workspace = true
smallvec.workspace = true
@@ -16,13 +17,7 @@ anyhow.workspace = true
itertools.workspace = true
log.workspace = true
unicode-segmentation = "1.12.0"
uuid = "1.10"
regex = "1"
lsp-types = "0.97.0"
ropey = { version = "=2.0.0-beta.1", features = ["metric_lines_lf", "metric_utf16"] }
sum_tree = { git = "https://github.com/zed-industries/zed" }
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
smol.workspace = true
tree-sitter = "0.26"
-312
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@@ -1,312 +0,0 @@
use std::rc::Rc;
use instant::Duration;
use gpui::prelude::FluentBuilder as _;
use gpui::{
div, px, relative, rems, svg, Animation, AnimationExt, AnyElement, App, Div, ElementId,
InteractiveElement, IntoElement, ParentElement, RenderOnce, SharedString,
StatefulInteractiveElement, StyleRefinement, Styled, Window,
};
use theme::ActiveTheme;
use crate::icon::IconNamed;
use crate::{v_flex, Disableable, IconName, Selectable, Sizable, Size, StyledExt as _};
/// A Checkbox element.
#[allow(clippy::type_complexity)]
#[derive(IntoElement)]
pub struct Checkbox {
id: ElementId,
base: Div,
style: StyleRefinement,
label: Option<SharedString>,
children: Vec<AnyElement>,
checked: bool,
disabled: bool,
size: Size,
tab_stop: bool,
tab_index: isize,
on_click: Option<Rc<dyn Fn(&bool, &mut Window, &mut App) + 'static>>,
}
impl Checkbox {
/// Create a new Checkbox with the given id.
pub fn new(id: impl Into<ElementId>) -> Self {
Self {
id: id.into(),
base: div(),
style: StyleRefinement::default(),
label: None,
children: Vec::new(),
checked: false,
disabled: false,
size: Size::default(),
on_click: None,
tab_stop: true,
tab_index: 0,
}
}
/// Set the label for the checkbox.
pub fn label(mut self, label: impl Into<SharedString>) -> Self {
self.label = Some(label.into());
self
}
/// Set the checked state for the checkbox.
pub fn checked(mut self, checked: bool) -> Self {
self.checked = checked;
self
}
/// Set the click handler for the checkbox.
///
/// The `&bool` parameter indicates the new checked state after the click.
pub fn on_click(mut self, handler: impl Fn(&bool, &mut Window, &mut App) + 'static) -> Self {
self.on_click = Some(Rc::new(handler));
self
}
/// Set the tab stop for the checkbox, default is true.
pub fn tab_stop(mut self, tab_stop: bool) -> Self {
self.tab_stop = tab_stop;
self
}
/// Set the tab index for the checkbox, default is 0.
pub fn tab_index(mut self, tab_index: isize) -> Self {
self.tab_index = tab_index;
self
}
#[allow(clippy::type_complexity)]
fn handle_click(
on_click: &Option<Rc<dyn Fn(&bool, &mut Window, &mut App) + 'static>>,
checked: bool,
window: &mut Window,
cx: &mut App,
) {
let new_checked = !checked;
if let Some(f) = on_click {
(f)(&new_checked, window, cx);
}
}
}
impl InteractiveElement for Checkbox {
fn interactivity(&mut self) -> &mut gpui::Interactivity {
self.base.interactivity()
}
}
impl StatefulInteractiveElement for Checkbox {}
impl Styled for Checkbox {
fn style(&mut self) -> &mut gpui::StyleRefinement {
&mut self.style
}
}
impl Disableable for Checkbox {
fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
}
impl Selectable for Checkbox {
fn selected(self, selected: bool) -> Self {
self.checked(selected)
}
fn is_selected(&self) -> bool {
self.checked
}
}
impl ParentElement for Checkbox {
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
self.children.extend(elements);
}
}
impl Sizable for Checkbox {
fn with_size(mut self, size: impl Into<Size>) -> Self {
self.size = size.into();
self
}
}
pub(crate) fn checkbox_check_icon(
id: ElementId,
size: Size,
checked: bool,
disabled: bool,
window: &mut Window,
cx: &mut App,
) -> impl IntoElement {
let toggle_state = window.use_keyed_state(id, cx, |_, _| checked);
let color = if disabled {
cx.theme().text.opacity(0.5)
} else {
cx.theme().text
};
svg()
.absolute()
.top_px()
.left_px()
.map(|this| match size {
Size::XSmall => this.size_2(),
Size::Small => this.size_2p5(),
Size::Medium => this.size_3(),
Size::Large => this.size_3p5(),
_ => this.size_3(),
})
.text_color(color)
.map(|this| match checked {
true => this.path(IconName::Check.path()),
_ => this,
})
.map(|this| {
if !disabled && checked != *toggle_state.read(cx) {
let duration = Duration::from_secs_f64(0.25);
cx.spawn({
let toggle_state = toggle_state.clone();
async move |cx| {
cx.background_executor().timer(duration).await;
toggle_state.update(cx, |this, _| *this = checked);
}
})
.detach();
this.with_animation(
ElementId::NamedInteger("toggle".into(), checked as u64),
Animation::new(Duration::from_secs_f64(0.25)),
move |this, delta| {
this.opacity(if checked { 1.0 * delta } else { 1.0 - delta })
},
)
.into_any_element()
} else {
this.into_any_element()
}
})
}
impl RenderOnce for Checkbox {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let focus_handle = window
.use_keyed_state(self.id.clone(), cx, |_, cx| cx.focus_handle())
.read(cx)
.clone();
let checked = self.checked;
let radius = cx.theme().radius.min(px(4.));
let border_color = if checked {
cx.theme().border_focused
} else {
cx.theme().border
};
let color = if self.disabled {
border_color.opacity(0.5)
} else {
border_color
};
div().child(
self.base
.id(self.id.clone())
.when(!self.disabled, |this| {
this.track_focus(
&focus_handle
.tab_stop(self.tab_stop)
.tab_index(self.tab_index),
)
})
.h_flex()
.gap_2()
.items_start()
.line_height(relative(1.))
.text_color(cx.theme().text)
.map(|this| match self.size {
Size::XSmall => this.text_xs(),
Size::Small => this.text_sm(),
Size::Medium => this.text_base(),
Size::Large => this.text_lg(),
_ => this,
})
.when(self.disabled, |this| this.text_color(cx.theme().text_muted))
.rounded(cx.theme().radius * 0.5)
.refine_style(&self.style)
.child(
div()
.relative()
.map(|this| match self.size {
Size::XSmall => this.size_3(),
Size::Small => this.size_3p5(),
Size::Medium => this.size_4(),
Size::Large => this.size(rems(1.125)),
_ => this.size_4(),
})
.flex_shrink_0()
.border_1()
.border_color(color)
.rounded(radius)
.when(cx.theme().shadow && !self.disabled, |this| this.shadow_xs())
.map(|this| match checked {
false => this.bg(cx.theme().background),
_ => this.bg(color),
})
.child(checkbox_check_icon(
self.id,
self.size,
checked,
self.disabled,
window,
cx,
)),
)
.when(self.label.is_some() || !self.children.is_empty(), |this| {
this.child(
v_flex()
.w_full()
.line_height(relative(1.2))
.gap_1()
.map(|this| {
if let Some(label) = self.label {
this.child(
div()
.size_full()
.text_color(cx.theme().text)
.when(self.disabled, |this| {
this.text_color(cx.theme().text_muted)
})
.line_height(relative(1.))
.child(label),
)
} else {
this
}
})
.children(self.children),
)
})
.on_mouse_down(gpui::MouseButton::Left, |_, window, _| {
// Avoid focus on mouse down.
window.prevent_default();
})
.when(!self.disabled, |this| {
this.on_click({
let on_click = self.on_click.clone();
move |_, window, cx| {
window.prevent_default();
Self::handle_click(&on_click, checked, window, cx);
}
})
}),
)
}
}
-27
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@@ -1,27 +0,0 @@
use gpui::{canvas, App, Bounds, ParentElement, Pixels, Styled as _, Window};
/// A trait to extend [`gpui::Element`] with additional functionality.
pub trait ElementExt: ParentElement + Sized {
/// Add a prepaint callback to the element.
///
/// This is a helper method to get the bounds of the element after paint.
///
/// The first argument is the bounds of the element in pixels.
///
/// See also [`gpui::canvas`].
fn on_prepaint<F>(self, f: F) -> Self
where
F: FnOnce(Bounds<Pixels>, &mut Window, &mut App) + 'static,
{
self.child(
canvas(
move |bounds, window, cx| f(bounds, window, cx),
|_, _, _, _| {},
)
.absolute()
.size_full(),
)
}
}
impl<T: ParentElement> ElementExt for T {}
-21
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@@ -1,21 +0,0 @@
use gpui::{App, ClickEvent, InteractiveElement, Stateful, Window};
pub trait InteractiveElementExt: InteractiveElement {
/// Set the listener for a double click event.
fn on_double_click(
mut self,
listener: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static,
) -> Self
where
Self: Sized,
{
self.interactivity().on_click(move |event, window, cx| {
if event.click_count() == 2 {
listener(event, window, cx);
}
});
self
}
}
impl<E: InteractiveElement> InteractiveElementExt for Stateful<E> {}
-39
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@@ -1,39 +0,0 @@
use gpui::{Context, FocusHandle, Window};
/// A trait for views that can cycle focus between its children.
///
/// This will provide a default implementation for the `cycle_focus` method that will cycle focus.
///
/// You should implement the `cycle_focus_handles` method to return a list of focus handles that
/// should be cycled, and the cycle will follow the order of the list.
pub trait FocusableCycle {
/// Returns a list of focus handles that should be cycled.
fn cycle_focus_handles(&self, window: &mut Window, cx: &mut Context<Self>) -> Vec<FocusHandle>
where
Self: Sized;
/// Cycles focus between the focus handles returned by `cycle_focus_handles`.
/// If `is_next` is `true`, it will cycle to the next focus handle, otherwise it will cycle to prev.
fn cycle_focus(&self, is_next: bool, window: &mut Window, cx: &mut Context<Self>)
where
Self: Sized,
{
let focused_handle = window.focused(cx);
let handles = self.cycle_focus_handles(window, cx);
let handles = if is_next {
handles
} else {
handles.into_iter().rev().collect()
};
let fallback_handle = handles[0].clone();
let target_focus_handle = handles
.into_iter()
.skip_while(|handle| Some(handle) != focused_handle.as_ref())
.nth(1)
.unwrap_or(fallback_handle);
target_focus_handle.focus(window, cx);
cx.stop_propagation();
}
}
-184
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@@ -1,184 +0,0 @@
use std::fmt::Debug;
use instant::{Duration, Instant};
/// A HistoryItem represents a single change in the history.
/// It must implement Clone and PartialEq to be used in the History.
pub trait HistoryItem: Clone + PartialEq {
fn version(&self) -> usize;
fn set_version(&mut self, version: usize);
}
/// The History is used to keep track of changes to a model and to allow undo and redo operations.
///
/// This is now used in Input for undo/redo operations. You can also use this in
/// your own models to keep track of changes, for example to track the tab
/// history for prev/next features.
///
/// ## Use cases
///
/// - Undo/redo operations in Input
/// - Tracking tab history for prev/next features
#[derive(Debug)]
pub struct History<I: HistoryItem> {
undos: Vec<I>,
redos: Vec<I>,
last_changed_at: Instant,
version: usize,
pub(crate) ignore: bool,
max_undos: usize,
group_interval: Option<Duration>,
grouping: bool,
unique: bool,
}
impl<I> History<I>
where
I: HistoryItem,
{
pub fn new() -> Self {
Self {
undos: Default::default(),
redos: Default::default(),
ignore: false,
last_changed_at: Instant::now(),
version: 0,
max_undos: 1000,
group_interval: None,
grouping: false,
unique: false,
}
}
/// Set the maximum number of undo steps to keep, defaults to 1000.
pub fn max_undos(mut self, max_undos: usize) -> Self {
self.max_undos = max_undos;
self
}
/// Set the history to be unique, defaults to false.
/// If set to true, the history will only keep unique changes.
pub fn unique(mut self) -> Self {
self.unique = true;
self
}
/// Set the interval in milliseconds to group changes, defaults to None.
pub fn group_interval(mut self, group_interval: Duration) -> Self {
self.group_interval = Some(group_interval);
self
}
/// Start grouping changes, this will prevent the version from being incremented until `end_grouping` is called.
pub fn start_grouping(&mut self) {
self.grouping = true;
}
/// End grouping changes, this will allow the version to be incremented again.
pub fn end_grouping(&mut self) {
self.grouping = false;
}
/// Increment the version number if the last change was made more than `GROUP_INTERVAL` milliseconds ago.
fn inc_version(&mut self) -> usize {
let t = Instant::now();
if !self.grouping && Some(self.last_changed_at.elapsed()) > self.group_interval {
self.version += 1;
}
self.last_changed_at = t;
self.version
}
/// Get the current version number.
pub fn version(&self) -> usize {
self.version
}
/// Push a new change to the history.
pub fn push(&mut self, item: I) {
let version = self.inc_version();
if self.undos.len() >= self.max_undos {
self.undos.remove(0);
}
if self.unique {
self.undos.retain(|c| *c != item);
self.redos.retain(|c| *c != item);
}
let mut item = item;
item.set_version(version);
self.undos.push(item);
}
/// Get the undo stack.
pub fn undos(&self) -> &Vec<I> {
&self.undos
}
/// Get the redo stack.
pub fn redos(&self) -> &Vec<I> {
&self.redos
}
/// Clear the undo and redo stacks.
pub fn clear(&mut self) {
self.undos.clear();
self.redos.clear();
}
/// Undo the last change and return the changes that were undone.
pub fn undo(&mut self) -> Option<Vec<I>> {
if let Some(first_change) = self.undos.pop() {
let mut changes = vec![first_change.clone()];
// pick the next all changes with the same version
while self
.undos
.iter()
.filter(|c| c.version() == first_change.version())
.count()
> 0
{
let change = self.undos.pop().unwrap();
changes.push(change);
}
self.redos.extend(changes.clone());
Some(changes)
} else {
None
}
}
/// Redo the last undone change and return the changes that were redone.
pub fn redo(&mut self) -> Option<Vec<I>> {
if let Some(first_change) = self.redos.pop() {
let mut changes = vec![first_change.clone()];
// pick the next all changes with the same version
while self
.redos
.iter()
.filter(|c| c.version() == first_change.version())
.count()
> 0
{
let change = self.redos.pop().unwrap();
changes.push(change);
}
self.undos.extend(changes.clone());
Some(changes)
} else {
None
}
}
}
impl<I> Default for History<I>
where
I: HistoryItem,
{
fn default() -> Self {
Self::new()
}
}
-69
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@@ -1,69 +0,0 @@
use std::fmt::{Debug, Display};
use gpui::ElementId;
/// Represents an index path in a list, which consists of a section index,
///
/// The default values for section, row, and column are all set to 0.
#[derive(Debug, Clone, Copy, Default, PartialEq, Eq)]
pub struct IndexPath {
/// The section index.
pub section: usize,
/// The item index in the section.
pub row: usize,
/// The column index.
pub column: usize,
}
impl From<IndexPath> for ElementId {
fn from(path: IndexPath) -> Self {
ElementId::Name(format!("index-path({},{},{})", path.section, path.row, path.column).into())
}
}
impl Display for IndexPath {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(
f,
"IndexPath(section: {}, row: {}, column: {})",
self.section, self.row, self.column
)
}
}
impl IndexPath {
/// Create a new index path with the specified section and row.
///
/// The `section` is set to 0 by default.
/// The `column` is set to 0 by default.
pub fn new(row: usize) -> Self {
IndexPath {
section: 0,
row,
..Default::default()
}
}
/// Set the section for the index path.
pub fn section(mut self, section: usize) -> Self {
self.section = section;
self
}
/// Set the row for the index path.
pub fn row(mut self, row: usize) -> Self {
self.row = row;
self
}
/// Set the column for the index path.
pub fn column(mut self, column: usize) -> Self {
self.column = column;
self
}
/// Check if the self is equal to the given index path (Same section and row).
pub fn eq_row(&self, index: IndexPath) -> bool {
self.section == index.section && self.row == index.row
}
}
-96
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@@ -1,96 +0,0 @@
use instant::Duration;
use gpui::{Context, Pixels, Task, px};
static INTERVAL: Duration = Duration::from_millis(500);
static PAUSE_DELAY: Duration = Duration::from_millis(300);
// On Windows, Linux, we should use integer to avoid blurry cursor.
#[cfg(not(target_os = "macos"))]
pub(super) const CURSOR_WIDTH: Pixels = px(2.);
#[cfg(target_os = "macos")]
pub(super) const CURSOR_WIDTH: Pixels = px(1.5);
/// To manage the Input cursor blinking.
///
/// It will start blinking with a interval of 500ms.
/// Every loop will notify the view to update the `visible`, and Input will observe this update to touch repaint.
///
/// The input painter will check if this in visible state, then it will draw the cursor.
pub(crate) struct BlinkCursor {
visible: bool,
paused: bool,
epoch: usize,
_task: Task<()>,
}
impl BlinkCursor {
pub fn new() -> Self {
Self {
visible: false,
paused: false,
epoch: 0,
_task: Task::ready(()),
}
}
/// Start the blinking
pub fn start(&mut self, cx: &mut Context<Self>) {
self.blink(self.epoch, cx);
}
pub fn stop(&mut self, cx: &mut Context<Self>) {
self.epoch = 0;
cx.notify();
}
fn next_epoch(&mut self) -> usize {
self.epoch += 1;
self.epoch
}
fn blink(&mut self, epoch: usize, cx: &mut Context<Self>) {
if self.paused || epoch != self.epoch {
self.visible = true;
return;
}
self.visible = !self.visible;
cx.notify();
// Schedule the next blink
let epoch = self.next_epoch();
self._task = cx.spawn(async move |this, cx| {
cx.background_executor().timer(INTERVAL).await;
if let Some(this) = this.upgrade() {
this.update(cx, |this, cx| this.blink(epoch, cx));
}
});
}
pub fn visible(&self) -> bool {
// Keep showing the cursor if paused
self.paused || self.visible
}
/// Pause the blinking, and delay 500ms to resume the blinking.
pub fn pause(&mut self, cx: &mut Context<Self>) {
self.paused = true;
self.visible = true;
cx.notify();
// delay 500ms to start the blinking
let epoch = self.next_epoch();
self._task = cx.spawn(async move |this, cx| {
cx.background_executor().timer(PAUSE_DELAY).await;
if let Some(this) = this.upgrade() {
this.update(cx, |this, cx| {
this.paused = false;
this.blink(epoch, cx);
});
}
});
}
}
-39
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@@ -1,39 +0,0 @@
use std::fmt::Debug;
use crate::{history::HistoryItem, input::Selection};
#[derive(Debug, PartialEq, Clone)]
pub struct Change {
pub(crate) old_range: Selection,
pub(crate) old_text: String,
pub(crate) new_range: Selection,
pub(crate) new_text: String,
version: usize,
}
impl Change {
pub fn new(
old_range: impl Into<Selection>,
old_text: &str,
new_range: impl Into<Selection>,
new_text: &str,
) -> Self {
Self {
old_range: old_range.into(),
old_text: old_text.to_string(),
new_range: new_range.into(),
new_text: new_text.to_string(),
version: 0,
}
}
}
impl HistoryItem for Change {
fn version(&self) -> usize {
self.version
}
fn set_version(&mut self, version: usize) {
self.version = version;
}
}
-53
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@@ -1,53 +0,0 @@
use std::ops::{Range, RangeBounds};
/// A selection in the text, represented by start and end byte indices.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Default)]
pub struct Selection {
pub start: usize,
pub end: usize,
}
impl Selection {
pub fn new(start: usize, end: usize) -> Self {
Self { start, end }
}
pub fn len(&self) -> usize {
self.end.saturating_sub(self.start)
}
pub fn is_empty(&self) -> bool {
self.start == self.end
}
/// Clears the selection, setting start and end to 0.
pub fn clear(&mut self) {
self.start = 0;
self.end = 0;
}
/// Checks if the given offset is within the selection range.
pub fn contains(&self, offset: usize) -> bool {
offset >= self.start && offset < self.end
}
}
impl From<Range<usize>> for Selection {
fn from(value: Range<usize>) -> Self {
Self::new(value.start, value.end)
}
}
impl From<Selection> for Range<usize> {
fn from(value: Selection) -> Self {
value.start..value.end
}
}
impl RangeBounds<usize> for Selection {
fn start_bound(&self) -> std::ops::Bound<&usize> {
std::ops::Bound::Included(&self.start)
}
fn end_bound(&self) -> std::ops::Bound<&usize> {
std::ops::Bound::Excluded(&self.end)
}
}
@@ -1,172 +0,0 @@
use std::ops::Range;
use gpui::{App, Font, Pixels};
use ropey::Rope;
use super::text_wrapper::{LineItem, WrapDisplayPoint};
use super::wrap_map::WrapMap;
use crate::input::Point as TreeSitterPoint;
/// DisplayMap is the main interface for Input coordinate mapping.
pub struct DisplayMap {
wrap_map: WrapMap,
}
impl DisplayMap {
pub fn new(font: Font, font_size: Pixels, wrap_width: Option<Pixels>) -> Self {
Self {
wrap_map: WrapMap::new(font, font_size, wrap_width),
}
}
/// Get total number of display rows (same as wrap rows without folding)
#[inline]
pub fn display_row_count(&self) -> usize {
self.wrap_map.wrap_row_count()
}
/// Get the buffer line for a given display row
pub fn display_row_to_buffer_line(&self, display_row: usize) -> usize {
self.wrap_map.wrap_row_to_buffer_line(display_row)
}
/// Get the display row range for a buffer line: [start, end)
pub fn buffer_line_to_display_row_range(&self, line: usize) -> Option<Range<usize>> {
let range = self.wrap_map.buffer_line_to_wrap_row_range(line);
if range.is_empty() { None } else { Some(range) }
}
/// Check if a buffer line is completely hidden (never true without folding)
#[inline]
pub fn is_buffer_line_hidden(&self, _line: usize) -> bool {
false
}
/// All wrap rows are visible since there's no folding.
#[inline]
pub fn folded_ranges(&self) -> &[()] {
&[]
}
/// Adjust folds for edit (no-op without folding)
pub fn adjust_folds_for_edit(
&mut self,
_old_text: &Rope,
_range: &Range<usize>,
_new_text: &str,
) {
// No-op: no folding
}
/// Update text (incremental or full)
pub fn on_text_changed(
&mut self,
changed_text: &Rope,
range: &Range<usize>,
new_text: &Rope,
cx: &mut App,
) {
self.wrap_map
.on_text_changed(changed_text, range, new_text, cx);
}
/// Update layout parameters (wrap width or font)
pub fn on_layout_changed(&mut self, wrap_width: Option<Pixels>, cx: &mut App) {
self.wrap_map.on_layout_changed(wrap_width, cx);
}
/// Set font parameters
pub fn set_font(&mut self, font: Font, font_size: Pixels, cx: &mut App) {
self.wrap_map.set_font(font, font_size, cx);
}
/// Ensure text is prepared (initializes wrapper if needed)
pub fn ensure_text_prepared(&mut self, text: &Rope, cx: &mut App) {
self.wrap_map.ensure_text_prepared(text, cx);
}
/// Initialize with text
pub fn set_text(&mut self, text: &Rope, cx: &mut App) {
self.wrap_map.set_text(text, cx);
}
/// Convert byte offset to wrap display point (with soft wrap info).
#[inline]
pub(crate) fn offset_to_wrap_display_point(&self, offset: usize) -> WrapDisplayPoint {
self.wrap_map.wrapper().offset_to_display_point(offset)
}
/// Convert wrap display point to byte offset.
#[inline]
pub(crate) fn wrap_display_point_to_offset(&self, point: WrapDisplayPoint) -> usize {
self.wrap_map.wrapper().display_point_to_offset(point)
}
/// Convert wrap display point to TreeSitterPoint (buffer line/col).
#[inline]
pub(crate) fn wrap_display_point_to_point(&self, point: WrapDisplayPoint) -> TreeSitterPoint {
self.wrap_map.wrapper().display_point_to_point(point)
}
/// Since there's no folding, wrap row == display row.
#[inline]
pub fn wrap_row_to_display_row(&self, wrap_row: usize) -> Option<usize> {
if wrap_row < self.wrap_row_count() {
Some(wrap_row)
} else {
None
}
}
/// Since there's no folding, nearest visible row is the row itself.
#[inline]
pub fn nearest_visible_display_row(&self, wrap_row: usize) -> usize {
wrap_row.min(self.wrap_row_count().saturating_sub(1))
}
/// Since there's no folding, display row == wrap row.
#[inline]
pub fn display_row_to_wrap_row(&self, display_row: usize) -> Option<usize> {
if display_row < self.wrap_row_count() {
Some(display_row)
} else {
None
}
}
/// Get the longest row index (by byte length).
#[inline]
pub(crate) fn longest_row(&self) -> usize {
self.wrap_map.wrapper().longest_row.row
}
/// Get access to line items (for rendering)
#[inline]
pub(crate) fn lines(&self) -> &[LineItem] {
self.wrap_map.lines()
}
/// Get the rope text
#[inline]
pub fn text(&self) -> &Rope {
self.wrap_map.text()
}
/// Calculate how many wrap rows of a buffer line are visible
#[inline]
pub fn visible_wrap_row_count_for_buffer_line(&self, line: usize) -> usize {
self.wrap_map.visible_wrap_row_count_for_buffer_line(line)
}
/// Get the wrap row count
#[inline]
pub fn wrap_row_count(&self) -> usize {
self.wrap_map.wrap_row_count()
}
/// Get the buffer line count (logical lines)
#[inline]
pub fn buffer_line_count(&self) -> usize {
self.wrap_map.buffer_line_count()
}
}
-7
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@@ -1,7 +0,0 @@
#[allow(clippy::module_inception)]
mod display_map;
mod text_wrapper;
mod wrap_map;
pub use self::display_map::DisplayMap;
pub(crate) use self::text_wrapper::LineLayout;
@@ -1,582 +0,0 @@
use std::ops::Range;
use gpui::{
App, Font, Half, LineFragment, Pixels, Point, ShapedLine, Size, TextAlign, Window, point, px,
size,
};
use ropey::Rope;
use smallvec::SmallVec;
use crate::input::{LastLayout, Point as TreeSitterPoint, RopeExt, WhitespaceIndicators};
/// A line with soft wrapped lines info.
#[derive(Debug, Clone)]
pub(crate) struct LineItem {
/// The original line text, without end `\n`.
line: Rope,
/// The soft wrapped lines relative byte range (0..line.len) of this line (Include first line).
///
/// Not contains the line end `\n`.
pub(crate) wrapped_lines: Vec<Range<usize>>,
}
impl LineItem {
/// Get the bytes length of this line.
#[inline]
pub(crate) fn len(&self) -> usize {
self.line.len()
}
/// Get number of soft wrapped lines of this line (include the first line).
#[inline]
pub(crate) fn lines_len(&self) -> usize {
self.wrapped_lines.len()
}
}
#[derive(Debug, Default)]
pub(crate) struct LongestRow {
/// The 0-based row index.
pub row: usize,
/// The bytes length of the longest line.
pub len: usize,
}
/// Used to prepare the text with soft wrap to be get lines to displayed in the Editor.
