chore: migrate to gpui-base #51

Merged
reya merged 10 commits from gpui-base into master 2026-09-17 11:50:15 +00:00
69 changed files with 2458 additions and 15637 deletions
Generated
+586 -417
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+15 -8
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@@ -9,14 +9,21 @@ edition = "2024"
publish = false
[workspace.dependencies]
# GPUI
gpui = { git = "https://github.com/zed-industries/zed" }
gpui_platform = { git = "https://github.com/zed-industries/zed", features = ["font-kit", "x11", "wayland"] }
gpui_linux = { git = "https://github.com/zed-industries/zed" }
gpui_windows = { git = "https://github.com/zed-industries/zed" }
gpui_macos = { git = "https://github.com/zed-industries/zed" }
gpui_tokio = { git = "https://github.com/zed-industries/zed" }
reqwest_client = { git = "https://github.com/zed-industries/zed" }
# GPUI. The `gpui-pre` family is upstream zed's gpui republished unchanged, so these
# aliases keep every `use gpui::..` site as it is while moving off the zed git pin.
gpui = { package = "gpui-pre", version = "0.3.5" }
gpui_platform = { package = "gpui-pre-platform", version = "0.3.5", features = ["font-kit", "x11", "wayland"] }
gpui_linux = { package = "gpui-pre-linux", version = "0.3.5" }
gpui_windows = { package = "gpui-pre-windows", version = "0.3.5" }
gpui_macos = { package = "gpui-pre-macos", version = "0.3.5" }
gpui_web = { package = "gpui-pre-web", version = "0.3.5" }
gpui_util = { package = "gpui-pre-util", version = "0.3.5" }
sum_tree = { package = "gpui-pre-sum-tree", version = "0.3.5" }
reqwest_client = { package = "gpui-pre-reqwest-client", version = "0.3.5" }
gpui_tokio = { path = "crates/gpui_tokio" }
# Unstyled behavior, state, and infrastructure from GPUI Kit
gpui-base = "0.6.1"
# Nostr
nostr-lmdb = { git = "https://github.com/rust-nostr/nostr" }
+4 -4
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@@ -29,7 +29,7 @@ use theme::ActiveTheme;
use ui::avatar::Avatar;
use ui::button::{Button, ButtonVariants};
use ui::dock::{Panel, PanelEvent};
use ui::input::{Input, InputEvent, InputState};
use ui::input::{Input, InputEvent, InputState, Textarea, TextareaState};
use ui::menu::DropdownMenu;
use ui::notification::Notification;
use ui::scroll::Scrollbar;
@@ -85,7 +85,7 @@ pub struct ChatPanel {
reports_by_id: Arc<RwLock<BTreeMap<EventId, Vec<SendReport>>>>,
/// Chat input state
input: Entity<InputState>,
input: Entity<TextareaState>,
/// Subject input state
subject_input: Entity<InputState>,
@@ -142,7 +142,7 @@ impl ChatPanel {
// Define input state
let input = cx.new(|cx| {
InputState::new(window, cx)
TextareaState::new(window, cx)
.placeholder(format!("Message {}", name))
.auto_grow(1, 20)
.clean_on_escape()
@@ -2108,7 +2108,7 @@ impl Render for ChatPanel {
this.upload(window, cx);
})),
)
.child(Input::new(&self.input).appearance(false).flex_1())
.child(Textarea::new(&self.input).appearance(false).flex_1())
.child(
h_flex()
.pl_1()
+11
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@@ -0,0 +1,11 @@
[package]
name = "gpui_tokio"
version = "0.1.0"
edition.workspace = true
publish.workspace = true
[dependencies]
anyhow.workspace = true
gpui.workspace = true
gpui_util.workspace = true
tokio = { version = "1", features = ["rt", "rt-multi-thread"] }
+102
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@@ -0,0 +1,102 @@
//! Vendored from zed's `crates/gpui_tokio` (Apache-2.0) because the `gpui-pre` family
//! does not republish it, and `nostr-sdk`'s reqwest client needs a Tokio runtime.
use std::future::Future;
use gpui::{App, AppContext, Global, ReadGlobal, Task};
use gpui_util::defer;
pub use tokio::task::JoinError;
/// Initializes the Tokio wrapper using a new Tokio runtime with 2 worker threads.
///
/// If you need more threads (or access to the runtime outside of GPUI), you can create the runtime
/// yourself and pass a Handle to `init_from_handle`.
pub fn init(cx: &mut App) {
let runtime = tokio::runtime::Builder::new_multi_thread()
// Since we now have two executors, let's try to keep our footprint small
.worker_threads(2)
.enable_all()
.build()
.expect("Failed to initialize Tokio");
let handle = runtime.handle().clone();
cx.set_global(GlobalTokio {
owned_runtime: Some(runtime),
handle,
});
}
/// Initializes the Tokio wrapper using a Tokio runtime handle.
pub fn init_from_handle(cx: &mut App, handle: tokio::runtime::Handle) {
cx.set_global(GlobalTokio {
owned_runtime: None,
handle,
});
}
struct GlobalTokio {
owned_runtime: Option<tokio::runtime::Runtime>,
handle: tokio::runtime::Handle,
}
impl Global for GlobalTokio {}
impl Drop for GlobalTokio {
fn drop(&mut self) {
if let Some(runtime) = self.owned_runtime.take() {
runtime.shutdown_background();
}
}
}
pub struct Tokio {}
impl Tokio {
/// Spawns the given future on Tokio's thread pool, and returns it via a GPUI task
/// Note that the Tokio task will be cancelled if the GPUI task is dropped
pub fn spawn<C, Fut, R>(cx: &C, f: Fut) -> Task<Result<R, JoinError>>
where
C: AppContext,
Fut: Future<Output = R> + Send + 'static,
R: Send + 'static,
{
cx.read_global(|tokio: &GlobalTokio, cx| {
let join_handle = tokio.handle.spawn(f);
let abort_handle = join_handle.abort_handle();
let cancel = defer(move || {
abort_handle.abort();
});
cx.background_spawn(async move {
let result = join_handle.await;
drop(cancel);
result
})
})
}
/// Spawns the given future on Tokio's thread pool, and returns it via a GPUI task
/// Note that the Tokio task will be cancelled if the GPUI task is dropped
pub fn spawn_result<C, Fut, R>(cx: &C, f: Fut) -> Task<anyhow::Result<R>>
where
C: AppContext,
Fut: Future<Output = anyhow::Result<R>> + Send + 'static,
R: Send + 'static,
{
cx.read_global(|tokio: &GlobalTokio, cx| {
let join_handle = tokio.handle.spawn(f);
let abort_handle = join_handle.abort_handle();
let cancel = defer(move || {
abort_handle.abort();
});
cx.background_spawn(async move {
let result = join_handle.await?;
drop(cancel);
result
})
})
}
pub fn handle(cx: &App) -> tokio::runtime::Handle {
GlobalTokio::global(cx).handle.clone()
}
}
+1
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@@ -6,6 +6,7 @@ publish.workspace = true
[dependencies]
gpui.workspace = true
gpui-base.workspace = true
anyhow.workspace = true
log.workspace = true
serde.workspace = true
+60
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@@ -46,6 +46,63 @@ pub fn init(cx: &mut App) {
Theme::sync_scrollbar_appearance(cx);
}
/// Mirror the active coop theme into the `gpui-base` global theme.
///
/// Base paints a few things from its own tokens -- the focus ring, the wash
/// behind selected text, scrollbars, and overlay backdrops -- so the two
/// globals have to agree or those details drift away from the palette.
///
/// Only roles base can act on are projected. Radius, spacing, typography sizes,
/// shadows, and scrollbar geometry keep their base defaults: coop has a single
/// `radius`/`radius_lg`/`font_size` where base has six-point scales, so any
/// mapping would be invented rather than derived.
///
/// This is a no-op before the coop theme global exists; [`Theme::change`] is the
/// authoritative hook that keeps the projection current.
pub fn sync_base(cx: &mut App) {
let Some(theme) = cx.try_global::<Theme>() else {
return;
};
let appearance = if theme.mode.is_dark() {
gpui_base::ThemeAppearance::Dark
} else {
gpui_base::ThemeAppearance::Light
};
let scrollbar_mode = match theme.scrollbar_mode {
ScrollbarMode::Scrolling => gpui_base::ScrollbarMode::Scrolling,
ScrollbarMode::Hover => gpui_base::ScrollbarMode::Hover,
ScrollbarMode::Always => gpui_base::ScrollbarMode::Always,
};
let colors = theme.colors;
let font_family = theme.font_family.clone();
let base = gpui_base::Theme::global_mut(cx);
base.appearance = appearance;
base.scrollbar = base.scrollbar.clone().with_mode(scrollbar_mode);
base.tokens.typography.sans = font_family;
let tokens = &mut base.tokens.colors;
tokens.background = colors.background;
tokens.foreground = colors.text;
tokens.surface = colors.surface_background;
tokens.surface_foreground = colors.text;
tokens.primary = colors.element_background;
tokens.primary_foreground = colors.element_foreground;
tokens.secondary = colors.secondary_background;
tokens.secondary_foreground = colors.secondary_foreground;
tokens.muted = colors.ghost_element_background_alt;
tokens.muted_foreground = colors.text_muted;
tokens.accent = colors.ghost_element_hover;
tokens.accent_foreground = colors.text;
tokens.destructive = colors.danger_background;
tokens.destructive_foreground = colors.danger_foreground;
tokens.border = colors.border;
tokens.input = colors.border;
tokens.ring = colors.ring;
tokens.selection = colors.selection;
}
pub trait ActiveTheme {
fn theme(&self) -> &Theme;
}
@@ -183,6 +240,9 @@ impl Theme {
if let Some(window) = window {
window.refresh();
}
// Keep the base-layer projection in step with the coop palette
sync_base(cx);
}
}
+1 -6
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@@ -9,6 +9,7 @@ common = { path = "../common" }
theme = { path = "../theme" }
gpui.workspace = true
gpui-base.workspace = true
instant.workspace = true
serde.workspace = true
smallvec.workspace = true
@@ -16,13 +17,7 @@ anyhow.workspace = true
itertools.workspace = true
log.workspace = true
unicode-segmentation = "1.12.0"
uuid = "1.10"
regex = "1"
lsp-types = "0.97.0"
ropey = { version = "=2.0.0-beta.1", features = ["metric_lines_lf", "metric_utf16"] }
sum_tree = { git = "https://github.com/zed-industries/zed" }
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
smol.workspace = true
tree-sitter = "0.26"
-12
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@@ -1,12 +0,0 @@
use gpui::{actions, Action};
use serde::Deserialize;
/// Define a custom confirm action
#[derive(Clone, Action, PartialEq, Eq, Deserialize)]
#[action(namespace = list, no_json)]
pub struct Confirm {
/// Is confirm with secondary.
pub secondary: bool,
}
actions!(ui, [Cancel, SelectUp, SelectDown, SelectLeft, SelectRight]);
+24 -40
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@@ -2,15 +2,16 @@ use std::rc::Rc;
use gpui::prelude::FluentBuilder as _;
use gpui::{
AnyElement, App, ClickEvent, Div, ElementId, Hsla, InteractiveElement, IntoElement,
ParentElement, RenderOnce, SharedString, Stateful, StatefulInteractiveElement as _,
StyleRefinement, Styled, Window, div, relative,
AnyElement, App, ClickEvent, ElementId, Hsla, InteractiveElement, IntoElement, MouseButton,
ParentElement, RenderOnce, SharedString, StatefulInteractiveElement as _, StyleRefinement,
Styled, Window, div, relative,
};
use gpui_base::Button as BaseButton;
use theme::ActiveTheme;
use crate::indicator::Indicator;
use crate::tooltip::Tooltip;
use crate::{Disableable, Icon, IconName, Selectable, Sizable, Size, StyledExt, h_flex};
use crate::{Disableable, Icon, IconName, Selectable, Sizable, Size, h_flex};
#[derive(Clone, Copy, PartialEq, Eq)]
pub struct ButtonCustomVariant {
@@ -114,9 +115,7 @@ pub trait ButtonVariants: Sized {
#[derive(IntoElement)]
#[allow(clippy::type_complexity)]
pub struct Button {
id: ElementId,
base: Stateful<Div>,
style: StyleRefinement,
base: BaseButton,
icon: Option<Icon>,
label: Option<SharedString>,
@@ -151,12 +150,8 @@ impl From<Button> for AnyElement {
impl Button {
pub fn new(id: impl Into<ElementId>) -> Self {
let id = id.into();
Self {
id: id.clone(),
base: div().flex_shrink_0().id(id),
style: StyleRefinement::default(),
base: BaseButton::new(id),
icon: None,
label: None,
variant: ButtonVariant::default(),
@@ -301,7 +296,7 @@ impl ButtonVariants for Button {
impl Styled for Button {
fn style(&mut self) -> &mut StyleRefinement {
&mut self.style
self.base.style()
}
}
@@ -318,7 +313,7 @@ impl InteractiveElement for Button {
}
impl RenderOnce for Button {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
let style: ButtonVariant = self.variant;
let clickable = self.clickable();
let hoverable = self.hoverable();
@@ -329,18 +324,21 @@ impl RenderOnce for Button {
_ => self.size,
};
let focus_handle = window
.use_keyed_state(self.id.clone(), cx, |_window, cx| cx.focus_handle())
.read(cx)
.clone();
self.base
.when(!self.disabled, |this| {
this.track_focus(
&focus_handle
.tab_index(self.tab_index)
.tab_stop(self.tab_stop),
)
.tab_index(self.tab_index)
.tab_stop(self.tab_stop)
.disabled(self.disabled)
.when_some(self.on_click.clone(), |this, on_click| {
this.on_click(move |event, window, cx| {
// Stop handle any click event when disabled.
// To avoid handle dropdown menu open when button is disabled.
if !clickable {
cx.stop_propagation();
return;
}
on_click(event, window, cx);
})
})
.relative()
.flex_shrink_0()
@@ -349,7 +347,6 @@ impl RenderOnce for Button {
.justify_center()
.cursor_default()
.overflow_hidden()
.refine_style(&self.style)
.map(|this| match self.rounded {
false => this.rounded(cx.theme().radius),
true => this.rounded_full(),
@@ -399,8 +396,7 @@ impl RenderOnce for Button {
}
}
})
.refine_style(&self.style)
.on_mouse_down(gpui::MouseButton::Left, move |_, window, cx| {
.on_mouse_down(MouseButton::Left, move |_, window, cx| {
// Stop handle any click event when disabled.
// To avoid handle dropdown menu open when button is disabled.
if self.disabled {
@@ -410,18 +406,6 @@ impl RenderOnce for Button {
// Avoid focus on mouse down.
window.prevent_default();
})
.when_some(self.on_click, |this, on_click| {
this.on_click(move |event, window, cx| {
// Stop handle any click event when disabled.
// To avoid handle dropdown menu open when button is disabled.
if !clickable {
cx.stop_propagation();
return;
}
on_click(event, window, cx);
})
})
.when_some(self.on_hover.filter(|_| hoverable), |this, on_hover| {
this.on_hover(move |hovered, window, cx| {
(on_hover)(hovered, window, cx);
-312
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@@ -1,312 +0,0 @@
use std::rc::Rc;
use instant::Duration;
use gpui::prelude::FluentBuilder as _;
use gpui::{
div, px, relative, rems, svg, Animation, AnimationExt, AnyElement, App, Div, ElementId,
InteractiveElement, IntoElement, ParentElement, RenderOnce, SharedString,
StatefulInteractiveElement, StyleRefinement, Styled, Window,
};
use theme::ActiveTheme;
use crate::icon::IconNamed;
use crate::{v_flex, Disableable, IconName, Selectable, Sizable, Size, StyledExt as _};
/// A Checkbox element.
#[allow(clippy::type_complexity)]
#[derive(IntoElement)]
pub struct Checkbox {
id: ElementId,
base: Div,
style: StyleRefinement,
label: Option<SharedString>,
children: Vec<AnyElement>,
checked: bool,
disabled: bool,
size: Size,
tab_stop: bool,
tab_index: isize,
on_click: Option<Rc<dyn Fn(&bool, &mut Window, &mut App) + 'static>>,
}
impl Checkbox {
/// Create a new Checkbox with the given id.
pub fn new(id: impl Into<ElementId>) -> Self {
Self {
id: id.into(),
base: div(),
style: StyleRefinement::default(),
label: None,
children: Vec::new(),
checked: false,
disabled: false,
size: Size::default(),
on_click: None,
tab_stop: true,
tab_index: 0,
}
}
/// Set the label for the checkbox.
pub fn label(mut self, label: impl Into<SharedString>) -> Self {
self.label = Some(label.into());
self
}
/// Set the checked state for the checkbox.
pub fn checked(mut self, checked: bool) -> Self {
self.checked = checked;
self
}
/// Set the click handler for the checkbox.