///
/// After use lines to calculate the scroll size of the Editor.
pub(crate) struct TextWrapper {
text: Rope,
/// Total wrapped lines (Inlucde the first line), value is start and end index of the line.
soft_lines: usize,
font: Font,
font_size: Pixels,
/// If is none, it means the text is not wrapped
wrap_width: Option<Pixels>,
/// The longest (row, bytes len) in characters, used to calculate the horizontal scroll width.
pub(crate) longest_row: LongestRow,
/// The lines by split \n
pub(crate) lines: Vec<LineItem>,
_initialized: bool,
}
#[allow(unused)]
impl TextWrapper {
pub(crate) fn new(font: Font, font_size: Pixels, wrap_width: Option<Pixels>) -> Self {
Self {
text: Rope::new(),
font,
font_size,
wrap_width,
soft_lines: 0,
longest_row: LongestRow::default(),
lines: Vec::new(),
_initialized: false,
}
}
#[inline]
pub(crate) fn set_default_text(&mut self, text: &Rope) {
self.text = text.clone();
}
/// Get reference to the rope text.
#[inline]
pub(crate) fn text(&self) -> &Rope {
&self.text
}
/// Get the total number of lines including wrapped lines.
#[inline]
pub(crate) fn len(&self) -> usize {
self.soft_lines
}
/// Get the line item by row index.
#[inline]
pub(crate) fn line(&self, row: usize) -> Option<&LineItem> {
self.lines.get(row)
}
pub(crate) fn set_wrap_width(&mut self, wrap_width: Option<Pixels>, cx: &mut App) {
if wrap_width == self.wrap_width {
return;
}
self.wrap_width = wrap_width;
self.update_all(&self.text.clone(), cx);
}
pub(crate) fn set_font(&mut self, font: Font, font_size: Pixels, cx: &mut App) {
if self.font.eq(&font) && self.font_size == font_size {
return;
}
self.font = font;
self.font_size = font_size;
self.update_all(&self.text.clone(), cx);
}
pub(crate) fn prepare_if_need(&mut self, text: &Rope, cx: &mut App) -> bool {
if self._initialized {
return false;
}
self._initialized = true;
self.update_all(text, cx);
true
}
/// Update the text wrapper and recalculate the wrapped lines.
///
/// If the `text` is the same as the current text, do nothing.
///
/// - `changed_text`: The text [`Rope`] that has changed.
/// - `range`: The `selected_range` before change.
/// - `new_text`: The inserted text.
/// - `force`: Whether to force the update, if false, the update will be skipped if the text is the same.
/// - `cx`: The application context.
pub(crate) fn update(
&mut self,
changed_text: &Rope,
range: &Range<usize>,
new_text: &Rope,
cx: &mut App,
) {
let mut line_wrapper = cx
.text_system()
.line_wrapper(self.font.clone(), self.font_size);
self._update(
changed_text,
range,
new_text,
&mut |line_str, wrap_width| {
line_wrapper
.wrap_line(&[LineFragment::text(line_str)], wrap_width)
.collect()
},
);
}
fn _update<F>(
&mut self,
changed_text: &Rope,
range: &Range<usize>,
new_text: &Rope,
wrap_line: &mut F,
) where
F: FnMut(&str, Pixels) -> Vec<gpui::Boundary>,
{
// Remove the old changed lines.
let start_row = self.text.offset_to_point(range.start).row;
let start_row = start_row.min(self.lines.len().saturating_sub(1));
let end_row = self.text.offset_to_point(range.end).row;
let end_row = end_row.min(self.lines.len().saturating_sub(1));
let rows_range = start_row..=end_row;
if rows_range.contains(&self.longest_row.row) {
self.longest_row = LongestRow::default();
}
let mut longest_row_ix = self.longest_row.row;
let mut longest_row_len = self.longest_row.len;
// To add the new lines.
let new_start_row = changed_text.offset_to_point(range.start).row;
let new_start_offset = changed_text.line_start_offset(new_start_row);
let new_end_row = changed_text
.offset_to_point(range.start + new_text.len())
.row;
let new_end_offset = changed_text.line_end_offset(new_end_row);
let new_range = new_start_offset..new_end_offset;
let mut new_lines = vec![];
let wrap_width = self.wrap_width;
// line not contains `\n`.
for (ix, line) in Rope::from(changed_text.slice(new_range))
.iter_lines()
.enumerate()
{
let line_str = line.to_string();
let mut wrapped_lines = vec![];
let mut prev_boundary_ix = 0;
if line_str.len() > longest_row_len {
longest_row_ix = new_start_row + ix;
longest_row_len = line_str.len();
}
// If wrap_width is Pixels::MAX, skip wrapping to disable word wrap
if let Some(wrap_width) = wrap_width {
// Here only have wrapped line, if there is no wrap meet, the `line_wraps` result will empty.
for boundary in wrap_line(&line_str, wrap_width) {
wrapped_lines.push(prev_boundary_ix..boundary.ix);
prev_boundary_ix = boundary.ix;
}
}
// Reset of the line
if !line_str[prev_boundary_ix..].is_empty() || prev_boundary_ix == 0 {
wrapped_lines.push(prev_boundary_ix..line.len());
}
new_lines.push(LineItem {
line: Rope::from(line),
wrapped_lines,
});
}
if self.lines.is_empty() {
self.lines = new_lines;
} else {
self.lines.splice(rows_range, new_lines);
}
self.text = changed_text.clone();
self.soft_lines = self.lines.iter().map(|l| l.lines_len()).sum();
self.longest_row = LongestRow {
row: longest_row_ix,
len: longest_row_len,
}
}
/// Update the text wrapper and recalculate the wrapped lines.
///
/// If the `text` is the same as the current text, do nothing.
fn update_all(&mut self, text: &Rope, cx: &mut App) {
self.update(text, &(0..text.len()), text, cx);
}
/// Return display point (with soft wrap) from the given byte offset in the text.
///
/// Panics if the `offset` is out of bounds.
pub(crate) fn offset_to_display_point(&self, offset: usize) -> WrapDisplayPoint {
let row = self.text.offset_to_point(offset).row;
let start = self.text.line_start_offset(row);
let line = &self.lines[row];
let mut wrapped_row = self
.lines
.iter()
.take(row)
.map(|l| l.lines_len())
.sum::<usize>();
let local_offset = offset.saturating_sub(start);
for (ix, range) in line.wrapped_lines.iter().enumerate() {
if range.contains(&local_offset) {
return WrapDisplayPoint::new(
wrapped_row + ix,
ix,
local_offset.saturating_sub(range.start),
);
}
}
// Otherwise return the eof of the line.
let last_range = line.wrapped_lines.last().unwrap_or(&(0..0));
let ix = line.lines_len().saturating_sub(1);
WrapDisplayPoint::new(wrapped_row + ix, ix, last_range.len())
}
/// Return byte offset in the text from the given display point (with soft wrap).
///
/// Panics if the `point.row` is out of bounds.
pub(crate) fn display_point_to_offset(&self, point: WrapDisplayPoint) -> usize {
let mut wrapped_row = 0;
for (row, line) in self.lines.iter().enumerate() {
if wrapped_row + line.lines_len() > point.row {
let line_start = self.text.line_start_offset(row);
let local_row = point.row.saturating_sub(wrapped_row);
if let Some(range) = line.wrapped_lines.get(local_row) {
return line_start + (range.start + point.column).min(range.end);
} else {
// If not found, return the end of the line.
return line_start + line.len();
}
}
wrapped_row += line.lines_len();
}
self.text.len()
}
pub(crate) fn display_point_to_point(&self, point: WrapDisplayPoint) -> TreeSitterPoint {
let offset = self.display_point_to_offset(point);
self.text.offset_to_point(offset)
}
pub(crate) fn point_to_display_point(&self, point: TreeSitterPoint) -> WrapDisplayPoint {
let offset = self.text.point_to_offset(point);
self.offset_to_display_point(offset)
}
}
/// A display point within the soft-wrapped text.
///
/// This represents a position in the text after soft-wrapping,
/// with an additional `local_row` field tracking the wrap line
/// within the original buffer line.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub(crate) struct WrapDisplayPoint {
/// The 0-based soft wrapped row index in the text.
pub row: usize,
/// The 0-based row index in local line (include first line).
///
/// This value only valid when return from [`TextWrapper::offset_to_display_point`], otherwise it will be ignored.
pub local_row: usize,
/// The 0-based column byte index in the display line (with soft wrap).
pub column: usize,
}
impl WrapDisplayPoint {
pub fn new(row: usize, local_row: usize, column: usize) -> Self {
Self {
row,
local_row,
column,
}
}
}
/// The layout info of a line with soft wrapped lines.
pub(crate) struct LineLayout {
/// Total bytes length of this line.
len: usize,
/// The soft wrapped lines of this line (Include the first line).
pub(crate) wrapped_lines: SmallVec<[ShapedLine; 1]>,
pub(crate) longest_width: Pixels,
pub(crate) whitespace_indicators: Option<WhitespaceIndicators>,
/// Whitespace indicators: (line_index, x_position, is_tab)
pub(crate) whitespace_chars: Vec<(usize, Pixels, bool)>,
}
impl LineLayout {
pub(crate) fn new() -> Self {
Self {
len: 0,
longest_width: px(0.),
wrapped_lines: SmallVec::new(),
whitespace_chars: Vec::new(),
whitespace_indicators: None,
}
}
pub(crate) fn lines(mut self, wrapped_lines: SmallVec<[ShapedLine; 1]>) -> Self {
self.set_wrapped_lines(wrapped_lines);
self
}
pub(crate) fn set_wrapped_lines(&mut self, wrapped_lines: SmallVec<[ShapedLine; 1]>) {
self.len = wrapped_lines.iter().map(|l| l.len).sum();
let width = wrapped_lines
.iter()
.map(|l| l.width)
.max()
.unwrap_or_default();
self.longest_width = width;
self.wrapped_lines = wrapped_lines;
}
pub(crate) fn with_whitespaces(mut self, indicators: Option<WhitespaceIndicators>) -> Self {
self.whitespace_indicators = indicators;
let Some(indicators) = self.whitespace_indicators.as_ref() else {
return self;
};
let space_indicator_offset = indicators.space.width.half();
for (line_index, wrapped_line) in self.wrapped_lines.iter().enumerate() {
for (relative_offset, c) in wrapped_line.text.char_indices() {
if matches!(c, ' ' | '\t') {
let is_tab = c == '\t';
let start_x = wrapped_line.x_for_index(relative_offset);
let end_x = wrapped_line.x_for_index(relative_offset + c.len_utf8());
// Center the indicator in the actual character's space
let x_position = if c == ' ' {
(start_x + end_x).half() - space_indicator_offset
} else {
start_x
};
self.whitespace_chars.push((line_index, x_position, is_tab));
}
}
}
self
}
#[inline]
pub(crate) fn len(&self) -> usize {
self.len
}
/// Get the position (x, y) for the given index in this line layout.
///
/// - The `offset` is a local byte index in this line layout.
/// - When `line_end_affinity` is true, an offset at a soft wrap boundary is placed at
/// the end of the current visual line rather than the start of the next one.
/// - The return value is relative to the top-left corner of this line layout, start from (0, 0)
pub(crate) fn position_for_index(
&self,
offset: usize,
last_layout: &LastLayout,
line_end_affinity: bool,
) -> Option<Point<Pixels>> {
let mut acc_len = 0;
let mut offset_y = px(0.);
let x_offset = last_layout.alignment_offset(self.longest_width);
for (i, line) in self.wrapped_lines.iter().enumerate() {
let is_last = i + 1 == self.wrapped_lines.len();
let matches = if line.len == 0 {
// Empty visual lines still own their boundary offset.
offset == acc_len
} else if is_last || line_end_affinity {
// Inclusive: cursor can sit at end of this visual line.
offset >= acc_len && offset <= acc_len + line.len
} else {
// Exclusive: boundary offset belongs to the next visual line.
offset >= acc_len && offset < acc_len + line.len
};
if matches {
let x = line.x_for_index(offset.saturating_sub(acc_len)) + x_offset;
return Some(point(x, offset_y));
}
// Always advance by actual line length. The last line gets +1 so the
// cursor can be placed after the final character.
acc_len += if is_last { line.len + 1 } else { line.len };
offset_y += last_layout.line_height;
}
None
}
/// Get the closest index for the given x in this line layout.
pub(crate) fn closest_index_for_x(&self, x: Pixels, last_layout: &LastLayout) -> usize {
let mut acc_len = 0;
let x_offset = last_layout.alignment_offset(self.longest_width);
let x = x - x_offset;
for (i, line) in self.wrapped_lines.iter().enumerate() {
let is_last = i + 1 == self.wrapped_lines.len();
if x <= line.width {
let mut ix = line.closest_index_for_x(x);
if !is_last && ix == line.text.len() {
// For soft wrap line, we can't put the cursor at the end of the line.
let c_len = line.text.chars().last().map(|c| c.len_utf8()).unwrap_or(0);
ix = ix.saturating_sub(c_len);
}
return acc_len + ix;
}
acc_len += line.text.len();
}
acc_len
}
/// Get the index for the given position (x, y) in this line layout.
///
/// The `pos` is relative to the top-left corner of this line layout, start from (0, 0)
/// The return value is a local byte index in this line layout, start from 0.
pub(crate) fn closest_index_for_position(
&self,
pos: Point<Pixels>,
last_layout: &LastLayout,
) -> Option<usize> {
let mut offset = 0;
let mut line_top = px(0.);
let x_offset = last_layout.alignment_offset(self.longest_width);
for (i, line) in self.wrapped_lines.iter().enumerate() {
let is_last = i + 1 == self.wrapped_lines.len();
let line_bottom = line_top + last_layout.line_height;
if pos.y >= line_top && pos.y < line_bottom {
let mut ix = line.closest_index_for_x(pos.x - x_offset);
if !is_last && ix == line.text.len() {
// For soft wrap line, we can't put the cursor at the end of the line.
let c_len = line.text.chars().last().map(|c| c.len_utf8()).unwrap_or(0);
ix = ix.saturating_sub(c_len);
}
return Some(offset + ix);
}
offset += line.text.len();
line_top = line_bottom;
}
None
}
pub(crate) fn index_for_position(
&self,
pos: Point<Pixels>,
last_layout: &LastLayout,
) -> Option<usize> {
let mut offset = 0;
let mut line_top = px(0.);
let x_offset = last_layout.alignment_offset(self.longest_width);
for line in self.wrapped_lines.iter() {
let line_bottom = line_top + last_layout.line_height;
if pos.y >= line_top && pos.y < line_bottom {
let ix = line.index_for_x(pos.x - x_offset)?;
return Some(offset + ix);
}
offset += line.text.len();
line_top = line_bottom;
}
None
}
pub(crate) fn size(&self, line_height: Pixels) -> Size<Pixels> {
size(self.longest_width, self.wrapped_lines.len() * line_height)
}
pub(crate) fn paint(
&self,
pos: Point<Pixels>,
line_height: Pixels,
text_align: TextAlign,
align_width: Option<Pixels>,
window: &mut Window,
cx: &mut App,
) {
for (ix, line) in self.wrapped_lines.iter().enumerate() {
_ = line.paint(
pos + point(px(0.), ix * line_height),
line_height,
text_align,
align_width,
window,
cx,
);
}
// Paint whitespace indicators
if let Some(indicators) = self.whitespace_indicators.as_ref() {
for (line_index, x_position, is_tab) in &self.whitespace_chars {
let invisible = if *is_tab {
indicators.tab.clone()
} else {
indicators.space.clone()
};
let origin = point(
pos.x + *x_position,
pos.y + *line_index as f32 * line_height,
);
_ = invisible.paint(origin, line_height, text_align, align_width, window, cx);
}
}
}
}
-172
View File
@@ -1,172 +0,0 @@
/// WrapMap: Soft-wrapping layer (Buffer → Wrap rows).
///
/// This module wraps the existing TextWrapper and provides:
/// - BufferPoint ↔ WrapPoint mapping
/// - Efficient buffer_line → wrap_row queries via prefix sum cache
/// - Incremental updates when text or layout changes
use std::ops::Range;
use gpui::{App, Font, Pixels};
use ropey::Rope;
use super::text_wrapper::{LineItem, TextWrapper};
/// WrapMap manages soft-wrapping and provides buffer ↔ wrap coordinate mapping.
pub struct WrapMap {
/// The underlying text wrapper (reuses existing implementation)
wrapper: TextWrapper,
/// Prefix sum cache: buffer_line_starts[line] = first wrap_row for buffer line `line`
/// This allows O(1) lookup of buffer_line → wrap_row
buffer_line_starts: Vec<usize>,
/// Cached line count from last rebuild
cached_line_count: usize,
/// Cached total wrap row count from last rebuild.
/// Used together with `cached_line_count` to detect if the cache is stale.
/// When soft wrap changes a line's wrap count without changing buffer line count,
/// this catches the staleness.
cached_wrap_row_count: usize,
}
impl WrapMap {
pub fn new(font: Font, font_size: Pixels, wrap_width: Option<Pixels>) -> Self {
Self {
wrapper: TextWrapper::new(font, font_size, wrap_width),
buffer_line_starts: Vec::new(),
cached_line_count: 0,
cached_wrap_row_count: 0,
}
}
/// Get total number of wrap rows (visual rows after soft-wrapping)
#[inline]
pub fn wrap_row_count(&self) -> usize {
self.wrapper.len()
}
/// Get total number of buffer lines (logical lines)
#[inline]
pub fn buffer_line_count(&self) -> usize {
self.wrapper.lines.len()
}
/// Get the buffer line for a given wrap row
pub fn wrap_row_to_buffer_line(&self, wrap_row: usize) -> usize {
if wrap_row >= self.wrap_row_count() {
return self.buffer_line_count().saturating_sub(1);
}
// Binary search in prefix sum cache
match self.buffer_line_starts.binary_search(&wrap_row) {
Ok(line) => line,
Err(insert_pos) => insert_pos.saturating_sub(1),
}
}
/// Get the first wrap row for a given buffer line
pub fn buffer_line_to_first_wrap_row(&self, line: usize) -> usize {
if line >= self.buffer_line_starts.len() {
return self.wrap_row_count();
}
self.buffer_line_starts[line]
}
/// Get the wrap row range for a buffer line: [start, end)
pub fn buffer_line_to_wrap_row_range(&self, line: usize) -> Range<usize> {
let start = self.buffer_line_to_first_wrap_row(line);
let end = if line + 1 < self.buffer_line_starts.len() {
self.buffer_line_starts[line + 1]
} else {
self.wrap_row_count()
};
start..end
}
/// Update text (incremental or full)
pub fn on_text_changed(
&mut self,
changed_text: &Rope,
range: &Range<usize>,
new_text: &Rope,
cx: &mut App,
) {
self.wrapper.update(changed_text, range, new_text, cx);
self.rebuild_cache();
}
/// Update layout parameters (wrap width or font)
pub fn on_layout_changed(&mut self, wrap_width: Option<Pixels>, cx: &mut App) {
self.wrapper.set_wrap_width(wrap_width, cx);
self.rebuild_cache();
}
/// Set font parameters
pub fn set_font(&mut self, font: Font, font_size: Pixels, cx: &mut App) {
self.wrapper.set_font(font, font_size, cx);
self.rebuild_cache();
}
/// Ensure text is prepared (initializes wrapper if needed)
pub fn ensure_text_prepared(&mut self, text: &Rope, cx: &mut App) -> bool {
let did_initialize = self.wrapper.prepare_if_need(text, cx);
if did_initialize {
self.rebuild_cache();
}
did_initialize
}
/// Initialize with text
pub fn set_text(&mut self, text: &Rope, cx: &mut App) {
self.wrapper.set_default_text(text);
self.wrapper.prepare_if_need(text, cx);
self.rebuild_cache();
}
/// Rebuild the prefix sum cache: buffer_line_starts
fn rebuild_cache(&mut self) {
let line_count = self.wrapper.lines.len();
let wrap_row_count = self.wrapper.len();
// Skip if nothing changed: both buffer line count and total wrap row count must match.
if line_count == self.cached_line_count
&& wrap_row_count == self.cached_wrap_row_count
&& !self.buffer_line_starts.is_empty()
{
return;
}
self.buffer_line_starts.clear();
let mut wrap_row = 0;
for line_item in &self.wrapper.lines {
self.buffer_line_starts.push(wrap_row);
wrap_row += line_item.lines_len();
}
self.cached_line_count = line_count;
self.cached_wrap_row_count = wrap_row_count;
}
/// Get access to the underlying wrapper (for rendering/hit-testing)
pub(crate) fn wrapper(&self) -> &TextWrapper {
&self.wrapper
}
/// Get access to line items (for rendering)
pub(crate) fn lines(&self) -> &[LineItem] {
&self.wrapper.lines
}
/// Get the rope text
pub fn text(&self) -> &Rope {
self.wrapper.text()
}
/// Calculate how many wrap rows of a buffer line are visible.
/// Without folding, all wrap rows are visible.
pub fn visible_wrap_row_count_for_buffer_line(&self, line: usize) -> usize {
self.buffer_line_to_wrap_row_range(line).len()
}
}
File diff suppressed because it is too large Load Diff
-269
View File
@@ -1,269 +0,0 @@
use gpui::{Context, EntityInputHandler, SharedString, Window};
use ropey::RopeSlice;
use crate::input::mode::InputMode;
use crate::input::{Indent, IndentInline, InputState, Outdent, OutdentInline};
#[derive(Debug, Copy, Clone)]
pub struct TabSize {
/// Default is 2
pub tab_size: usize,
/// Set true to use `\t` as tab indent, default is false
pub hard_tabs: bool,
}
impl Default for TabSize {
fn default() -> Self {
Self {
tab_size: 2,
hard_tabs: false,
}
}
}
impl TabSize {
pub(super) fn to_string(self) -> SharedString {
if self.hard_tabs {
"\t".into()
} else {
" ".repeat(self.tab_size).into()
}
}
/// Count the indent size of the line in spaces.
pub fn indent_count(&self, line: &RopeSlice) -> usize {
let mut count = 0;
for ch in line.chars() {
match ch {
'\t' => count += self.tab_size,
' ' => count += 1,
_ => break,
}
}
count
}
}
impl InputState {
/// Set the tab size for the input.
///
/// Only for [`InputMode::PlainText`] mode with multi_line.
pub fn tab_size(mut self, tab: TabSize) -> Self {
debug_assert!(self.mode.is_multi_line());
if let InputMode::PlainText { tab: t, .. } = &mut self.mode {
*t = tab;
}
self
}
pub(super) fn indent_inline(
&mut self,
_: &IndentInline,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.indent(false, window, cx);
}
pub(super) fn indent_block(&mut self, _: &Indent, window: &mut Window, cx: &mut Context<Self>) {
self.indent(true, window, cx);
}
pub(super) fn outdent_inline(
&mut self,
_: &OutdentInline,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.outdent(false, window, cx);
}
pub(super) fn outdent_block(
&mut self,
_: &Outdent,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.outdent(true, window, cx);
}
pub(super) fn indent(&mut self, block: bool, window: &mut Window, cx: &mut Context<Self>) {
if !self.mode.is_indentable() {
cx.propagate();
return;
};
let tab_indent = self.mode.tab_size().to_string();
let selected_range = self.selected_range;
let mut added_len = 0;
let is_selected = !self.selected_range.is_empty();
if is_selected || block {
let start_offset = self.start_of_line_of_selection(window, cx);
let mut offset = start_offset;
let selected_text = self
.text_for_range(
self.range_to_utf16(&(offset..selected_range.end)),
&mut None,
window,
cx,
)
.unwrap_or("".into());
for line in selected_text.split('\n') {
self.replace_text_in_range_silent(
Some(self.range_to_utf16(&(offset..offset))),
&tab_indent,
window,
cx,
);
added_len += tab_indent.len();
// +1 for "\n", the `\r` is included in the `line`.
offset += line.len() + tab_indent.len() + 1;
}
if is_selected {
self.selected_range = (start_offset..selected_range.end + added_len).into();
} else {
self.selected_range =
(selected_range.start + added_len..selected_range.end + added_len).into();
}
} else {
// Selected none
let offset = self.selected_range.start;
self.replace_text_in_range_silent(
Some(self.range_to_utf16(&(offset..offset))),
&tab_indent,
window,
cx,
);
added_len = tab_indent.len();
self.selected_range =
(selected_range.start + added_len..selected_range.end + added_len).into();
}
}
pub(super) fn outdent(&mut self, block: bool, window: &mut Window, cx: &mut Context<Self>) {
if !self.mode.is_indentable() {
cx.propagate();
return;
};
let tab_indent = self.mode.tab_size().to_string();
let selected_range = self.selected_range;
let mut removed_len = 0;
let is_selected = !self.selected_range.is_empty();
if is_selected || block {
let start_offset = self.start_of_line_of_selection(window, cx);
let mut offset = start_offset;
let selected_text = self
.text_for_range(
self.range_to_utf16(&(offset..selected_range.end)),
&mut None,
window,
cx,
)
.unwrap_or("".into());
for line in selected_text.split('\n') {
if line.starts_with(tab_indent.as_ref()) {
self.replace_text_in_range_silent(
Some(self.range_to_utf16(&(offset..offset + tab_indent.len()))),
"",
window,
cx,
);
removed_len += tab_indent.len();
// +1 for "\n"
offset += line.len().saturating_sub(tab_indent.len()) + 1;
} else {
offset += line.len() + 1;
}
}
if is_selected {
self.selected_range =
(start_offset..selected_range.end.saturating_sub(removed_len)).into();
} else {
self.selected_range = (selected_range.start.saturating_sub(removed_len)
..selected_range.end.saturating_sub(removed_len))
.into();
}
} else {
// Selected none
let start_offset = self.selected_range.start;
let offset = self.start_of_line_of_selection(window, cx);
let offset = self.offset_from_utf16(self.offset_to_utf16(offset));
// FIXME: To improve performance
if self
.text
.slice(offset..self.text.len())
.to_string()
.starts_with(tab_indent.as_ref())
{
self.replace_text_in_range_silent(
Some(self.range_to_utf16(&(offset..offset + tab_indent.len()))),
"",
window,
cx,
);
removed_len = tab_indent.len();
let new_offset = start_offset.saturating_sub(removed_len);
self.selected_range = (new_offset..new_offset).into();
}
}
}
}
#[cfg(test)]
mod tests {
use ropey::RopeSlice;
use super::TabSize;
#[test]
fn test_tab_size() {
let tab = TabSize {
tab_size: 2,
hard_tabs: false,
};
assert_eq!(tab.to_string(), " ");
let tab = TabSize {
tab_size: 4,
hard_tabs: false,
};
assert_eq!(tab.to_string(), " ");
let tab = TabSize {
tab_size: 2,
hard_tabs: true,
};
assert_eq!(tab.to_string(), "\t");
let tab = TabSize {
tab_size: 4,
hard_tabs: true,
};
assert_eq!(tab.to_string(), "\t");
}
#[test]
fn test_tab_size_indent_count() {
let tab = TabSize {
tab_size: 4,
hard_tabs: false,
};
assert_eq!(tab.indent_count(&RopeSlice::from("abc")), 0);
assert_eq!(tab.indent_count(&RopeSlice::from(" abc")), 2);
assert_eq!(tab.indent_count(&RopeSlice::from(" abc")), 4);
assert_eq!(tab.indent_count(&RopeSlice::from("\tabc")), 4);
assert_eq!(tab.indent_count(&RopeSlice::from(" \tabc")), 6);
assert_eq!(tab.indent_count(&RopeSlice::from(" \t abc ")), 6);
assert_eq!(tab.indent_count(&RopeSlice::from("abc")), 0);
}
}
+112 -169
View File
@@ -1,31 +1,76 @@
use gpui::prelude::FluentBuilder as _;
use gpui::{
AnyElement, App, DefiniteLength, Edges, EdgesRefinement, Entity, Hsla, InteractiveElement as _,
IntoElement, MouseButton, ParentElement as _, Rems, RenderOnce, StyleRefinement, Styled,
TextAlign, Window, div, px, relative,
AnyElement, App, DefiniteLength, Edges, Entity, Hsla, InteractiveElement as _, IntoElement,
MouseButton, ParentElement as _, Pixels, Rems, RenderOnce, StyleRefinement, Styled, TextAlign,
Window, div, px, relative,
};
use gpui_base::InputBase;
use gpui_base::input::{InputBaseState, InputEditorStyle, InputMode, InputModeKind, TextareaMode};
use theme::ActiveTheme;
use super::InputState;
use super::element::EditorScrollbar;
use crate::button::{Button, ButtonVariants as _};
use crate::indicator::Indicator;
use crate::input::clear_button;
use crate::{IconName, Selectable, Sizable, Size, StyleSized, StyledExt, h_flex, v_flex};
/// Returns `(background, foreground)` colors for input-like components.
pub(crate) fn input_style(disabled: bool, cx: &App) -> (Hsla, Hsla) {
/// The background of an input frame, which reads muted while the input is disabled.
fn input_background(disabled: bool, cx: &App) -> Hsla {
if disabled {
(cx.theme().surface_background, cx.theme().text_muted)
cx.theme().surface_background
} else {
(cx.theme().elevated_surface_background, cx.theme().text)
cx.theme().elevated_surface_background
}
}
/// A text input element bind to an [`InputState`].