///
/// The `&bool` parameter indicates the new checked state after the click.
pub fn on_click(mut self, handler: impl Fn(&bool, &mut Window, &mut App) + 'static) -> Self {
self.on_click = Some(Rc::new(handler));
self
}
/// Set the tab stop for the checkbox, default is true.
pub fn tab_stop(mut self, tab_stop: bool) -> Self {
self.tab_stop = tab_stop;
self
}
/// Set the tab index for the checkbox, default is 0.
pub fn tab_index(mut self, tab_index: isize) -> Self {
self.tab_index = tab_index;
self
}
#[allow(clippy::type_complexity)]
fn handle_click(
on_click: &Option<Rc<dyn Fn(&bool, &mut Window, &mut App) + 'static>>,
checked: bool,
window: &mut Window,
cx: &mut App,
) {
let new_checked = !checked;
if let Some(f) = on_click {
(f)(&new_checked, window, cx);
}
}
}
impl InteractiveElement for Checkbox {
fn interactivity(&mut self) -> &mut gpui::Interactivity {
self.base.interactivity()
}
}
impl StatefulInteractiveElement for Checkbox {}
impl Styled for Checkbox {
fn style(&mut self) -> &mut gpui::StyleRefinement {
&mut self.style
}
}
impl Disableable for Checkbox {
fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
}
impl Selectable for Checkbox {
fn selected(self, selected: bool) -> Self {
self.checked(selected)
}
fn is_selected(&self) -> bool {
self.checked
}
}
impl ParentElement for Checkbox {
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
self.children.extend(elements);
}
}
impl Sizable for Checkbox {
fn with_size(mut self, size: impl Into<Size>) -> Self {
self.size = size.into();
self
}
}
pub(crate) fn checkbox_check_icon(
id: ElementId,
size: Size,
checked: bool,
disabled: bool,
window: &mut Window,
cx: &mut App,
) -> impl IntoElement {
let toggle_state = window.use_keyed_state(id, cx, |_, _| checked);
let color = if disabled {
cx.theme().text.opacity(0.5)
} else {
cx.theme().text
};
svg()
.absolute()
.top_px()
.left_px()
.map(|this| match size {
Size::XSmall => this.size_2(),
Size::Small => this.size_2p5(),
Size::Medium => this.size_3(),
Size::Large => this.size_3p5(),
_ => this.size_3(),
})
.text_color(color)
.map(|this| match checked {
true => this.path(IconName::Check.path()),
_ => this,
})
.map(|this| {
if !disabled && checked != *toggle_state.read(cx) {
let duration = Duration::from_secs_f64(0.25);
cx.spawn({
let toggle_state = toggle_state.clone();
async move |cx| {
cx.background_executor().timer(duration).await;
toggle_state.update(cx, |this, _| *this = checked);
}
})
.detach();
this.with_animation(
ElementId::NamedInteger("toggle".into(), checked as u64),
Animation::new(Duration::from_secs_f64(0.25)),
move |this, delta| {
this.opacity(if checked { 1.0 * delta } else { 1.0 - delta })
},
)
.into_any_element()
} else {
this.into_any_element()
}
})
}
impl RenderOnce for Checkbox {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let focus_handle = window
.use_keyed_state(self.id.clone(), cx, |_, cx| cx.focus_handle())
.read(cx)
.clone();
let checked = self.checked;
let radius = cx.theme().radius.min(px(4.));
let border_color = if checked {
cx.theme().border_focused
} else {
cx.theme().border
};
let color = if self.disabled {
border_color.opacity(0.5)
} else {
border_color
};
div().child(
self.base
.id(self.id.clone())
.when(!self.disabled, |this| {
this.track_focus(
&focus_handle
.tab_stop(self.tab_stop)
.tab_index(self.tab_index),
)
})
.h_flex()
.gap_2()
.items_start()
.line_height(relative(1.))
.text_color(cx.theme().text)
.map(|this| match self.size {
Size::XSmall => this.text_xs(),
Size::Small => this.text_sm(),
Size::Medium => this.text_base(),
Size::Large => this.text_lg(),
_ => this,
})
.when(self.disabled, |this| this.text_color(cx.theme().text_muted))
.rounded(cx.theme().radius * 0.5)
.refine_style(&self.style)
.child(
div()
.relative()
.map(|this| match self.size {
Size::XSmall => this.size_3(),
Size::Small => this.size_3p5(),
Size::Medium => this.size_4(),
Size::Large => this.size(rems(1.125)),
_ => this.size_4(),
})
.flex_shrink_0()
.border_1()
.border_color(color)
.rounded(radius)
.when(cx.theme().shadow && !self.disabled, |this| this.shadow_xs())
.map(|this| match checked {
false => this.bg(cx.theme().background),
_ => this.bg(color),
})
.child(checkbox_check_icon(
self.id,
self.size,
checked,
self.disabled,
window,
cx,
)),
)
.when(self.label.is_some() || !self.children.is_empty(), |this| {
this.child(
v_flex()
.w_full()
.line_height(relative(1.2))
.gap_1()
.map(|this| {
if let Some(label) = self.label {
this.child(
div()
.size_full()
.text_color(cx.theme().text)
.when(self.disabled, |this| {
this.text_color(cx.theme().text_muted)
})
.line_height(relative(1.))
.child(label),
)
} else {
this
}
})
.children(self.children),
)
})
.on_mouse_down(gpui::MouseButton::Left, |_, window, _| {
// Avoid focus on mouse down.
window.prevent_default();
})
.when(!self.disabled, |this| {
this.on_click({
let on_click = self.on_click.clone();
move |_, window, cx| {
window.prevent_default();
Self::handle_click(&on_click, checked, window, cx);
}
})
}),
)
}
}
-438
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@@ -1,438 +0,0 @@
use std::ops::Deref;
use std::sync::Arc;
use gpui::prelude::FluentBuilder as _;
use gpui::{
App, AppContext, Axis, Context, Element, Empty, Entity, IntoElement, MouseMoveEvent,
MouseUpEvent, ParentElement as _, Pixels, Point, Render, Style, StyleRefinement, Styled as _,
WeakEntity, Window, div, px,
};
use super::{DockArea, DockItem};
use crate::StyledExt;
use crate::dock::panel::PanelView;
use crate::dock::tab_panel::TabPanel;
use crate::resizable::{PANEL_MIN_SIZE, resize_handle};
#[derive(Clone)]
struct ResizePanel;
impl Render for ResizePanel {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
Empty
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum DockPlacement {
Center,
Left,
Bottom,
Right,
}
impl DockPlacement {
fn axis(&self) -> Axis {
match self {
Self::Left | Self::Right => Axis::Horizontal,
Self::Bottom => Axis::Vertical,
Self::Center => unreachable!(),
}
}
pub fn is_left(&self) -> bool {
matches!(self, Self::Left)
}
pub fn is_bottom(&self) -> bool {
matches!(self, Self::Bottom)
}
pub fn is_right(&self) -> bool {
matches!(self, Self::Right)
}
}
/// The Dock is a fixed container that places at left, bottom, right of the Windows.
///
/// This is unlike Panel, it can't be move or add any other panel.
pub struct Dock {
pub(super) placement: DockPlacement,
dock_area: WeakEntity<DockArea>,
/// Dock layout
pub(crate) panel: DockItem,
/// The size is means the width or height of the Dock, if the placement is left or right, the size is width, otherwise the size is height.
pub(super) size: Pixels,
/// Whether the Dock is open
pub(super) open: bool,
/// Whether the Dock is collapsible, default: true
pub(super) collapsible: bool,
/// Whether the Dock is resizing
resizing: bool,
}
impl Dock {
pub(crate) fn new(
dock_area: WeakEntity<DockArea>,
placement: DockPlacement,
window: &mut Window,
cx: &mut Context<Self>,
) -> Self {
let panel = cx.new(|cx| {
let mut tab = TabPanel::new(None, dock_area.clone(), window, cx);
tab.closable = true;
tab
});
let panel = DockItem::Tabs {
items: Vec::new(),
active_ix: 0,
view: panel.clone(),
};
Self::subscribe_panel_events(dock_area.clone(), &panel, window, cx);
Self {
placement,
dock_area,
panel,
open: true,
collapsible: true,
size: px(200.0),
resizing: false,
}
}
pub fn left(
dock_area: WeakEntity<DockArea>,
window: &mut Window,
cx: &mut Context<Self>,
) -> Self {
Self::new(dock_area, DockPlacement::Left, window, cx)
}
pub fn bottom(
dock_area: WeakEntity<DockArea>,
window: &mut Window,
cx: &mut Context<Self>,
) -> Self {
Self::new(dock_area, DockPlacement::Bottom, window, cx)
}
pub fn right(
dock_area: WeakEntity<DockArea>,
window: &mut Window,
cx: &mut Context<Self>,
) -> Self {
Self::new(dock_area, DockPlacement::Right, window, cx)
}
/// Update the Dock to be collapsible or not.
///
/// And if the Dock is not collapsible, it will be open.
pub fn set_collapsible(
&mut self,
collapsible: bool,
_window: &mut Window,
cx: &mut Context<Self>,
) {
self.collapsible = collapsible;
if !collapsible {
self.open = true
}
cx.notify();
}
fn subscribe_panel_events(
dock_area: WeakEntity<DockArea>,
panel: &DockItem,
window: &mut Window,
cx: &mut App,
) {
match panel {
DockItem::Tabs { view, .. } => {
window.defer(cx, {
let view = view.clone();
move |window, cx| {
_ = dock_area.update(cx, |this, cx| {
this.subscribe_panel(&view, window, cx);
});
}
});
}
DockItem::Split { items, view, .. } => {
for item in items {
Self::subscribe_panel_events(dock_area.clone(), item, window, cx);
}
window.defer(cx, {
let view = view.clone();
move |window, cx| {
_ = dock_area.update(cx, |this, cx| {
this.subscribe_panel(&view, window, cx);
});
}
});
}
DockItem::Panel { .. } => {
// Not supported
}
}
}
pub fn set_panel(&mut self, panel: DockItem, _window: &mut Window, cx: &mut Context<Self>) {
self.panel = panel;
cx.notify();
}
pub fn is_open(&self) -> bool {
self.open
}
pub fn toggle_open(&mut self, window: &mut Window, cx: &mut Context<Self>) {
self.set_open(!self.open, window, cx);
}
/// Returns the size of the Dock, the size is means the width or height of
/// the Dock, if the placement is left or right, the size is width,
/// otherwise the size is height.
pub fn size(&self) -> Pixels {
self.size
}
/// Set the size of the Dock.
pub fn set_size(&mut self, size: Pixels, _window: &mut Window, cx: &mut Context<Self>) {
self.size = size.max(PANEL_MIN_SIZE);
cx.notify();
}
/// Set the open state of the Dock.
pub fn set_open(&mut self, open: bool, window: &mut Window, cx: &mut Context<Self>) {
self.open = open;
let item = self.panel.clone();
// Use defer_in (not window.defer) so the callback is cancelled
// if this Dock entity is dropped before the deferred frame runs.
cx.defer_in(window, move |_, window, cx| {
item.set_collapsed(!open, window, cx);
});
cx.notify();
}
/// Add item to the Dock.
pub fn add_panel(
&mut self,
panel: Arc<dyn PanelView>,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.panel.add_panel(panel, &self.dock_area, window, cx);
cx.notify();
}
fn render_resize_handle(
&mut self,
_window: &mut Window,
cx: &mut Context<Self>,
) -> impl IntoElement {
let axis = self.placement.axis();
let view = cx.entity().clone();
resize_handle("resize-handle", axis)
.placement(self.placement)
.on_drag(ResizePanel {}, move |info, _, _, cx| {
cx.stop_propagation();
view.update(cx, |view, _cx| {
view.resizing = true;
});
cx.new(|_| info.deref().clone())
})
}
fn resize(
&mut self,
mouse_position: Point<Pixels>,
_window: &mut Window,
cx: &mut Context<Self>,
) {
if !self.resizing {
return;
}
let dock_area = self
.dock_area
.upgrade()
.expect("DockArea is missing")
.read(cx);
let area_bounds = dock_area.bounds;
let mut left_dock_size = px(0.0);
let mut right_dock_size = px(0.0);
// Get the size of the left dock if it's open and not the current dock
if let Some(left_dock) = &dock_area.left_dock
&& left_dock.entity_id() != cx.entity().entity_id()
{
let left_dock_read = left_dock.read(cx);
if left_dock_read.is_open() {
left_dock_size = left_dock_read.size;
}
}
// Get the size of the right dock if it's open and not the current dock
if let Some(right_dock) = &dock_area.right_dock
&& right_dock.entity_id() != cx.entity().entity_id()
{
let right_dock_read = right_dock.read(cx);
if right_dock_read.is_open() {
right_dock_size = right_dock_read.size;
}
}
let size = match self.placement {
DockPlacement::Left => mouse_position.x - area_bounds.left(),
DockPlacement::Right => area_bounds.right() - mouse_position.x,
DockPlacement::Bottom => area_bounds.bottom() - mouse_position.y,
DockPlacement::Center => unreachable!(),
};
match self.placement {
DockPlacement::Left => {
let max_size = area_bounds.size.width - PANEL_MIN_SIZE - right_dock_size;
self.size = size.clamp(PANEL_MIN_SIZE, max_size);
}
DockPlacement::Right => {
let max_size = area_bounds.size.width - PANEL_MIN_SIZE - left_dock_size;
self.size = size.clamp(PANEL_MIN_SIZE, max_size);
}
DockPlacement::Bottom => {
let max_size = area_bounds.size.height - PANEL_MIN_SIZE;
self.size = size.clamp(PANEL_MIN_SIZE, max_size);
}
DockPlacement::Center => unreachable!(),
}
cx.notify();
}
fn done_resizing(&mut self, _window: &mut Window, _cx: &mut Context<Self>) {
self.resizing = false;
}
}
impl Render for Dock {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl gpui::IntoElement {
if !self.open && !self.placement.is_bottom() {
return div();
}
let cache_style = StyleRefinement::default().absolute().size_full();
div()
.relative()
.overflow_hidden()
.map(|this| match self.placement {
DockPlacement::Left | DockPlacement::Right => this.h_flex().h_full().w(self.size),
DockPlacement::Bottom => this.w_full().h(self.size),
DockPlacement::Center => unreachable!(),
})
// Bottom Dock should keep the title bar, then user can click the Toggle button
.when(!self.open && self.placement.is_bottom(), |this| {
this.h(px(29.))
})
.map(|this| match &self.panel {
DockItem::Split { view, .. } => this.child(view.clone()),
DockItem::Tabs { view, .. } => this.child(view.clone()),
DockItem::Panel { view, .. } => this.child(view.clone().view().cached(cache_style)),
})
.child(self.render_resize_handle(window, cx))
.child(DockElement {
view: cx.entity().clone(),
})
}
}
struct DockElement {
view: Entity<Dock>,
}
impl IntoElement for DockElement {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
impl Element for DockElement {
type PrepaintState = ();
type RequestLayoutState = ();
fn id(&self) -> Option<gpui::ElementId> {
None
}
fn source_location(&self) -> Option<&'static std::panic::Location<'static>> {
None
}
fn request_layout(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: Option<&gpui::InspectorElementId>,
window: &mut gpui::Window,
cx: &mut App,
) -> (gpui::LayoutId, Self::RequestLayoutState) {
(window.request_layout(Style::default(), None, cx), ())
}
fn prepaint(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: Option<&gpui::InspectorElementId>,
_: gpui::Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
_window: &mut Window,
_cx: &mut App,
) -> Self::PrepaintState {
}
fn paint(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: Option<&gpui::InspectorElementId>,
_: gpui::Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
_: &mut Self::PrepaintState,
window: &mut gpui::Window,
cx: &mut App,
) {
window.on_mouse_event({
let view = self.view.clone();
let is_resizing = view.read(cx).resizing;
move |e: &MouseMoveEvent, phase, window, cx| {
if !is_resizing {
return;
}
if !phase.bubble() {
return;
}
view.update(cx, |view, cx| view.resize(e.position, window, cx))
}
});
// When any mouse up, stop dragging
window.on_mouse_event({
let view = self.view.clone();
move |_: &MouseUpEvent, phase, window, cx| {
if phase.bubble() {
view.update(cx, |view, cx| view.done_resizing(window, cx));
}
}
})
}
}
+824 -728
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File diff suppressed because it is too large Load Diff
+85 -8
View File
@@ -1,7 +1,11 @@
use std::any::Any;
use std::sync::Arc;
use gpui::{
AnyElement, AnyView, App, Element, Entity, EventEmitter, FocusHandle, Focusable, Render,
SharedString, Window,
};
use gpui_base::dock::{PanelId, PanelState};
use crate::button::Button;
use crate::menu::PopupMenu;
@@ -13,14 +17,6 @@ pub enum PanelEvent {
LayoutChanged,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum PanelStyle {
/// Display the TabBar when there are multiple tabs, otherwise display the simple title.
Default,
/// Always display the tab bar.
TabBar,
}
pub trait Panel: EventEmitter<PanelEvent> + Render + Focusable {
/// The name of the panel used to serialize, deserialize and identify the panel.
///
@@ -156,3 +152,84 @@ impl PartialEq for dyn PanelView {
self.view() == other.view()
}
}
#[derive(Clone)]
pub struct PanelHandle {
id: PanelId,
panel: Arc<dyn PanelView>,
}
impl PanelHandle {
pub fn new<P: Panel>(panel: Entity<P>) -> Self {
Self {
id: PanelId::from(panel.entity_id()),
panel: Arc::new(panel),
}
}
/// Recover the coop handle behind one of base's.
pub fn of(panel: &Arc<dyn gpui_base::dock::PanelView>) -> Option<&Self> {
panel.as_any().downcast_ref::<Self>()
}
/// The coop panel behind this handle.
pub fn panel(&self) -> &Arc<dyn PanelView> {
&self.panel
}
}
impl gpui_base::dock::PanelView for PanelHandle {
fn panel_name(&self, _: &App) -> &'static str {
"CoopPanel"
}
fn panel_id(&self, _: &App) -> PanelId {
self.id
}
fn closable(&self, cx: &App) -> bool {
self.panel.closable(cx)
}
fn zoomable(&self, cx: &App) -> bool {
self.panel.zoomable(cx)
}
fn visible(&self, cx: &App) -> bool {
self.panel.visible(cx)
}
fn set_active(&self, active: bool, _: &mut Window, cx: &mut App) {
self.panel.set_active(active, cx);
}
fn set_zoomed(&self, zoomed: bool, _: &mut Window, cx: &mut App) {
self.panel.set_zoomed(zoomed, cx);
}
fn on_added_to(
&self,
_group: gpui::WeakEntity<gpui_base::dock::TabGroup>,
_: &mut Window,
_: &mut App,
) {
}
fn on_removed(&self, _: &mut Window, _: &mut App) {}
fn view(&self) -> AnyView {
self.panel.view()
}
fn focus_handle(&self, cx: &App) -> FocusHandle {
self.panel.focus_handle(cx)
}
fn dump(&self, cx: &App) -> PanelState {
PanelState::new(self.panel_name(cx))
}
fn as_any(&self) -> &dyn Any {
self
}
}
-387
View File
@@ -1,387 +0,0 @@
use std::sync::Arc;
use gpui::{
App, AppContext, Axis, Context, DismissEvent, Entity, EventEmitter, FocusHandle, Focusable,
IntoElement, ParentElement, Pixels, Render, SharedString, Styled, Subscription, WeakEntity,
Window,
};
use smallvec::SmallVec;
use theme::{AxisExt as _, Placement};
use super::{DockArea, PanelEvent};
use crate::dock::panel::{Panel, PanelView};
use crate::dock::tab_panel::TabPanel;
use crate::h_flex;
use crate::resizable::{
PANEL_MIN_SIZE, ResizablePanelEvent, ResizablePanelGroup, ResizablePanelState, ResizableState,
resizable_panel,
};
pub struct StackPanel {
pub(super) parent: Option<WeakEntity<StackPanel>>,
pub(super) axis: Axis,
focus_handle: FocusHandle,
pub(crate) panels: SmallVec<[Arc<dyn PanelView>; 2]>,
state: Entity<ResizableState>,
_subscriptions: Vec<Subscription>,
}
impl Panel for StackPanel {
fn panel_id(&self) -> SharedString {
"StackPanel".into()
}
fn title(&self, _cx: &App) -> gpui::AnyElement {
"StackPanel".into_any_element()
}
}
impl StackPanel {
pub fn new(axis: Axis, window: &mut Window, cx: &mut Context<Self>) -> Self {
let state = cx.new(|_| ResizableState::default());
// Bubble up the resize event.
let subscriptions =
vec![
cx.subscribe_in(&state, window, |_, _, _: &ResizablePanelEvent, _, cx| {
cx.emit(PanelEvent::LayoutChanged)
}),
];
Self {
axis,
parent: None,
focus_handle: cx.focus_handle(),
panels: SmallVec::new(),
state,
_subscriptions: subscriptions,
}
}
/// The first level of the stack panel is root, will not have a parent.
fn is_root(&self) -> bool {
self.parent.is_none()
}
/// Return true if self or parent only have last panel.
pub fn is_last_panel(&self, cx: &App) -> bool {
if self.panels.len() > 1 {
return false;
}
if let Some(parent) = &self.parent
&& let Some(parent) = parent.upgrade()
{
return parent.read(cx).is_last_panel(cx);
}
true
}
pub fn panels_len(&self) -> usize {
self.panels.len()
}
/// Return the index of the panel.
pub fn index_of_panel(&self, panel: Arc<dyn PanelView>) -> Option<usize> {
self.panels.iter().position(|p| p == &panel)
}
/// Add a panel at the end of the stack.
pub fn add_panel(
&mut self,
panel: Arc<dyn PanelView>,
size: Option<Pixels>,
dock_area: WeakEntity<DockArea>,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.insert_panel(panel, self.panels.len(), size, dock_area, window, cx);
}
pub fn add_panel_at(
&mut self,
panel: Arc<dyn PanelView>,
placement: Placement,
size: Option<Pixels>,
dock_area: WeakEntity<DockArea>,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.insert_panel_at(
panel,
self.panels_len(),
placement,
size,
dock_area,
window,
cx,
);
}
#[allow(clippy::too_many_arguments)]
pub fn insert_panel_at(
&mut self,
panel: Arc<dyn PanelView>,
ix: usize,
placement: Placement,
size: Option<Pixels>,
dock_area: WeakEntity<DockArea>,
window: &mut Window,
cx: &mut Context<Self>,
) {
match placement {
Placement::Top | Placement::Left => {
self.insert_panel_before(panel, ix, size, dock_area, window, cx)
}
Placement::Right | Placement::Bottom => {
self.insert_panel_after(panel, ix, size, dock_area, window, cx)
}
}
}
/// Insert a panel at the index.
pub fn insert_panel_before(
&mut self,
panel: Arc<dyn PanelView>,
ix: usize,
size: Option<Pixels>,
dock_area: WeakEntity<DockArea>,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.insert_panel(panel, ix, size, dock_area, window, cx);
}
/// Insert a panel after the index.
pub fn insert_panel_after(
&mut self,
panel: Arc<dyn PanelView>,
ix: usize,
size: Option<Pixels>,
dock_area: WeakEntity<DockArea>,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.insert_panel(panel, ix + 1, size, dock_area, window, cx);
}
fn insert_panel(
&mut self,
panel: Arc<dyn PanelView>,
ix: usize,
size: Option<Pixels>,
dock_area: WeakEntity<DockArea>,
window: &mut Window,
cx: &mut Context<Self>,
) {
// If the panel is already in the stack, return.
if self.index_of_panel(panel.clone()).is_some() {
return;
}
let view = cx.entity().clone();
window.defer(cx, {
let panel = panel.clone();
move |window, cx| {
// If the panel is a TabPanel, set its parent to this.
if let Ok(tab_panel) = panel.view().downcast::<TabPanel>() {
tab_panel.update(cx, |tab_panel, _| tab_panel.set_parent(view.downgrade()));
} else if let Ok(stack_panel) = panel.view().downcast::<Self>() {
stack_panel.update(cx, |stack_panel, _| {
stack_panel.parent = Some(view.downgrade())
});
}
// Subscribe to the panel's layout change event.
_ = dock_area.update(cx, |this, cx| {
if let Ok(tab_panel) = panel.view().downcast::<TabPanel>() {
this.subscribe_panel(&tab_panel, window, cx);
} else if let Ok(stack_panel) = panel.view().downcast::<Self>() {
this.subscribe_panel(&stack_panel, window, cx);
}
});
}
});
let ix = if ix > self.panels.len() {
self.panels.len()
} else {
ix
};
// Get avg size of all panels to insert new panel, if size is None.
let size = match size {
Some(size) => size,
None => {
let state = self.state.read(cx);
(state.container_size() / (state.sizes().len() + 1) as f32).max(PANEL_MIN_SIZE)
}
};
// Insert panel
self.panels.insert(ix, panel.clone());
// Update resizable state
self.state.update(cx, |state, cx| {
state.insert_panel(Some(size), Some(ix), cx);
});
cx.emit(PanelEvent::LayoutChanged);
cx.notify();
}
/// Remove panel from the stack.
///
/// If `ix` is not found, do nothing.
pub fn remove_panel(
&mut self,
panel: Arc<dyn PanelView>,
window: &mut Window,
cx: &mut Context<Self>,
) {
let Some(ix) = self.index_of_panel(panel.clone()) else {
return;
};
self.panels.remove(ix);
self.state.update(cx, |state, cx| {
state.remove_panel(ix, cx);
});
cx.emit(PanelEvent::LayoutChanged);
self.remove_self_if_empty(window, cx);
}
/// Replace the old panel with the new panel at same index.
pub fn replace_panel(
&mut self,
old_panel: Arc<dyn PanelView>,
new_panel: Entity<StackPanel>,
_window: &mut Window,
cx: &mut Context<Self>,
) {
if let Some(ix) = self.index_of_panel(old_panel.clone()) {
self.panels[ix] = Arc::new(new_panel.clone());
self.state.update(cx, |state, cx| {
state.replace_panel(ix, ResizablePanelState::default(), cx);
});
cx.emit(PanelEvent::LayoutChanged);
}
}
/// If children is empty, remove self from parent view.
pub fn remove_self_if_empty(&mut self, window: &mut Window, cx: &mut Context<Self>) {
if self.is_root() {
return;
}
if !self.panels.is_empty() {
return;
}
let view = cx.entity().clone();
if let Some(parent) = self.parent.as_ref() {
_ = parent.update(cx, |parent, cx| {
parent.remove_panel(Arc::new(view.clone()), window, cx);
});
}
cx.emit(PanelEvent::LayoutChanged);
cx.notify();
}
/// Find the first top left in the stack.
pub fn left_top_tab_panel(&self, check_parent: bool, cx: &App) -> Option<Entity<TabPanel>> {
if check_parent
&& let Some(parent) = self.parent.as_ref().and_then(|parent| parent.upgrade())
&& let Some(panel) = parent.read(cx).left_top_tab_panel(true, cx)
{
return Some(panel);
}
let first_panel = self.panels.first();
if let Some(view) = first_panel {
if let Ok(tab_panel) = view.view().downcast::<TabPanel>() {
Some(tab_panel)
} else if let Ok(stack_panel) = view.view().downcast::<StackPanel>() {
stack_panel.read(cx).left_top_tab_panel(false, cx)
} else {
None
}
} else {
None
}
}
/// Find the first top right in the stack.
pub fn right_top_tab_panel(&self, check_parent: bool, cx: &App) -> Option<Entity<TabPanel>> {
if check_parent
&& let Some(parent) = self.parent.as_ref().and_then(|parent| parent.upgrade())
&& let Some(panel) = parent.read(cx).right_top_tab_panel(true, cx)
{
return Some(panel);
}
let panel = if self.axis.is_vertical() {
self.panels.first()
} else {
self.panels.last()
};
if let Some(view) = panel {
if let Ok(tab_panel) = view.view().downcast::<TabPanel>() {
Some(tab_panel)
} else if let Ok(stack_panel) = view.view().downcast::<StackPanel>() {
stack_panel.read(cx).right_top_tab_panel(false, cx)
} else {
None
}
} else {
None
}
}
/// Remove all panels from the stack.
pub fn remove_all_panels(&mut self, _: &mut Window, cx: &mut Context<Self>) {
self.panels.clear();
self.state.update(cx, |state, cx| {
state.clear();
cx.notify();
});
}
/// Change the axis of the stack panel.
pub fn set_axis(&mut self, axis: Axis, _: &mut Window, cx: &mut Context<Self>) {
self.axis = axis;
cx.notify();
}
}
impl Focusable for StackPanel {
fn focus_handle(&self, _cx: &App) -> FocusHandle {
self.focus_handle.clone()
}
}
impl EventEmitter<PanelEvent> for StackPanel {}
impl EventEmitter<DismissEvent> for StackPanel {}
impl Render for StackPanel {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
h_flex().size_full().overflow_hidden().child(
ResizablePanelGroup::new("stack-panel-group")
.with_state(&self.state)
.axis(self.axis)
.children(self.panels.clone().into_iter().map(|panel| {
resizable_panel()
.child(panel.view())
.visible(panel.visible(cx))
})),
)
}
}
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-27
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@@ -1,27 +0,0 @@
use gpui::{canvas, App, Bounds, ParentElement, Pixels, Styled as _, Window};
/// A trait to extend [`gpui::Element`] with additional functionality.
pub trait ElementExt: ParentElement + Sized {
/// Add a prepaint callback to the element.
///
/// This is a helper method to get the bounds of the element after paint.
///
/// The first argument is the bounds of the element in pixels.
///
/// See also [`gpui::canvas`].
fn on_prepaint<F>(self, f: F) -> Self
where
F: FnOnce(Bounds<Pixels>, &mut Window, &mut App) + 'static,
{
self.child(
canvas(
move |bounds, window, cx| f(bounds, window, cx),
|_, _, _, _| {},
)
.absolute()
.size_full(),
)
}
}
impl<T: ParentElement> ElementExt for T {}
-21
View File
@@ -1,21 +0,0 @@
use gpui::{App, ClickEvent, InteractiveElement, Stateful, Window};
pub trait InteractiveElementExt: InteractiveElement {
/// Set the listener for a double click event.
fn on_double_click(
mut self,
listener: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static,
) -> Self
where
Self: Sized,
{
self.interactivity().on_click(move |event, window, cx| {
if event.click_count() == 2 {
listener(event, window, cx);
}
});
self
}
}
impl<E: InteractiveElement> InteractiveElementExt for Stateful<E> {}
-39
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@@ -1,39 +0,0 @@
use gpui::{Context, FocusHandle, Window};
/// A trait for views that can cycle focus between its children.
///
/// This will provide a default implementation for the `cycle_focus` method that will cycle focus.
///
/// You should implement the `cycle_focus_handles` method to return a list of focus handles that
/// should be cycled, and the cycle will follow the order of the list.
pub trait FocusableCycle {
/// Returns a list of focus handles that should be cycled.
fn cycle_focus_handles(&self, window: &mut Window, cx: &mut Context<Self>) -> Vec<FocusHandle>
where
Self: Sized;
/// Cycles focus between the focus handles returned by `cycle_focus_handles`.
/// If `is_next` is `true`, it will cycle to the next focus handle, otherwise it will cycle to prev.
fn cycle_focus(&self, is_next: bool, window: &mut Window, cx: &mut Context<Self>)
where
Self: Sized,
{
let focused_handle = window.focused(cx);
let handles = self.cycle_focus_handles(window, cx);
let handles = if is_next {
handles
} else {
handles.into_iter().rev().collect()
};
let fallback_handle = handles[0].clone();
let target_focus_handle = handles
.into_iter()
.skip_while(|handle| Some(handle) != focused_handle.as_ref())
.nth(1)
.unwrap_or(fallback_handle);
target_focus_handle.focus(window, cx);
cx.stop_propagation();
}
}
-184
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@@ -1,184 +0,0 @@
use std::fmt::Debug;
use instant::{Duration, Instant};
/// A HistoryItem represents a single change in the history.
/// It must implement Clone and PartialEq to be used in the History.
pub trait HistoryItem: Clone + PartialEq {
fn version(&self) -> usize;
fn set_version(&mut self, version: usize);
}
/// The History is used to keep track of changes to a model and to allow undo and redo operations.
///
/// This is now used in Input for undo/redo operations. You can also use this in
/// your own models to keep track of changes, for example to track the tab
/// history for prev/next features.
///
/// ## Use cases
///
/// - Undo/redo operations in Input
/// - Tracking tab history for prev/next features
#[derive(Debug)]
pub struct History<I: HistoryItem> {
undos: Vec<I>,
redos: Vec<I>,
last_changed_at: Instant,
version: usize,
pub(crate) ignore: bool,
max_undos: usize,
group_interval: Option<Duration>,
grouping: bool,
unique: bool,
}
impl<I> History<I>
where
I: HistoryItem,
{
pub fn new() -> Self {
Self {
undos: Default::default(),
redos: Default::default(),
ignore: false,
last_changed_at: Instant::now(),
version: 0,
max_undos: 1000,
group_interval: None,
grouping: false,
unique: false,
}
}
/// Set the maximum number of undo steps to keep, defaults to 1000.
pub fn max_undos(mut self, max_undos: usize) -> Self {
self.max_undos = max_undos;
self
}
/// Set the history to be unique, defaults to false.