/// The colors base paints input text with, read from the coop theme.
///
/// Base fills in any color left transparent from its own palette, and that
/// palette is only a projection of this one, so every color coop paints with is
/// named here rather than left to resolve.
fn input_editor_style(cx: &App) -> InputEditorStyle {
let theme = cx.theme();
InputEditorStyle {
foreground: theme.text,
muted_foreground: theme.text_muted,
background: theme.elevated_surface_background,
border: theme.border,
selection: theme.selection,
caret: theme.cursor,
..InputEditorStyle::default()
}
}
/// The input's own padding, resolved to pixels.
///
/// Base applies the multi-line padding itself so that the text, the gutter, and
/// the scrollbar share one inset, and the single-line frame carries its own.
/// Both come from the same size table, resolved through the window's rem size.
fn input_paddings(size: Size, style: &StyleRefinement, window: &Window) -> Edges<Pixels> {
let mut probe = div().input_px(size).input_py(size).refine_style(style);
let padding = probe.style().padding.clone();
let base_size = window.text_style().font_size;
let rem_size = window.rem_size();
let resolve = |value: Option<DefiniteLength>| {
value
.map(|value| value.to_pixels(base_size, rem_size))
.unwrap_or(px(0.))
};
Edges {
left: resolve(padding.left),
right: resolve(padding.right),
top: resolve(padding.top),
bottom: resolve(padding.bottom),
}
}
/// A text input element bound to an [`InputState`] or a [`TextareaState`].
///
/// The editing kind lives on the state, so `Input::new` accepts either and
/// infers which one is rendered.
#[derive(IntoElement)]
pub struct Input {
state: Entity<InputState>,
pub struct Input<M: InputModeKind = InputMode> {
state: Entity<InputBaseState<M>>,
style: StyleRefinement,
size: Size,
prefix: Option<AnyElement>,
@@ -39,14 +84,17 @@ pub struct Input {
selected: bool,
}
impl Sizable for Input {
/// A styled multi-line text input.
pub type Textarea = Input<TextareaMode>;
impl<M: InputModeKind> Sizable for Input<M> {
fn with_size(mut self, size: impl Into<Size>) -> Self {
self.size = size.into();
self
}
}
impl Selectable for Input {
impl<M: InputModeKind> Selectable for Input<M> {
fn selected(mut self, selected: bool) -> Self {
self.selected = selected;
self
@@ -57,9 +105,9 @@ impl Selectable for Input {
}
}
impl Input {
/// Create a new [`Input`] element bind to the [`InputState`].
pub fn new(state: &Entity<InputState>) -> Self {
impl<M: InputModeKind> Input<M> {
/// Create a new [`Input`] element bind to the given state.
pub fn new(state: &Entity<InputBaseState<M>>) -> Self {
Self {
state: state.clone(),
size: Size::default(),
@@ -128,8 +176,7 @@ impl Input {
self
}
fn render_toggle_mask_button(state: &Entity<InputState>, cx: &App) -> impl IntoElement {
let _masked = state.read(cx).masked;
fn render_toggle_mask_button(state: &Entity<InputBaseState<M>>) -> impl IntoElement {
Button::new("toggle-mask")
.icon(IconName::Eye)
.xsmall()
@@ -137,78 +184,42 @@ impl Input {
.tab_stop(false)
.on_click({
let state = state.clone();
move |_, window, cx| {
state.update(cx, |state, cx| {
state.set_masked(!state.masked, window, cx);
})
}
move |_, window, cx| state.update(cx, |state, cx| state.toggle_masked(window, cx))
})
}
/// This method must after the refine_style.
fn render_editor(
paddings: EdgesRefinement<DefiniteLength>,
input_state: &Entity<InputState>,
state: &InputState,
window: &Window,
) -> impl IntoElement {
let base_size = window.text_style().font_size;
let rem_size = window.rem_size();
let paddings = Edges {
left: paddings
.left
.map(|v| v.to_pixels(base_size, rem_size))
.unwrap_or(px(0.)),
right: paddings
.right
.map(|v| v.to_pixels(base_size, rem_size))
.unwrap_or(px(0.)),
top: paddings
.top
.map(|v| v.to_pixels(base_size, rem_size))
.unwrap_or(px(0.)),
bottom: paddings
.bottom
.map(|v| v.to_pixels(base_size, rem_size))
.unwrap_or(px(0.)),
};
state.editor_scrollbar_paddings.set(paddings);
state.editor_scrollbar_snapshot.set(None);
v_flex().size_full().child(
div()
.relative()
.flex_1()
.child(input_state.clone())
.child(EditorScrollbar::new(input_state.clone())),
)
}
}
impl Styled for Input {
impl<M: InputModeKind> Styled for Input<M> {
fn style(&mut self) -> &mut StyleRefinement {
&mut self.style
}
}
impl RenderOnce for Input {
impl<M: InputModeKind> RenderOnce for Input<M> {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
const LINE_HEIGHT: Rems = Rems(1.25);
let text_align = self.style.text.text_align.unwrap_or(TextAlign::Left);
self.state.update(cx, |state, _| {
state.disabled = self.disabled;
state.size = self.size;
// Only for single line mode
if state.mode.is_single_line() {
state.text_align = text_align;
let multi_line = self.state.read(cx).is_multi_line();
let editor_paddings = if multi_line {
input_paddings(self.size, &self.style, window)
} else {
Edges::default()
};
self.state.update(cx, |state, cx| {
state.set_editor_style(input_editor_style(cx));
state.set_editor_paddings(editor_paddings);
state.set_disabled(self.disabled, cx);
if state.is_single_line() {
state.set_text_align(text_align, cx);
}
});
let state = self.state.read(cx);
let _focused = state.focus_handle.is_focused(window) && !state.disabled;
let presentation = state.presentation();
let disabled = presentation.is_disabled();
let loading = presentation.is_loading();
let text_is_empty = state.text().len() == 0;
let gap_x = match self.size {
Size::Small => px(4.),
@@ -216,117 +227,49 @@ impl RenderOnce for Input {
_ => px(6.),
};
let (bg, _) = input_style(state.disabled, cx);
let background = input_background(disabled, cx);
let show_clear_button =
self.cleanable && state.is_editable() && !loading && !text_is_empty && !multi_line;
let has_suffix = self.suffix.is_some() || loading || self.mask_toggle || show_clear_button;
let prefix = self.prefix;
let suffix = self.suffix;
let show_clear_button = self.cleanable
&& !state.disabled
&& !state.loading
&& state.text.len() > 0
&& state.mode.is_single_line();
let has_suffix = suffix.is_some() || state.loading || self.mask_toggle || show_clear_button;
let state_entity = self.state.clone();
div()
.id(("input", self.state.entity_id()))
InputBase::new(("input", self.state.entity_id()))
.flex()
.key_context(crate::input::CONTEXT)
.track_focus(&state.focus_handle.clone())
.tab_index(self.tab_index)
.when(!state.disabled, |this| {
this.on_action(window.listener_for(&self.state, InputState::backspace))
.on_action(window.listener_for(&self.state, InputState::delete))
.on_action(
window.listener_for(&self.state, InputState::delete_to_beginning_of_line),
)
.on_action(window.listener_for(&self.state, InputState::delete_to_end_of_line))
.on_action(window.listener_for(&self.state, InputState::delete_previous_word))
.on_action(window.listener_for(&self.state, InputState::delete_next_word))
.on_action(window.listener_for(&self.state, InputState::enter))
.on_action(window.listener_for(&self.state, InputState::escape))
.on_action(window.listener_for(&self.state, InputState::paste))
.on_action(window.listener_for(&self.state, InputState::cut))
.on_action(window.listener_for(&self.state, InputState::undo))
.on_action(window.listener_for(&self.state, InputState::redo))
.when(state.mode.is_multi_line(), |this| {
this.on_action(window.listener_for(&self.state, InputState::indent_inline))
.on_action(window.listener_for(&self.state, InputState::outdent_inline))
.on_action(window.listener_for(&self.state, InputState::indent_block))
.on_action(window.listener_for(&self.state, InputState::outdent_block))
})
})
.on_action(window.listener_for(&self.state, InputState::left))
.on_action(window.listener_for(&self.state, InputState::right))
.on_action(window.listener_for(&self.state, InputState::select_left))
.on_action(window.listener_for(&self.state, InputState::select_right))
.when(state.mode.is_multi_line(), |this| {
this.on_action(window.listener_for(&self.state, InputState::up))
.on_action(window.listener_for(&self.state, InputState::down))
.on_action(window.listener_for(&self.state, InputState::select_up))
.on_action(window.listener_for(&self.state, InputState::select_down))
.on_action(window.listener_for(&self.state, InputState::page_up))
.on_action(window.listener_for(&self.state, InputState::page_down))
})
.on_action(window.listener_for(&self.state, InputState::select_all))
.on_action(window.listener_for(&self.state, InputState::select_to_start_of_line))
.on_action(window.listener_for(&self.state, InputState::select_to_end_of_line))
.on_action(window.listener_for(&self.state, InputState::select_to_previous_word))
.on_action(window.listener_for(&self.state, InputState::select_to_next_word))
.on_action(window.listener_for(&self.state, InputState::home))
.on_action(window.listener_for(&self.state, InputState::end))
.on_action(window.listener_for(&self.state, InputState::move_to_start))
.on_action(window.listener_for(&self.state, InputState::move_to_end))
.on_action(window.listener_for(&self.state, InputState::move_to_previous_word))
.on_action(window.listener_for(&self.state, InputState::move_to_next_word))
.on_action(window.listener_for(&self.state, InputState::select_to_start))
.on_action(window.listener_for(&self.state, InputState::select_to_end))
.on_action(window.listener_for(&self.state, InputState::show_character_palette))
.on_action(window.listener_for(&self.state, InputState::copy))
.on_key_down(window.listener_for(&self.state, InputState::on_key_down))
.on_mouse_down(
MouseButton::Left,
window.listener_for(&self.state, InputState::on_mouse_down),
)
.on_mouse_down(
MouseButton::Right,
window.listener_for(&self.state, InputState::on_mouse_down),
)
.on_mouse_up(
MouseButton::Left,
window.listener_for(&self.state, InputState::on_mouse_up),
)
.on_mouse_up(
MouseButton::Right,
window.listener_for(&self.state, InputState::on_mouse_up),
)
.on_scroll_wheel(window.listener_for(&self.state, InputState::on_scroll_wheel))
.size_full()
.line_height(LINE_HEIGHT)
.input_px(self.size)
.input_py(self.size)
.when(!multi_line, |this| {
this.input_px(self.size).input_py(self.size)
})
.input_h(self.size)
.input_font_size(self.size)
.when(!self.disabled, |this| this.cursor_text())
.when(!disabled, |this| this.cursor_text())
.on_mouse_down(MouseButton::Left, {
let state_entity = state_entity.clone();
move |_, window, cx| state_entity.update(cx, |state, cx| state.focus(window, cx))
})
.items_center()
.when(state.mode.is_multi_line(), |this| {
.when(multi_line, |this| {
this.h_auto()
.when_some(self.height, |this, height| this.h(height))
})
.when(self.appearance, |this| {
this.bg(bg)
this.bg(background)
.when(self.disabled, |this| this.opacity(0.5))
.rounded(cx.theme().radius)
})
.items_center()
.tab_index(self.tab_index)
.gap(gap_x)
.refine_style(&self.style)
.children(prefix)
.when(state.mode.is_multi_line(), |mut this| {
let paddings = this.style().padding.clone();
this.child(Self::render_editor(paddings, &self.state, state, window))
})
.when(!state.mode.is_multi_line(), |this| {
this.child(self.state.clone())
.when(!multi_line, |this| this.child(state_entity.clone()))
.when(multi_line, |this| {
this.child(
v_flex()
.size_full()
.child(div().relative().flex_1().child(state_entity.clone())),
)
})
.when(has_suffix, |this| {
this.pr_2().child(
@@ -334,13 +277,13 @@ impl RenderOnce for Input {
.id("suffix")
.gap(gap_x)
.items_center()
.when(state.loading, |this| this.child(Indicator::new()))
.when(loading, |this| this.child(Indicator::new()))
.when(self.mask_toggle, |this| {
this.child(Self::render_toggle_mask_button(&self.state, cx))
this.child(Self::render_toggle_mask_button(&state_entity))
})
.when(show_clear_button, |this| {
this.child(clear_button(cx).on_click({
let state = self.state.clone();
let state = state_entity.clone();
move |_, window, cx| {
state.update(cx, |state, cx| {
state.clean(window, cx);
-409
View File
@@ -1,409 +0,0 @@
use gpui::SharedString;
#[derive(Clone, PartialEq, Debug)]
pub enum MaskToken {
/// 0 Digit, equivalent to `[0]`
// Digit0,
/// Digit, equivalent to `[0-9]`
Digit,
/// Letter, equivalent to `[a-zA-Z]`
Letter,
/// Letter or digit, equivalent to `[a-zA-Z0-9]`
LetterOrDigit,
/// Separator
Sep(char),
/// Any character
Any,
}
#[allow(unused)]
impl MaskToken {
/// Check if the token is any character.
pub fn is_any(&self) -> bool {
matches!(self, MaskToken::Any)
}
/// Check if the token is a match for the given character.
///
/// The separator is always a match any input character.
fn is_match(&self, ch: char) -> bool {
match self {
MaskToken::Digit => ch.is_ascii_digit(),
MaskToken::Letter => ch.is_ascii_alphabetic(),
MaskToken::LetterOrDigit => ch.is_ascii_alphanumeric(),
MaskToken::Any => true,
MaskToken::Sep(c) => *c == ch,
}
}
/// Is the token a separator (Can be ignored)
fn is_sep(&self) -> bool {
matches!(self, MaskToken::Sep(_))
}
/// Check if the token is a number.
pub fn is_number(&self) -> bool {
matches!(self, MaskToken::Digit)
}
pub fn placeholder(&self) -> char {
match self {
MaskToken::Sep(c) => *c,
_ => '_',
}
}
fn mask_char(&self, ch: char) -> char {
match self {
MaskToken::Digit | MaskToken::LetterOrDigit | MaskToken::Letter => ch,
MaskToken::Sep(c) => *c,
MaskToken::Any => ch,
}
}
fn unmask_char(&self, ch: char) -> Option<char> {
match self {
MaskToken::Digit => Some(ch),
MaskToken::Letter => Some(ch),
MaskToken::LetterOrDigit => Some(ch),
MaskToken::Any => Some(ch),
_ => None,
}
}
}
#[derive(Clone, Default)]
pub enum MaskPattern {
#[default]
None,
Pattern {
pattern: SharedString,
tokens: Vec<MaskToken>,
},
Number {
/// Group separator, e.g. "," or " "
separator: Option<char>,
/// Number of fraction digits, e.g. 2 for 123.45
fraction: Option<usize>,
},
}
impl From<&str> for MaskPattern {
fn from(pattern: &str) -> Self {
Self::new(pattern)
}
}
impl MaskPattern {
/// Create a new mask pattern
///
/// - `9` - Digit
/// - `A` - Letter
/// - `#` - Letter or Digit
/// - `*` - Any character
/// - other characters - Separator
///
/// For example:
///
/// - `(999)999-9999` - US phone number: (123)456-7890
/// - `99999-9999` - ZIP code: 12345-6789
/// - `AAAA-99-####` - Custom pattern: ABCD-12-3AB4
/// - `*999*` - Custom pattern: (123) or [123]
pub fn new(pattern: &str) -> Self {
let tokens = pattern
.chars()
.map(|ch| match ch {
// '0' => MaskToken::Digit0,
'9' => MaskToken::Digit,
'A' => MaskToken::Letter,
'#' => MaskToken::LetterOrDigit,
'*' => MaskToken::Any,
_ => MaskToken::Sep(ch),
})
.collect();
Self::Pattern {
pattern: pattern.to_owned().into(),
tokens,
}
}
#[allow(unused)]
fn tokens(&self) -> Option<&Vec<MaskToken>> {
match self {
Self::Pattern { tokens, .. } => Some(tokens),
Self::Number { .. } => None,
Self::None => None,
}
}
/// Create a new mask pattern with group separator, e.g. "," or " "
pub fn number(sep: Option<char>) -> Self {
Self::Number {
separator: sep,
fraction: None,
}
}
pub fn placeholder(&self) -> Option<String> {
match self {
Self::Pattern { tokens, .. } => {
Some(tokens.iter().map(|token| token.placeholder()).collect())
}
Self::Number { .. } => None,
Self::None => None,
}
}
/// Return true if the mask pattern is None or no any pattern.
pub fn is_none(&self) -> bool {
match self {
Self::Pattern { tokens, .. } => tokens.is_empty(),
Self::Number { .. } => false,
Self::None => true,
}
}
/// Check is the mask text is valid.
///
/// If the mask pattern is None, always return true.
pub fn is_valid(&self, mask_text: &str) -> bool {
if self.is_none() {
return true;
}
let mut text_index = 0;
let mask_text_chars: Vec<char> = mask_text.chars().collect();
match self {
Self::Pattern { tokens, .. } => {
for token in tokens {
if text_index >= mask_text_chars.len() {
break;
}
let ch = mask_text_chars[text_index];
if token.is_match(ch) {
text_index += 1;
}
}
text_index == mask_text.len()
}
Self::Number { separator, .. } => {
if mask_text.is_empty() {
return true;
}
// check if the text is valid number
let mut parts = mask_text.split('.');
let int_part = parts.next().unwrap_or("");
let frac_part = parts.next();
if int_part.is_empty() {
return false;
}
let sign_positions: Vec<usize> = int_part
.chars()
.enumerate()
.filter_map(|(i, ch)| match is_sign(&ch) {
true => Some(i),
false => None,
})
.collect();
// only one sign is valid
// sign is only valid at the beginning of the string
if sign_positions.len() > 1 || sign_positions.first() > Some(&0) {
return false;
}
// check if the integer part is valid
if !int_part.chars().enumerate().all(|(i, ch)| {
ch.is_ascii_digit() || is_sign(&ch) && i == 0 || Some(ch) == *separator
}) {
return false;
}
// check if the fraction part is valid
if let Some(frac) = frac_part
&& !frac
.chars()
.all(|ch| ch.is_ascii_digit() || Some(ch) == *separator)
{
return false;
}
true
}
Self::None => true,
}
}
/// Check if valid input char at the given position.
pub fn is_valid_at(&self, ch: char, pos: usize) -> bool {
if self.is_none() {
return true;
}
match self {
Self::Pattern { tokens, .. } => {
if let Some(token) = tokens.get(pos) {
if token.is_match(ch) {
return true;
}
if token.is_sep() {
// If next token is match, it's valid
if let Some(next_token) = tokens.get(pos + 1)
&& next_token.is_match(ch)
{
return true;
}
}
}
false
}
Self::Number { .. } => true,
Self::None => true,
}
}
/// Format the text according to the mask pattern
///
/// For example:
///
/// - pattern: (999)999-999
/// - text: 123456789
/// - mask_text: (123)456-789
pub fn mask(&self, text: &str) -> SharedString {
if self.is_none() {
return text.to_owned().into();
}
match self {
Self::Number {
separator,
fraction,
} => {
if let Some(sep) = *separator {
// Remove the existing group separator
let text = text.replace(sep, "");
let mut parts = text.split('.');
let int_part = parts.next().unwrap_or("");
// Limit the fraction part to the given range, if not enough, pad with 0
let frac_part = parts.next().map(|part| {
part.chars()
.take(fraction.unwrap_or(usize::MAX))
.collect::<String>()
});
// Reverse the integer part for easier grouping
let mut chars: Vec<char> = int_part.chars().rev().collect();
// Removing the sign from formatting to avoid cases such as: -,123
let maybe_signed = chars.iter().position(is_sign).map(|pos| chars.remove(pos));
let mut result = String::new();
for (i, ch) in chars.iter().enumerate() {
if i > 0 && i % 3 == 0 {
result.push(sep);
}
result.push(*ch);
}
let int_with_sep: String = result.chars().rev().collect();
let final_str = if let Some(frac) = frac_part {
if fraction == &Some(0) {
int_with_sep
} else {
format!("{}.{}", int_with_sep, frac)
}
} else {
int_with_sep
};
let final_str = if let Some(sign) = maybe_signed {
format!("{}{}", sign, final_str)
} else {
final_str
};
return final_str.into();
}
text.to_owned().into()
}
Self::Pattern { tokens, .. } => {
let mut result = String::new();
let mut text_index = 0;
let text_chars: Vec<char> = text.chars().collect();
for (pos, token) in tokens.iter().enumerate() {
if text_index >= text_chars.len() {
break;
}
let ch = text_chars[text_index];
// Break if expected char is not match
if !token.is_sep() && !self.is_valid_at(ch, pos) {
break;
}
let mask_ch = token.mask_char(ch);
result.push(mask_ch);
if ch == mask_ch {
text_index += 1;
continue;
}
}
result.into()
}
Self::None => text.to_owned().into(),
}
}
/// Extract original text from masked text
pub fn unmask(&self, mask_text: &str) -> String {
match self {
Self::Number { separator, .. } => {
if let Some(sep) = *separator {
let mut result = String::new();
for ch in mask_text.chars() {
if ch == sep {
continue;
}
result.push(ch);
}
if result.contains('.') {
result = result.trim_end_matches('0').to_string();
}
return result;
}
mask_text.to_owned()
}
Self::Pattern { tokens, .. } => {
let mut result = String::new();
let mask_text_chars: Vec<char> = mask_text.chars().collect();
for (text_index, token) in tokens.iter().enumerate() {
if text_index >= mask_text_chars.len() {
break;
}
let ch = mask_text_chars[text_index];
let unmask_ch = token.unmask_char(ch);
if let Some(ch) = unmask_ch {
result.push(ch);
}
}
result
}
Self::None => mask_text.to_owned(),
}
}
}
#[inline]
fn is_sign(ch: &char) -> bool {
matches!(ch, '+' | '-')
}
+1 -21
View File
@@ -1,27 +1,7 @@
pub(super) const MASK_CHAR: char = '*';
mod blink_cursor;
mod change;
mod clear_button;
mod cursor;
mod display_map;
mod element;
mod indent;
#[allow(clippy::module_inception)]
mod input;
mod mask_pattern;
mod mode;
mod movement;
mod rope_ext;
mod selection;
mod state;
pub(crate) use clear_button::*;
pub use cursor::*;
pub use display_map::DisplayMap;
pub use indent::TabSize;
pub use gpui_base::input::{InputEvent, InputState, TextareaState};
pub use input::*;
pub use mask_pattern::MaskPattern;
pub use rope_ext::{InputEdit, Point, RopeExt, RopeLines};
pub use ropey::Rope;
pub use state::*;
-145
View File
@@ -1,145 +0,0 @@
use super::display_map::DisplayMap;
#[derive(Clone)]
pub(crate) enum InputMode {
/// A plain text input mode.
PlainText {
multi_line: bool,
tab: crate::input::indent::TabSize,
rows: usize,
},
/// An auto grow input mode.
AutoGrow {
rows: usize,
min_rows: usize,
max_rows: usize,
},
}
impl Default for InputMode {
fn default() -> Self {
InputMode::plain_text()
}
}
#[allow(unused)]
impl InputMode {
/// Create a plain input mode with default settings.
pub(super) fn plain_text() -> Self {
InputMode::PlainText {
multi_line: false,
tab: crate::input::indent::TabSize::default(),
rows: 1,
}
}
/// Create an auto grow input mode with given min and max rows.
pub(super) fn auto_grow(min_rows: usize, max_rows: usize) -> Self {
InputMode::AutoGrow {
rows: min_rows,
min_rows,
max_rows,
}
}
pub(super) fn multi_line(mut self, multi_line: bool) -> Self {
match &mut self {
InputMode::PlainText { multi_line: ml, .. } => *ml = multi_line,
InputMode::AutoGrow { .. } => {}
}
self
}
#[inline]
pub(super) fn is_single_line(&self) -> bool {
!self.is_multi_line()
}
#[inline]
pub(super) fn is_auto_grow(&self) -> bool {
matches!(self, InputMode::AutoGrow { .. })
}
#[inline]
pub(super) fn is_multi_line(&self) -> bool {
match self {
InputMode::PlainText { multi_line, .. } => *multi_line,
InputMode::AutoGrow { max_rows, .. } => *max_rows > 1,
}
}
pub(super) fn set_rows(&mut self, new_rows: usize) {
match self {
InputMode::PlainText { rows, .. } => {
*rows = new_rows;
}
InputMode::AutoGrow {
rows,
min_rows,
max_rows,
} => {
*rows = new_rows.clamp(*min_rows, *max_rows);
}
}
}
pub(super) fn update_auto_grow(&mut self, display_map: &DisplayMap) {
if self.is_single_line() {
return;
}
let wrapped_lines = display_map.wrap_row_count();
self.set_rows(wrapped_lines);
}
/// At least 1 row be return.
pub(super) fn rows(&self) -> usize {
if !self.is_multi_line() {
return 1;
}
match self {
InputMode::PlainText { rows, .. } => *rows,
InputMode::AutoGrow { rows, .. } => *rows,
}
.max(1)
}
/// At least 1 row be return.