/// If set to true, the history will only keep unique changes.
pub fn unique(mut self) -> Self {
self.unique = true;
self
}
/// Set the interval in milliseconds to group changes, defaults to None.
pub fn group_interval(mut self, group_interval: Duration) -> Self {
self.group_interval = Some(group_interval);
self
}
/// Start grouping changes, this will prevent the version from being incremented until `end_grouping` is called.
pub fn start_grouping(&mut self) {
self.grouping = true;
}
/// End grouping changes, this will allow the version to be incremented again.
pub fn end_grouping(&mut self) {
self.grouping = false;
}
/// Increment the version number if the last change was made more than `GROUP_INTERVAL` milliseconds ago.
fn inc_version(&mut self) -> usize {
let t = Instant::now();
if !self.grouping && Some(self.last_changed_at.elapsed()) > self.group_interval {
self.version += 1;
}
self.last_changed_at = t;
self.version
}
/// Get the current version number.
pub fn version(&self) -> usize {
self.version
}
/// Push a new change to the history.
pub fn push(&mut self, item: I) {
let version = self.inc_version();
if self.undos.len() >= self.max_undos {
self.undos.remove(0);
}
if self.unique {
self.undos.retain(|c| *c != item);
self.redos.retain(|c| *c != item);
}
let mut item = item;
item.set_version(version);
self.undos.push(item);
}
/// Get the undo stack.
pub fn undos(&self) -> &Vec<I> {
&self.undos
}
/// Get the redo stack.
pub fn redos(&self) -> &Vec<I> {
&self.redos
}
/// Clear the undo and redo stacks.
pub fn clear(&mut self) {
self.undos.clear();
self.redos.clear();
}
/// Undo the last change and return the changes that were undone.
pub fn undo(&mut self) -> Option<Vec<I>> {
if let Some(first_change) = self.undos.pop() {
let mut changes = vec![first_change.clone()];
// pick the next all changes with the same version
while self
.undos
.iter()
.filter(|c| c.version() == first_change.version())
.count()
> 0
{
let change = self.undos.pop().unwrap();
changes.push(change);
}
self.redos.extend(changes.clone());
Some(changes)
} else {
None
}
}
/// Redo the last undone change and return the changes that were redone.
pub fn redo(&mut self) -> Option<Vec<I>> {
if let Some(first_change) = self.redos.pop() {
let mut changes = vec![first_change.clone()];
// pick the next all changes with the same version
while self
.redos
.iter()
.filter(|c| c.version() == first_change.version())
.count()
> 0
{
let change = self.redos.pop().unwrap();
changes.push(change);
}
self.undos.extend(changes.clone());
Some(changes)
} else {
None
}
}
}
impl<I> Default for History<I>
where
I: HistoryItem,
{
fn default() -> Self {
Self::new()
}
}
-69
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@@ -1,69 +0,0 @@
use std::fmt::{Debug, Display};
use gpui::ElementId;
/// Represents an index path in a list, which consists of a section index,
///
/// The default values for section, row, and column are all set to 0.
#[derive(Debug, Clone, Copy, Default, PartialEq, Eq)]
pub struct IndexPath {
/// The section index.
pub section: usize,
/// The item index in the section.
pub row: usize,
/// The column index.
pub column: usize,
}
impl From<IndexPath> for ElementId {
fn from(path: IndexPath) -> Self {
ElementId::Name(format!("index-path({},{},{})", path.section, path.row, path.column).into())
}
}
impl Display for IndexPath {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(
f,
"IndexPath(section: {}, row: {}, column: {})",
self.section, self.row, self.column
)
}
}
impl IndexPath {
/// Create a new index path with the specified section and row.
///
/// The `section` is set to 0 by default.
/// The `column` is set to 0 by default.
pub fn new(row: usize) -> Self {
IndexPath {
section: 0,
row,
..Default::default()
}
}
/// Set the section for the index path.
pub fn section(mut self, section: usize) -> Self {
self.section = section;
self
}
/// Set the row for the index path.
pub fn row(mut self, row: usize) -> Self {
self.row = row;
self
}
/// Set the column for the index path.
pub fn column(mut self, column: usize) -> Self {
self.column = column;
self
}
/// Check if the self is equal to the given index path (Same section and row).
pub fn eq_row(&self, index: IndexPath) -> bool {
self.section == index.section && self.row == index.row
}
}
-96
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@@ -1,96 +0,0 @@
use instant::Duration;
use gpui::{Context, Pixels, Task, px};
static INTERVAL: Duration = Duration::from_millis(500);
static PAUSE_DELAY: Duration = Duration::from_millis(300);
// On Windows, Linux, we should use integer to avoid blurry cursor.
#[cfg(not(target_os = "macos"))]
pub(super) const CURSOR_WIDTH: Pixels = px(2.);
#[cfg(target_os = "macos")]
pub(super) const CURSOR_WIDTH: Pixels = px(1.5);
/// To manage the Input cursor blinking.
///
/// It will start blinking with a interval of 500ms.
/// Every loop will notify the view to update the `visible`, and Input will observe this update to touch repaint.
///
/// The input painter will check if this in visible state, then it will draw the cursor.
pub(crate) struct BlinkCursor {
visible: bool,
paused: bool,
epoch: usize,
_task: Task<()>,
}
impl BlinkCursor {
pub fn new() -> Self {
Self {
visible: false,
paused: false,
epoch: 0,
_task: Task::ready(()),
}
}
/// Start the blinking
pub fn start(&mut self, cx: &mut Context<Self>) {
self.blink(self.epoch, cx);
}
pub fn stop(&mut self, cx: &mut Context<Self>) {
self.epoch = 0;
cx.notify();
}
fn next_epoch(&mut self) -> usize {
self.epoch += 1;
self.epoch
}
fn blink(&mut self, epoch: usize, cx: &mut Context<Self>) {
if self.paused || epoch != self.epoch {
self.visible = true;
return;
}
self.visible = !self.visible;
cx.notify();
// Schedule the next blink
let epoch = self.next_epoch();
self._task = cx.spawn(async move |this, cx| {
cx.background_executor().timer(INTERVAL).await;
if let Some(this) = this.upgrade() {
this.update(cx, |this, cx| this.blink(epoch, cx));
}
});
}
pub fn visible(&self) -> bool {
// Keep showing the cursor if paused
self.paused || self.visible
}
/// Pause the blinking, and delay 500ms to resume the blinking.
pub fn pause(&mut self, cx: &mut Context<Self>) {
self.paused = true;
self.visible = true;
cx.notify();
// delay 500ms to start the blinking
let epoch = self.next_epoch();
self._task = cx.spawn(async move |this, cx| {
cx.background_executor().timer(PAUSE_DELAY).await;
if let Some(this) = this.upgrade() {
this.update(cx, |this, cx| {
this.paused = false;
this.blink(epoch, cx);
});
}
});
}
}
-39
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@@ -1,39 +0,0 @@
use std::fmt::Debug;
use crate::{history::HistoryItem, input::Selection};
#[derive(Debug, PartialEq, Clone)]
pub struct Change {
pub(crate) old_range: Selection,
pub(crate) old_text: String,
pub(crate) new_range: Selection,
pub(crate) new_text: String,
version: usize,
}
impl Change {
pub fn new(
old_range: impl Into<Selection>,
old_text: &str,
new_range: impl Into<Selection>,
new_text: &str,
) -> Self {
Self {
old_range: old_range.into(),
old_text: old_text.to_string(),
new_range: new_range.into(),
new_text: new_text.to_string(),
version: 0,
}
}
}
impl HistoryItem for Change {
fn version(&self) -> usize {
self.version
}
fn set_version(&mut self, version: usize) {
self.version = version;
}
}
-53
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@@ -1,53 +0,0 @@
use std::ops::{Range, RangeBounds};
/// A selection in the text, represented by start and end byte indices.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Default)]
pub struct Selection {
pub start: usize,
pub end: usize,
}
impl Selection {
pub fn new(start: usize, end: usize) -> Self {
Self { start, end }
}
pub fn len(&self) -> usize {
self.end.saturating_sub(self.start)
}
pub fn is_empty(&self) -> bool {
self.start == self.end
}
/// Clears the selection, setting start and end to 0.
pub fn clear(&mut self) {
self.start = 0;
self.end = 0;
}
/// Checks if the given offset is within the selection range.
pub fn contains(&self, offset: usize) -> bool {
offset >= self.start && offset < self.end
}
}
impl From<Range<usize>> for Selection {
fn from(value: Range<usize>) -> Self {
Self::new(value.start, value.end)
}
}
impl From<Selection> for Range<usize> {
fn from(value: Selection) -> Self {
value.start..value.end
}
}
impl RangeBounds<usize> for Selection {
fn start_bound(&self) -> std::ops::Bound<&usize> {
std::ops::Bound::Included(&self.start)
}
fn end_bound(&self) -> std::ops::Bound<&usize> {
std::ops::Bound::Excluded(&self.end)
}
}
@@ -1,172 +0,0 @@
use std::ops::Range;
use gpui::{App, Font, Pixels};
use ropey::Rope;
use super::text_wrapper::{LineItem, WrapDisplayPoint};
use super::wrap_map::WrapMap;
use crate::input::Point as TreeSitterPoint;
/// DisplayMap is the main interface for Input coordinate mapping.
pub struct DisplayMap {
wrap_map: WrapMap,
}
impl DisplayMap {
pub fn new(font: Font, font_size: Pixels, wrap_width: Option<Pixels>) -> Self {
Self {
wrap_map: WrapMap::new(font, font_size, wrap_width),
}
}
/// Get total number of display rows (same as wrap rows without folding)
#[inline]
pub fn display_row_count(&self) -> usize {
self.wrap_map.wrap_row_count()
}
/// Get the buffer line for a given display row
pub fn display_row_to_buffer_line(&self, display_row: usize) -> usize {
self.wrap_map.wrap_row_to_buffer_line(display_row)
}
/// Get the display row range for a buffer line: [start, end)
pub fn buffer_line_to_display_row_range(&self, line: usize) -> Option<Range<usize>> {
let range = self.wrap_map.buffer_line_to_wrap_row_range(line);
if range.is_empty() { None } else { Some(range) }
}
/// Check if a buffer line is completely hidden (never true without folding)
#[inline]
pub fn is_buffer_line_hidden(&self, _line: usize) -> bool {
false
}
/// All wrap rows are visible since there's no folding.
#[inline]
pub fn folded_ranges(&self) -> &[()] {
&[]
}
/// Adjust folds for edit (no-op without folding)
pub fn adjust_folds_for_edit(
&mut self,
_old_text: &Rope,
_range: &Range<usize>,
_new_text: &str,
) {
// No-op: no folding
}
/// Update text (incremental or full)
pub fn on_text_changed(
&mut self,
changed_text: &Rope,
range: &Range<usize>,
new_text: &Rope,
cx: &mut App,
) {
self.wrap_map
.on_text_changed(changed_text, range, new_text, cx);
}
/// Update layout parameters (wrap width or font)
pub fn on_layout_changed(&mut self, wrap_width: Option<Pixels>, cx: &mut App) {
self.wrap_map.on_layout_changed(wrap_width, cx);
}
/// Set font parameters
pub fn set_font(&mut self, font: Font, font_size: Pixels, cx: &mut App) {
self.wrap_map.set_font(font, font_size, cx);
}
/// Ensure text is prepared (initializes wrapper if needed)
pub fn ensure_text_prepared(&mut self, text: &Rope, cx: &mut App) {
self.wrap_map.ensure_text_prepared(text, cx);
}
/// Initialize with text
pub fn set_text(&mut self, text: &Rope, cx: &mut App) {
self.wrap_map.set_text(text, cx);
}
/// Convert byte offset to wrap display point (with soft wrap info).
#[inline]
pub(crate) fn offset_to_wrap_display_point(&self, offset: usize) -> WrapDisplayPoint {
self.wrap_map.wrapper().offset_to_display_point(offset)
}
/// Convert wrap display point to byte offset.
#[inline]
pub(crate) fn wrap_display_point_to_offset(&self, point: WrapDisplayPoint) -> usize {
self.wrap_map.wrapper().display_point_to_offset(point)
}
/// Convert wrap display point to TreeSitterPoint (buffer line/col).
#[inline]
pub(crate) fn wrap_display_point_to_point(&self, point: WrapDisplayPoint) -> TreeSitterPoint {
self.wrap_map.wrapper().display_point_to_point(point)
}
/// Since there's no folding, wrap row == display row.
#[inline]
pub fn wrap_row_to_display_row(&self, wrap_row: usize) -> Option<usize> {
if wrap_row < self.wrap_row_count() {
Some(wrap_row)
} else {
None
}
}
/// Since there's no folding, nearest visible row is the row itself.
#[inline]
pub fn nearest_visible_display_row(&self, wrap_row: usize) -> usize {
wrap_row.min(self.wrap_row_count().saturating_sub(1))
}
/// Since there's no folding, display row == wrap row.
#[inline]
pub fn display_row_to_wrap_row(&self, display_row: usize) -> Option<usize> {
if display_row < self.wrap_row_count() {
Some(display_row)
} else {
None
}
}
/// Get the longest row index (by byte length).
#[inline]
pub(crate) fn longest_row(&self) -> usize {
self.wrap_map.wrapper().longest_row.row
}
/// Get access to line items (for rendering)
#[inline]
pub(crate) fn lines(&self) -> &[LineItem] {
self.wrap_map.lines()
}
/// Get the rope text
#[inline]
pub fn text(&self) -> &Rope {
self.wrap_map.text()
}
/// Calculate how many wrap rows of a buffer line are visible
#[inline]
pub fn visible_wrap_row_count_for_buffer_line(&self, line: usize) -> usize {
self.wrap_map.visible_wrap_row_count_for_buffer_line(line)
}
/// Get the wrap row count
#[inline]
pub fn wrap_row_count(&self) -> usize {
self.wrap_map.wrap_row_count()
}
/// Get the buffer line count (logical lines)
#[inline]
pub fn buffer_line_count(&self) -> usize {
self.wrap_map.buffer_line_count()
}
}
-7
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@@ -1,7 +0,0 @@
#[allow(clippy::module_inception)]
mod display_map;
mod text_wrapper;
mod wrap_map;
pub use self::display_map::DisplayMap;
pub(crate) use self::text_wrapper::LineLayout;
@@ -1,582 +0,0 @@
use std::ops::Range;
use gpui::{
App, Font, Half, LineFragment, Pixels, Point, ShapedLine, Size, TextAlign, Window, point, px,
size,
};
use ropey::Rope;
use smallvec::SmallVec;
use crate::input::{LastLayout, Point as TreeSitterPoint, RopeExt, WhitespaceIndicators};
/// A line with soft wrapped lines info.
#[derive(Debug, Clone)]
pub(crate) struct LineItem {
/// The original line text, without end `\n`.
line: Rope,
/// The soft wrapped lines relative byte range (0..line.len) of this line (Include first line).
///
/// Not contains the line end `\n`.
pub(crate) wrapped_lines: Vec<Range<usize>>,
}
impl LineItem {
/// Get the bytes length of this line.
#[inline]
pub(crate) fn len(&self) -> usize {
self.line.len()
}
/// Get number of soft wrapped lines of this line (include the first line).
#[inline]
pub(crate) fn lines_len(&self) -> usize {
self.wrapped_lines.len()
}
}
#[derive(Debug, Default)]
pub(crate) struct LongestRow {
/// The 0-based row index.
pub row: usize,
/// The bytes length of the longest line.
pub len: usize,
}
/// Used to prepare the text with soft wrap to be get lines to displayed in the Editor.
///
/// After use lines to calculate the scroll size of the Editor.
pub(crate) struct TextWrapper {
text: Rope,
/// Total wrapped lines (Inlucde the first line), value is start and end index of the line.
soft_lines: usize,
font: Font,
font_size: Pixels,
/// If is none, it means the text is not wrapped
wrap_width: Option<Pixels>,
/// The longest (row, bytes len) in characters, used to calculate the horizontal scroll width.
pub(crate) longest_row: LongestRow,
/// The lines by split \n
pub(crate) lines: Vec<LineItem>,
_initialized: bool,
}
#[allow(unused)]
impl TextWrapper {
pub(crate) fn new(font: Font, font_size: Pixels, wrap_width: Option<Pixels>) -> Self {
Self {
text: Rope::new(),
font,
font_size,
wrap_width,
soft_lines: 0,
longest_row: LongestRow::default(),
lines: Vec::new(),
_initialized: false,
}
}
#[inline]
pub(crate) fn set_default_text(&mut self, text: &Rope) {
self.text = text.clone();
}
/// Get reference to the rope text.
#[inline]
pub(crate) fn text(&self) -> &Rope {
&self.text
}
/// Get the total number of lines including wrapped lines.
#[inline]
pub(crate) fn len(&self) -> usize {
self.soft_lines
}
/// Get the line item by row index.
#[inline]
pub(crate) fn line(&self, row: usize) -> Option<&LineItem> {
self.lines.get(row)
}
pub(crate) fn set_wrap_width(&mut self, wrap_width: Option<Pixels>, cx: &mut App) {
if wrap_width == self.wrap_width {
return;
}
self.wrap_width = wrap_width;
self.update_all(&self.text.clone(), cx);
}
pub(crate) fn set_font(&mut self, font: Font, font_size: Pixels, cx: &mut App) {
if self.font.eq(&font) && self.font_size == font_size {
return;
}
self.font = font;
self.font_size = font_size;
self.update_all(&self.text.clone(), cx);
}
pub(crate) fn prepare_if_need(&mut self, text: &Rope, cx: &mut App) -> bool {
if self._initialized {
return false;
}
self._initialized = true;
self.update_all(text, cx);
true
}
/// Update the text wrapper and recalculate the wrapped lines.
///
/// If the `text` is the same as the current text, do nothing.
///
/// - `changed_text`: The text [`Rope`] that has changed.
/// - `range`: The `selected_range` before change.
/// - `new_text`: The inserted text.
/// - `force`: Whether to force the update, if false, the update will be skipped if the text is the same.
/// - `cx`: The application context.
pub(crate) fn update(
&mut self,
changed_text: &Rope,
range: &Range<usize>,
new_text: &Rope,
cx: &mut App,
) {
let mut line_wrapper = cx
.text_system()
.line_wrapper(self.font.clone(), self.font_size);
self._update(
changed_text,
range,
new_text,
&mut |line_str, wrap_width| {
line_wrapper
.wrap_line(&[LineFragment::text(line_str)], wrap_width)
.collect()
},
);
}
fn _update<F>(
&mut self,
changed_text: &Rope,
range: &Range<usize>,
new_text: &Rope,
wrap_line: &mut F,
) where
F: FnMut(&str, Pixels) -> Vec<gpui::Boundary>,
{
// Remove the old changed lines.
let start_row = self.text.offset_to_point(range.start).row;
let start_row = start_row.min(self.lines.len().saturating_sub(1));
let end_row = self.text.offset_to_point(range.end).row;
let end_row = end_row.min(self.lines.len().saturating_sub(1));
let rows_range = start_row..=end_row;
if rows_range.contains(&self.longest_row.row) {
self.longest_row = LongestRow::default();
}
let mut longest_row_ix = self.longest_row.row;
let mut longest_row_len = self.longest_row.len;
// To add the new lines.
let new_start_row = changed_text.offset_to_point(range.start).row;
let new_start_offset = changed_text.line_start_offset(new_start_row);
let new_end_row = changed_text
.offset_to_point(range.start + new_text.len())
.row;
let new_end_offset = changed_text.line_end_offset(new_end_row);
let new_range = new_start_offset..new_end_offset;
let mut new_lines = vec![];
let wrap_width = self.wrap_width;
// line not contains `\n`.
for (ix, line) in Rope::from(changed_text.slice(new_range))
.iter_lines()
.enumerate()
{
let line_str = line.to_string();
let mut wrapped_lines = vec![];
let mut prev_boundary_ix = 0;
if line_str.len() > longest_row_len {
longest_row_ix = new_start_row + ix;
longest_row_len = line_str.len();
}
// If wrap_width is Pixels::MAX, skip wrapping to disable word wrap
if let Some(wrap_width) = wrap_width {
// Here only have wrapped line, if there is no wrap meet, the `line_wraps` result will empty.
for boundary in wrap_line(&line_str, wrap_width) {
wrapped_lines.push(prev_boundary_ix..boundary.ix);
prev_boundary_ix = boundary.ix;
}
}
// Reset of the line
if !line_str[prev_boundary_ix..].is_empty() || prev_boundary_ix == 0 {
wrapped_lines.push(prev_boundary_ix..line.len());
}
new_lines.push(LineItem {
line: Rope::from(line),
wrapped_lines,
});
}
if self.lines.is_empty() {
self.lines = new_lines;
} else {
self.lines.splice(rows_range, new_lines);
}
self.text = changed_text.clone();
self.soft_lines = self.lines.iter().map(|l| l.lines_len()).sum();
self.longest_row = LongestRow {
row: longest_row_ix,
len: longest_row_len,
}
}
/// Update the text wrapper and recalculate the wrapped lines.
///
/// If the `text` is the same as the current text, do nothing.
fn update_all(&mut self, text: &Rope, cx: &mut App) {
self.update(text, &(0..text.len()), text, cx);
}
/// Return display point (with soft wrap) from the given byte offset in the text.
///
/// Panics if the `offset` is out of bounds.
pub(crate) fn offset_to_display_point(&self, offset: usize) -> WrapDisplayPoint {
let row = self.text.offset_to_point(offset).row;
let start = self.text.line_start_offset(row);
let line = &self.lines[row];
let mut wrapped_row = self
.lines
.iter()
.take(row)
.map(|l| l.lines_len())
.sum::<usize>();
let local_offset = offset.saturating_sub(start);
for (ix, range) in line.wrapped_lines.iter().enumerate() {
if range.contains(&local_offset) {
return WrapDisplayPoint::new(
wrapped_row + ix,
ix,
local_offset.saturating_sub(range.start),
);
}
}
// Otherwise return the eof of the line.
let last_range = line.wrapped_lines.last().unwrap_or(&(0..0));
let ix = line.lines_len().saturating_sub(1);
WrapDisplayPoint::new(wrapped_row + ix, ix, last_range.len())
}
/// Return byte offset in the text from the given display point (with soft wrap).
///
/// Panics if the `point.row` is out of bounds.
pub(crate) fn display_point_to_offset(&self, point: WrapDisplayPoint) -> usize {
let mut wrapped_row = 0;
for (row, line) in self.lines.iter().enumerate() {
if wrapped_row + line.lines_len() > point.row {
let line_start = self.text.line_start_offset(row);
let local_row = point.row.saturating_sub(wrapped_row);
if let Some(range) = line.wrapped_lines.get(local_row) {
return line_start + (range.start + point.column).min(range.end);
} else {
// If not found, return the end of the line.
return line_start + line.len();
}
}
wrapped_row += line.lines_len();
}
self.text.len()
}
pub(crate) fn display_point_to_point(&self, point: WrapDisplayPoint) -> TreeSitterPoint {
let offset = self.display_point_to_offset(point);
self.text.offset_to_point(offset)
}
pub(crate) fn point_to_display_point(&self, point: TreeSitterPoint) -> WrapDisplayPoint {
let offset = self.text.point_to_offset(point);
self.offset_to_display_point(offset)
}
}
/// A display point within the soft-wrapped text.
///
/// This represents a position in the text after soft-wrapping,
/// with an additional `local_row` field tracking the wrap line
/// within the original buffer line.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub(crate) struct WrapDisplayPoint {
/// The 0-based soft wrapped row index in the text.
pub row: usize,
/// The 0-based row index in local line (include first line).
///
/// This value only valid when return from [`TextWrapper::offset_to_display_point`], otherwise it will be ignored.
pub local_row: usize,
/// The 0-based column byte index in the display line (with soft wrap).
pub column: usize,
}
impl WrapDisplayPoint {
pub fn new(row: usize, local_row: usize, column: usize) -> Self {
Self {
row,
local_row,
column,
}
}
}
/// The layout info of a line with soft wrapped lines.
pub(crate) struct LineLayout {
/// Total bytes length of this line.
len: usize,
/// The soft wrapped lines of this line (Include the first line).
pub(crate) wrapped_lines: SmallVec<[ShapedLine; 1]>,
pub(crate) longest_width: Pixels,
pub(crate) whitespace_indicators: Option<WhitespaceIndicators>,
/// Whitespace indicators: (line_index, x_position, is_tab)
pub(crate) whitespace_chars: Vec<(usize, Pixels, bool)>,
}
impl LineLayout {
pub(crate) fn new() -> Self {
Self {
len: 0,
longest_width: px(0.),
wrapped_lines: SmallVec::new(),
whitespace_chars: Vec::new(),
whitespace_indicators: None,
}
}
pub(crate) fn lines(mut self, wrapped_lines: SmallVec<[ShapedLine; 1]>) -> Self {
self.set_wrapped_lines(wrapped_lines);
self
}
pub(crate) fn set_wrapped_lines(&mut self, wrapped_lines: SmallVec<[ShapedLine; 1]>) {
self.len = wrapped_lines.iter().map(|l| l.len).sum();
let width = wrapped_lines
.iter()
.map(|l| l.width)
.max()
.unwrap_or_default();
self.longest_width = width;
self.wrapped_lines = wrapped_lines;
}
pub(crate) fn with_whitespaces(mut self, indicators: Option<WhitespaceIndicators>) -> Self {
self.whitespace_indicators = indicators;
let Some(indicators) = self.whitespace_indicators.as_ref() else {
return self;
};
let space_indicator_offset = indicators.space.width.half();
for (line_index, wrapped_line) in self.wrapped_lines.iter().enumerate() {
for (relative_offset, c) in wrapped_line.text.char_indices() {
if matches!(c, ' ' | '\t') {
let is_tab = c == '\t';
let start_x = wrapped_line.x_for_index(relative_offset);
let end_x = wrapped_line.x_for_index(relative_offset + c.len_utf8());
// Center the indicator in the actual character's space
let x_position = if c == ' ' {
(start_x + end_x).half() - space_indicator_offset
} else {
start_x
};
self.whitespace_chars.push((line_index, x_position, is_tab));
}
}
}
self
}
#[inline]
pub(crate) fn len(&self) -> usize {
self.len
}
/// Get the position (x, y) for the given index in this line layout.
///
/// - The `offset` is a local byte index in this line layout.
/// - When `line_end_affinity` is true, an offset at a soft wrap boundary is placed at
/// the end of the current visual line rather than the start of the next one.
/// - The return value is relative to the top-left corner of this line layout, start from (0, 0)
pub(crate) fn position_for_index(
&self,
offset: usize,
last_layout: &LastLayout,
line_end_affinity: bool,
) -> Option<Point<Pixels>> {
let mut acc_len = 0;
let mut offset_y = px(0.);
let x_offset = last_layout.alignment_offset(self.longest_width);
for (i, line) in self.wrapped_lines.iter().enumerate() {
let is_last = i + 1 == self.wrapped_lines.len();
let matches = if line.len == 0 {
// Empty visual lines still own their boundary offset.
offset == acc_len
} else if is_last || line_end_affinity {
// Inclusive: cursor can sit at end of this visual line.
offset >= acc_len && offset <= acc_len + line.len
} else {
// Exclusive: boundary offset belongs to the next visual line.
offset >= acc_len && offset < acc_len + line.len
};
if matches {
let x = line.x_for_index(offset.saturating_sub(acc_len)) + x_offset;
return Some(point(x, offset_y));
}
// Always advance by actual line length. The last line gets +1 so the
// cursor can be placed after the final character.
acc_len += if is_last { line.len + 1 } else { line.len };
offset_y += last_layout.line_height;
}
None
}
/// Get the closest index for the given x in this line layout.
pub(crate) fn closest_index_for_x(&self, x: Pixels, last_layout: &LastLayout) -> usize {
let mut acc_len = 0;
let x_offset = last_layout.alignment_offset(self.longest_width);
let x = x - x_offset;
for (i, line) in self.wrapped_lines.iter().enumerate() {
let is_last = i + 1 == self.wrapped_lines.len();
if x <= line.width {
let mut ix = line.closest_index_for_x(x);
if !is_last && ix == line.text.len() {
// For soft wrap line, we can't put the cursor at the end of the line.
let c_len = line.text.chars().last().map(|c| c.len_utf8()).unwrap_or(0);
ix = ix.saturating_sub(c_len);
}
return acc_len + ix;
}
acc_len += line.text.len();
}
acc_len
}
/// Get the index for the given position (x, y) in this line layout.
///
/// The `pos` is relative to the top-left corner of this line layout, start from (0, 0)
/// The return value is a local byte index in this line layout, start from 0.
pub(crate) fn closest_index_for_position(
&self,
pos: Point<Pixels>,
last_layout: &LastLayout,
) -> Option<usize> {
let mut offset = 0;
let mut line_top = px(0.);
let x_offset = last_layout.alignment_offset(self.longest_width);
for (i, line) in self.wrapped_lines.iter().enumerate() {
let is_last = i + 1 == self.wrapped_lines.len();
let line_bottom = line_top + last_layout.line_height;
if pos.y >= line_top && pos.y < line_bottom {
let mut ix = line.closest_index_for_x(pos.x - x_offset);
if !is_last && ix == line.text.len() {
// For soft wrap line, we can't put the cursor at the end of the line.
let c_len = line.text.chars().last().map(|c| c.len_utf8()).unwrap_or(0);
ix = ix.saturating_sub(c_len);
}
return Some(offset + ix);
}
offset += line.text.len();
line_top = line_bottom;
}
None
}
pub(crate) fn index_for_position(
&self,
pos: Point<Pixels>,
last_layout: &LastLayout,
) -> Option<usize> {
let mut offset = 0;
let mut line_top = px(0.);
let x_offset = last_layout.alignment_offset(self.longest_width);
for line in self.wrapped_lines.iter() {
let line_bottom = line_top + last_layout.line_height;
if pos.y >= line_top && pos.y < line_bottom {
let ix = line.index_for_x(pos.x - x_offset)?;
return Some(offset + ix);
}
offset += line.text.len();
line_top = line_bottom;
}
None
}
pub(crate) fn size(&self, line_height: Pixels) -> Size<Pixels> {
size(self.longest_width, self.wrapped_lines.len() * line_height)
}
pub(crate) fn paint(
&self,
pos: Point<Pixels>,
line_height: Pixels,
text_align: TextAlign,
align_width: Option<Pixels>,
window: &mut Window,
cx: &mut App,
) {
for (ix, line) in self.wrapped_lines.iter().enumerate() {
_ = line.paint(
pos + point(px(0.), ix * line_height),
line_height,
text_align,
align_width,
window,
cx,
);
}
// Paint whitespace indicators
if let Some(indicators) = self.whitespace_indicators.as_ref() {
for (line_index, x_position, is_tab) in &self.whitespace_chars {
let invisible = if *is_tab {
indicators.tab.clone()
} else {
indicators.space.clone()
};
let origin = point(
pos.x + *x_position,
pos.y + *line_index as f32 * line_height,
);
_ = invisible.paint(origin, line_height, text_align, align_width, window, cx);
}
}
}
}
-172
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@@ -1,172 +0,0 @@
/// WrapMap: Soft-wrapping layer (Buffer → Wrap rows).
///
/// This module wraps the existing TextWrapper and provides:
/// - BufferPoint ↔ WrapPoint mapping
/// - Efficient buffer_line → wrap_row queries via prefix sum cache
/// - Incremental updates when text or layout changes
use std::ops::Range;
use gpui::{App, Font, Pixels};
use ropey::Rope;
use super::text_wrapper::{LineItem, TextWrapper};
/// WrapMap manages soft-wrapping and provides buffer ↔ wrap coordinate mapping.
pub struct WrapMap {
/// The underlying text wrapper (reuses existing implementation)
wrapper: TextWrapper,
/// Prefix sum cache: buffer_line_starts[line] = first wrap_row for buffer line `line`
/// This allows O(1) lookup of buffer_line → wrap_row
buffer_line_starts: Vec<usize>,
/// Cached line count from last rebuild
cached_line_count: usize,
/// Cached total wrap row count from last rebuild.
/// Used together with `cached_line_count` to detect if the cache is stale.