#[allow(unused)]
pub(super) fn min_rows(&self) -> usize {
match self {
InputMode::AutoGrow { min_rows, .. } => *min_rows,
_ => 1,
}
.max(1)
}
#[allow(unused)]
pub(super) fn max_rows(&self) -> usize {
if !self.is_multi_line() {
return 1;
}
match self {
InputMode::AutoGrow { max_rows, .. } => *max_rows,
_ => usize::MAX,
}
}
#[inline]
pub(super) fn is_indentable(&self) -> bool {
match self {
InputMode::PlainText { multi_line, .. } => *multi_line,
_ => false,
}
}
#[inline]
pub(super) fn tab_size(&self) -> crate::input::indent::TabSize {
match self {
InputMode::PlainText { tab, .. } => *tab,
_ => crate::input::indent::TabSize::default(),
}
}
}
-264
View File
@@ -1,264 +0,0 @@
use gpui::{Context, Point, Window};
use crate::input::{
InputState, MoveDown, MoveEnd, MoveHome, MoveLeft, MovePageDown, MovePageUp, MoveRight,
MoveToEnd, MoveToNextWord, MoveToPreviousWord, MoveToStart, MoveUp, RopeExt as _,
};
#[derive(Clone, Copy, PartialEq, Eq)]
pub(crate) enum MoveDirection {
Up,
Down,
}
impl InputState {
/// Called after moving the cursor. Updates preferred_column if we know where the cursor now is.
pub(super) fn update_preferred_column(&mut self) {
let Some(last_layout) = &self.last_layout else {
self.preferred_column = None;
return;
};
let point = self.text.offset_to_point(self.cursor());
let Some(line) = last_layout.line(point.row) else {
self.preferred_column = None;
return;
};
let Some(pos) = line.position_for_index(point.column, last_layout, false) else {
self.preferred_column = None;
return;
};
self.preferred_column = Some((pos.x, point.column));
}
/// Move the cursor to the given offset.
///
/// The offset is the UTF-8 offset.
///
/// Ensure the offset use self.next_boundary or self.previous_boundary to get the correct offset.
pub(crate) fn move_to(
&mut self,
offset: usize,
direction: Option<MoveDirection>,
cx: &mut Context<Self>,
) {
let offset = offset.clamp(0, self.text.len());
self.cursor_line_end_affinity = false;
self.selected_range = (offset..offset).into();
self.scroll_to(offset, direction, cx);
self.pause_blink_cursor(cx);
self.update_preferred_column();
cx.notify()
}
/// Move the cursor vertically by one line (up or down) while preserving the column if possible.
///
/// move_lines: Number of lines to move vertically (positive for down, negative for up).
pub(super) fn move_vertical(
&mut self,
move_lines: isize,
_: &mut Window,
cx: &mut Context<Self>,
) {
if self.mode.is_single_line() {
return;
}
let Some(last_layout) = &self.last_layout else {
return;
};
let offset = self.cursor();
let was_preferred_column = self.preferred_column;
let mut display_point = self.display_map.offset_to_wrap_display_point(offset);
// Convert wrap row → display row (skips folded rows), move, then convert back
let current_display_row = self
.display_map
.wrap_row_to_display_row(display_point.row)
.unwrap_or_else(|| {
self.display_map
.nearest_visible_display_row(display_point.row)
});
let max_display_row = self.display_map.display_row_count().saturating_sub(1);
let target_display_row = current_display_row
.saturating_add_signed(move_lines)
.min(max_display_row);
let target_wrap_row = self
.display_map
.display_row_to_wrap_row(target_display_row)
.unwrap_or(display_point.row);
display_point.row = target_wrap_row;
display_point.column = 0;
let mut new_offset = self.display_map.wrap_display_point_to_offset(display_point);
if let Some((preferred_x, column)) = was_preferred_column {
// Get display point again to update local_row.
let mut next_display_point = self.display_map.offset_to_wrap_display_point(new_offset);
next_display_point.column = 0;
let next_point = self
.display_map
.wrap_display_point_to_point(next_display_point);
let line_start_offset = self.text.line_start_offset(next_point.row);
// If in visible range, prefer to use position to get column.
if let Some(line) = last_layout.line(next_point.row) {
if let Some(x) = line.closest_index_for_position(
Point {
x: preferred_x,
y: next_display_point.local_row * last_layout.line_height,
},
last_layout,
) {
new_offset = line_start_offset + x;
}
} else {
// Not in visible range, use column directly.
let max_line_len = self.text.slice_line(next_point.row).len();
new_offset = line_start_offset + column.min(max_line_len);
}
}
self.pause_blink_cursor(cx);
let direction = if move_lines < 0 {
MoveDirection::Up
} else {
MoveDirection::Down
};
self.move_to(new_offset, Some(direction), cx);
// Set back the preferred_column
self.preferred_column = was_preferred_column;
cx.notify();
}
pub(super) fn left(&mut self, _: &MoveLeft, _: &mut Window, cx: &mut Context<Self>) {
self.pause_blink_cursor(cx);
if self.selected_range.is_empty() {
self.move_to(self.previous_boundary(self.cursor()), None, cx);
} else {
self.move_to(self.selected_range.start, None, cx)
}
}
pub(super) fn right(&mut self, _: &MoveRight, _: &mut Window, cx: &mut Context<Self>) {
self.pause_blink_cursor(cx);
if self.selected_range.is_empty() {
self.move_to(self.next_boundary(self.selected_range.end), None, cx);
} else {
self.move_to(self.selected_range.end, None, cx)
}
}
pub(super) fn up(&mut self, _action: &MoveUp, window: &mut Window, cx: &mut Context<Self>) {
if self.mode.is_single_line() {
return;
}
if !self.selected_range.is_empty() {
self.move_to(
self.previous_boundary(self.selected_range.start.saturating_sub(1)),
Some(MoveDirection::Up),
cx,
);
}
self.pause_blink_cursor(cx);
self.move_vertical(-1, window, cx);
}
pub(super) fn down(&mut self, _action: &MoveDown, window: &mut Window, cx: &mut Context<Self>) {
if self.mode.is_single_line() {
return;
}
if !self.selected_range.is_empty() {
self.move_to(
self.next_boundary(self.selected_range.end.saturating_sub(1)),
Some(MoveDirection::Down),
cx,
);
}
self.pause_blink_cursor(cx);
self.move_vertical(1, window, cx);
}
pub(super) fn page_up(&mut self, _: &MovePageUp, window: &mut Window, cx: &mut Context<Self>) {
if self.mode.is_single_line() {
return;
}
let Some(last_layout) = &self.last_layout else {
return;
};
let display_lines = (self.input_bounds.size.height / last_layout.line_height) as isize;
self.move_vertical(-display_lines, window, cx);
}
pub(super) fn page_down(
&mut self,
_: &MovePageDown,
window: &mut Window,
cx: &mut Context<Self>,
) {
if self.mode.is_single_line() {
return;
}
let Some(last_layout) = &self.last_layout else {
return;
};
let display_lines = (self.input_bounds.size.height / last_layout.line_height) as isize;
self.move_vertical(display_lines, window, cx);
}
pub(super) fn home(&mut self, _: &MoveHome, _: &mut Window, cx: &mut Context<Self>) {
self.pause_blink_cursor(cx);
let offset = self.start_of_line();
self.move_to(offset, Some(MoveDirection::Up), cx);
}
pub(super) fn end(&mut self, _: &MoveEnd, _: &mut Window, cx: &mut Context<Self>) {
self.pause_blink_cursor(cx);
let offset = self.end_of_line();
self.move_to(offset, Some(MoveDirection::Down), cx);
self.cursor_line_end_affinity = true;
}
pub(super) fn move_to_start(
&mut self,
_: &MoveToStart,
_: &mut Window,
cx: &mut Context<Self>,
) {
self.move_to(0, None, cx);
}
pub(super) fn move_to_end(&mut self, _: &MoveToEnd, _: &mut Window, cx: &mut Context<Self>) {
self.move_to(self.text.len(), None, cx);
}
pub(super) fn move_to_previous_word(
&mut self,
_: &MoveToPreviousWord,
_: &mut Window,
cx: &mut Context<Self>,
) {
let offset = self.previous_start_of_word();
self.move_to(offset, None, cx);
}
pub(super) fn move_to_next_word(
&mut self,
_: &MoveToNextWord,
_: &mut Window,
cx: &mut Context<Self>,
) {
let offset = self.next_end_of_word();
self.move_to(offset, None, cx);
}
}
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@@ -1,456 +0,0 @@
use std::ops::Range;
use ropey::{LineType, Rope, RopeSlice};
use sum_tree::Bias;
#[cfg(not(target_family = "wasm"))]
pub use tree_sitter::{InputEdit, Point};
#[cfg(target_family = "wasm")]
/// Stub type for tree-sitter Point on WASM (tree-sitter not available).
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct Point {
pub row: usize,
pub column: usize,
}
#[cfg(target_family = "wasm")]
impl Point {
pub fn new(row: usize, column: usize) -> Self {
Self { row, column }
}
}
#[cfg(target_family = "wasm")]
/// Stub type for tree-sitter InputEdit on WASM (tree-sitter not available).
#[derive(Debug, Clone, Copy)]
pub struct InputEdit {
pub start_byte: usize,
pub old_end_byte: usize,
pub new_end_byte: usize,
pub start_position: Point,
pub old_end_position: Point,
pub new_end_position: Point,
}
pub type Position = lsp_types::Position;
/// An iterator over the lines of a `Rope`.
pub struct RopeLines<'a> {
rope: &'a Rope,
row: usize,
end_row: usize,
}
impl<'a> RopeLines<'a> {
/// Create a new `RopeLines` iterator.
pub fn new(rope: &'a Rope) -> Self {
let end_row = rope.lines_len();
Self {
row: 0,
end_row,
rope,
}
}
}
impl<'a> Iterator for RopeLines<'a> {
type Item = RopeSlice<'a>;
#[inline]
fn next(&mut self) -> Option<Self::Item> {
if self.row >= self.end_row {
return None;
}
let line = self.rope.slice_line(self.row);
self.row += 1;
Some(line)
}
#[inline]
fn nth(&mut self, n: usize) -> Option<Self::Item> {
self.row = self.row.saturating_add(n);
self.next()
}
#[inline]
fn size_hint(&self) -> (usize, Option<usize>) {
let len = self.end_row - self.row;
(len, Some(len))
}
}
impl std::iter::ExactSizeIterator for RopeLines<'_> {}
impl std::iter::FusedIterator for RopeLines<'_> {}
/// An extension trait for [`Rope`] to provide additional utility methods.
pub trait RopeExt {
/// Start offset of the line at the given row (0-based) index.
///
/// # Example
///
/// ```
/// use gpui_component::{Rope, RopeExt};
///
/// let rope = Rope::from("Hello\nWorld\r\nThis is a test 中文\nRope");
/// assert_eq!(rope.line_start_offset(0), 0);
/// assert_eq!(rope.line_start_offset(1), 6);
/// ```
fn line_start_offset(&self, row: usize) -> usize;
/// Line the end offset (including `\n`) of the line at the given row (0-based) index.
///
/// Return the end of the rope if the row is out of bounds.
///
/// ```
/// use gpui_component::{Rope, RopeExt};
/// let rope = Rope::from("Hello\nWorld\r\nThis is a test 中文\nRope");
/// assert_eq!(rope.line_end_offset(0), 5); // "Hello\n"
/// assert_eq!(rope.line_end_offset(1), 12); // "World\r\n"
/// ```
fn line_end_offset(&self, row: usize) -> usize;
/// Return a line slice at the given row (0-based) index. including `\r` if present, but not `\n`.
///
/// ```
/// use gpui_component::{Rope, RopeExt};
/// let rope = Rope::from("Hello\nWorld\r\nThis is a test 中文\nRope");
/// assert_eq!(rope.slice_line(0).to_string(), "Hello");
/// assert_eq!(rope.slice_line(1).to_string(), "World\r");
/// assert_eq!(rope.slice_line(2).to_string(), "This is a test 中文");
/// assert_eq!(rope.slice_line(6).to_string(), ""); // out of bounds
/// ```
fn slice_line(&self, row: usize) -> RopeSlice<'_>;
/// Return a slice of rows in the given range (0-based, end exclusive).
///
/// If the range is out of bounds, it will be clamped to the valid range.
///
/// ```
/// use gpui_component::{Rope, RopeExt};
/// let rope = Rope::from("Hello\nWorld\r\nThis is a test 中文\nRope");
/// assert_eq!(rope.slice_lines(0..2).to_string(), "Hello\nWorld\r");
/// assert_eq!(rope.slice_lines(1..3).to_string(), "World\r\nThis is a test 中文");
/// assert_eq!(rope.slice_lines(2..5).to_string(), "This is a test 中文\nRope");
/// assert_eq!(rope.slice_lines(3..10).to_string(), "Rope");
/// assert_eq!(rope.slice_lines(5..10).to_string(), ""); // out of bounds
/// ```
fn slice_lines(&self, rows_range: Range<usize>) -> RopeSlice<'_>;
/// Return an iterator over all lines in the rope.
///
/// Each line slice includes `\r` if present, but not `\n`.
///
/// ```
/// use gpui_component::{Rope, RopeExt};
/// let rope = Rope::from("Hello\nWorld\r\nThis is a test 中文\nRope");
/// let lines: Vec<_> = rope.iter_lines().map(|r| r.to_string()).collect();
/// assert_eq!(lines, vec!["Hello", "World\r", "This is a test 中文", "Rope"]);
/// ```
fn iter_lines(&self) -> RopeLines<'_>;
/// Return the number of lines in the rope.
///
/// ```
/// use gpui_component::{Rope, RopeExt};
/// let rope = Rope::from("Hello\nWorld\r\nThis is a test 中文\nRope");
/// assert_eq!(rope.lines_len(), 4);
/// ```
fn lines_len(&self) -> usize;
/// Return the length of the row (0-based) in characters, including `\r` if present, but not `\n`.
///
/// If the row is out of bounds, return 0.
///
/// ```
/// use gpui_component::{Rope, RopeExt};
/// let rope = Rope::from("Hello\nWorld\r\nThis is a test 中文\nRope");
/// assert_eq!(rope.line_len(0), 5); // "Hello"
/// assert_eq!(rope.line_len(1), 6); // "World\r"
/// assert_eq!(rope.line_len(2), 21); // "This is a test 中文"
/// assert_eq!(rope.line_len(4), 0); // out of bounds
/// ```
fn line_len(&self, row: usize) -> usize;
/// Replace the text in the given byte range with new text.
///
/// # Panics
///
/// - If the range is not on char boundary.
/// - If the range is out of bounds.
///
/// ```
/// use gpui_component::{Rope, RopeExt};
/// let mut rope = Rope::from("Hello\nWorld\r\nThis is a test 中文\nRope");
/// rope.replace(6..11, "Universe");
/// assert_eq!(rope.to_string(), "Hello\nUniverse\r\nThis is a test 中文\nRope");
/// ```
fn replace(&mut self, range: Range<usize>, new_text: &str);
/// Get char at the given offset (byte).
///
/// - If the offset is in the middle of a multi-byte character will panic.
/// - If the offset is out of bounds, return None.
fn char_at(&self, offset: usize) -> Option<char>;
/// Get the byte offset from the given line, column [`Position`] (0-based).
///
/// The column is in characters.
fn position_to_offset(&self, line_col: &Position) -> usize;
/// Get the line, column [`Position`] (0-based) from the given byte offset.
///
/// The column is in characters.
fn offset_to_position(&self, offset: usize) -> Position;
/// Get point (row, column) from the given byte offset.
///
/// The column is in bytes.
fn offset_to_point(&self, offset: usize) -> Point;
/// Get byte offset from the given point (row, column).
///
/// The column is 0-based in bytes.
fn point_to_offset(&self, point: Point) -> usize;
/// Get the word byte range at the given byte offset (0-based).
fn word_range(&self, offset: usize) -> Option<Range<usize>>;
/// Get word at the given byte offset (0-based).
fn word_at(&self, offset: usize) -> String;
/// Convert offset in UTF-16 to byte offset (0-based).
///
/// Runs in O(log N) time.
fn offset_utf16_to_offset(&self, offset_utf16: usize) -> usize;
/// Convert byte offset (0-based) to offset in UTF-16.
///
/// Runs in O(log N) time.
fn offset_to_offset_utf16(&self, offset: usize) -> usize;
/// Get a clipped offset (avoid in a char boundary).
///
/// - If Bias::Left and inside the char boundary, return the ix - 1;
/// - If Bias::Right and in inside char boundary, return the ix + 1;
/// - Otherwise return the ix.
///
/// ```
/// use gpui_component::{Rope, RopeExt};
/// use sum_tree::Bias;
///
/// let rope = Rope::from("Hello 中文🎉 test\nRope");
/// assert_eq!(rope.clip_offset(5, Bias::Left), 5);
/// // Inside multi-byte character '中' (3 bytes)
/// assert_eq!(rope.clip_offset(7, Bias::Left), 6);
/// assert_eq!(rope.clip_offset(7, Bias::Right), 9);
/// ```
fn clip_offset(&self, offset: usize, bias: Bias) -> usize;
/// Convert offset in characters to byte offset (0-based).
///
/// Run in O(n) time.
///
/// # Example
///
/// ```
/// use gpui_component::{Rope, RopeExt};
/// let rope = Rope::from("a 中文🎉 test\nRope");
/// assert_eq!(rope.char_index_to_offset(0), 0);
/// assert_eq!(rope.char_index_to_offset(1), 1);
/// assert_eq!(rope.char_index_to_offset(3), "a 中".len());
/// assert_eq!(rope.char_index_to_offset(5), "a 中文🎉".len());
/// ```
fn char_index_to_offset(&self, char_index: usize) -> usize;
/// Convert byte offset (0-based) to offset in characters.
///
/// Run in O(n) time.
///
/// # Example
///
/// ```
/// use gpui_component::{Rope, RopeExt};
/// let rope = Rope::from("a 中文🎉 test\nRope");
/// assert_eq!(rope.offset_to_char_index(0), 0);
/// assert_eq!(rope.offset_to_char_index(1), 1);
/// assert_eq!(rope.offset_to_char_index(3), 3);
/// assert_eq!(rope.offset_to_char_index(4), 3);
/// ```
fn offset_to_char_index(&self, offset: usize) -> usize;
}
impl RopeExt for Rope {
fn slice_line(&self, row: usize) -> RopeSlice<'_> {
let total_lines = self.lines_len();
if row >= total_lines {
return self.slice(0..0);
}
let line = self.line(row, LineType::LF);
if line.len() > 0 {
let line_end = line.len() - 1;
if line.is_char_boundary(line_end) && line.char(line_end) == '\n' {
return line.slice(..line_end);
}
}
line
}
fn slice_lines(&self, rows_range: Range<usize>) -> RopeSlice<'_> {
let start = self.line_start_offset(rows_range.start);
let end = self.line_end_offset(rows_range.end.saturating_sub(1));
self.slice(start..end)
}
fn iter_lines(&self) -> RopeLines<'_> {
RopeLines::new(self)
}
fn line_len(&self, row: usize) -> usize {
self.slice_line(row).len()
}
fn line_start_offset(&self, row: usize) -> usize {
self.point_to_offset(Point::new(row, 0))
}
fn offset_to_point(&self, offset: usize) -> Point {
let offset = self.clip_offset(offset, Bias::Left);
let row = self.byte_to_line_idx(offset, LineType::LF);
let line_start = self.line_to_byte_idx(row, LineType::LF);
let column = offset.saturating_sub(line_start);
Point::new(row, column)
}
fn point_to_offset(&self, point: Point) -> usize {
if point.row >= self.lines_len() {
return self.len();
}
let line_start = self.line_to_byte_idx(point.row, LineType::LF);
line_start + point.column
}
fn position_to_offset(&self, pos: &Position) -> usize {
let line = self.slice_line(pos.line as usize);
self.line_start_offset(pos.line as usize)
+ line
.chars()
.take(pos.character as usize)
.map(|c| c.len_utf8())
.sum::<usize>()
}
fn offset_to_position(&self, offset: usize) -> Position {
let point = self.offset_to_point(offset);
let line = self.slice_line(point.row);
let offset = line.utf16_to_byte_idx(line.byte_to_utf16_idx(point.column));
let character = line.slice(..offset).chars().count();
Position::new(point.row as u32, character as u32)
}
fn line_end_offset(&self, row: usize) -> usize {
if row > self.lines_len() {
return self.len();
}
self.line_start_offset(row) + self.line_len(row)
}
fn lines_len(&self) -> usize {
self.len_lines(LineType::LF)
}
fn char_at(&self, offset: usize) -> Option<char> {
if offset > self.len() {
return None;
}
self.get_char(offset).ok()
}
fn word_range(&self, offset: usize) -> Option<Range<usize>> {
if offset >= self.len() {
return None;
}
let mut left = String::new();
let offset = self.clip_offset(offset, Bias::Left);
for c in self.chars_at(offset).reversed() {
if c.is_alphanumeric() || c == '_' {
left.insert(0, c);
} else {
break;
}
}
let start = offset.saturating_sub(left.len());
let right = self
.chars_at(offset)
.take_while(|c| c.is_alphanumeric() || *c == '_')
.collect::<String>();
let end = offset + right.len();
if start == end { None } else { Some(start..end) }
}
fn word_at(&self, offset: usize) -> String {
if let Some(range) = self.word_range(offset) {
self.slice(range).to_string()
} else {
String::new()
}
}
#[inline]
fn offset_utf16_to_offset(&self, offset_utf16: usize) -> usize {
if offset_utf16 > self.len_utf16() {
return self.len();
}
self.utf16_to_byte_idx(offset_utf16)
}
#[inline]
fn offset_to_offset_utf16(&self, offset: usize) -> usize {
if offset > self.len() {
return self.len_utf16();
}
self.byte_to_utf16_idx(offset)
}
fn replace(&mut self, range: Range<usize>, new_text: &str) {
let range =
self.clip_offset(range.start, Bias::Left)..self.clip_offset(range.end, Bias::Right);
self.remove(range.clone());
self.insert(range.start, new_text);
}
fn clip_offset(&self, offset: usize, bias: Bias) -> usize {
if offset > self.len() {
return self.len();
}
if self.is_char_boundary(offset) {
return offset;
}
if bias == Bias::Left {
self.floor_char_boundary(offset)
} else {
self.ceil_char_boundary(offset)
}
}
fn char_index_to_offset(&self, char_offset: usize) -> usize {
self.chars().take(char_offset).map(|c| c.len_utf8()).sum()
}
fn offset_to_char_index(&self, offset: usize) -> usize {
let offset = self.clip_offset(offset, Bias::Right);
self.slice(..offset).chars().count()
}
}
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@@ -1,140 +0,0 @@
use std::ops::Range;
use gpui::{Context, Window};
use ropey::Rope;
use sum_tree::Bias;
use crate::input::{InputState, RopeExt};
impl InputState {
/// Select the word at the given offset on double-click.
///
/// The offset is the UTF-8 offset.
pub(super) fn select_word(&mut self, offset: usize, _: &mut Window, cx: &mut Context<Self>) {
let Some(range) = TextSelector::word_range(&self.text, offset) else {
return;
};
self.selected_range = (range.start..range.end).into();
self.selected_word_range = Some(self.selected_range);
cx.notify()
}
/// Select the line at the given offset on triple-click.
///
/// The offset is the UTF-8 offset.
pub(super) fn select_line(&mut self, offset: usize, _: &mut Window, cx: &mut Context<Self>) {
let range = TextSelector::line_range(&self.text, offset);
self.selected_range = (range.start..range.end).into();
self.selected_word_range = None;
cx.notify()
}
}
struct TextSelector;
impl TextSelector {
/// Select a line in the given text at the specified offset.
///
/// The offset is the UTF-8 offset.
///
/// Returns the start and end offsets of the selected line.
pub fn line_range(text: &Rope, offset: usize) -> Range<usize> {
let offset = text.clip_offset(offset, Bias::Left);
let row = text.offset_to_point(offset).row;
let start = text.line_start_offset(row);
let end = text.line_end_offset(row);
start..end
}
/// Select a word in the given text at the specified offset.
///
/// The offset is the UTF-8 offset.
///
/// Returns the start and end offsets of the selected word.
pub fn word_range(text: &Rope, offset: usize) -> Option<Range<usize>> {
let offset = text.clip_offset(offset, Bias::Left);
let char = text.char_at(offset)?;
let end = offset + char.len_utf8();
let prev_chars = text.chars_at(offset).reversed().take(128);
let next_chars = text.chars_at(end).take(128);
Some(word_range_from_chars(offset, char, prev_chars, next_chars))
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub(crate) enum CharType {
/// a-z, A-Z, 0-9, _
Word,
/// '\t', ' ', '\u{00A0}' etc.
Whitespace,
/// \n, \r
Newline,
/// . , ; : ( ) [ ] { } ... or CJK characters: `汉`, `🎉` etc.
Other,
}
impl From<char> for CharType {
fn from(c: char) -> Self {
match c {
c if is_word_char(c) => CharType::Word,
c if c == '\n' || c == '\r' => CharType::Newline,
c if c.is_whitespace() => CharType::Whitespace,
_ => CharType::Other,
}
}
}
impl CharType {
fn is_connectable(self, c: char) -> bool {
matches!(
(self, CharType::from(c)),
(CharType::Word, CharType::Word) | (CharType::Whitespace, CharType::Whitespace)
)
}
}
fn is_word_char(c: char) -> bool {
matches!(c, '_')
// ASCII alphanumeric characters, for English, numbers: `Hello123`, etc.
|| c.is_ascii_alphanumeric()
// Latin script in Unicode for French, German, Spanish, etc.
|| matches!(c, '\u{00C0}'..='\u{00FF}')
|| matches!(c, '\u{0100}'..='\u{017F}')
|| matches!(c, '\u{0180}'..='\u{024F}')
// Cyrillic for Russian, Ukrainian, etc.
|| matches!(c, '\u{0400}'..='\u{04FF}')
// Vietnamese
|| matches!(c, '\u{1E00}'..='\u{1EFF}')
|| matches!(c, '\u{0300}'..='\u{036F}')
}
pub(crate) fn word_range_from_chars(
offset: usize,
c: char,
prev_chars: impl Iterator<Item = char>,
next_chars: impl Iterator<Item = char>,
) -> Range<usize> {
let char_type = CharType::from(c);
let mut start = offset;
let mut end = offset + c.len_utf8();
for prev in prev_chars.take(128) {
if char_type.is_connectable(prev) {
start -= prev.len_utf8();
} else {
break;
}
}
for next in next_chars.take(128) {
if char_type.is_connectable(next) {
end += next.len_utf8();
} else {
break;
}
}
start..end
}
File diff suppressed because it is too large Load Diff
+3 -15
View File
@@ -1,8 +1,5 @@
pub use element_ext::ElementExt;
pub use event::InteractiveElementExt;
pub use focusable::FocusableCycle;
pub use gpui_base::{ElementExt, IndexPath, InteractiveElementExt};
pub use icon::*;
pub use index_path::IndexPath;
pub use kbd::*;
pub use root::{Root, window_paddings};
pub use styled::*;
@@ -15,14 +12,11 @@ pub mod actions;
pub mod animation;
pub mod avatar;
pub mod button;
pub mod checkbox;
pub mod divider;
pub mod dock;
pub mod group_box;
pub mod history;
pub mod indicator;
pub mod input;
pub mod list;
pub mod menu;
pub mod modal;
pub mod notification;
@@ -34,11 +28,7 @@ pub mod switch;
pub mod tab;
pub mod tooltip;
mod element_ext;
mod event;
mod focusable;
mod icon;
mod index_path;
mod kbd;
mod root;
mod styled;
@@ -50,9 +40,7 @@ mod window_ext;
/// This must be called before using any of the UI components.