/// When soft wrap changes a line's wrap count without changing buffer line count,
/// this catches the staleness.
cached_wrap_row_count: usize,
}
impl WrapMap {
pub fn new(font: Font, font_size: Pixels, wrap_width: Option<Pixels>) -> Self {
Self {
wrapper: TextWrapper::new(font, font_size, wrap_width),
buffer_line_starts: Vec::new(),
cached_line_count: 0,
cached_wrap_row_count: 0,
}
}
/// Get total number of wrap rows (visual rows after soft-wrapping)
#[inline]
pub fn wrap_row_count(&self) -> usize {
self.wrapper.len()
}
/// Get total number of buffer lines (logical lines)
#[inline]
pub fn buffer_line_count(&self) -> usize {
self.wrapper.lines.len()
}
/// Get the buffer line for a given wrap row
pub fn wrap_row_to_buffer_line(&self, wrap_row: usize) -> usize {
if wrap_row >= self.wrap_row_count() {
return self.buffer_line_count().saturating_sub(1);
}
// Binary search in prefix sum cache
match self.buffer_line_starts.binary_search(&wrap_row) {
Ok(line) => line,
Err(insert_pos) => insert_pos.saturating_sub(1),
}
}
/// Get the first wrap row for a given buffer line
pub fn buffer_line_to_first_wrap_row(&self, line: usize) -> usize {
if line >= self.buffer_line_starts.len() {
return self.wrap_row_count();
}
self.buffer_line_starts[line]
}
/// Get the wrap row range for a buffer line: [start, end)
pub fn buffer_line_to_wrap_row_range(&self, line: usize) -> Range<usize> {
let start = self.buffer_line_to_first_wrap_row(line);
let end = if line + 1 < self.buffer_line_starts.len() {
self.buffer_line_starts[line + 1]
} else {
self.wrap_row_count()
};
start..end
}
/// Update text (incremental or full)
pub fn on_text_changed(
&mut self,
changed_text: &Rope,
range: &Range<usize>,
new_text: &Rope,
cx: &mut App,
) {
self.wrapper.update(changed_text, range, new_text, cx);
self.rebuild_cache();
}
/// Update layout parameters (wrap width or font)
pub fn on_layout_changed(&mut self, wrap_width: Option<Pixels>, cx: &mut App) {
self.wrapper.set_wrap_width(wrap_width, cx);
self.rebuild_cache();
}
/// Set font parameters
pub fn set_font(&mut self, font: Font, font_size: Pixels, cx: &mut App) {
self.wrapper.set_font(font, font_size, cx);
self.rebuild_cache();
}
/// Ensure text is prepared (initializes wrapper if needed)
pub fn ensure_text_prepared(&mut self, text: &Rope, cx: &mut App) -> bool {
let did_initialize = self.wrapper.prepare_if_need(text, cx);
if did_initialize {
self.rebuild_cache();
}
did_initialize
}
/// Initialize with text
pub fn set_text(&mut self, text: &Rope, cx: &mut App) {
self.wrapper.set_default_text(text);
self.wrapper.prepare_if_need(text, cx);
self.rebuild_cache();
}
/// Rebuild the prefix sum cache: buffer_line_starts
fn rebuild_cache(&mut self) {
let line_count = self.wrapper.lines.len();
let wrap_row_count = self.wrapper.len();
// Skip if nothing changed: both buffer line count and total wrap row count must match.
if line_count == self.cached_line_count
&& wrap_row_count == self.cached_wrap_row_count
&& !self.buffer_line_starts.is_empty()
{
return;
}
self.buffer_line_starts.clear();
let mut wrap_row = 0;
for line_item in &self.wrapper.lines {
self.buffer_line_starts.push(wrap_row);
wrap_row += line_item.lines_len();
}
self.cached_line_count = line_count;
self.cached_wrap_row_count = wrap_row_count;
}
/// Get access to the underlying wrapper (for rendering/hit-testing)
pub(crate) fn wrapper(&self) -> &TextWrapper {
&self.wrapper
}
/// Get access to line items (for rendering)
pub(crate) fn lines(&self) -> &[LineItem] {
&self.wrapper.lines
}
/// Get the rope text
pub fn text(&self) -> &Rope {
self.wrapper.text()
}
/// Calculate how many wrap rows of a buffer line are visible.
/// Without folding, all wrap rows are visible.
pub fn visible_wrap_row_count_for_buffer_line(&self, line: usize) -> usize {
self.buffer_line_to_wrap_row_range(line).len()
}
}
File diff suppressed because it is too large Load Diff
-269
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@@ -1,269 +0,0 @@
use gpui::{Context, EntityInputHandler, SharedString, Window};
use ropey::RopeSlice;
use crate::input::mode::InputMode;
use crate::input::{Indent, IndentInline, InputState, Outdent, OutdentInline};
#[derive(Debug, Copy, Clone)]
pub struct TabSize {
/// Default is 2
pub tab_size: usize,
/// Set true to use `\t` as tab indent, default is false
pub hard_tabs: bool,
}
impl Default for TabSize {
fn default() -> Self {
Self {
tab_size: 2,
hard_tabs: false,
}
}
}
impl TabSize {
pub(super) fn to_string(self) -> SharedString {
if self.hard_tabs {
"\t".into()
} else {
" ".repeat(self.tab_size).into()
}
}
/// Count the indent size of the line in spaces.
pub fn indent_count(&self, line: &RopeSlice) -> usize {
let mut count = 0;
for ch in line.chars() {
match ch {
'\t' => count += self.tab_size,
' ' => count += 1,
_ => break,
}
}
count
}
}
impl InputState {
/// Set the tab size for the input.
///
/// Only for [`InputMode::PlainText`] mode with multi_line.
pub fn tab_size(mut self, tab: TabSize) -> Self {
debug_assert!(self.mode.is_multi_line());
if let InputMode::PlainText { tab: t, .. } = &mut self.mode {
*t = tab;
}
self
}
pub(super) fn indent_inline(
&mut self,
_: &IndentInline,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.indent(false, window, cx);
}
pub(super) fn indent_block(&mut self, _: &Indent, window: &mut Window, cx: &mut Context<Self>) {
self.indent(true, window, cx);
}
pub(super) fn outdent_inline(
&mut self,
_: &OutdentInline,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.outdent(false, window, cx);
}
pub(super) fn outdent_block(
&mut self,
_: &Outdent,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.outdent(true, window, cx);
}
pub(super) fn indent(&mut self, block: bool, window: &mut Window, cx: &mut Context<Self>) {
if !self.mode.is_indentable() {
cx.propagate();
return;
};
let tab_indent = self.mode.tab_size().to_string();
let selected_range = self.selected_range;
let mut added_len = 0;
let is_selected = !self.selected_range.is_empty();
if is_selected || block {
let start_offset = self.start_of_line_of_selection(window, cx);
let mut offset = start_offset;
let selected_text = self
.text_for_range(
self.range_to_utf16(&(offset..selected_range.end)),
&mut None,
window,
cx,
)
.unwrap_or("".into());
for line in selected_text.split('\n') {
self.replace_text_in_range_silent(
Some(self.range_to_utf16(&(offset..offset))),
&tab_indent,
window,
cx,
);
added_len += tab_indent.len();
// +1 for "\n", the `\r` is included in the `line`.
offset += line.len() + tab_indent.len() + 1;
}
if is_selected {
self.selected_range = (start_offset..selected_range.end + added_len).into();
} else {
self.selected_range =
(selected_range.start + added_len..selected_range.end + added_len).into();
}
} else {
// Selected none
let offset = self.selected_range.start;
self.replace_text_in_range_silent(
Some(self.range_to_utf16(&(offset..offset))),
&tab_indent,
window,
cx,
);
added_len = tab_indent.len();
self.selected_range =
(selected_range.start + added_len..selected_range.end + added_len).into();
}
}
pub(super) fn outdent(&mut self, block: bool, window: &mut Window, cx: &mut Context<Self>) {
if !self.mode.is_indentable() {
cx.propagate();
return;
};
let tab_indent = self.mode.tab_size().to_string();
let selected_range = self.selected_range;
let mut removed_len = 0;
let is_selected = !self.selected_range.is_empty();
if is_selected || block {
let start_offset = self.start_of_line_of_selection(window, cx);
let mut offset = start_offset;
let selected_text = self
.text_for_range(
self.range_to_utf16(&(offset..selected_range.end)),
&mut None,
window,
cx,
)
.unwrap_or("".into());
for line in selected_text.split('\n') {
if line.starts_with(tab_indent.as_ref()) {
self.replace_text_in_range_silent(
Some(self.range_to_utf16(&(offset..offset + tab_indent.len()))),
"",
window,
cx,
);
removed_len += tab_indent.len();
// +1 for "\n"
offset += line.len().saturating_sub(tab_indent.len()) + 1;
} else {
offset += line.len() + 1;
}
}
if is_selected {
self.selected_range =
(start_offset..selected_range.end.saturating_sub(removed_len)).into();
} else {
self.selected_range = (selected_range.start.saturating_sub(removed_len)
..selected_range.end.saturating_sub(removed_len))
.into();
}
} else {
// Selected none
let start_offset = self.selected_range.start;
let offset = self.start_of_line_of_selection(window, cx);
let offset = self.offset_from_utf16(self.offset_to_utf16(offset));
// FIXME: To improve performance
if self
.text
.slice(offset..self.text.len())
.to_string()
.starts_with(tab_indent.as_ref())
{
self.replace_text_in_range_silent(
Some(self.range_to_utf16(&(offset..offset + tab_indent.len()))),
"",
window,
cx,
);
removed_len = tab_indent.len();
let new_offset = start_offset.saturating_sub(removed_len);
self.selected_range = (new_offset..new_offset).into();
}
}
}
}
#[cfg(test)]
mod tests {
use ropey::RopeSlice;
use super::TabSize;
#[test]
fn test_tab_size() {
let tab = TabSize {
tab_size: 2,
hard_tabs: false,
};
assert_eq!(tab.to_string(), " ");
let tab = TabSize {
tab_size: 4,
hard_tabs: false,
};
assert_eq!(tab.to_string(), " ");
let tab = TabSize {
tab_size: 2,
hard_tabs: true,
};
assert_eq!(tab.to_string(), "\t");
let tab = TabSize {
tab_size: 4,
hard_tabs: true,
};
assert_eq!(tab.to_string(), "\t");
}
#[test]
fn test_tab_size_indent_count() {
let tab = TabSize {
tab_size: 4,
hard_tabs: false,
};
assert_eq!(tab.indent_count(&RopeSlice::from("abc")), 0);
assert_eq!(tab.indent_count(&RopeSlice::from(" abc")), 2);
assert_eq!(tab.indent_count(&RopeSlice::from(" abc")), 4);
assert_eq!(tab.indent_count(&RopeSlice::from("\tabc")), 4);
assert_eq!(tab.indent_count(&RopeSlice::from(" \tabc")), 6);
assert_eq!(tab.indent_count(&RopeSlice::from(" \t abc ")), 6);
assert_eq!(tab.indent_count(&RopeSlice::from("abc")), 0);
}
}
+112 -169
View File
@@ -1,31 +1,76 @@
use gpui::prelude::FluentBuilder as _;
use gpui::{
AnyElement, App, DefiniteLength, Edges, EdgesRefinement, Entity, Hsla, InteractiveElement as _,
IntoElement, MouseButton, ParentElement as _, Rems, RenderOnce, StyleRefinement, Styled,
TextAlign, Window, div, px, relative,
AnyElement, App, DefiniteLength, Edges, Entity, Hsla, InteractiveElement as _, IntoElement,
MouseButton, ParentElement as _, Pixels, Rems, RenderOnce, StyleRefinement, Styled, TextAlign,
Window, div, px, relative,
};
use gpui_base::InputBase;
use gpui_base::input::{InputBaseState, InputEditorStyle, InputMode, InputModeKind, TextareaMode};
use theme::ActiveTheme;
use super::InputState;
use super::element::EditorScrollbar;
use crate::button::{Button, ButtonVariants as _};
use crate::indicator::Indicator;
use crate::input::clear_button;
use crate::{IconName, Selectable, Sizable, Size, StyleSized, StyledExt, h_flex, v_flex};
/// Returns `(background, foreground)` colors for input-like components.
pub(crate) fn input_style(disabled: bool, cx: &App) -> (Hsla, Hsla) {
/// The background of an input frame, which reads muted while the input is disabled.
fn input_background(disabled: bool, cx: &App) -> Hsla {
if disabled {
(cx.theme().surface_background, cx.theme().text_muted)
cx.theme().surface_background
} else {
(cx.theme().elevated_surface_background, cx.theme().text)
cx.theme().elevated_surface_background
}
}
/// A text input element bind to an [`InputState`].
/// The colors base paints input text with, read from the coop theme.
///
/// Base fills in any color left transparent from its own palette, and that
/// palette is only a projection of this one, so every color coop paints with is
/// named here rather than left to resolve.
fn input_editor_style(cx: &App) -> InputEditorStyle {
let theme = cx.theme();
InputEditorStyle {
foreground: theme.text,
muted_foreground: theme.text_muted,
background: theme.elevated_surface_background,
border: theme.border,
selection: theme.selection,
caret: theme.cursor,
..InputEditorStyle::default()
}
}
/// The input's own padding, resolved to pixels.
///
/// Base applies the multi-line padding itself so that the text, the gutter, and
/// the scrollbar share one inset, and the single-line frame carries its own.
/// Both come from the same size table, resolved through the window's rem size.
fn input_paddings(size: Size, style: &StyleRefinement, window: &Window) -> Edges<Pixels> {
let mut probe = div().input_px(size).input_py(size).refine_style(style);
let padding = probe.style().padding.clone();
let base_size = window.text_style().font_size;
let rem_size = window.rem_size();
let resolve = |value: Option<DefiniteLength>| {
value
.map(|value| value.to_pixels(base_size, rem_size))
.unwrap_or(px(0.))
};
Edges {
left: resolve(padding.left),
right: resolve(padding.right),
top: resolve(padding.top),
bottom: resolve(padding.bottom),
}
}
/// A text input element bound to an [`InputState`] or a [`TextareaState`].
///
/// The editing kind lives on the state, so `Input::new` accepts either and
/// infers which one is rendered.
#[derive(IntoElement)]
pub struct Input {
state: Entity<InputState>,
pub struct Input<M: InputModeKind = InputMode> {
state: Entity<InputBaseState<M>>,
style: StyleRefinement,
size: Size,
prefix: Option<AnyElement>,
@@ -39,14 +84,17 @@ pub struct Input {
selected: bool,
}
impl Sizable for Input {
/// A styled multi-line text input.
pub type Textarea = Input<TextareaMode>;
impl<M: InputModeKind> Sizable for Input<M> {
fn with_size(mut self, size: impl Into<Size>) -> Self {
self.size = size.into();
self
}
}
impl Selectable for Input {
impl<M: InputModeKind> Selectable for Input<M> {
fn selected(mut self, selected: bool) -> Self {
self.selected = selected;
self
@@ -57,9 +105,9 @@ impl Selectable for Input {
}
}
impl Input {
/// Create a new [`Input`] element bind to the [`InputState`].
pub fn new(state: &Entity<InputState>) -> Self {
impl<M: InputModeKind> Input<M> {
/// Create a new [`Input`] element bind to the given state.
pub fn new(state: &Entity<InputBaseState<M>>) -> Self {
Self {
state: state.clone(),
size: Size::default(),
@@ -128,8 +176,7 @@ impl Input {
self
}
fn render_toggle_mask_button(state: &Entity<InputState>, cx: &App) -> impl IntoElement {
let _masked = state.read(cx).masked;
fn render_toggle_mask_button(state: &Entity<InputBaseState<M>>) -> impl IntoElement {
Button::new("toggle-mask")
.icon(IconName::Eye)
.xsmall()
@@ -137,78 +184,42 @@ impl Input {
.tab_stop(false)
.on_click({
let state = state.clone();
move |_, window, cx| {
state.update(cx, |state, cx| {
state.set_masked(!state.masked, window, cx);
})
}
move |_, window, cx| state.update(cx, |state, cx| state.toggle_masked(window, cx))
})
}
/// This method must after the refine_style.