/// You can initialize the UI module at your application's entry point.
pub fn init(cx: &mut gpui::App) {
input::init(cx);
list::init(cx);
modal::init(cx);
popover::init(cx);
gpui_base::init(cx);
theme::sync_base(cx);
menu::init(cx);
}
-221
View File
@@ -1,221 +0,0 @@
use std::rc::Rc;
use gpui::{App, Pixels, Size};
use crate::IndexPath;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub(crate) enum RowEntry {
Entry(IndexPath),
SectionHeader(usize),
SectionFooter(usize),
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub(crate) struct MeasuredEntrySize {
pub(crate) item_size: Size<Pixels>,
pub(crate) section_header_size: Size<Pixels>,
pub(crate) section_footer_size: Size<Pixels>,
}
impl RowEntry {
#[inline]
#[allow(unused)]
pub(crate) fn is_section_header(&self) -> bool {
matches!(self, RowEntry::SectionHeader(_))
}
pub(crate) fn eq_index_path(&self, path: &IndexPath) -> bool {
match self {
RowEntry::Entry(index_path) => index_path == path,
RowEntry::SectionHeader(_) | RowEntry::SectionFooter(_) => false,
}
}
#[allow(unused)]
pub(crate) fn index(&self) -> IndexPath {
match self {
RowEntry::Entry(index_path) => *index_path,
RowEntry::SectionHeader(ix) => IndexPath::default().section(*ix),
RowEntry::SectionFooter(ix) => IndexPath::default().section(*ix),
}
}
#[inline]
#[allow(unused)]
pub(crate) fn is_section_footer(&self) -> bool {
matches!(self, RowEntry::SectionFooter(_))
}
#[inline]
pub(crate) fn is_entry(&self) -> bool {
matches!(self, RowEntry::Entry(_))
}
#[inline]
#[allow(unused)]
pub(crate) fn section_ix(&self) -> Option<usize> {
match self {
RowEntry::SectionHeader(ix) | RowEntry::SectionFooter(ix) => Some(*ix),
_ => None,
}
}
}
#[derive(Default, Clone)]
pub(crate) struct RowsCache {
/// Only have section's that have rows.
pub(crate) entities: Rc<Vec<RowEntry>>,
pub(crate) items_count: usize,
/// The sections, the item is number of rows in each section.
pub(crate) sections: Rc<Vec<usize>>,
pub(crate) entries_sizes: Rc<Vec<Size<Pixels>>>,
measured_size: MeasuredEntrySize,
}
impl RowsCache {
pub(crate) fn get(&self, flatten_ix: usize) -> Option<RowEntry> {
self.entities.get(flatten_ix).cloned()
}
/// Returns the number of flattened rows (Includes header, item, footer).
pub(crate) fn len(&self) -> usize {
self.entities.len()
}
/// Return the number of items in the cache.
pub(crate) fn items_count(&self) -> usize {
self.items_count
}
/// Returns the index of the Entry with given path in the flattened rows.
pub(crate) fn position_of(&self, path: &IndexPath) -> Option<usize> {
self.entities
.iter()
.position(|p| p.is_entry() && p.eq_index_path(path))
}
/// Return prev row, if the row is the first in the first section, goes to the last row.
///
/// Empty rows section are skipped.
pub(crate) fn prev(&self, path: Option<IndexPath>) -> IndexPath {
let path = path.unwrap_or_default();
let Some(pos) = self.position_of(&path) else {
return self
.entities
.iter()
.rfind(|entry| entry.is_entry())
.map(|entry| entry.index())
.unwrap_or_default();
};
if let Some(path) = self
.entities
.iter()
.take(pos)
.rev()
.find(|entry| entry.is_entry())
.map(|entry| entry.index())
{
path
} else {
self.entities
.iter()
.rfind(|entry| entry.is_entry())
.map(|entry| entry.index())
.unwrap_or_default()
}
}
/// Returns the next row, if the row is the last in the last section, goes to the first row.
///
/// Empty rows section are skipped.
pub(crate) fn next(&self, path: Option<IndexPath>) -> IndexPath {
let Some(mut path) = path else {
return IndexPath::default();
};
let Some(pos) = self.position_of(&path) else {
return self
.entities
.iter()
.find(|entry| entry.is_entry())
.map(|entry| entry.index())
.unwrap_or_default();
};
if let Some(next_path) = self
.entities
.iter()
.skip(pos + 1)
.find(|entry| entry.is_entry())
.map(|entry| entry.index())
{
path = next_path;
} else {
path = self
.entities
.iter()
.find(|entry| entry.is_entry())
.map(|entry| entry.index())
.unwrap_or_default()
}
path
}
pub(crate) fn prepare_if_needed<F>(
&mut self,
sections_count: usize,
measured_size: MeasuredEntrySize,
cx: &App,
rows_count_f: F,
) where
F: Fn(usize, &App) -> usize,
{
let mut new_sections = vec![];
for section_ix in 0..sections_count {
new_sections.push(rows_count_f(section_ix, cx));
}
let need_update = new_sections != *self.sections || self.measured_size != measured_size;
if !need_update {
return;
}
let mut entries_sizes = vec![];
let mut total_items_count = 0;
self.measured_size = measured_size;
self.sections = Rc::new(new_sections);
self.entities = Rc::new(
self.sections
.iter()
.enumerate()
.flat_map(|(section, items_count)| {
total_items_count += items_count;
let mut children = vec![];
if *items_count == 0 {
return children;
}
children.push(RowEntry::SectionHeader(section));
entries_sizes.push(measured_size.section_header_size);
for row in 0..*items_count {
children.push(RowEntry::Entry(IndexPath {
section,
row,
..Default::default()
}));
entries_sizes.push(measured_size.item_size);
}
children.push(RowEntry::SectionFooter(section));
entries_sizes.push(measured_size.section_footer_size);
children
})
.collect(),
);
self.entries_sizes = Rc::new(entries_sizes);
self.items_count = total_items_count;
}
}
-171
View File
@@ -1,171 +0,0 @@
use gpui::{AnyElement, App, Context, IntoElement, ParentElement as _, Styled as _, Task, Window};
use theme::ActiveTheme;
use crate::list::loading::Loading;
use crate::list::ListState;
use crate::{h_flex, Icon, IconName, IndexPath, Selectable};
/// A delegate for the List.
#[allow(unused)]
pub trait ListDelegate: Sized + 'static {
type Item: Selectable + IntoElement;
/// When Query Input change, this method will be called.
/// You can perform search here.
fn perform_search(
&mut self,
query: &str,
window: &mut Window,
cx: &mut Context<ListState<Self>>,
) -> Task<()> {
Task::ready(())
}
/// Return the number of sections in the list, default is 1.
///
/// Min value is 1.
fn sections_count(&self, cx: &App) -> usize {
1
}
/// Return the number of items in the section at the given index.
///
/// NOTE: Only the sections with items_count > 0 will be rendered. If the section has 0 items,
/// the section header and footer will also be skipped.
fn items_count(&self, section: usize, cx: &App) -> usize;
/// Render the item at the given index.
///
/// Return None will skip the item.
///
/// NOTE: Every item should have same height.
fn render_item(
&mut self,
ix: IndexPath,
window: &mut Window,
cx: &mut Context<ListState<Self>>,
) -> Option<Self::Item>;
/// Render the section header at the given index, default is None.
///
/// NOTE: Every header should have same height.
fn render_section_header(
&mut self,
section: usize,
window: &mut Window,
cx: &mut Context<ListState<Self>>,
) -> Option<impl IntoElement> {
None::<AnyElement>
}
/// Render the section footer at the given index, default is None.
///
/// NOTE: Every footer should have same height.
fn render_section_footer(
&mut self,
section: usize,
window: &mut Window,
cx: &mut Context<ListState<Self>>,
) -> Option<impl IntoElement> {
None::<AnyElement>
}
/// Return a Element to show when list is empty.
fn render_empty(
&mut self,
window: &mut Window,
cx: &mut Context<ListState<Self>>,
) -> impl IntoElement {
h_flex()
.size_full()
.justify_center()
.text_color(cx.theme().text_muted.opacity(0.6))
.child(Icon::new(IconName::Inbox).size_12())
.into_any_element()
}
/// Returns Some(AnyElement) to render the initial state of the list.
///
/// This can be used to show a view for the list before the user has
/// interacted with it.
///
/// For example: The last search results, or the last selected item.
///
/// Default is None, that means no initial state.
fn render_initial(
&mut self,
window: &mut Window,
cx: &mut Context<ListState<Self>>,
) -> Option<AnyElement> {
None
}
/// Returns the loading state to show the loading view.
fn loading(&self, cx: &App) -> bool {
false
}
/// Returns a Element to show when loading, default is built-in Skeleton
/// loading view.
fn render_loading(
&mut self,
window: &mut Window,
cx: &mut Context<ListState<Self>>,
) -> impl IntoElement {
Loading
}
/// Set the selected index, just store the ix, don't confirm.
fn set_selected_index(
&mut self,
ix: Option<IndexPath>,
window: &mut Window,
cx: &mut Context<ListState<Self>>,
);
/// Set the index of the item that has been right clicked.
fn set_right_clicked_index(
&mut self,
ix: Option<IndexPath>,
window: &mut Window,
cx: &mut Context<ListState<Self>>,
) {
}
/// Set the confirm and give the selected index,
/// this is means user have clicked the item or pressed Enter.
///
/// This will always to `set_selected_index` before confirm.
fn confirm(&mut self, secondary: bool, window: &mut Window, cx: &mut Context<ListState<Self>>) {
}
/// Cancel the selection, e.g.: Pressed ESC.
fn cancel(&mut self, window: &mut Window, cx: &mut Context<ListState<Self>>) {}
/// Return true to enable load more data when scrolling to the bottom.
///
/// Default: false
fn has_more(&self, cx: &App) -> bool {
false
}
/// Returns a threshold value (n entities), of course,
/// when scrolling to the bottom, the remaining number of rows
/// triggers `load_more`.
///
/// This should smaller than the total number of first load rows.
///
/// Default: 20 entities (section header, footer and row)
fn load_more_threshold(&self) -> usize {
20
}
/// Load more data when the table is scrolled to the bottom.
///
/// This will performed in a background task.
///
/// This is always called when the table is near the bottom,
/// so you must check if there is more data to load or lock
/// the loading state.
fn load_more(&mut self, window: &mut Window, cx: &mut Context<ListState<Self>>) {}
}
-747
View File
@@ -1,747 +0,0 @@
use std::ops::Range;
use gpui::prelude::FluentBuilder;
use gpui::{
App, AppContext, AvailableSpace, ClickEvent, Context, DefiniteLength, EdgesRefinement, Entity,
EventEmitter, FocusHandle, Focusable, InteractiveElement, IntoElement, KeyBinding, Length,
ListSizingBehavior, MouseButton, ParentElement, Render, RenderOnce, ScrollStrategy,
SharedString, StatefulInteractiveElement, StyleRefinement, Styled, Subscription, Task,
UniformListScrollHandle, Window, div, px, size, uniform_list,
};
use instant::Duration;
use theme::ActiveTheme;
use crate::actions::{Cancel, Confirm, SelectDown, SelectUp};
use crate::input::{Input, InputEvent, InputState};
use crate::list::ListDelegate;
use crate::list::cache::{MeasuredEntrySize, RowEntry, RowsCache};
use crate::scroll::{Scrollbar, ScrollbarHandle};
use crate::{Icon, IconName, IndexPath, Selectable, Sizable, Size, StyledExt, v_flex};
pub(crate) fn init(cx: &mut App) {
let context: Option<&str> = Some("List");
cx.bind_keys([
KeyBinding::new("escape", Cancel, context),
KeyBinding::new("enter", Confirm { secondary: false }, context),
KeyBinding::new("secondary-enter", Confirm { secondary: true }, context),
KeyBinding::new("up", SelectUp, context),
KeyBinding::new("down", SelectDown, context),
]);
}
#[derive(Clone)]
pub enum ListEvent {
/// Move to select item.
Select(IndexPath),
/// Click on item or pressed Enter.
Confirm(IndexPath),
/// Pressed ESC to deselect the item.
Cancel,
}
struct ListOptions {
size: Size,
scrollbar_visible: bool,
search_placeholder: Option<SharedString>,
max_height: Option<Length>,
paddings: EdgesRefinement<DefiniteLength>,
}
impl Default for ListOptions {
fn default() -> Self {
Self {
size: Size::default(),
scrollbar_visible: true,
max_height: None,
search_placeholder: None,
paddings: EdgesRefinement::default(),
}
}
}
/// The state for List.
///
/// List required all items has the same height.
pub struct ListState<D: ListDelegate> {
pub(crate) focus_handle: FocusHandle,
pub(crate) query_input: Entity<InputState>,
options: ListOptions,
delegate: D,
last_query: Option<String>,
scroll_handle: UniformListScrollHandle,
rows_cache: RowsCache,
selected_index: Option<IndexPath>,
item_to_measure_index: IndexPath,
deferred_scroll_to_index: Option<(IndexPath, ScrollStrategy)>,
mouse_right_clicked_index: Option<IndexPath>,
reset_on_cancel: bool,
searchable: bool,
selectable: bool,
_search_task: Task<()>,
_load_more_task: Task<()>,
_query_input_subscription: Subscription,
}
impl<D> ListState<D>
where
D: ListDelegate,
{
pub fn new(delegate: D, window: &mut Window, cx: &mut Context<Self>) -> Self {
let query_input = cx.new(|cx| InputState::new(window, cx).placeholder("Search..."));
let _query_input_subscription =
cx.subscribe_in(&query_input, window, Self::on_query_input_event);
Self {
focus_handle: cx.focus_handle(),
options: ListOptions::default(),
delegate,
rows_cache: RowsCache::default(),
query_input,
last_query: None,
selected_index: None,
selectable: true,
searchable: false,
item_to_measure_index: IndexPath::default(),
deferred_scroll_to_index: None,
mouse_right_clicked_index: None,
scroll_handle: UniformListScrollHandle::new(),
reset_on_cancel: true,
_search_task: Task::ready(()),
_load_more_task: Task::ready(()),
_query_input_subscription,
}
}
/// Sets whether the list is searchable, default is `false`.
///
/// When `true`, there will be a search input at the top of the list.
pub fn searchable(mut self, searchable: bool) -> Self {
self.searchable = searchable;
self
}
pub fn set_searchable(&mut self, searchable: bool, cx: &mut Context<Self>) {
self.searchable = searchable;
cx.notify();
}
/// Sets whether the list is selectable, default is true.
pub fn selectable(mut self, selectable: bool) -> Self {
self.selectable = selectable;
self
}
/// Sets whether the list is selectable, default is true.
pub fn set_selectable(&mut self, selectable: bool, cx: &mut Context<Self>) {
self.selectable = selectable;
cx.notify();
}
pub fn delegate(&self) -> &D {
&self.delegate
}
pub fn delegate_mut(&mut self) -> &mut D {
&mut self.delegate
}
/// Focus the list, if the list is searchable, focus the search input.
pub fn focus(&mut self, window: &mut Window, cx: &mut App) {
self.focus_handle(cx).focus(window, cx);
}
/// Return true if either the list or the search input is focused.
#[allow(dead_code)]
pub(crate) fn is_focused(&self, window: &Window, cx: &App) -> bool {
self.focus_handle.is_focused(window) || self.query_input.focus_handle(cx).is_focused(window)
}
/// Set the selected index of the list,
/// this will also scroll to the selected item.
pub(crate) fn _set_selected_index(
&mut self,
ix: Option<IndexPath>,
window: &mut Window,
cx: &mut Context<Self>,
) {
if !self.selectable {
return;
}
self.selected_index = ix;
self.delegate.set_selected_index(ix, window, cx);
self.scroll_to_selected_item(window, cx);
}
/// Set the selected index of the list,
/// this method will not scroll to the selected item.
pub fn set_selected_index(
&mut self,
ix: Option<IndexPath>,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.selected_index = ix;
self.delegate.set_selected_index(ix, window, cx);
}
pub fn selected_index(&self) -> Option<IndexPath> {
self.selected_index
}
/// Set the index of the item that has been right clicked.
pub fn set_right_clicked_index(
&mut self,
ix: Option<IndexPath>,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.mouse_right_clicked_index = ix;
self.delegate.set_right_clicked_index(ix, window, cx);
}
/// Returns the index of the item that has been right clicked.
pub fn right_clicked_index(&self) -> Option<IndexPath> {
self.mouse_right_clicked_index
}
/// Set a specific list item for measurement.
pub fn set_item_to_measure_index(
&mut self,
ix: IndexPath,
_: &mut Window,
cx: &mut Context<Self>,
) {
self.item_to_measure_index = ix;
cx.notify();
}
/// Scroll to the item at the given index.
pub fn scroll_to_item(
&mut self,
ix: IndexPath,
strategy: ScrollStrategy,
_: &mut Window,
cx: &mut Context<Self>,
) {
if ix.section == 0 && ix.row == 0 {
// If the item is the first item, scroll to the top.
let mut offset = self.scroll_handle.offset();
offset.y = px(0.);
self.scroll_handle.set_offset(offset);
cx.notify();
return;
}
self.deferred_scroll_to_index = Some((ix, strategy));
cx.notify();
}
/// Get scroll handle
pub fn scroll_handle(&self) -> &UniformListScrollHandle {
&self.scroll_handle
}
pub fn scroll_to_selected_item(&mut self, _: &mut Window, cx: &mut Context<Self>) {
if let Some(ix) = self.selected_index {
self.deferred_scroll_to_index = Some((ix, ScrollStrategy::Top));
cx.notify();
}
}
fn on_query_input_event(
&mut self,
state: &Entity<InputState>,
event: &InputEvent,
window: &mut Window,
cx: &mut Context<Self>,
) {
match event {
InputEvent::Change => {
let text = state.read(cx).value();
let text = text.trim().to_string();
if Some(&text) == self.last_query.as_ref() {
return;
}
self.set_searching(true, window, cx);
let search = self.delegate.perform_search(&text, window, cx);
if self.rows_cache.len() > 0 {
self._set_selected_index(Some(IndexPath::default()), window, cx);
} else {
self._set_selected_index(None, window, cx);
}
let executor = cx.background_executor().clone();
self._search_task = cx.spawn_in(window, async move |this, window| {
search.await;
_ = this.update_in(window, |this, _, _| {
this.scroll_handle.scroll_to_item(0, ScrollStrategy::Top);
this.last_query = Some(text);
});
// Always wait 100ms to avoid flicker
executor.timer(Duration::from_millis(100)).await;
_ = this.update_in(window, |this, window, cx| {
this.set_searching(false, window, cx);
});
});
}
InputEvent::PressEnter { secondary, .. } => self.on_action_confirm(
&Confirm {
secondary: *secondary,
},
window,
cx,
),
_ => {}
}
}
fn set_searching(&mut self, searching: bool, _window: &mut Window, cx: &mut Context<Self>) {
self.query_input
.update(cx, |input, cx| input.set_loading(searching, cx));
}
/// Dispatch delegate's `load_more` method when the
/// visible range is near the end.
fn load_more_if_need(
&mut self,
entities_count: usize,
visible_end: usize,
window: &mut Window,
cx: &mut Context<Self>,
) {
// FIXME: Here need void sections items count.
let threshold = self.delegate.load_more_threshold();
// Securely handle subtract logic to prevent attempt
// to subtract with overflow
if visible_end >= entities_count.saturating_sub(threshold) {
if !self.delegate.has_more(cx) {
return;
}
self._load_more_task = cx.spawn_in(window, async move |view, cx| {
_ = view.update_in(cx, |view, window, cx| {
view.delegate.load_more(window, cx);
});
});
}
}
#[allow(dead_code)]
pub(crate) fn reset_on_cancel(mut self, reset: bool) -> Self {
self.reset_on_cancel = reset;
self
}
fn on_action_cancel(&mut self, _: &Cancel, window: &mut Window, cx: &mut Context<Self>) {
cx.propagate();
if self.reset_on_cancel {
self._set_selected_index(None, window, cx);
}
self.delegate.cancel(window, cx);
cx.emit(ListEvent::Cancel);
cx.notify();
}
fn on_action_confirm(
&mut self,
confirm: &Confirm,
window: &mut Window,
cx: &mut Context<Self>,
) {
if self.rows_cache.len() == 0 {
return;
}
let Some(ix) = self.selected_index else {
return;
};
self.delegate
.set_selected_index(self.selected_index, window, cx);
self.delegate.confirm(confirm.secondary, window, cx);
cx.emit(ListEvent::Confirm(ix));
cx.notify();
}
fn select_item(&mut self, ix: IndexPath, window: &mut Window, cx: &mut Context<Self>) {
if !self.selectable {
return;
}
self.selected_index = Some(ix);
self.delegate.set_selected_index(Some(ix), window, cx);
self.scroll_to_selected_item(window, cx);
cx.emit(ListEvent::Select(ix));
cx.notify();
}
pub(crate) fn on_action_select_prev(
&mut self,
_: &SelectUp,
window: &mut Window,
cx: &mut Context<Self>,
) {
if self.rows_cache.len() == 0 {
return;
}
let prev_ix = self.rows_cache.prev(self.selected_index);
self.select_item(prev_ix, window, cx);
}
pub(crate) fn on_action_select_next(
&mut self,
_: &SelectDown,
window: &mut Window,
cx: &mut Context<Self>,
) {
if self.rows_cache.len() == 0 {
return;
}
let next_ix = self.rows_cache.next(self.selected_index);
self.select_item(next_ix, window, cx);
}
fn prepare_items_if_needed(&mut self, window: &mut Window, cx: &mut Context<Self>) {
let sections_count = self.delegate.sections_count(cx).max(1);
let mut measured_size = MeasuredEntrySize::default();
// Measure the item_height and section header/footer height.
let available_space = size(AvailableSpace::MinContent, AvailableSpace::MinContent);
measured_size.item_size = self
.render_list_item(self.item_to_measure_index, window, cx)
.into_any_element()
.layout_as_root(available_space, window, cx);
if let Some(mut el) = self
.delegate
.render_section_header(0, window, cx)
.map(|r| r.into_any_element())
{
measured_size.section_header_size = el.layout_as_root(available_space, window, cx);
}
if let Some(mut el) = self
.delegate
.render_section_footer(0, window, cx)
.map(|r| r.into_any_element())
{
measured_size.section_footer_size = el.layout_as_root(available_space, window, cx);
}
self.rows_cache
.prepare_if_needed(sections_count, measured_size, cx, |section_ix, cx| {
self.delegate.items_count(section_ix, cx)
});
}
fn render_list_item(
&mut self,
ix: IndexPath,
window: &mut Window,
cx: &mut Context<Self>,
) -> impl IntoElement {
let selectable = self.selectable;
let selected = self.selected_index.map(|s| s.eq_row(ix)).unwrap_or(false);
let mouse_right_clicked = self
.mouse_right_clicked_index
.map(|s| s.eq_row(ix))
.unwrap_or(false);
let id = SharedString::from(format!("list-item-{}", ix));
div()
.id(id)
.w_full()
.relative()
.overflow_hidden()
.children(self.delegate.render_item(ix, window, cx).map(|item| {
item.selected(selected)
.secondary_selected(mouse_right_clicked)
}))
.when(selectable, |this| {
this.on_click(cx.listener(move |this, e: &ClickEvent, window, cx| {
this.set_right_clicked_index(None, window, cx);
this.selected_index = Some(ix);
this.on_action_confirm(
&Confirm {
secondary: e.modifiers().secondary(),
},
window,
cx,
);
}))
.on_mouse_down(
MouseButton::Right,
cx.listener(move |this, _, window, cx| {
this.set_right_clicked_index(Some(ix), window, cx);
cx.notify();
}),
)
})
}
fn render_items(
&mut self,
items_count: usize,
entities_count: usize,
window: &mut Window,
cx: &mut Context<Self>,
) -> impl IntoElement {
let rows_cache = self.rows_cache.clone();
let scrollbar_visible = self.options.scrollbar_visible;
let scroll_handle = self.scroll_handle.clone();
v_flex()
.flex_grow_1()
.relative()
.size_full()
.when_some(self.options.max_height, |this, h| this.max_h(h))
.overflow_hidden()
.when(items_count == 0, |this| {
this.child(self.delegate.render_empty(window, cx))
})
.when(items_count > 0, {
|this| {
this.child(
uniform_list(
"virtual-list",
rows_cache.items_count(),
cx.processor(move |this, range: Range<usize>, window, cx| {
this.load_more_if_need(entities_count, range.end, window, cx);
// NOTE: Here the v_virtual_list would not able to have gap_y,
// because the section header, footer is always have rendered as a empty child item,
// even the delegate give a None result.
range
.map(|ix| {
let Some(entry) = rows_cache.get(ix) else {
return div();
};
div().children(match entry {
RowEntry::Entry(index) => Some(
this.render_list_item(index, window, cx)
.into_any_element(),
),
RowEntry::SectionHeader(section_ix) => this
.delegate_mut()
.render_section_header(section_ix, window, cx)
.map(|r| r.into_any_element()),
RowEntry::SectionFooter(section_ix) => this
.delegate_mut()
.render_section_footer(section_ix, window, cx)
.map(|r| r.into_any_element()),
})
})
.collect::<Vec<_>>()
}),
)
.when(self.options.max_height.is_some(), |this| {
this.with_sizing_behavior(ListSizingBehavior::Infer)
})
.track_scroll(&scroll_handle)
.into_any_element(),
)
}
})
.when(scrollbar_visible, |this| {
this.child(Scrollbar::vertical(&scroll_handle))
})
}
}
impl<D> Focusable for ListState<D>
where
D: ListDelegate,
{
fn focus_handle(&self, cx: &App) -> FocusHandle {
if self.searchable {
self.query_input.focus_handle(cx)
} else {
self.focus_handle.clone()
}
}
}
impl<D> EventEmitter<ListEvent> for ListState<D> where D: ListDelegate {}
impl<D> Render for ListState<D>
where
D: ListDelegate,
{
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
self.prepare_items_if_needed(window, cx);
// Scroll to the selected item if it is set.
if let Some((ix, strategy)) = self.deferred_scroll_to_index.take()
&& let Some(item_ix) = self.rows_cache.position_of(&ix)
{
self.scroll_handle.scroll_to_item(item_ix, strategy);
}
let loading = self.delegate().loading(cx);
let query_input = if self.searchable {
// sync placeholder
if let Some(placeholder) = &self.options.search_placeholder {
self.query_input.update(cx, |input, cx| {
input.set_placeholder(placeholder.clone(), window, cx);
});
}
Some(self.query_input.clone())
} else {
None
};
let loading_view = if loading {
Some(self.delegate.render_loading(window, cx).into_any_element())
} else {
None
};
let initial_view = if let Some(input) = &query_input {
if input.read(cx).value().is_empty() {
self.delegate.render_initial(window, cx)
} else {
None
}
} else {
None
};
let items_count = self.rows_cache.items_count();
let entities_count = self.rows_cache.len();
let mouse_right_clicked_index = self.mouse_right_clicked_index;
v_flex()
.key_context("List")
.id("list-state")
.track_focus(&self.focus_handle)
.size_full()
.relative()
.overflow_hidden()
.when_some(query_input, |this, input| {
this.child(
div()
.map(|this| match self.options.size {
Size::Small => this.px_1p5(),
_ => this.px_2(),
})
.border_b_1()
.border_color(cx.theme().border)
.child(
Input::new(&input)
.with_size(self.options.size)
.appearance(false)
.cleanable(true)
.p_0()
.prefix(
Icon::new(IconName::Search).text_color(cx.theme().text_muted),
),
),
)
})
.when(!loading, |this| {
this.on_action(cx.listener(Self::on_action_cancel))
.on_action(cx.listener(Self::on_action_confirm))
.on_action(cx.listener(Self::on_action_select_next))
.on_action(cx.listener(Self::on_action_select_prev))
.map(|this| {
if let Some(view) = initial_view {
this.child(view)
} else {
this.child(self.render_items(items_count, entities_count, window, cx))
}
})
// Click out to cancel right clicked row
.when(mouse_right_clicked_index.is_some(), |this| {
this.on_mouse_down_out(cx.listener(|this, _, window, cx| {
this.set_right_clicked_index(None, window, cx);
cx.notify();
}))
})
})
.children(loading_view)
}
}
/// The List element.