fn render_editor(
paddings: EdgesRefinement<DefiniteLength>,
input_state: &Entity<InputState>,
state: &InputState,
window: &Window,
) -> impl IntoElement {
let base_size = window.text_style().font_size;
let rem_size = window.rem_size();
let paddings = Edges {
left: paddings
.left
.map(|v| v.to_pixels(base_size, rem_size))
.unwrap_or(px(0.)),
right: paddings
.right
.map(|v| v.to_pixels(base_size, rem_size))
.unwrap_or(px(0.)),
top: paddings
.top
.map(|v| v.to_pixels(base_size, rem_size))
.unwrap_or(px(0.)),
bottom: paddings
.bottom
.map(|v| v.to_pixels(base_size, rem_size))
.unwrap_or(px(0.)),
};
state.editor_scrollbar_paddings.set(paddings);
state.editor_scrollbar_snapshot.set(None);
v_flex().size_full().child(
div()
.relative()
.flex_1()
.child(input_state.clone())
.child(EditorScrollbar::new(input_state.clone())),
)
}
}
impl Styled for Input {
impl<M: InputModeKind> Styled for Input<M> {
fn style(&mut self) -> &mut StyleRefinement {
&mut self.style
}
}
impl RenderOnce for Input {
impl<M: InputModeKind> RenderOnce for Input<M> {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
const LINE_HEIGHT: Rems = Rems(1.25);
let text_align = self.style.text.text_align.unwrap_or(TextAlign::Left);
self.state.update(cx, |state, _| {
state.disabled = self.disabled;
state.size = self.size;
// Only for single line mode
if state.mode.is_single_line() {
state.text_align = text_align;
let multi_line = self.state.read(cx).is_multi_line();
let editor_paddings = if multi_line {
input_paddings(self.size, &self.style, window)
} else {
Edges::default()
};
self.state.update(cx, |state, cx| {
state.set_editor_style(input_editor_style(cx));
state.set_editor_paddings(editor_paddings);
state.set_disabled(self.disabled, cx);
if state.is_single_line() {
state.set_text_align(text_align, cx);
}
});
let state = self.state.read(cx);
let _focused = state.focus_handle.is_focused(window) && !state.disabled;
let presentation = state.presentation();
let disabled = presentation.is_disabled();
let loading = presentation.is_loading();
let text_is_empty = state.text().len() == 0;
let gap_x = match self.size {
Size::Small => px(4.),
@@ -216,117 +227,49 @@ impl RenderOnce for Input {
_ => px(6.),
};
let (bg, _) = input_style(state.disabled, cx);
let background = input_background(disabled, cx);
let show_clear_button =
self.cleanable && state.is_editable() && !loading && !text_is_empty && !multi_line;
let has_suffix = self.suffix.is_some() || loading || self.mask_toggle || show_clear_button;
let prefix = self.prefix;
let suffix = self.suffix;
let show_clear_button = self.cleanable
&& !state.disabled
&& !state.loading
&& state.text.len() > 0
&& state.mode.is_single_line();
let has_suffix = suffix.is_some() || state.loading || self.mask_toggle || show_clear_button;
let state_entity = self.state.clone();
div()
.id(("input", self.state.entity_id()))
InputBase::new(("input", self.state.entity_id()))
.flex()
.key_context(crate::input::CONTEXT)
.track_focus(&state.focus_handle.clone())
.tab_index(self.tab_index)
.when(!state.disabled, |this| {
this.on_action(window.listener_for(&self.state, InputState::backspace))
.on_action(window.listener_for(&self.state, InputState::delete))
.on_action(
window.listener_for(&self.state, InputState::delete_to_beginning_of_line),
)
.on_action(window.listener_for(&self.state, InputState::delete_to_end_of_line))
.on_action(window.listener_for(&self.state, InputState::delete_previous_word))
.on_action(window.listener_for(&self.state, InputState::delete_next_word))
.on_action(window.listener_for(&self.state, InputState::enter))
.on_action(window.listener_for(&self.state, InputState::escape))
.on_action(window.listener_for(&self.state, InputState::paste))
.on_action(window.listener_for(&self.state, InputState::cut))
.on_action(window.listener_for(&self.state, InputState::undo))
.on_action(window.listener_for(&self.state, InputState::redo))
.when(state.mode.is_multi_line(), |this| {
this.on_action(window.listener_for(&self.state, InputState::indent_inline))
.on_action(window.listener_for(&self.state, InputState::outdent_inline))
.on_action(window.listener_for(&self.state, InputState::indent_block))
.on_action(window.listener_for(&self.state, InputState::outdent_block))
})
})
.on_action(window.listener_for(&self.state, InputState::left))
.on_action(window.listener_for(&self.state, InputState::right))
.on_action(window.listener_for(&self.state, InputState::select_left))
.on_action(window.listener_for(&self.state, InputState::select_right))
.when(state.mode.is_multi_line(), |this| {
this.on_action(window.listener_for(&self.state, InputState::up))
.on_action(window.listener_for(&self.state, InputState::down))
.on_action(window.listener_for(&self.state, InputState::select_up))
.on_action(window.listener_for(&self.state, InputState::select_down))
.on_action(window.listener_for(&self.state, InputState::page_up))
.on_action(window.listener_for(&self.state, InputState::page_down))
})
.on_action(window.listener_for(&self.state, InputState::select_all))
.on_action(window.listener_for(&self.state, InputState::select_to_start_of_line))
.on_action(window.listener_for(&self.state, InputState::select_to_end_of_line))
.on_action(window.listener_for(&self.state, InputState::select_to_previous_word))
.on_action(window.listener_for(&self.state, InputState::select_to_next_word))
.on_action(window.listener_for(&self.state, InputState::home))
.on_action(window.listener_for(&self.state, InputState::end))
.on_action(window.listener_for(&self.state, InputState::move_to_start))
.on_action(window.listener_for(&self.state, InputState::move_to_end))
.on_action(window.listener_for(&self.state, InputState::move_to_previous_word))
.on_action(window.listener_for(&self.state, InputState::move_to_next_word))
.on_action(window.listener_for(&self.state, InputState::select_to_start))
.on_action(window.listener_for(&self.state, InputState::select_to_end))
.on_action(window.listener_for(&self.state, InputState::show_character_palette))
.on_action(window.listener_for(&self.state, InputState::copy))
.on_key_down(window.listener_for(&self.state, InputState::on_key_down))
.on_mouse_down(
MouseButton::Left,
window.listener_for(&self.state, InputState::on_mouse_down),
)
.on_mouse_down(
MouseButton::Right,
window.listener_for(&self.state, InputState::on_mouse_down),
)
.on_mouse_up(
MouseButton::Left,
window.listener_for(&self.state, InputState::on_mouse_up),
)
.on_mouse_up(
MouseButton::Right,
window.listener_for(&self.state, InputState::on_mouse_up),
)
.on_scroll_wheel(window.listener_for(&self.state, InputState::on_scroll_wheel))
.size_full()
.line_height(LINE_HEIGHT)
.input_px(self.size)
.input_py(self.size)
.when(!multi_line, |this| {
this.input_px(self.size).input_py(self.size)
})
.input_h(self.size)
.input_font_size(self.size)
.when(!self.disabled, |this| this.cursor_text())
.when(!disabled, |this| this.cursor_text())
.on_mouse_down(MouseButton::Left, {
let state_entity = state_entity.clone();
move |_, window, cx| state_entity.update(cx, |state, cx| state.focus(window, cx))
})
.items_center()
.when(state.mode.is_multi_line(), |this| {
.when(multi_line, |this| {
this.h_auto()
.when_some(self.height, |this, height| this.h(height))
})
.when(self.appearance, |this| {
this.bg(bg)
this.bg(background)
.when(self.disabled, |this| this.opacity(0.5))
.rounded(cx.theme().radius)
})
.items_center()
.tab_index(self.tab_index)
.gap(gap_x)
.refine_style(&self.style)
.children(prefix)
.when(state.mode.is_multi_line(), |mut this| {
let paddings = this.style().padding.clone();
this.child(Self::render_editor(paddings, &self.state, state, window))
})
.when(!state.mode.is_multi_line(), |this| {
this.child(self.state.clone())
.when(!multi_line, |this| this.child(state_entity.clone()))
.when(multi_line, |this| {
this.child(
v_flex()
.size_full()
.child(div().relative().flex_1().child(state_entity.clone())),
)
})
.when(has_suffix, |this| {
this.pr_2().child(
@@ -334,13 +277,13 @@ impl RenderOnce for Input {
.id("suffix")
.gap(gap_x)
.items_center()
.when(state.loading, |this| this.child(Indicator::new()))
.when(loading, |this| this.child(Indicator::new()))
.when(self.mask_toggle, |this| {
this.child(Self::render_toggle_mask_button(&self.state, cx))
this.child(Self::render_toggle_mask_button(&state_entity))
})
.when(show_clear_button, |this| {
this.child(clear_button(cx).on_click({
let state = self.state.clone();
let state = state_entity.clone();
move |_, window, cx| {
state.update(cx, |state, cx| {
state.clean(window, cx);
-409
View File
@@ -1,409 +0,0 @@
use gpui::SharedString;
#[derive(Clone, PartialEq, Debug)]
pub enum MaskToken {
/// 0 Digit, equivalent to `[0]`
// Digit0,
/// Digit, equivalent to `[0-9]`
Digit,
/// Letter, equivalent to `[a-zA-Z]`
Letter,
/// Letter or digit, equivalent to `[a-zA-Z0-9]`
LetterOrDigit,
/// Separator
Sep(char),
/// Any character
Any,
}
#[allow(unused)]
impl MaskToken {
/// Check if the token is any character.
pub fn is_any(&self) -> bool {
matches!(self, MaskToken::Any)
}
/// Check if the token is a match for the given character.
///
/// The separator is always a match any input character.
fn is_match(&self, ch: char) -> bool {
match self {
MaskToken::Digit => ch.is_ascii_digit(),
MaskToken::Letter => ch.is_ascii_alphabetic(),
MaskToken::LetterOrDigit => ch.is_ascii_alphanumeric(),
MaskToken::Any => true,
MaskToken::Sep(c) => *c == ch,
}
}
/// Is the token a separator (Can be ignored)
fn is_sep(&self) -> bool {
matches!(self, MaskToken::Sep(_))
}
/// Check if the token is a number.
pub fn is_number(&self) -> bool {
matches!(self, MaskToken::Digit)
}
pub fn placeholder(&self) -> char {
match self {
MaskToken::Sep(c) => *c,
_ => '_',
}
}
fn mask_char(&self, ch: char) -> char {
match self {
MaskToken::Digit | MaskToken::LetterOrDigit | MaskToken::Letter => ch,
MaskToken::Sep(c) => *c,
MaskToken::Any => ch,
}
}
fn unmask_char(&self, ch: char) -> Option<char> {
match self {
MaskToken::Digit => Some(ch),
MaskToken::Letter => Some(ch),
MaskToken::LetterOrDigit => Some(ch),
MaskToken::Any => Some(ch),
_ => None,
}
}
}
#[derive(Clone, Default)]
pub enum MaskPattern {
#[default]
None,
Pattern {
pattern: SharedString,
tokens: Vec<MaskToken>,
},
Number {
/// Group separator, e.g. "," or " "
separator: Option<char>,
/// Number of fraction digits, e.g. 2 for 123.45
fraction: Option<usize>,
},
}
impl From<&str> for MaskPattern {
fn from(pattern: &str) -> Self {
Self::new(pattern)
}
}
impl MaskPattern {
/// Create a new mask pattern
///
/// - `9` - Digit
/// - `A` - Letter
/// - `#` - Letter or Digit
/// - `*` - Any character
/// - other characters - Separator
///
/// For example:
///
/// - `(999)999-9999` - US phone number: (123)456-7890
/// - `99999-9999` - ZIP code: 12345-6789
/// - `AAAA-99-####` - Custom pattern: ABCD-12-3AB4
/// - `*999*` - Custom pattern: (123) or [123]
pub fn new(pattern: &str) -> Self {
let tokens = pattern
.chars()
.map(|ch| match ch {
// '0' => MaskToken::Digit0,
'9' => MaskToken::Digit,
'A' => MaskToken::Letter,
'#' => MaskToken::LetterOrDigit,
'*' => MaskToken::Any,
_ => MaskToken::Sep(ch),
})
.collect();
Self::Pattern {
pattern: pattern.to_owned().into(),
tokens,
}
}
#[allow(unused)]
fn tokens(&self) -> Option<&Vec<MaskToken>> {
match self {
Self::Pattern { tokens, .. } => Some(tokens),
Self::Number { .. } => None,
Self::None => None,
}
}
/// Create a new mask pattern with group separator, e.g. "," or " "
pub fn number(sep: Option<char>) -> Self {
Self::Number {
separator: sep,
fraction: None,
}
}
pub fn placeholder(&self) -> Option<String> {
match self {
Self::Pattern { tokens, .. } => {
Some(tokens.iter().map(|token| token.placeholder()).collect())
}
Self::Number { .. } => None,
Self::None => None,
}
}
/// Return true if the mask pattern is None or no any pattern.
pub fn is_none(&self) -> bool {
match self {
Self::Pattern { tokens, .. } => tokens.is_empty(),
Self::Number { .. } => false,
Self::None => true,
}
}
/// Check is the mask text is valid.
///
/// If the mask pattern is None, always return true.
pub fn is_valid(&self, mask_text: &str) -> bool {
if self.is_none() {
return true;
}
let mut text_index = 0;
let mask_text_chars: Vec<char> = mask_text.chars().collect();
match self {
Self::Pattern { tokens, .. } => {
for token in tokens {
if text_index >= mask_text_chars.len() {
break;
}
let ch = mask_text_chars[text_index];
if token.is_match(ch) {
text_index += 1;
}
}
text_index == mask_text.len()
}
Self::Number { separator, .. } => {
if mask_text.is_empty() {
return true;
}
// check if the text is valid number
let mut parts = mask_text.split('.');
let int_part = parts.next().unwrap_or("");
let frac_part = parts.next();
if int_part.is_empty() {
return false;
}
let sign_positions: Vec<usize> = int_part
.chars()
.enumerate()
.filter_map(|(i, ch)| match is_sign(&ch) {
true => Some(i),
false => None,
})
.collect();
// only one sign is valid
// sign is only valid at the beginning of the string
if sign_positions.len() > 1 || sign_positions.first() > Some(&0) {
return false;
}
// check if the integer part is valid
if !int_part.chars().enumerate().all(|(i, ch)| {
ch.is_ascii_digit() || is_sign(&ch) && i == 0 || Some(ch) == *separator
}) {
return false;
}
// check if the fraction part is valid
if let Some(frac) = frac_part
&& !frac
.chars()
.all(|ch| ch.is_ascii_digit() || Some(ch) == *separator)
{
return false;
}
true
}
Self::None => true,
}
}
/// Check if valid input char at the given position.
pub fn is_valid_at(&self, ch: char, pos: usize) -> bool {
if self.is_none() {
return true;
}
match self {
Self::Pattern { tokens, .. } => {
if let Some(token) = tokens.get(pos) {
if token.is_match(ch) {
return true;
}
if token.is_sep() {
// If next token is match, it's valid
if let Some(next_token) = tokens.get(pos + 1)
&& next_token.is_match(ch)
{
return true;
}
}
}
false
}
Self::Number { .. } => true,
Self::None => true,
}
}
/// Format the text according to the mask pattern
///
/// For example:
///
/// - pattern: (999)999-999
/// - text: 123456789
/// - mask_text: (123)456-789
pub fn mask(&self, text: &str) -> SharedString {
if self.is_none() {
return text.to_owned().into();
}
match self {
Self::Number {
separator,
fraction,
} => {
if let Some(sep) = *separator {
// Remove the existing group separator
let text = text.replace(sep, "");
let mut parts = text.split('.');
let int_part = parts.next().unwrap_or("");
// Limit the fraction part to the given range, if not enough, pad with 0
let frac_part = parts.next().map(|part| {
part.chars()
.take(fraction.unwrap_or(usize::MAX))
.collect::<String>()
});
// Reverse the integer part for easier grouping
let mut chars: Vec<char> = int_part.chars().rev().collect();
// Removing the sign from formatting to avoid cases such as: -,123
let maybe_signed = chars.iter().position(is_sign).map(|pos| chars.remove(pos));
let mut result = String::new();
for (i, ch) in chars.iter().enumerate() {
if i > 0 && i % 3 == 0 {
result.push(sep);
}
result.push(*ch);
}
let int_with_sep: String = result.chars().rev().collect();
let final_str = if let Some(frac) = frac_part {
if fraction == &Some(0) {
int_with_sep
} else {
format!("{}.{}", int_with_sep, frac)
}
} else {
int_with_sep
};
let final_str = if let Some(sign) = maybe_signed {
format!("{}{}", sign, final_str)
} else {
final_str
};
return final_str.into();
}
text.to_owned().into()
}
Self::Pattern { tokens, .. } => {
let mut result = String::new();
let mut text_index = 0;
let text_chars: Vec<char> = text.chars().collect();
for (pos, token) in tokens.iter().enumerate() {
if text_index >= text_chars.len() {
break;
}
let ch = text_chars[text_index];
// Break if expected char is not match
if !token.is_sep() && !self.is_valid_at(ch, pos) {
break;
}
let mask_ch = token.mask_char(ch);
result.push(mask_ch);
if ch == mask_ch {
text_index += 1;
continue;
}
}
result.into()
}
Self::None => text.to_owned().into(),
}
}
/// Extract original text from masked text
pub fn unmask(&self, mask_text: &str) -> String {
match self {
Self::Number { separator, .. } => {
if let Some(sep) = *separator {
let mut result = String::new();
for ch in mask_text.chars() {
if ch == sep {
continue;
}
result.push(ch);
}
if result.contains('.') {
result = result.trim_end_matches('0').to_string();
}
return result;
}
mask_text.to_owned()
}
Self::Pattern { tokens, .. } => {
let mut result = String::new();
let mask_text_chars: Vec<char> = mask_text.chars().collect();
for (text_index, token) in tokens.iter().enumerate() {
if text_index >= mask_text_chars.len() {
break;
}
let ch = mask_text_chars[text_index];
let unmask_ch = token.unmask_char(ch);
if let Some(ch) = unmask_ch {
result.push(ch);
}
}
result
}
Self::None => mask_text.to_owned(),
}
}
}
#[inline]
fn is_sign(ch: &char) -> bool {
matches!(ch, '+' | '-')
}
+1 -21
View File
@@ -1,27 +1,7 @@
pub(super) const MASK_CHAR: char = '*';
mod blink_cursor;
mod change;
mod clear_button;
mod cursor;
mod display_map;
mod element;
mod indent;
#[allow(clippy::module_inception)]
mod input;
mod mask_pattern;
mod mode;
mod movement;
mod rope_ext;
mod selection;
mod state;
pub(crate) use clear_button::*;
pub use cursor::*;
pub use display_map::DisplayMap;
pub use indent::TabSize;
pub use gpui_base::input::{InputEvent, InputState, TextareaState};
pub use input::*;
pub use mask_pattern::MaskPattern;
pub use rope_ext::{InputEdit, Point, RopeExt, RopeLines};
pub use ropey::Rope;
pub use state::*;
-145
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@@ -1,145 +0,0 @@
use super::display_map::DisplayMap;
#[derive(Clone)]
pub(crate) enum InputMode {
/// A plain text input mode.