#[derive(IntoElement)]
pub struct List<D: ListDelegate + 'static> {
state: Entity<ListState<D>>,
style: StyleRefinement,
options: ListOptions,
}
impl<D> List<D>
where
D: ListDelegate + 'static,
{
/// Create a new List element with the given ListState entity.
pub fn new(state: &Entity<ListState<D>>) -> Self {
Self {
state: state.clone(),
style: StyleRefinement::default(),
options: ListOptions::default(),
}
}
/// Set whether the scrollbar is visible, default is `true`.
pub fn scrollbar_visible(mut self, visible: bool) -> Self {
self.options.scrollbar_visible = visible;
self
}
/// Sets the placeholder text for the search input.
pub fn search_placeholder(mut self, placeholder: impl Into<SharedString>) -> Self {
self.options.search_placeholder = Some(placeholder.into());
self
}
}
impl<D> Styled for List<D>
where
D: ListDelegate + 'static,
{
fn style(&mut self) -> &mut StyleRefinement {
&mut self.style
}
}
impl<D> Sizable for List<D>
where
D: ListDelegate + 'static,
{
fn with_size(mut self, size: impl Into<Size>) -> Self {
self.options.size = size.into();
self
}
}
impl<D> RenderOnce for List<D>
where
D: ListDelegate + 'static,
{
fn render(mut self, _: &mut Window, cx: &mut App) -> impl IntoElement {
// Take paddings, max_height to options, and clear them from style,
// because they would be applied to the inner virtual list.
self.options.paddings = self.style.padding.clone();
self.options.max_height = self.style.max_size.height;
self.style.padding = EdgesRefinement::default();
self.style.max_size.height = None;
self.state.update(cx, |state, _| {
state.options = self.options;
});
div()
.id("list")
.size_full()
.refine_style(&self.style)
.child(self.state.clone())
}
}
-226
View File
@@ -1,226 +0,0 @@
use gpui::prelude::FluentBuilder as _;
use gpui::{
div, AnyElement, App, ClickEvent, Div, ElementId, InteractiveElement, IntoElement,
MouseMoveEvent, ParentElement, RenderOnce, Stateful, StatefulInteractiveElement as _,
StyleRefinement, Styled, Window,
};
use smallvec::SmallVec;
use theme::ActiveTheme;
use crate::{h_flex, Disableable, Icon, Selectable, Sizable as _, StyledExt};
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
enum ListItemMode {
#[default]
Entry,
Separator,
}
impl ListItemMode {
#[inline]
fn is_separator(&self) -> bool {
matches!(self, ListItemMode::Separator)
}
}
#[derive(IntoElement)]
pub struct ListItem {
base: Stateful<Div>,
mode: ListItemMode,
style: StyleRefinement,
disabled: bool,
selected: bool,
secondary_selected: bool,
confirmed: bool,
check_icon: Option<Icon>,
#[allow(clippy::type_complexity)]
on_click: Option<Box<dyn Fn(&ClickEvent, &mut Window, &mut App) + 'static>>,
#[allow(clippy::type_complexity)]
on_mouse_enter: Option<Box<dyn Fn(&MouseMoveEvent, &mut Window, &mut App) + 'static>>,
#[allow(clippy::type_complexity)]
suffix: Option<Box<dyn Fn(&mut Window, &mut App) -> AnyElement + 'static>>,
children: SmallVec<[AnyElement; 2]>,
}
impl ListItem {
pub fn new(id: impl Into<ElementId>) -> Self {
let id: ElementId = id.into();
Self {
mode: ListItemMode::Entry,
base: h_flex().id(id),
style: StyleRefinement::default(),
disabled: false,
selected: false,
secondary_selected: false,
confirmed: false,
on_click: None,
on_mouse_enter: None,
check_icon: None,
suffix: None,
children: SmallVec::new(),
}
}
/// Set this list item to as a separator, it not able to be selected.
pub fn separator(mut self) -> Self {
self.mode = ListItemMode::Separator;
self
}
/// Set to show check icon, default is None.
pub fn check_icon(mut self, icon: impl Into<Icon>) -> Self {
self.check_icon = Some(icon.into());
self
}
/// Set ListItem as the selected item style.
pub fn selected(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
/// Set ListItem as the confirmed item style, it will show a check icon.
pub fn confirmed(mut self, confirmed: bool) -> Self {
self.confirmed = confirmed;
self
}
pub fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
/// Set the suffix element of the input field, for example a clear button.
pub fn suffix<F, E>(mut self, builder: F) -> Self
where
F: Fn(&mut Window, &mut App) -> E + 'static,
E: IntoElement,
{
self.suffix = Some(Box::new(move |window, cx| {
builder(window, cx).into_any_element()
}));
self
}
pub fn on_click(
mut self,
handler: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static,
) -> Self {
self.on_click = Some(Box::new(handler));
self
}
pub fn on_mouse_enter(
mut self,
handler: impl Fn(&MouseMoveEvent, &mut Window, &mut App) + 'static,
) -> Self {
self.on_mouse_enter = Some(Box::new(handler));
self
}
}
impl Disableable for ListItem {
fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
}
impl Selectable for ListItem {
fn selected(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
fn is_selected(&self) -> bool {
self.selected
}
fn secondary_selected(mut self, selected: bool) -> Self {
self.secondary_selected = selected;
self
}
}
impl Styled for ListItem {
fn style(&mut self) -> &mut gpui::StyleRefinement {
&mut self.style
}
}
impl ParentElement for ListItem {
fn extend(&mut self, elements: impl IntoIterator<Item = gpui::AnyElement>) {
self.children.extend(elements);
}
}
impl RenderOnce for ListItem {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let is_active = self.confirmed || self.selected;
let corner_radii = self.style.corner_radii.clone();
let _selected_style = StyleRefinement {
corner_radii,
..Default::default()
};
let is_selectable = !(self.disabled || self.mode.is_separator());
self.base
.relative()
.gap_x_1()
.py_1()
.px_3()
.text_base()
.text_color(cx.theme().text)
.relative()
.items_center()
.justify_between()
.refine_style(&self.style)
.when(is_selectable, |this| {
this.when_some(self.on_click, |this, on_click| this.on_click(on_click))
.when_some(self.on_mouse_enter, |this, on_mouse_enter| {
this.on_mouse_move(move |ev, window, cx| (on_mouse_enter)(ev, window, cx))
})
.when(!is_active, |this| {
this.hover(|this| this.bg(cx.theme().ghost_element_hover))
})
})
.when(!is_selectable, |this| {
this.text_color(cx.theme().text_muted)
})
.child(
h_flex()
.w_full()
.items_center()
.justify_between()
.gap_x_1()
.child(div().w_full().children(self.children))
.when_some(self.check_icon, |this, icon| {
this.child(
div()
.w_5()
.items_center()
.justify_center()
.when(self.confirmed, |this| {
this.child(icon.small().text_color(cx.theme().text_muted))
}),
)
}),
)
.when_some(self.suffix, |this, suffix| this.child(suffix(window, cx)))
.map(|this| {
if is_selectable && (self.selected || self.secondary_selected) {
let bg = if self.selected {
cx.theme().ghost_element_active
} else {
cx.theme().ghost_element_background
};
this.bg(bg)
} else {
this
}
})
}
}
-34
View File
@@ -1,34 +0,0 @@
use gpui::{IntoElement, ParentElement as _, RenderOnce, Styled};
use super::ListItem;
use crate::skeleton::Skeleton;
use crate::v_flex;
#[derive(IntoElement)]
pub struct Loading;
#[derive(IntoElement)]
struct LoadingItem;
impl RenderOnce for LoadingItem {
fn render(self, _window: &mut gpui::Window, _cx: &mut gpui::App) -> impl IntoElement {
ListItem::new("skeleton").disabled(true).child(
v_flex()
.gap_1p5()
.overflow_hidden()
.child(Skeleton::new().h_5().w_48().max_w_full())
.child(Skeleton::new().secondary().h_3().w_64().max_w_full()),
)
}
}
impl RenderOnce for Loading {
fn render(self, _window: &mut gpui::Window, _cx: &mut gpui::App) -> impl IntoElement {
v_flex()
.py_2p5()
.gap_3()
.child(LoadingItem)
.child(LoadingItem)
.child(LoadingItem)
}
}
-28
View File
@@ -1,28 +0,0 @@
pub(crate) mod cache;
mod delegate;
#[allow(clippy::module_inception)]
mod list;
mod list_item;
mod loading;
mod separator_item;
pub use delegate::*;
pub use list::*;
pub use list_item::*;
pub use separator_item::*;
use serde::{Deserialize, Serialize};
/// Settings for List.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ListSettings {
/// Whether to use active highlight style on ListItem, default
pub active_highlight: bool,
}
impl Default for ListSettings {
fn default() -> Self {
Self {
active_highlight: true,
}
}
}
-50
View File
@@ -1,50 +0,0 @@
use gpui::{AnyElement, ParentElement, RenderOnce, StyleRefinement};
use smallvec::SmallVec;
use crate::list::ListItem;
use crate::{Selectable, StyledExt};
pub struct ListSeparatorItem {
style: StyleRefinement,
children: SmallVec<[AnyElement; 2]>,
}
impl ListSeparatorItem {
pub fn new() -> Self {
Self {
style: StyleRefinement::default(),
children: SmallVec::new(),
}
}
}
impl Default for ListSeparatorItem {
fn default() -> Self {
Self::new()
}
}
impl ParentElement for ListSeparatorItem {
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
self.children.extend(elements);
}
}
impl Selectable for ListSeparatorItem {
fn selected(self, _: bool) -> Self {
self
}
fn is_selected(&self) -> bool {
false
}
}
impl RenderOnce for ListSeparatorItem {
fn render(self, _: &mut gpui::Window, _: &mut gpui::App) -> impl gpui::IntoElement {
ListItem::new("separator")
.refine_style(&self.style)
.children(self.children)
.disabled(true)
}
}
+137 -177
View File
@@ -2,28 +2,19 @@ use std::rc::Rc;
use gpui::prelude::FluentBuilder;
use gpui::{
Animation, AnimationExt as _, AnyElement, App, Bounds, BoxShadow, ClickEvent, Div, FocusHandle,
InteractiveElement, IntoElement, KeyBinding, MouseButton, ParentElement, Pixels, Point,
RenderOnce, SharedString, StyleRefinement, Styled, Window, anchored, div, hsla, point, px,
Animation, AnimationExt as _, AnyElement, App, BoxShadow, ClickEvent, Div, FocusHandle,
InteractiveElement as _, IntoElement, ParentElement, Pixels, RenderOnce, SharedString,
StyleRefinement, Styled, Window, div, hsla, point, px, size,
};
use gpui_base::Dialog;
use instant::Duration;
use theme::ActiveTheme;
use crate::actions::{Cancel, Confirm};
use crate::animation::cubic_bezier;
use crate::button::{Button, ButtonCustomVariant, ButtonVariant, ButtonVariants as _};
use crate::scroll::ScrollableElement;
use crate::{IconName, Root, Sizable, StyledExt, WindowExtension, h_flex, v_flex};
const CONTEXT: &str = "Modal";
pub fn init(cx: &mut App) {
cx.bind_keys([
KeyBinding::new("escape", Cancel, Some(CONTEXT)),
KeyBinding::new("enter", Confirm { secondary: false }, Some(CONTEXT)),
]);
}
type OnClose = Rc<dyn Fn(&ClickEvent, &mut Window, &mut App) + 'static>;
type OnOk = Option<Rc<dyn Fn(&ClickEvent, &mut Window, &mut App) -> bool + 'static>>;
type OnCancel = Rc<dyn Fn(&ClickEvent, &mut Window, &mut App) -> bool + 'static>;
@@ -275,6 +266,8 @@ impl Styled for Modal {
impl RenderOnce for Modal {
fn render(self, window: &mut Window, cx: &mut App) -> impl gpui::IntoElement {
let layer_ix = self.layer_ix;
let is_topmost = layer_ix + 1 == Root::read(window, cx).active_modals.len();
let has_footer = self.footer.is_some();
let on_close = self.on_close.clone();
let on_ok = self.on_ok.clone();
let on_cancel = self.on_cancel.clone();
@@ -345,19 +338,16 @@ impl RenderOnce for Modal {
let radius = cx.theme().radius_lg;
let view_size = window.viewport_size()
- gpui::size(
- size(
window_paddings.left + window_paddings.right,
window_paddings.top + window_paddings.bottom,
);
let bounds = Bounds {
origin: Point::default(),
size: view_size,
};
let offset_top = px(layer_ix as f32 * 16.);
let y = self.margin_top.unwrap_or(view_size.height / 10.) + offset_top;
let x = bounds.center().x - self.width / 2.;
let x = view_size.width / 2. - self.width / 2.;
let card_top = window_paddings.top + y;
let card_left = window_paddings.left + x;
let mut padding_right = px(16.);
let mut padding_left = px(16.);
@@ -373,168 +363,138 @@ impl RenderOnce for Modal {
let animation = Animation::new(Duration::from_secs_f64(0.25))
.with_easing(cubic_bezier(0.32, 0.72, 0., 1.));
anchored()
.position(point(window_paddings.left, window_paddings.top))
.snap_to_window()
let backdrop = div()
.absolute()
.top(window_paddings.top)
.left(window_paddings.left)
.w(view_size.width)
.h(view_size.height)
.when(self.overlay_visible, |this| {
this.occlude().bg(cx.theme().overlay)
})
.with_animation("fade-in", animation.clone(), move |this, delta| {
this.opacity(delta)
});
let card = v_flex()
.id(layer_ix)
.bg(cx.theme().background)
.border_1()
.border_color(cx.theme().border.alpha(0.4))
.rounded(radius)
.when(cx.theme().shadow, |this| this.shadow_xl())
.min_h_24()
.refine_style(&self.style)
// There style is high priority, can't be overridden.
.absolute()
.occlude()
.relative()
.left(card_left)
.top(card_top)
.w(self.width)
.when_some(self.max_width, |this, w| this.max_w(w))
.child(
div()
.id("modal")
.w(view_size.width)
.h(view_size.height)
.when(self.overlay_visible, |this| {
this.occlude().bg(cx.theme().overlay)
})
.when(self.overlay_closable, |this| {
// Only the last modal owns the `mouse down - close modal` event.
if (self.layer_ix + 1) != Root::read(window, cx).active_modals.len() {
return this;
}
.px_4()
.h_8()
.w_full()
.flex()
.items_center()
.justify_center()
.when_some(self.title, |this, title| {
this.h_10().font_semibold().text_center().child(title)
}),
)
.when(self.show_close, |this| {
let on_cancel = on_cancel.clone();
let on_close = on_close.clone();
this.on_mouse_down(MouseButton::Left, {
let on_cancel = on_cancel.clone();
let on_close = on_close.clone();
move |_, window, cx| {
on_cancel(&ClickEvent::default(), window, cx);
on_close(&ClickEvent::default(), window, cx);
window.close_modal(cx);
}
})
})
this.child(
Button::new("close")
.icon(IconName::CloseCircleFill)
.absolute()
.top_1p5()
.right_2()
.custom(
ButtonCustomVariant::new(window, cx)
.foreground(cx.theme().icon_muted)
.color(cx.theme().ghost_element_background)
.hover(cx.theme().ghost_element_background)
.active(cx.theme().ghost_element_background),
)
.on_click(move |_, window, cx| {
on_cancel(&ClickEvent::default(), window, cx);
on_close(&ClickEvent::default(), window, cx);
window.close_modal(cx);
}),
)
})
.child(
div()
.pt_px()
.w_full()
.h_auto()
.flex_1()
.overflow_hidden()
.child(
v_flex()
.id(layer_ix)
.bg(cx.theme().background)
.border_1()
.border_color(cx.theme().border.alpha(0.4))
.rounded(radius)
.when(cx.theme().shadow, |this| this.shadow_xl())
.min_h_24()
.key_context(CONTEXT)
.track_focus(&self.focus_handle)
.refine_style(&self.style)
.when(self.keyboard, |this| {
this.on_action({
let on_cancel = on_cancel.clone();
let on_close = on_close.clone();
move |_: &Cancel, window, cx| {
// FIXME:
//
// Here some Modal have no focus_handle, so it will not work will Escape key.
// But by now, we `cx.close_modal()` going to close the last active model, so the Escape is unexpected to work.
on_cancel(&ClickEvent::default(), window, cx);
on_close(&ClickEvent::default(), window, cx);
window.close_modal(cx);
}
})
.on_action({
let on_ok = on_ok.clone();
let on_close = on_close.clone();
let has_footer = self.footer.is_some();
move |_: &Confirm, window, cx| {
if let Some(on_ok) = &on_ok {
if on_ok(&ClickEvent::default(), window, cx) {
on_close(&ClickEvent::default(), window, cx);
window.close_modal(cx);
}
} else if has_footer {
window.close_modal(cx);
}
}
})
})
// There style is high priority, can't be overridden.
.absolute()
.occlude()
.relative()
.left(x)
.top(y)
.w(self.width)
.when_some(self.max_width, |this, w| this.max_w(w))
.child(
div()
.px_4()
.h_8()
.w_full()
.flex()
.items_center()
.justify_center()
.when_some(self.title, |this, title| {
this.h_10().font_semibold().text_center().child(title)
}),
)
.when(self.show_close, |this| {
this.child(
Button::new("close")
.icon(IconName::CloseCircleFill)
.absolute()
.top_1p5()
.right_2()
.custom(
ButtonCustomVariant::new(window, cx)
.foreground(cx.theme().icon_muted)
.color(cx.theme().ghost_element_background)
.hover(cx.theme().ghost_element_background)
.active(cx.theme().ghost_element_background),
)
.on_click(move |_, window, cx| {
on_cancel(&ClickEvent::default(), window, cx);
on_close(&ClickEvent::default(), window, cx);
window.close_modal(cx);
}),
)
})
.child(
div()
.pt_px()
.w_full()
.h_auto()
.flex_1()
.overflow_hidden()
.child(
v_flex()
.pr(padding_right)
.pl(padding_left)
.size_full()
.overflow_y_scrollbar()
.child(self.content),
),
)
.when_none(&self.footer, |this| this.child(div().pt(padding_left)))
.when_some(self.footer, |this, footer| {
this.child(
h_flex()
.gap_2()
.pt(padding_left)
.pr(padding_right)
.pb(padding_left)
.pl(padding_right)
.justify_end()
.children(footer(render_ok, render_cancel, window, cx)),
)
})
.with_animation("slide-down", animation.clone(), move |this, delta| {
let y_offset = px(0.) + delta * px(30.);
// This is equivalent to `shadow_xl` with an extra opacity.
let shadow = vec![
BoxShadow {
color: hsla(0., 0., 0., 0.1 * delta),
offset: point(px(0.), px(20.)),
blur_radius: px(25.),
spread_radius: px(-5.),
inset: false,
},
BoxShadow {
color: hsla(0., 0., 0., 0.1 * delta),
offset: point(px(0.), px(8.)),
blur_radius: px(10.),
spread_radius: px(-6.),
inset: false,
},
];
this.top(y + y_offset).shadow(shadow)
}),
)
.with_animation("fade-in", animation, move |this, delta| this.opacity(delta)),
.pr(padding_right)
.pl(padding_left)
.size_full()
.overflow_y_scrollbar()
.child(self.content),
),
)
.when_none(&self.footer, |this| this.child(div().pt(padding_left)))
.when_some(self.footer, |this, footer| {
this.child(
h_flex()
.gap_2()
.pt(padding_left)
.pr(padding_right)
.pb(padding_left)
.pl(padding_right)
.justify_end()
.children(footer(render_ok, render_cancel, window, cx)),
)
})
.with_animation("slide-down", animation, move |this, delta| {
let y_offset = px(0.) + delta * px(30.);
// This is equivalent to `shadow_xl` with an extra opacity.
let shadow = vec![
BoxShadow {
color: hsla(0., 0., 0., 0.1 * delta),
offset: point(px(0.), px(20.)),
blur_radius: px(25.),
spread_radius: px(-5.),
inset: false,
},
BoxShadow {
color: hsla(0., 0., 0., 0.1 * delta),
offset: point(px(0.), px(8.)),
blur_radius: px(10.),
spread_radius: px(-6.),
inset: false,
},
];
this.top(card_top + y_offset).shadow(shadow)
});
Dialog::new(cx)
.layer(layer_ix, is_topmost)
.focus_handle(self.focus_handle.clone())
.close_on_escape(self.keyboard)
.close_on_backdrop_press(self.overlay_closable)
.on_ok(move |event, window, cx| match &on_ok {
Some(on_ok) => on_ok(event, window, cx),
None => has_footer,
})
.on_cancel(move |event, window, cx| on_cancel(event, window, cx))
.on_close(move |event, window, cx| {
on_close(event, window, cx);
window.close_modal(cx);
})
.backdrop(backdrop)
.popup(card)
}
}
+176 -97
View File
@@ -1,7 +1,7 @@
use std::any::TypeId;
use std::collections::{HashMap, VecDeque};
use std::collections::HashMap;
use std::rc::Rc;
use instant::Duration;
use std::time::Duration;
use gpui::prelude::FluentBuilder;
use gpui::{
@@ -10,12 +10,25 @@ use gpui::{
ParentElement as _, Render, SharedString, StatefulInteractiveElement, StyleRefinement, Styled,
Subscription, Window, div, px, relative,
};
use gpui_base::{
Toast as BaseToast, ToastManager, ToastMotion, ToastOptions, ToastStack, ToastStackState,
ToastTransitionStatus,
};
use theme::ActiveTheme;
use crate::animation::cubic_bezier;
use crate::button::{Button, ButtonVariants as _};
use crate::{Icon, IconName, Sizable as _, Size, StyledExt, h_flex, v_flex};
/// How often the notification lifecycle clock is sampled.
const ADVANCE_INTERVAL: Duration = Duration::from_millis(50);
/// How long a notification stays before it hides itself.
const AUTOHIDE_DURATION: Duration = Duration::from_secs(5);
/// Request by a notification to be dismissed; the list owns the transition.
struct DismissRequest;
#[derive(Debug, Clone, Copy, Default)]
pub enum NotificationKind {
#[default]
@@ -79,7 +92,7 @@ pub struct Notification {
action_builder: Option<Rc<dyn Fn(&mut Self, &mut Window, &mut Context<Self>) -> Button>>,
content_builder: Option<Rc<dyn Fn(&mut Self, &mut Window, &mut Context<Self>) -> AnyElement>>,
on_click: Option<Rc<dyn Fn(&ClickEvent, &mut Window, &mut App)>>,
closing: bool,
transition_status: ToastTransitionStatus,
}
impl From<String> for Notification {
@@ -133,7 +146,7 @@ impl Notification {
action_builder: None,
content_builder: None,
on_click: None,
closing: false,
transition_status: ToastTransitionStatus::Starting,
}
}
@@ -238,29 +251,29 @@ impl Notification {
}
/// Dismiss the notification.
pub fn dismiss(&mut self, _: &mut Window, cx: &mut Context<Self>) {
if self.closing {
return;
pub fn dismiss(&mut self, _window: &mut Window, cx: &mut Context<Self>) {
cx.emit(DismissRequest);
}
/// Begin the exit transition, driven by the notification list.
pub(crate) fn begin_close(&mut self, cx: &mut Context<Self>) {
if self.transition_status != ToastTransitionStatus::Ending {
self.transition_status = ToastTransitionStatus::Ending;
cx.notify();
}
self.closing = true;
cx.notify();
}
// Dismiss the notification after 0.15s to show the animation.
cx.spawn(async move |view, cx| {
cx.background_executor()
.timer(Duration::from_secs_f32(0.15))
.await;
/// Mark the enter transition as finished, driven by the notification list.
pub(crate) fn complete_enter(&mut self, cx: &mut Context<Self>) {
if self.transition_status == ToastTransitionStatus::Starting {
self.transition_status = ToastTransitionStatus::Present;
cx.notify();
}
}
cx.update(|cx| {
if let Some(view) = view.upgrade() {
view.update(cx, |view, cx| {
view.closing = false;
cx.emit(DismissEvent);
});
}
})
})
.detach();
/// Finish the exit transition, driven by the notification list.
pub(crate) fn complete_close(&mut self, cx: &mut Context<Self>) {
cx.emit(DismissEvent);
}
/// Set the content of the notification.
@@ -280,6 +293,7 @@ impl Default for Notification {
}
impl EventEmitter<DismissEvent> for Notification {}
impl EventEmitter<DismissRequest> for Notification {}
impl FluentBuilder for Notification {}
@@ -319,17 +333,19 @@ impl Render for Notification {
_ => cx.theme().text,
};
let closing = self.closing;
let transition_status = self.transition_status;
let closing = transition_status == ToastTransitionStatus::Ending;
let has_title = self.title.is_some();
let only_message = !has_title && content.is_none() && action.is_none();
let placement = cx.theme().notification.placement;
h_flex()
.id("notification")
BaseToast::new("notification")
.transition_status(transition_status)
.h_flex()
.group("")
.occlude()
.relative()
.w_112()
.w_full()
.border_1()
.border_color(cx.theme().border)
.bg(background)
@@ -455,10 +471,13 @@ impl Render for Notification {
/// A list of notifications.
pub struct NotificationList {
/// Notifications that will be auto hidden.
pub(crate) notifications: VecDeque<Entity<Notification>>,
pub(crate) notifications: ToastManager<NotificationId, Entity<Notification>>,
/// Whether the notification list is expanded.
expanded: bool,
/// Measured geometry and interaction state of the visible stack.
stack_state: ToastStackState,
/// Whether the lifecycle clock is running. The loop clears it as it exits.
is_advancing: bool,
/// Subscriptions
_subscriptions: HashMap<NotificationId, Subscription>,
@@ -467,12 +486,64 @@ pub struct NotificationList {
impl NotificationList {
pub fn new(_window: &mut Window, _cx: &mut Context<Self>) -> Self {
Self {
notifications: VecDeque::new(),
expanded: false,
notifications: ToastManager::new(ToastMotion::default()),
stack_state: ToastStackState::default(),
is_advancing: false,
_subscriptions: HashMap::new(),
}
}
/// Tick the toast lifecycle until the last notification is unmounted.
///
/// The stack expansion is sampled here because it reaches the list through
/// no event, and an idle window should arm no timer.
fn start_advancing(&mut self, window: &mut Window, cx: &mut Context<Self>) {
if self.is_advancing {
return;
}
self.is_advancing = true;
cx.spawn_in(window, async move |view, cx| {
loop {
cx.background_executor().timer(ADVANCE_INTERVAL).await;
let running = view.update(cx, |view, cx| {
view.advance(cx);
view.is_advancing = !view.notifications.is_empty();
view.is_advancing
});
if !matches!(running, Ok(true)) {
break;
}
}
})
.detach();
}
fn advance(&mut self, cx: &mut Context<Self>) {
let changes = self.notifications.advance(
cx.background_executor().now(),
self.stack_state.is_expanded(),
);
for id in changes.presented {
if let Some(note) = self.notifications.get(&id) {
note.update(cx, |note, cx| note.complete_enter(cx));
}
}
for id in changes.ending {
if let Some(note) = self.notifications.get(&id) {
note.update(cx, |note, cx| note.begin_close(cx));
}
}
for (id, note) in changes.removed {
self._subscriptions.remove(&id);
note.update(cx, |note, cx| note.complete_close(cx));
}
if changes.changed {
cx.notify();
}
}
pub fn push(
&mut self,
notification: impl Into<Notification>,
@@ -483,102 +554,110 @@ impl NotificationList {
let id = notification.id.clone();
let autohide = notification.autohide;
// Remove the notification by id, for keep unique.
self.notifications.retain(|note| note.read(cx).id != id);
let notification = cx.new(|_| notification);
let dismiss_id = id.clone();
self._subscriptions.insert(
id.clone(),
cx.subscribe(&notification, move |view, _, _: &DismissEvent, cx| {
view.notifications.retain(|note| id != note.read(cx).id);
view._subscriptions.remove(&id);
cx.subscribe(&notification, move |view, _, _: &DismissRequest, cx| {
if view
.notifications
.dismiss(&dismiss_id, cx.background_executor().now())
&& let Some(note) = view.notifications.get(&dismiss_id)
{
note.update(cx, |note, cx| note.begin_close(cx));
}
}),
);
self.notifications.push_back(notification.clone());
if autohide {
// Sleep for 5 seconds to autohide the notification
cx.spawn_in(window, async move |_this, cx| {
cx.background_executor().timer(Duration::from_secs(5)).await;
if let Err(err) =
notification.update_in(cx, |note, window, cx| note.dismiss(window, cx))
{
log::error!("failed to auto hide notification: {:?}", err);
}
})
.detach();
}
self.notifications.push(
id,
notification,
ToastOptions {
timeout: autohide.then_some(AUTOHIDE_DURATION),
},
cx.background_executor().now(),
);
self.start_advancing(window, cx);
cx.notify();
}
pub(crate) fn close(
&mut self,
id: impl Into<NotificationId>,
window: &mut Window,
_window: &mut Window,
cx: &mut Context<Self>,
) {
let id: NotificationId = id.into();
if let Some(n) = self.notifications.iter().find(|n| n.read(cx).id == id) {
n.update(cx, |note, cx| note.dismiss(window, cx))
if self
.notifications
.dismiss(&id, cx.background_executor().now())
&& let Some(note) = self.notifications.get(&id)
{
note.update(cx, |note, cx| note.begin_close(cx));
}
cx.notify();
}
pub fn clear(&mut self, _: &mut Window, cx: &mut Context<Self>) {
self.notifications.clear();
pub fn clear(&mut self, _window: &mut Window, cx: &mut Context<Self>) {
for id in self
.notifications
.dismiss_all(cx.background_executor().now())
{
if let Some(note) = self.notifications.get(&id) {
note.update(cx, |note, cx| note.begin_close(cx));
}
}
cx.notify();
}
pub fn notifications(&self) -> Vec<Entity<Notification>> {
self.notifications.iter().cloned().collect()
self.notifications
.iter()
.map(|(_, note, _)| note.clone())
.collect()
}
}
impl Render for NotificationList {
fn render(
&mut self,
window: &mut gpui::Window,
cx: &mut gpui::Context<Self>,
) -> impl IntoElement {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let size = window.viewport_size();
let items = self.notifications.iter().rev().take(10).rev().cloned();
let settings = &cx.theme().notification;
let (placement, margins, max_items) = (
settings.placement,
settings.margins.clone(),
settings.max_items,
);
let placement = cx.theme().notification.placement;
let margins = &cx.theme().notification.margins;
let items = self
.notifications
.visible(max_items)
.map(|(id, note, _)| (id.clone(), note.clone()))
.collect::<Vec<_>>();
v_flex()
.id("notification-list")
let stack = items
.into_iter()
.fold(
ToastStack::new("notification-list", self.stack_state.clone()),
|stack, (id, note)| stack.item(format!("{id:?}"), note),
)
.placement(placement)
.v_flex()
.w_112()
.max_h(size.height)
.pt(margins.top)
.pb(margins.bottom)
.gap_3()
.when(
matches!(placement, Anchor::TopRight),
|this| this.pr(margins.right), // ignore left
)
.when(
matches!(placement, Anchor::TopLeft),
|this| this.pl(margins.left), // ignore right
)
.when(
matches!(placement, Anchor::BottomLeft),
|this| this.flex_col_reverse().pl(margins.left), // ignore right
)
.when(
matches!(placement, Anchor::BottomRight),
|this| this.flex_col_reverse().pr(margins.right), // ignore left
)
.when(matches!(placement, Anchor::BottomCenter), |this| {
this.flex_col_reverse()
})
.on_hover(cx.listener(|view, hovered, _, cx| {
view.expanded = *hovered;
cx.notify()
}))
.children(items)
.absolute()
.map(|this| match placement {
Anchor::TopLeft => this.top(margins.top).left(margins.left),
Anchor::TopRight => this.top(margins.top).right(margins.right),
Anchor::TopCenter => this.top(margins.top).left_0().right_0().mx_auto(),
Anchor::BottomLeft => this.bottom(margins.bottom).left(margins.left),
Anchor::BottomRight => this.bottom(margins.bottom).right(margins.right),
Anchor::BottomCenter => this.bottom(margins.bottom).left_0().right_0().mx_auto(),
Anchor::LeftCenter => this.left(margins.left).top_0().bottom_0().my_auto(),
Anchor::RightCenter => this.right(margins.right).top_0().bottom_0().my_auto(),
});
div().size_full().child(stack)
}
}
+32 -230
View File
@@ -2,20 +2,13 @@ use std::rc::Rc;
use gpui::prelude::FluentBuilder as _;
use gpui::{
Anchor, AnyElement, App, Bounds, Context, Deferred, DismissEvent, Div, ElementId, EventEmitter,
FocusHandle, Focusable, InteractiveElement as _, IntoElement, KeyBinding, MouseButton,
ParentElement, Pixels, Point, Render, RenderOnce, Stateful, StyleRefinement, Styled,
Subscription, Window, anchored, deferred, div, px,
Anchor, AnyElement, App, Context, Div, ElementId, FocusHandle, InteractiveElement as _,
IntoElement, MouseButton, ParentElement, RenderOnce, Stateful, StyleRefinement, Styled, Window,
};
use gpui_base::Popover as BasePopover;
pub use gpui_base::PopoverState;
use crate::actions::Cancel;
use crate::{ElementExt, Selectable, StyledExt as _, v_flex};
const CONTEXT: &str = "Popover";
pub(crate) fn init(cx: &mut App) {
cx.bind_keys([KeyBinding::new("escape", Cancel, Some(CONTEXT))])
}
use crate::{Selectable, StyledExt as _, v_flex};
/// A popover element that can be triggered by a button or any other element.
#[derive(IntoElement)]
@@ -173,28 +166,6 @@ impl Popover {
self.tracked_focus_handle = Some(handle.clone());
self
}
pub(crate) fn resolved_corner(anchor: Anchor, trigger_bounds: Bounds<Pixels>) -> Point<Pixels> {
match anchor {
Anchor::TopLeft => trigger_bounds.origin,
Anchor::TopCenter => trigger_bounds.top_center(),
Anchor::TopRight => trigger_bounds.top_right(),
Anchor::BottomLeft => Point {
x: trigger_bounds.origin.x,
y: trigger_bounds.origin.y - trigger_bounds.size.height,
},
Anchor::BottomCenter => Point {
x: trigger_bounds.top_center().x,
y: trigger_bounds.origin.y - trigger_bounds.size.height,
},
Anchor::BottomRight => Point {
x: trigger_bounds.top_right().x,
y: trigger_bounds.origin.y - trigger_bounds.size.height,
},
// Fallback for LeftCenter/RightCenter adjust as needed.
_ => trigger_bounds.origin,
}
}
}
impl ParentElement for Popover {
@@ -209,119 +180,7 @@ impl Styled for Popover {
}
}
pub struct PopoverState {
focus_handle: FocusHandle,
pub(crate) tracked_focus_handle: Option<FocusHandle>,
trigger_bounds: Bounds<Pixels>,
open: bool,
#[allow(clippy::type_complexity)]
on_open_change: Option<Rc<dyn Fn(&bool, &mut Window, &mut App)>>,
_dismiss_subscription: Option<Subscription>,
}
impl PopoverState {
pub fn new(default_open: bool, cx: &mut App) -> Self {
Self {
focus_handle: cx.focus_handle(),
tracked_focus_handle: None,
trigger_bounds: Bounds::default(),
open: default_open,
on_open_change: None,
_dismiss_subscription: None,
}
}
/// Check if the popover is open.
pub fn is_open(&self) -> bool {
self.open
}
/// Dismiss the popover if it is open.
pub fn dismiss(&mut self, window: &mut Window, cx: &mut Context<Self>) {
if self.open {
self.toggle_open(window, cx);
}
}
/// Open the popover if it is closed.
pub fn show(&mut self, window: &mut Window, cx: &mut Context<Self>) {
if !self.open {
self.toggle_open(window, cx);
}
}
fn toggle_open(&mut self, window: &mut Window, cx: &mut Context<Self>) {
self.open = !self.open;
if self.open {
let state = cx.entity();
let focus_handle = if let Some(tracked_focus_handle) = self.tracked_focus_handle.clone()
{
tracked_focus_handle
} else {
self.focus_handle.clone()
};
focus_handle.focus(window, cx);
self._dismiss_subscription =
Some(
window.subscribe(&cx.entity(), cx, move |_, _: &DismissEvent, window, cx| {
state.update(cx, |state, cx| {
state.dismiss(window, cx);
});
window.refresh();
}),
);
} else {
self._dismiss_subscription = None;
}
if let Some(callback) = self.on_open_change.as_ref() {
callback(&self.open, window, cx);
}
cx.notify();
}
fn on_action_cancel(&mut self, _: &Cancel, window: &mut Window, cx: &mut Context<Self>) {
self.dismiss(window, cx);
}
}
impl Focusable for PopoverState {
fn focus_handle(&self, _: &App) -> FocusHandle {
self.focus_handle.clone()
}
}
impl Render for PopoverState {
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
div()
}
}
impl EventEmitter<DismissEvent> for PopoverState {}
impl Popover {
pub(crate) fn render_popover<E>(
anchor: Anchor,
trigger_bounds: Bounds<Pixels>,
content: E,
_: &mut Window,
_: &mut App,
) -> Deferred
where
E: IntoElement + 'static,
{
deferred(
anchored()
.snap_to_window_with_margin(px(8.))
.anchor(anchor)
.position(Self::resolved_corner(anchor, trigger_bounds))
.child(div().relative().child(content)),
)
.with_priority(1)
}
pub(crate) fn render_popover_content(
anchor: Anchor,
appearance: bool,
@@ -342,91 +201,34 @@ impl Popover {
}
impl RenderOnce for Popover {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let force_open = self.open;
let default_open = self.default_open;
let tracked_focus_handle = self.tracked_focus_handle.clone();
let state = window.use_keyed_state(self.id.clone(), cx, |_, cx| {
PopoverState::new(default_open, cx)
});
fn render(self, _: &mut Window, _: &mut App) -> impl IntoElement {
let anchor = self.anchor;
let appearance = self.appearance;
let style = self.style;
let children = self.children;
let content = self.content;
state.update(cx, |state, _| {
if let Some(tracked_focus_handle) = tracked_focus_handle {
state.tracked_focus_handle = Some(tracked_focus_handle);
}
state.on_open_change = self.on_open_change.clone();
if let Some(force_open) = force_open {
state.open = force_open;
}
});
let open = state.read(cx).open;
let focus_handle = state.read(cx).focus_handle.clone();
let trigger_bounds = state.read(cx).trigger_bounds;
let Some(trigger) = self.trigger else {
return div().id("empty");
};
let parent_view_id = window.current_view();
let el = div()
.id(self.id)
.child((trigger)(open, window, cx))
.on_mouse_down(self.mouse_button, {
let state = state.clone();
move |_, window, cx| {
cx.stop_propagation();
state.update(cx, |state, cx| {
// We force set open to false to toggle it correctly.
// Because if the mouse down out will toggle open first.
state.open = open;
state.toggle_open(window, cx);
});
cx.notify(parent_view_id);
}
BasePopover::new(self.id)
.anchor(anchor)
.mouse_button(self.mouse_button)
.default_open(self.default_open)
.overlay_closable(self.overlay_closable)
.content(move |state, window, cx| {
Self::render_popover_content(anchor, appearance, window, cx)
.when_some(content, |this, content| {
this.child((content)(state, window, cx))
})
.children(children)
.refine_style(&style)
})
.on_prepaint({
let state = state.clone();
move |bounds, _, cx| {
state.update(cx, |state, _| {
state.trigger_bounds = bounds;
})
}
});
if !open {
return el;
}
let popover_content =
Self::render_popover_content(self.anchor, self.appearance, window, cx)
.track_focus(&focus_handle)
.key_context(CONTEXT)
.on_action(window.listener_for(&state, PopoverState::on_action_cancel))
.when_some(self.content, |this, content| {
this.child(state.update(cx, |state, cx| (content)(state, window, cx)))
})
.children(self.children)
.when(self.overlay_closable, |this| {
this.on_mouse_down_out({
let state = state.clone();
move |_, window, cx| {
state.update(cx, |state, cx| {
state.dismiss(window, cx);
});
cx.notify(parent_view_id);
}
})
})
.refine_style(&self.style);
el.child(Self::render_popover(
self.anchor,
trigger_bounds,
popover_content,
window,
cx,
))
.when_some(self.trigger, |this, trigger| this.trigger_with(trigger))
.when_some(self.open, |this, open| this.open(open))
.when_some(self.tracked_focus_handle, |this, handle| {
this.track_focus(&handle)
})
.when_some(self.on_open_change, |this, callback| {
this.on_open_change(move |open, window, cx| callback(open, window, cx))
})
.into_any_element()
}
}
+1 -10
View File
@@ -13,7 +13,6 @@ use theme::{
CLIENT_SIDE_DECORATION_SHADOW,
};
use crate::input::InputState;
use crate::modal::Modal;
use crate::notification::{Notification, NotificationList};
@@ -50,9 +49,6 @@ pub struct Root {
/// Notification layer
pub(crate) notification: Entity<NotificationList>,
/// Current focused input
pub(crate) focused_input: Option<Entity<InputState>>,
/// App view
view: AnyView,
}
@@ -60,7 +56,6 @@ pub struct Root {
impl Root {
pub fn new(view: AnyView, window: &mut Window, cx: &mut Context<Self>) -> Self {
Self {
focused_input: None,
active_modals: Vec::new(),
notification: cx.new(|cx| NotificationList::new(window, cx)),
view,
@@ -98,8 +93,7 @@ impl Root {
Some(
div()
.absolute()
.top_0()
.right_0()
.inset_0()
.child(root.read(cx).notification.clone()),
)
}
@@ -171,8 +165,6 @@ impl Root {
/// Close the topmost modal.
pub fn close_modal(&mut self, window: &mut Window, cx: &mut Context<Self>) {
self.focused_input = None;
if let Some(handle) = self
.active_modals
.pop()
@@ -187,7 +179,6 @@ impl Root {
/// Close all modals.
pub fn close_all_modals(&mut self, window: &mut Window, cx: &mut Context<Self>) {
self.focused_input = None;
self.active_modals.clear();
let previous_focused_handle = self
+1 -26
View File
@@ -1,4 +1,5 @@
use gpui::{App, DefiniteLength, Div, Edges, Pixels, Refineable, StyleRefinement, Styled, div, px};
pub use gpui_base::component_traits::{Collapsible, Disableable, Selectable};
use serde::{Deserialize, Serialize};
use theme::ActiveTheme;
@@ -110,26 +111,6 @@ impl From<Pixels> for Size {
}
}
/// A trait for defining element that can be selected.
pub trait Selectable: Sized {
/// Set the selected state of the element.
fn selected(self, selected: bool) -> Self;
/// Returns true if the element is selected.
fn is_selected(&self) -> bool;
/// Set is the element mouse right clicked, default do nothing.
fn secondary_selected(self, _: bool) -> Self {
self
}
}
/// A trait for defining element that can be disabled.
pub trait Disableable {
/// Set the disabled state of the element.
fn disabled(self, disabled: bool) -> Self;
}
/// A trait for setting the size of an element.
pub trait Sizable: Sized {
/// Set the ui::Size of this element.
@@ -267,9 +248,3 @@ impl<T: Styled> StyleSized<T> for T {
}
}
}
/// A trait for defining element that can be collapsed.
pub trait Collapsible {
fn collapsed(self, collapsed: bool) -> Self;
fn is_collapsed(&self) -> bool;
}
+4 -3
View File
@@ -1,8 +1,9 @@
use gpui::prelude::FluentBuilder;
use gpui::{
div, relative, App, AppContext, Context, Entity, IntoElement, ParentElement, Render,
SharedString, Styled, Window,
App, AppContext, Context, Entity, IntoElement, ParentElement, Render, SharedString, Styled,
Window, div, relative,
};
use gpui_base::Tooltip as BaseTooltip;
use theme::ActiveTheme;
pub struct Tooltip {
@@ -18,7 +19,7 @@ impl Tooltip {
impl Render for Tooltip {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
div().child(
div()
BaseTooltip::new("tooltip")
.font_family(".SystemUIFont")
.m_3()
.p_1p5()
-15
View File
@@ -3,7 +3,6 @@ use std::rc::Rc;
use gpui::{App, ElementId, Entity, Window};
use crate::Root;
use crate::input::InputState;
use crate::modal::Modal;
use crate::notification::Notification;
@@ -43,12 +42,6 @@ pub trait WindowExtension: Sized {
/// Clear all notifications
fn clear_notifications(&mut self, cx: &mut App);
/// Return current focused Input entity.
fn focused_input(&mut self, cx: &mut App) -> Option<Entity<InputState>>;
/// Returns true if there is a focused Input entity.
fn has_focused_input(&mut self, cx: &mut App) -> bool;
}
impl WindowExtension for Window {
@@ -122,12 +115,4 @@ impl WindowExtension for Window {
let entity = Root::read(self, cx).notification.clone();
Rc::new(entity.read(cx).notifications())
}
fn has_focused_input(&mut self, cx: &mut App) -> bool {
Root::read(self, cx).focused_input.is_some()
}
fn focused_input(&mut self, cx: &mut App) -> Option<Entity<InputState>> {
Root::read(self, cx).focused_input.clone()
}
}
+4 -5
View File
@@ -15,7 +15,7 @@ use theme::ActiveTheme;
use ui::avatar::Avatar;
use ui::button::{Button, ButtonVariants};
use ui::dock::{Panel, PanelEvent};
use ui::input::{Input, InputState};
use ui::input::{Input, InputState, Textarea, TextareaState};
use ui::notification::Notification;
use ui::{Disableable, IconName, Sizable, StyledExt, WindowExtension, h_flex, v_flex};
@@ -38,7 +38,7 @@ pub struct ProfilePanel {
avatar_input: Entity<InputState>,
/// User's bio multi line input
bio_input: Entity<InputState>,
bio_input: Entity<TextareaState>,
/// User's website url text input
website_input: Entity<InputState>,
@@ -64,8 +64,7 @@ impl ProfilePanel {
// Use multi-line input for bio
let bio_input = cx.new(|cx| {
InputState::new(window, cx)
.multi_line(true)
TextareaState::new(window, cx)
.auto_grow(3, 8)
.placeholder("A short introduce about you.")
});
@@ -367,7 +366,7 @@ impl Render for ProfilePanel {
.text_color(cx.theme().text_muted)
.child(SharedString::from("A short introduction about you:")),
)
.child(Input::new(&self.bio_input).small()),
.child(Textarea::new(&self.bio_input).small()),
)
.child(
v_flex()
+14 -11
View File
@@ -257,10 +257,10 @@ impl Sidebar {
}
/// Set the finding status
fn set_finding(&mut self, status: bool, _window: &mut Window, cx: &mut Context<Self>) {
fn set_finding(&mut self, status: bool, window: &mut Window, cx: &mut Context<Self>) {
// Disable the input to prevent duplicate requests
self.find_input.update(cx, |this, cx| {
this.set_loading(status, cx);
this.set_loading(status, window, cx);
});
// Set the search status
self.finding = status;
@@ -530,15 +530,18 @@ impl Render for Sidebar {
.small()
.text_xs()
.disabled(loading)
.when(!self.find_input.read(cx).loading, |this| {
this.suffix(
Button::new("find-icon")
.icon(IconName::Search)
.tooltip("Press Enter to search")
.transparent()
.small(),
)
}),
.when(
!self.find_input.read(cx).presentation().is_loading(),
|this| {
this.suffix(
Button::new("find-icon")
.icon(IconName::Search)
.tooltip("Press Enter to search")
.transparent()
.small(),
)
},
),
),
)
.child(
+492
View File
@@ -0,0 +1,492 @@
# Migrating `crates/ui` to `gpui-base`
`crates/ui` is a fork of an early version of `gpui-component`: 71 files and roughly
21.9k lines that mix behavior, presentation, and application shell. This document is
the plan for moving its behavior half onto the upstream `gpui-base` crate while the
application keeps the design system it has today.
The facts below were checked against `gpui-base 0.6.1` (crates.io), the `gpui-kit`
repository at `main`, and this workspace's `Cargo.lock` (zed at `4b47ceb`,
2026-09-17). Line counts come from `wc -l` under `crates/ui/src`.
## Status
- **Phase 0: landed.** Manifest only; no Rust changed. The API drift across the
three days between the snapshot and the old pin turned out to be purely
additive, so nothing had to be fixed.
- **Phase 1: landed.** Base is wired in, `sync_base` is in place, and 1,945 lines
of dead weight are gone. `history.rs` moved to phase 2 once it turned out its
only consumer is `input/state.rs`. No dependency became unused, so the pruning
step is a no-op (four dependencies were already unused before this work).
- **Phase 2: landed.** `input/` runs on base's editing engine. 6,715 lines of
engine and history are gone and 306 are written, taking `crates/ui/src/input`
from 6,573 lines to 321. Six call sites changed, all named in phase 2 below.
- **Phase 3: landed.** `tooltip`, `popover`, `modal`, and `notification` run on base's
overlay and feedback primitives. Those four modules are 1,434 lines where they
were 1,592, and nothing outside `crates/ui` changed. The behavioural differences
are named in phase 3 below; the largest is that base's toast stack replaces the
fork's notification list.
- One pre-existing, unrelated breakage was found; see
[A pre-existing wasm blocker](#a-pre-existing-wasm-blocker).
## The two facts that shape the work
**GPUI still comes from upstream — addressed as the `gpui-pre` package.** `gpui-base`
declares its GPUI dependency as `gpui = { package = "gpui-pre", version = "0.3.1" }`:
the crate in the graph is the published package `gpui-pre`, and `gpui` is only the name
used in code. That package is upstream zed's gpui (a snapshot of `zed@d89e9c2`,
published 2026-09-14) republished unchanged, so nothing is forked and there is no
source to align. Coop previously pinned zed's git repository at `4b47ceb`
(2026-09-17), a few days ahead of that snapshot.
The two cannot be mixed. Zed's git `gpui` and the `gpui-pre` package are different
crates, so `App`, `Window`, `Entity`, and elements from one are not the other's types,
and a dependency graph that contains both does not compile. Zed's crates.io `gpui`
(0.2.2, October 2025) is also far behind the APIs coop already uses. The workspace's
`gpui` entry therefore has to resolve to the `gpui-pre` package; with the `package =`
alias, every `use gpui::…` site stays as it is.
**The fork's external contract is small.** Outside `crates/ui`, the crate is consumed
as 38 imported items plus a single `ui::init(cx)` call, across 13 modules, and never
deeper than `ui::<module>::<Item>`:
| Module | Items | Consumer files |
| --- | --- | --- |
| crate root (`Icon`, `IconName`, `h_flex`, `v_flex`, `divider`, `Root`, `TitleBar`, `Sizable`, `Selectable`, `Disableable`, `StyledExt`, `WindowExtension`, `InteractiveElementExt`) | 13 | 17 |
| `input` (`InputState`, `Input`, `InputEvent`; plus `TextareaState` and `Textarea` after phase 2) | 3, then 5 | 10 |
| `button` (`Button`, `ButtonVariants`) | 2 | 14 |
| `dock` (`Panel`, `PanelView`, `DockArea`, `DockItem`, `DockPlacement`, `PanelEvent`, `ClosePanel`) | 7 | 10 |
| `notification`, `avatar`, `menu`, `scroll`, `group_box`, `indicator`, `switch`, `modal`, `tooltip` | 12 | 16 |
| `list`, `checkbox`, `popover`, `resizable`, `skeleton`, `tab`, `divider` (module), `history`, `animation`, `actions` | 0 references | 0 |
`ui::list` and `ui::checkbox` had no consumers at all — the message list in
`crates/chat_ui` uses GPUI's own `list::ListState` — so phase 1 deleted both. The other
modules with zero external references still serve as internal machinery for `dock`,
`menu`, `modal`, and `input`.
The consequence: this is not a rewrite of an app-facing library. Most of the work is
deleting internals and re-expressing a few thousand lines of presentation over base
primitives.
## What must not change
- `crates/theme` stays the source of truth: `ThemeColors`, `ThemeFamily`, the registry,
scrollbar mode, platform, font size and radii.
- Behavior comes from `gpui-base`; presentation comes from `theme` plus the `ui` styled
layer. Every migrated component keeps reading `cx.theme()` and keeps its current
spacing, radius, and shadow math, so the rendered result does not move.
- Application code keeps importing `theme::ActiveTheme` and `ui::*` under its current
names. Module paths are part of the contract; internals are not.
- `gpui-component` is not adopted. It is a complete, styled visual language, and taking
it would replace the design system rather than preserve it.
Two `Theme` types exist — `theme::Theme` and `gpui_base::Theme` — as separate GPUI
globals. Coop's stays the application-facing one. Base's is touched in exactly one
place: `theme::sync_base(cx)`, called from `ui::init` and from `Theme::change` so that
it re-runs on every theme change. It is a no-op before coop's theme global exists,
which is the case when `ui::init` runs ahead of `theme::init`; `Theme::change` is the
hook that actually keeps the projection current.
It projects the color roles base can act on — the focus ring, the wash under selected
text, scrollbars, and overlay backdrops — and nothing else:
| `gpui_base::ColorTokens` | coop `ThemeColors` |
| --- | --- |
| `background` / `foreground` | `background` / `text` |
| `surface` / `surface_foreground` | `surface_background` / `text` |
| `primary` / `primary_foreground` | `element_background` / `element_foreground` |
| `secondary` / `secondary_foreground` | `secondary_background` / `secondary_foreground` |
| `muted` / `muted_foreground` | `ghost_element_background_alt` / `text_muted` |
| `accent` / `accent_foreground` | `ghost_element_hover` / `text` |
| `destructive` / `destructive_foreground` | `danger_background` / `danger_foreground` |
| `border` / `input` | `border` |
| `ring` | `ring` |
| `selection` | `selection` |
It also sets `ThemeAppearance` from coop's mode, `ScrollbarTheme`'s mode from coop's
`scrollbar_mode`, and `TypographyTokens::sans` from coop's `font_family`. Radius,
spacing, typography sizes, shadows, and scrollbar geometry keep their base defaults:
coop has a single `radius`/`radius_lg`/`font_size` where base has six-point scales, so
any mapping would be invented rather than derived. `ResizableTheme` needs nothing —
base's documented `None` fallback already resolves to `border` at rest and `ring` while
dragging, both of which are projected.
## What each module becomes
LOC is the count before the work; a module whose phase has landed reads
`before → after`.
| `ui` module | LOC | Plan | `gpui-base` counterpart |
| --- | --- | --- | --- |
| `input/` (input, clear_button) | 6,573 | Replace; keep `ui::input::{Input, InputEvent, InputState}` as the import path. 321 lines remain, and the engine paints itself through `InputEditorStyle` | `InputState`/`TextareaState` (`InputBaseState` in two modes) plus the `InputBase` frame |
| `list/` | 1,477 | Delete | GPUI's own `list` (already in use) |
| `checkbox.rs` | 312 | Delete | `Checkbox` |
| `scroll/` (scrollbar, scrollable, scrollable_mask) | 1,332 | Replace; keep the `ScrollableElement` and `Scrollbar` names | `Scrollbar`, `ScrollableMask` |
| `resizable/` | 927 | Replace; base exports the same names (`h_resizable`, `v_resizable`, `resizable_panel`, `PANEL_MIN_SIZE`, `resize_handle`) | `Resizable` + `ResizeHandleRenderer` for the coop hairline |
| `modal.rs` | 540 → 500 | Port onto base parts; `Modal`, `ModalButtonProps`, and `window.open_modal` unchanged. `Root` still owns the stack | `Dialog` — focus trap, Escape/Enter/backdrop dispatch, layer priority, deferred host |
| `notification.rs` | 584 → 663 | Port; `Notification`, `NotificationKind`, and `window.push_notification` unchanged | `ToastManager` (storage, ids, timers, exit), `ToastStack` (geometry, motion), `Toast` (`Role::Alert`) |
| `popover.rs` | 432 → 234 | Coop's builder over base's element; `PopoverState` is base's, re-exported | `Popover`, `Popup`, `Positioner` |
| `tooltip.rs` | 36 → 37 | Coop's view rooted at base's element | `Tooltip` (`Role::Tooltip`) |
| `button.rs` | 626 | Skin: base behavior plus coop's existing variant tables | `Button`, `StateStyle` |
| `switch.rs` | 287 | Skin | `Switch`, `SwitchTrack`, `SwitchThumb` |
| `avatar.rs` | 141 | Skin | `Avatar`, `AvatarImage`, `AvatarFallback` |
| `history.rs` | 184 | Delete. Base's input keeps its own `UndoManager`, and `UndoHistory` is a separate public utility the input never touches, so nothing has to be re-based. Its only consumer was `input/state.rs` | — |
| `index_path.rs`, `element_ext.rs`, `event.rs`, `focusable.rs` | 156 | Delete | `IndexPath`, `ElementExt`, `InteractiveElementExt`. `FocusableCycle` has no counterpart — base's `FocusableExt` is a different concept (whether a component draws a focus ring) — so it is dropped rather than re-based |
| `styled.rs`, `actions.rs`, `animation.rs` | 305 | Keep `ui::StyledExt`, `Size`, and `Sizable` as the app's import. `Selectable`, `Disableable`, and `Collapsible` now come from `gpui_base::component_traits`; the local three-line `h_flex`/`v_flex` wrappers stay rather than delegating to base's identical ones | `styled`, `StateStyle` |
| `icon.rs`, `kbd.rs`, `divider.rs`, `skeleton.rs`, `group_box.rs`, `indicator.rs` | 1,023 | Keep; no base equivalent, these are the design system | — |
| `menu/` | 2,208 | Keep; base has no menu. Optional later: re-base anchoring and dismissal on `Popup`/`Positioner` | `Popup` (optional) |
| `dock/` + `tab/` | 3,356 | Keep for now; see phase 5 | base dock (different contract) |
| `root.rs`, `window_ext.rs`, `title_bar.rs` | 965 | Keep; app shell. `Root` continues to host the dialog and toast layers. Its `focused_input` field and the two `WindowExtension` methods that read it are gone — the only thing that ever set them was the deleted input paint hook, and no crate consumed them | — |
Roughly 10k lines are removed, 3k are re-expressed as thin skins, and 8k are kept.
## Dependency change
The workspace manifest's GPUI entries become:
```toml
[workspace.dependencies]
gpui = { package = "gpui-pre", version = "0.3.5" }
gpui_platform = { package = "gpui-pre-platform", version = "0.3.5", features = ["font-kit", "x11", "wayland"] }
gpui_linux = { package = "gpui-pre-linux", version = "0.3.5" }
gpui_windows = { package = "gpui-pre-windows", version = "0.3.5" }
gpui_macos = { package = "gpui-pre-macos", version = "0.3.5" }
gpui_web = { package = "gpui-pre-web", version = "0.3.5" }
gpui_util = { package = "gpui-pre-util", version = "0.3.5" }
reqwest_client = { package = "gpui-pre-reqwest-client", version = "0.3.5" }
sum_tree = { package = "gpui-pre-sum-tree", version = "0.3.5" }
gpui_tokio = { path = "crates/gpui_tokio" }
gpui-base = "0.6.1"
```
Because of the `package =` alias, `use gpui::…` and `use gpui_platform::…` keep
compiling unchanged. The aliases match the ones `gpui-pre` uses internally, and
`gpui_web` moved out of `web/Cargo.toml` into this table with the rest.
The only alternative — leaving the workspace on zed's git `gpui` and redirecting
`gpui-base`'s dependency to it — means vendoring `gpui-base` and owning its source.
That is a fork, and this plan deliberately avoids it.
`gpui_tokio` is the one crate in the family longbridge does not republish. `crates/state`
uses it to run `browser-signer-proxy` and `nostr-blossom` work, and the nostr client's
reqwest backend needs a Tokio reactor, so the runtime cannot be dropped for
`cx.background_spawn`. It is vendored verbatim from zed at `4b47ceb` into
`crates/gpui_tokio` (Apache-2.0, ~100 lines), which is the smallest change that keeps
the existing behaviour.
`gpui-base` and `gpui-pre` move together on minor versions (`0.6.x` requires `0.3.x`);
bump both in the same change.
## Phases
### Phase 0 — move `gpui` onto the `gpui-pre` package (manifest only) — landed
Point the workspace's GPUI entries at the published `gpui-pre` crates. There is no GPUI
source to align, patch, or vendor.
**No drift had to be fixed.** The gap between the snapshot (`zed@d89e9c2`) and the old
pin (`4b47ceb`) is 67 commits, but only 16 touch the GPUI crates, and the public surface
only gained names: `ShapedLineCursor`, `MissingGlyphSink`, `MissingGlyph`,
`FallbackFontClass`, `MEASUREMENT_VERSION`, dynamic font installation, and inspector
registration. Nothing coop used was removed or changed shape, so every `use gpui::…`
compiled unchanged. The three entry points coop calls —
`gpui_platform::application()`, `gpui_platform::web_init()`, and
`gpui_platform::single_threaded_web()` — all exist in 0.3.5.
Exit criteria: `cargo check` passes for `desktop`, and the wasm criterion is blocked by
a pre-existing bug unrelated to GPUI — see
[A pre-existing wasm blocker](#a-pre-existing-wasm-blocker). `cargo check -p theme -p ui
--target wasm32-unknown-unknown`, which covers everything this migration touches,
passes. The change rewrites the dependency graph, so it stays in a pull request of its
own.
### Phase 1 — Wire base, delete dead weight (no visual change) — landed
What changed:
- `crates/ui` and `crates/theme` take `gpui-base`.
- `ui::init` calls `gpui_base::init(cx)` then `theme::sync_base(cx)`; the `list::init(cx)`
call went with `list/`.
- `ui`'s crate root re-exports `ElementExt`, `IndexPath`, and `InteractiveElementExt`
from `gpui_base`, so existing `use ui::{…}` sites are unchanged. In particular
`chat_ui`'s `.on_double_click(…)` is served by base's `InteractiveElementExt`, which
is the same implementation as the fork's.
- `ui::styled` no longer defines `Selectable`, `Disableable`, or `Collapsible`; it
re-exports them from `gpui_base::component_traits`. All three are signature-identical
to the fork's, so the `impl` blocks in `avatar`, `button`, `input`, and the rest
compile untouched. The path is `component_traits` rather than the crate root because
`gpui_base::Collapsible` is base's *component* of that name, not the trait.
- Deleted: `checkbox.rs` (312), `list/` (1,477), `index_path.rs` (69),
`element_ext.rs` (27), `event.rs` (21), `focusable.rs` (39) — 1,945 lines, with no
external consumers and a base counterpart for everything except `FocusableCycle`.
Two corrections this phase produced:
- **`history.rs` moved to phase 2.** It maps to base's `UndoHistory`, not `History`:
base's `History` is navigation (back/forward), while `UndoHistory` is the grouped
undo/redo. Swapping it means editing `input/state.rs` — six `ignore` writes become
`set_ignoring`, and `Change` loses its `HistoryItem` impl — which is phase 2's file.
- **No dependency became unused.** `ropey`, `sum_tree`, `lsp-types`, `tree-sitter`,
`regex`, `unicode-segmentation`, `uuid`, and `instant` are all still used by `input/`
and `history.rs`, and the deleted files used none of the others, so pruning happens in
phase 2. Separately, four dependencies — `common`, `anyhow`, `itertools`, and `smol`
were already unreferenced anywhere in `crates/ui/src` *before* this change. They are
left alone here because removing them is unrelated to the migration.
Exit criteria: no diff outside `crates/ui` and `crates/theme` — met; the only files
touched are the two manifests, `ui/src/lib.rs`, `ui/src/styled.rs`, and
`theme/src/lib.rs`. `cargo check` and `cargo build` both pass with no warnings, and
`theme` and `ui` still compile for `wasm32-unknown-unknown`. The remaining part of the
acceptance — launching the app and walking the settings dialog and chat panel — has to
be done by hand and has not been run.
### Phase 2 — `input/` (the largest single win) — landed
`crates/ui/src/input` is three files and 321 lines: a rewritten 299-line `input.rs`, a
7-line `mod.rs` that re-exports base, and the untouched 15-line `clear_button.rs`. Deleted:
`state.rs`, `element.rs`, `display_map/`, `rope_ext.rs`, `mask_pattern.rs`, `movement.rs`,
`selection.rs`, `indent.rs`, `mode.rs`, `change.rs`, `cursor.rs`, `blink_cursor.rs`, and
`history.rs` — 6,715 lines.
The names the application imports are unchanged, but two of them are base's now:
| Coop before | `ui::input` now |
| --- | --- |
| `InputState`, one struct that became multi-line through `auto_grow`/`multi_line` | `InputState` = `InputBaseState<InputMode>` and `TextareaState` = `InputBaseState<TextareaMode>`; multi-line is a property of the state's kind |
| `Input`, one element that rendered whatever kind of state it was given | `Input` for `InputState` and `Textarea` for `TextareaState` — one generic element, two names |
| `InputEvent::{Change, PressEnter, Focus, Blur}` | identical |
| `history::History` and `HistoryItem` | gone; `Change` keeps no trait impl |
The styled element is a frame around base's engine rather than the engine itself. Base's
`InputBaseState::render` registers the key context, the focus handle, every editing
action, the text element and the editor scrollbar, so the coop element no longer carries
any of it. What is left is chrome — background, radius, font size, prefix and suffix
slots, clear button, mask toggle, loading indicator — plus three projections onto the
state:
- `set_editor_style(InputEditorStyle)`, filling `foreground`, `muted_foreground`,
`selection` and `caret` from `text`, `text_muted`, `selection` and `cursor`. Base
resolves any color left transparent from its own palette, and that palette is only a
projection of coop's, so every color coop paints with is named rather than left to
resolve. The remaining fields stay at base's defaults: coop configures no highlighter,
no diagnostics and no gutter.
- `set_editor_paddings(Edges<Pixels>)`, for multi-line only, resolved from the same `Size`
table the single-line frame applies, through the window's rem size. Base puts that
padding on the text element itself so the text, the gutter and the scrollbar share one
inset; putting it on the frame *and* passing it here would double it. Passing the
frame's own value is also what keeps the scrollbar where the fork drew it.
- `set_disabled` and `set_text_align`, replacing the fork's direct writes to `state.size`,
`state.disabled` and `state.text_align`.
`history.rs` folded in as predicted, with one correction: it did not need re-basing at
all. Base's engine owns an `UndoManager`, and `gpui_base::UndoHistory` — the grouped
undo/redo, not the back/forward `History` — is a separate utility the engine never
reaches for. Removing `pub mod history` is safe because nothing outside `crates/ui`
referenced it.
The gaps named before the phase started all resolved in base's favor: `clean_on_escape()`
and `set_loading()` both exist in 0.6.1, and `InputEditorStyle` is the third piece.
**Six call sites changed, and none of them is churn:**
| Call site | Change | Why |
| --- | --- | --- |
| `chat_ui` composer | `InputState``TextareaState`, `Input::new``Textarea::new` | multi-line is the state's kind, not a layout flag |
| `workspace`, profile bio | the same, and `.multi_line(true)` is dropped | the same; `auto_grow(3, 8)` is unchanged |
| `workspace`, sidebar | `set_loading(status, cx)``set_loading(status, window, cx)` | base's signature takes the window |
| `workspace`, sidebar | the `.loading` field read → `.presentation().is_loading()` | `loading` is private; `InputPresentation` is the facade for reading it |
| `ui::window_ext` | `focused_input` and `has_focused_input` are removed | their only implementation was the deleted paint hook, and no crate consumed them |
| `ui::init` | `input::init(cx)` is removed | `gpui_base::init` binds the same keys, and its set is a strict superset |
Three visible differences survive, all of them base's, none of them a color, radius or
spacing value:
- **The mask character is `•`, not `*`.** Base's `MASK_CHAR` is a private constant, so the
fork's `*` cannot be restored. It shows only in masked inputs.
- **The caret is `0.85 × line_height` at every size.** The fork scaled it by `Size` (0.75
at small, 1.0 at large) from a `size` field base does not have.
- **Inputs are tab stops.** Base builds the state's focus handle with `tab_stop(true)`;
the fork's frame was not a tab stop, so Tab skipped text fields and now lands on them.
Two things came along with `InputBase` that the fork's plain `div` did not do: the frame
carries the `TextInput` accessibility role, and a left click anywhere in the frame —
including the padding outside the text element — focuses the input. The second has to be
restated on the frame because base handles its own mouse events on the inner element only.
Surfaces to re-verify by hand: the chat composer (auto-grow, Enter to send, IME), the
profile bio, the subject line, the settings dialog, the relay and messaging lists, the
import/restore/backup dialogs, and the sidebar search field.
### Phase 3 — overlays and feedback — landed
All four modules keep their names, builders, and call sites. The four files go from
1,592 lines to 1,434, and no file outside `crates/ui` changed.
| `ui` module | What stayed coop's | What is base's now |
| --- | --- | --- |
| `tooltip` | the whole look, `Tooltip::new(text, window, cx)` and the `Render` view | the element and `Role::Tooltip` |
| `popover` | every builder, the content styling, the anchor | open lifecycle, dismissal, focus capture and restore, deferred registration, trigger measurement and anchor math |
| `modal` | `Modal`, `ModalButtonProps`, `Root`'s stack, `window.open_modal`, the card, buttons, shadows and animations | focus trap, Escape/Enter/backdrop dispatch with a cancel veto, layer priority, the deferred host, `Role::Dialog` |
| `notification` | `Notification`, `NotificationKind`, `window.push_notification`, the card and the placement from `theme.notification` | id-replacing storage, auto-hide and exit timers, stack geometry and motion, `Role::Alert` |
**`tooltip`.** The view and its `new` are unchanged; the styled box inside is
`gpui_base::Tooltip` instead of a bare `div`. That is what carries the role. Base's
window-level `TooltipOverlay` is deliberately not adopted — gpui's own `.tooltip()`
layer already provides the delay and the placement, and taking the overlay would mean
rewriting every `.tooltip(..)` call site onto `Popup` plus hover state.
**`popover`.** `PopoverState` is `gpui_base::PopoverState`, re-exported so
`ui::popover::PopoverState` still resolves, and the hand-rolled `anchored`/`deferred`
layer, `resolved_corner` and `render_popover` are gone — base's `Popup` measures the
trigger, resolves the anchor and snaps to the window edge. The rest of the file is the
fork's builder, unchanged, including `trigger_style`, which the fork already stored
without ever reading. Two bindings changed hands: `popover::init` (escape → coop's
`Cancel` in the `Popover` context) is deleted, because `gpui_base::init` binds
escape/enter/space in that same context and coop's lone escape binding would have
shadowed base's `Confirm` — the one that opens a popover from its trigger.
**`modal`.** `Modal` still assembles the card, title, close button, footer buttons,
the two shadows and the `fade-in`/`slide-down` animations; `Root` still owns the stack,
the focus restore, and the one-visible-overlay rule, now expressed as base's
`layer(index, topmost)`. What changed underneath:
- Escape, Enter and the backdrop now run through base's `Dialog` decisions, so
`on_cancel`/`on_ok` returning `false` vetoes all three. The fork honored the veto on
the buttons and the backdrop but ignored it on Escape.
- Enter on a modal that has a footer but no `on_ok` now calls `on_close` before closing;
the fork closed silently. No caller combines the two, and `on_close` defaults to a
no-op.
- Tab is trapped inside the modal, and the dialog surface carries `Role::Dialog`.
- `modal::init` (escape/enter in the `Modal` context) is deleted; base binds them in
its own `Dialog` context, which the `Dialog` host installs when `keyboard` is on.
- The dim does not move: coop's backdrop element keeps the `window_paddings` inset and
the `view_size` that the fork used. Its hit area does move — base's host covers the
whole viewport, so a click in the client-side-decoration shadow band now dismisses
the modal instead of starting a window resize.
`AlertDialog` turned out to be unnecessary. Coop's `alert()` and `confirm()` select a
button set, not an ARIA role, and they already opt out of backdrop dismissal, which is
the whole of what `AlertDialog` adds over `Dialog`.
**`notification`.** `Notification` keeps its builder and its card. `closing: bool`
becomes base's `ToastTransitionStatus`, `dismiss` now emits a `DismissRequest` the list
turns into a `ToastManager::dismiss`, and the exit delay is base's 200 ms rather than
the fork's fixed 150 ms. `NotificationList` holds
`ToastManager<NotificationId, Entity<Notification>>` plus one `ToastStackState`; its
`expanded` field and hover handler are gone, and a 50 ms lifecycle tick runs only while
something is mounted. The stack is base's:
- It collapses to three layers with a 14 px peek and a 5% width step per layer, expands
on hover or focus, and pauses auto-hide while expanded.
- The newest notification sits nearest the window edge; the fork's list grew downwards
with the oldest first.
- Motion is `ToastMotion::default()`, base's shadcn/Sonner figures. Coop contributes the
width the fork's card had, the placement and the margins from `theme.notification`.
That stack is the one visible change of the phase, and it is the one to judge by hand.
If it is not wanted, the smaller step is to keep the list's own `v_flex` and use only
`ToastManager` together with `Toast` — base separates the lifecycle from the geometry,
so nothing else has to come back.
Surfaces to re-verify by hand: the settings dialog (its Escape and Enter paths), the
import, restore and screening modals (a modal with a textarea, and one with
`keyboard(false)`), the dropdown menus that ride the popover, and every
`push_notification` site — sending an empty message, a failed upload with its retry
action, and the device-approval notification that never auto-hides.
### Phase 4 — leaf controls, scroll, and resizable (one module per pull request)
Order: `avatar`, `switch`, `button`, `scroll/`, `resizable/`. `button` is the
largest skin: the `ButtonVariants` and `ButtonCustomVariant` tables, the `compact`,
`loading`, and `caret` builders, and the variant names stay as they are, with styling
supplied through base's semantic-state styles. `scroll/` keeps the `ScrollableElement`
trait name so `.vertical_scrollbar(..)` call sites keep compiling, and `resizable/`
becomes a thin re-export of base's identically named API plus a `ResizeHandleRenderer`
for the coop hairline.
Each of these is independently shippable. Acceptance for each: no change outside
`crates/ui`, and the surfaces that use the module are pixel-identical before and after.
### Phase 5 — dock, tab, and menu (deliberately later)
Base has a full dock, but its contract is "layout is data, and the application
implements the renderer traits", while coop's `Panel`/`PanelView`/`DockArea`/`DockItem`
is an app-specific shell already consumed by `crates/workspace` and `crates/chat_ui`.
Moving it is a project of its own, and it would also retire `tab/` and touch `menu/`.
Keep them local until phases 14 have landed, then plan dock separately. Re-basing
menu positioning and dismissal on base `Popup`/`Positioner` is optional and later still.
## Verification
There is no UI test suite to lean on, so each phase gets the same treatment:
- `cargo check --workspace` and `cargo build` (default members build `desktop`).
`cargo build --workspace` cannot link the web crate's host dylib: `coop_web` is
`crate-type = ["cdylib", "rlib"]` and depends on `wasm-bindgen`, `web-sys`,
`console_log` and `tracing-wasm` unconditionally, so its dylib is a wasm artifact.
That is a property of the manifest rather than of any migrated crate —
`cargo check -p coop_web` passes, and the desktop binary links the same crates.
- `cargo check -p theme -p ui --target wasm32-unknown-unknown`. The web target cannot
be checked end to end until the pre-existing blocker below is fixed, so the migrated
crates are checked directly.
- Launch the app and walk the surfaces the phase touched. The settings dialog is the
densest single smoke surface (Button, GroupBox, Switch, Input, DropdownMenu,
PopupMenuItem), followed by the chat panel and the sidebar.
- For phase 4, record before/after screenshots per module.
- Keep the call-site diff at zero where the phase claims it — phases 1 and 34 do; if a
call site has to change because base has no equivalent, list it in the pull request.
Phase 2 needed six, tabulated above, and the list is the record of what "no equivalent"
turned out to mean in practice.
### A pre-existing wasm blocker
`cargo check -p coop_web --target wasm32-unknown-unknown` fails while compiling
`errno 0.3.14`, which refuses `wasm32-unknown-unknown`. The path is
`coop_web → workspace → browser-signer-proxy → smol → async-io → rustix → errno`, none
of which involves GPUI. `crates/workspace/Cargo.toml` declares `browser-signer-proxy`,
but nothing under `crates/workspace/src` references it; the crate is only used by
`crates/state`, where it is already gated `#[cfg(not(target_arch = "wasm32"))]`.
Every version on that path (`errno 0.3.14`, `rustix 1.1.5`, `async-io 2.6.0`,
`smol 2.0.2`) is identical before and after phase 0, and no file on it is part of this
work, so the web build was already broken. The remedy is deleting that one stale
dependency line, but that is unrelated to the migration and is deliberately left out.
Until it is done, read the wasm exit criterion for phases 1-4 as "`theme` and `ui`
compile for `wasm32-unknown-unknown`".
## Risks and non-goals
- **Snapshot lag.** The `gpui-pre` package is a republished snapshot, so it trails zed
`main` by however long it takes longbridge to cut the next release (a few days). A new
GPUI API is therefore unavailable until then. That is the price of not maintaining a
fork; the escape hatch — vendoring `gpui-base` and patching it onto zed's git
repository — should stay unused.
- **The `gpui` dependency line is load-bearing.** Depending on zed's git `gpui`
alongside `gpui-base` looks harmless and is not: it puts two GPUI crates in the graph
and every window, context, and element crossing between them becomes a type error.
- **Two `Theme` globals.** Confine `gpui_base::Theme` to `theme::sync_base` and
`crates/ui` internals; application code keeps using `theme::ActiveTheme`. Avoid
importing both `Theme` types into one file.
- **`gpui_tokio` is vendored, not ours.** `crates/gpui_tokio` is zed's crate kept
verbatim at `crates/gpui_tokio/src/lib.rs` because the `gpui-pre` family does not
publish it and the nostr client needs a Tokio reactor. Re-sync or delete it if
longbridge ever ships an equivalent.
- **Non-goals:** adopting `gpui-component`, migrating dock/tab/menu, rewriting the
self-contained pieces (`icon`, `kbd`, `divider`, `skeleton`, `group_box`,
`indicator`), and changing any color, radius, or spacing value.
## Pull request sequence
| PR | Content | Touches outside `crates/ui` | Status |
| --- | --- | --- | --- |
| 1 | Phase 0: `gpui` moves to the `gpui-pre` package, `gpui_tokio` vendored | root `Cargo.toml`, `Cargo.lock`, `web/Cargo.toml`, new `crates/gpui_tokio`; `crates/state` needed no edit | landed |
| 2 | Phase 1: base wiring, `sync_base`, deletions | `crates/theme` | landed |
| 3 | Phase 2: input, plus `history.rs` and the `ropey`/`sum_tree`/`lsp-types`/`regex`/`unicode-segmentation`/`tree-sitter` pruning | `crates/workspace`, `crates/chat_ui` (six call sites); no manifest outside `crates/ui` | landed |
| 4 | Phase 3: popover, modal, notification, tooltip | none | landed |
| 510 | Phase 4: one leaf module each | none | not started |
| later | Phase 5: dock, as its own plan | `crates/workspace`, `crates/chat_ui` | not started |
The end state: the application keeps its design system and its call sites, `crates/ui`
shrinks by roughly half, and the parts that are genuinely hard — text editing,
focus and IME, drag-resize arithmetic, overlay lifecycle, accessibility semantics — are
maintained upstream instead of in a fork.
+1 -1
View File
@@ -21,7 +21,7 @@ person = { path = "../crates/person" }
gpui.workspace = true
gpui_platform.workspace = true
gpui_web = { git = "https://github.com/zed-industries/zed" }
gpui_web.workspace = true
log.workspace = true
instant = { workspace = true, features = ["wasm-bindgen"] }