PlainText {
multi_line: bool,
tab: crate::input::indent::TabSize,
rows: usize,
},
/// An auto grow input mode.
AutoGrow {
rows: usize,
min_rows: usize,
max_rows: usize,
},
}
impl Default for InputMode {
fn default() -> Self {
InputMode::plain_text()
}
}
#[allow(unused)]
impl InputMode {
/// Create a plain input mode with default settings.
pub(super) fn plain_text() -> Self {
InputMode::PlainText {
multi_line: false,
tab: crate::input::indent::TabSize::default(),
rows: 1,
}
}
/// Create an auto grow input mode with given min and max rows.
pub(super) fn auto_grow(min_rows: usize, max_rows: usize) -> Self {
InputMode::AutoGrow {
rows: min_rows,
min_rows,
max_rows,
}
}
pub(super) fn multi_line(mut self, multi_line: bool) -> Self {
match &mut self {
InputMode::PlainText { multi_line: ml, .. } => *ml = multi_line,
InputMode::AutoGrow { .. } => {}
}
self
}
#[inline]
pub(super) fn is_single_line(&self) -> bool {
!self.is_multi_line()
}
#[inline]
pub(super) fn is_auto_grow(&self) -> bool {
matches!(self, InputMode::AutoGrow { .. })
}
#[inline]
pub(super) fn is_multi_line(&self) -> bool {
match self {
InputMode::PlainText { multi_line, .. } => *multi_line,
InputMode::AutoGrow { max_rows, .. } => *max_rows > 1,
}
}
pub(super) fn set_rows(&mut self, new_rows: usize) {
match self {
InputMode::PlainText { rows, .. } => {
*rows = new_rows;
}
InputMode::AutoGrow {
rows,
min_rows,
max_rows,
} => {
*rows = new_rows.clamp(*min_rows, *max_rows);
}
}
}
pub(super) fn update_auto_grow(&mut self, display_map: &DisplayMap) {
if self.is_single_line() {
return;
}
let wrapped_lines = display_map.wrap_row_count();
self.set_rows(wrapped_lines);
}
/// At least 1 row be return.
pub(super) fn rows(&self) -> usize {
if !self.is_multi_line() {
return 1;
}
match self {
InputMode::PlainText { rows, .. } => *rows,
InputMode::AutoGrow { rows, .. } => *rows,
}
.max(1)
}
/// At least 1 row be return.
#[allow(unused)]
pub(super) fn min_rows(&self) -> usize {
match self {
InputMode::AutoGrow { min_rows, .. } => *min_rows,
_ => 1,
}
.max(1)
}
#[allow(unused)]
pub(super) fn max_rows(&self) -> usize {
if !self.is_multi_line() {
return 1;
}
match self {
InputMode::AutoGrow { max_rows, .. } => *max_rows,
_ => usize::MAX,
}
}
#[inline]
pub(super) fn is_indentable(&self) -> bool {
match self {
InputMode::PlainText { multi_line, .. } => *multi_line,
_ => false,
}
}
#[inline]
pub(super) fn tab_size(&self) -> crate::input::indent::TabSize {
match self {
InputMode::PlainText { tab, .. } => *tab,
_ => crate::input::indent::TabSize::default(),
}
}
}
-264
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@@ -1,264 +0,0 @@
use gpui::{Context, Point, Window};
use crate::input::{
InputState, MoveDown, MoveEnd, MoveHome, MoveLeft, MovePageDown, MovePageUp, MoveRight,
MoveToEnd, MoveToNextWord, MoveToPreviousWord, MoveToStart, MoveUp, RopeExt as _,
};
#[derive(Clone, Copy, PartialEq, Eq)]
pub(crate) enum MoveDirection {
Up,
Down,
}
impl InputState {
/// Called after moving the cursor. Updates preferred_column if we know where the cursor now is.
pub(super) fn update_preferred_column(&mut self) {
let Some(last_layout) = &self.last_layout else {
self.preferred_column = None;
return;
};
let point = self.text.offset_to_point(self.cursor());
let Some(line) = last_layout.line(point.row) else {
self.preferred_column = None;
return;
};
let Some(pos) = line.position_for_index(point.column, last_layout, false) else {
self.preferred_column = None;
return;
};
self.preferred_column = Some((pos.x, point.column));
}
/// Move the cursor to the given offset.
///
/// The offset is the UTF-8 offset.
///
/// Ensure the offset use self.next_boundary or self.previous_boundary to get the correct offset.
pub(crate) fn move_to(
&mut self,
offset: usize,
direction: Option<MoveDirection>,
cx: &mut Context<Self>,
) {
let offset = offset.clamp(0, self.text.len());
self.cursor_line_end_affinity = false;
self.selected_range = (offset..offset).into();
self.scroll_to(offset, direction, cx);
self.pause_blink_cursor(cx);
self.update_preferred_column();
cx.notify()
}
/// Move the cursor vertically by one line (up or down) while preserving the column if possible.
///
/// move_lines: Number of lines to move vertically (positive for down, negative for up).
pub(super) fn move_vertical(
&mut self,
move_lines: isize,
_: &mut Window,
cx: &mut Context<Self>,
) {
if self.mode.is_single_line() {
return;
}
let Some(last_layout) = &self.last_layout else {
return;
};
let offset = self.cursor();
let was_preferred_column = self.preferred_column;
let mut display_point = self.display_map.offset_to_wrap_display_point(offset);
// Convert wrap row → display row (skips folded rows), move, then convert back
let current_display_row = self
.display_map
.wrap_row_to_display_row(display_point.row)
.unwrap_or_else(|| {
self.display_map
.nearest_visible_display_row(display_point.row)
});
let max_display_row = self.display_map.display_row_count().saturating_sub(1);
let target_display_row = current_display_row
.saturating_add_signed(move_lines)
.min(max_display_row);
let target_wrap_row = self
.display_map
.display_row_to_wrap_row(target_display_row)
.unwrap_or(display_point.row);
display_point.row = target_wrap_row;
display_point.column = 0;
let mut new_offset = self.display_map.wrap_display_point_to_offset(display_point);
if let Some((preferred_x, column)) = was_preferred_column {
// Get display point again to update local_row.
let mut next_display_point = self.display_map.offset_to_wrap_display_point(new_offset);
next_display_point.column = 0;
let next_point = self
.display_map
.wrap_display_point_to_point(next_display_point);
let line_start_offset = self.text.line_start_offset(next_point.row);
// If in visible range, prefer to use position to get column.
if let Some(line) = last_layout.line(next_point.row) {
if let Some(x) = line.closest_index_for_position(
Point {
x: preferred_x,
y: next_display_point.local_row * last_layout.line_height,
},
last_layout,
) {
new_offset = line_start_offset + x;
}
} else {
// Not in visible range, use column directly.
let max_line_len = self.text.slice_line(next_point.row).len();
new_offset = line_start_offset + column.min(max_line_len);
}
}
self.pause_blink_cursor(cx);
let direction = if move_lines < 0 {
MoveDirection::Up
} else {
MoveDirection::Down
};
self.move_to(new_offset, Some(direction), cx);
// Set back the preferred_column
self.preferred_column = was_preferred_column;
cx.notify();
}
pub(super) fn left(&mut self, _: &MoveLeft, _: &mut Window, cx: &mut Context<Self>) {
self.pause_blink_cursor(cx);
if self.selected_range.is_empty() {
self.move_to(self.previous_boundary(self.cursor()), None, cx);
} else {
self.move_to(self.selected_range.start, None, cx)
}
}
pub(super) fn right(&mut self, _: &MoveRight, _: &mut Window, cx: &mut Context<Self>) {
self.pause_blink_cursor(cx);
if self.selected_range.is_empty() {
self.move_to(self.next_boundary(self.selected_range.end), None, cx);
} else {
self.move_to(self.selected_range.end, None, cx)
}
}
pub(super) fn up(&mut self, _action: &MoveUp, window: &mut Window, cx: &mut Context<Self>) {
if self.mode.is_single_line() {
return;
}
if !self.selected_range.is_empty() {
self.move_to(
self.previous_boundary(self.selected_range.start.saturating_sub(1)),
Some(MoveDirection::Up),
cx,
);
}
self.pause_blink_cursor(cx);
self.move_vertical(-1, window, cx);
}
pub(super) fn down(&mut self, _action: &MoveDown, window: &mut Window, cx: &mut Context<Self>) {
if self.mode.is_single_line() {
return;
}
if !self.selected_range.is_empty() {
self.move_to(
self.next_boundary(self.selected_range.end.saturating_sub(1)),
Some(MoveDirection::Down),
cx,
);
}
self.pause_blink_cursor(cx);
self.move_vertical(1, window, cx);
}
pub(super) fn page_up(&mut self, _: &MovePageUp, window: &mut Window, cx: &mut Context<Self>) {
if self.mode.is_single_line() {
return;
}
let Some(last_layout) = &self.last_layout else {
return;
};
let display_lines = (self.input_bounds.size.height / last_layout.line_height) as isize;
self.move_vertical(-display_lines, window, cx);
}
pub(super) fn page_down(
&mut self,
_: &MovePageDown,
window: &mut Window,
cx: &mut Context<Self>,
) {
if self.mode.is_single_line() {
return;
}
let Some(last_layout) = &self.last_layout else {
return;
};
let display_lines = (self.input_bounds.size.height / last_layout.line_height) as isize;
self.move_vertical(display_lines, window, cx);
}
pub(super) fn home(&mut self, _: &MoveHome, _: &mut Window, cx: &mut Context<Self>) {
self.pause_blink_cursor(cx);
let offset = self.start_of_line();
self.move_to(offset, Some(MoveDirection::Up), cx);
}
pub(super) fn end(&mut self, _: &MoveEnd, _: &mut Window, cx: &mut Context<Self>) {
self.pause_blink_cursor(cx);
let offset = self.end_of_line();
self.move_to(offset, Some(MoveDirection::Down), cx);
self.cursor_line_end_affinity = true;
}
pub(super) fn move_to_start(
&mut self,
_: &MoveToStart,
_: &mut Window,
cx: &mut Context<Self>,
) {
self.move_to(0, None, cx);
}
pub(super) fn move_to_end(&mut self, _: &MoveToEnd, _: &mut Window, cx: &mut Context<Self>) {
self.move_to(self.text.len(), None, cx);
}
pub(super) fn move_to_previous_word(
&mut self,
_: &MoveToPreviousWord,
_: &mut Window,
cx: &mut Context<Self>,
) {
let offset = self.previous_start_of_word();
self.move_to(offset, None, cx);
}
pub(super) fn move_to_next_word(
&mut self,
_: &MoveToNextWord,
_: &mut Window,
cx: &mut Context<Self>,
) {
let offset = self.next_end_of_word();
self.move_to(offset, None, cx);
}
}
-456
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@@ -1,456 +0,0 @@
use std::ops::Range;
use ropey::{LineType, Rope, RopeSlice};
use sum_tree::Bias;
#[cfg(not(target_family = "wasm"))]
pub use tree_sitter::{InputEdit, Point};
#[cfg(target_family = "wasm")]
/// Stub type for tree-sitter Point on WASM (tree-sitter not available).
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct Point {
pub row: usize,
pub column: usize,
}
#[cfg(target_family = "wasm")]
impl Point {
pub fn new(row: usize, column: usize) -> Self {
Self { row, column }
}
}
#[cfg(target_family = "wasm")]
/// Stub type for tree-sitter InputEdit on WASM (tree-sitter not available).
#[derive(Debug, Clone, Copy)]
pub struct InputEdit {
pub start_byte: usize,
pub old_end_byte: usize,
pub new_end_byte: usize,
pub start_position: Point,
pub old_end_position: Point,
pub new_end_position: Point,
}
pub type Position = lsp_types::Position;
/// An iterator over the lines of a `Rope`.
pub struct RopeLines<'a> {
rope: &'a Rope,
row: usize,
end_row: usize,
}
impl<'a> RopeLines<'a> {
/// Create a new `RopeLines` iterator.
pub fn new(rope: &'a Rope) -> Self {
let end_row = rope.lines_len();
Self {
row: 0,
end_row,
rope,
}
}
}
impl<'a> Iterator for RopeLines<'a> {
type Item = RopeSlice<'a>;
#[inline]
fn next(&mut self) -> Option<Self::Item> {
if self.row >= self.end_row {
return None;
}
let line = self.rope.slice_line(self.row);
self.row += 1;
Some(line)
}
#[inline]
fn nth(&mut self, n: usize) -> Option<Self::Item> {
self.row = self.row.saturating_add(n);
self.next()
}
#[inline]
fn size_hint(&self) -> (usize, Option<usize>) {
let len = self.end_row - self.row;
(len, Some(len))
}
}
impl std::iter::ExactSizeIterator for RopeLines<'_> {}
impl std::iter::FusedIterator for RopeLines<'_> {}
/// An extension trait for [`Rope`] to provide additional utility methods.
pub trait RopeExt {
/// Start offset of the line at the given row (0-based) index.
///
/// # Example
///
/// ```
/// use gpui_component::{Rope, RopeExt};
///
/// let rope = Rope::from("Hello\nWorld\r\nThis is a test 中文\nRope");
/// assert_eq!(rope.line_start_offset(0), 0);
/// assert_eq!(rope.line_start_offset(1), 6);
/// ```
fn line_start_offset(&self, row: usize) -> usize;
/// Line the end offset (including `\n`) of the line at the given row (0-based) index.
///
/// Return the end of the rope if the row is out of bounds.
///
/// ```
/// use gpui_component::{Rope, RopeExt};
/// let rope = Rope::from("Hello\nWorld\r\nThis is a test 中文\nRope");
/// assert_eq!(rope.line_end_offset(0), 5); // "Hello\n"
/// assert_eq!(rope.line_end_offset(1), 12); // "World\r\n"
/// ```
fn line_end_offset(&self, row: usize) -> usize;
/// Return a line slice at the given row (0-based) index. including `\r` if present, but not `\n`.
///
/// ```
/// use gpui_component::{Rope, RopeExt};
/// let rope = Rope::from("Hello\nWorld\r\nThis is a test 中文\nRope");
/// assert_eq!(rope.slice_line(0).to_string(), "Hello");
/// assert_eq!(rope.slice_line(1).to_string(), "World\r");
/// assert_eq!(rope.slice_line(2).to_string(), "This is a test 中文");
/// assert_eq!(rope.slice_line(6).to_string(), ""); // out of bounds
/// ```
fn slice_line(&self, row: usize) -> RopeSlice<'_>;
/// Return a slice of rows in the given range (0-based, end exclusive).
///
/// If the range is out of bounds, it will be clamped to the valid range.
///
/// ```
/// use gpui_component::{Rope, RopeExt};
/// let rope = Rope::from("Hello\nWorld\r\nThis is a test 中文\nRope");
/// assert_eq!(rope.slice_lines(0..2).to_string(), "Hello\nWorld\r");
/// assert_eq!(rope.slice_lines(1..3).to_string(), "World\r\nThis is a test 中文");
/// assert_eq!(rope.slice_lines(2..5).to_string(), "This is a test 中文\nRope");
/// assert_eq!(rope.slice_lines(3..10).to_string(), "Rope");
/// assert_eq!(rope.slice_lines(5..10).to_string(), ""); // out of bounds
/// ```
fn slice_lines(&self, rows_range: Range<usize>) -> RopeSlice<'_>;
/// Return an iterator over all lines in the rope.
///
/// Each line slice includes `\r` if present, but not `\n`.
///
/// ```
/// use gpui_component::{Rope, RopeExt};
/// let rope = Rope::from("Hello\nWorld\r\nThis is a test 中文\nRope");
/// let lines: Vec<_> = rope.iter_lines().map(|r| r.to_string()).collect();
/// assert_eq!(lines, vec!["Hello", "World\r", "This is a test 中文", "Rope"]);
/// ```
fn iter_lines(&self) -> RopeLines<'_>;
/// Return the number of lines in the rope.
///
/// ```
/// use gpui_component::{Rope, RopeExt};
/// let rope = Rope::from("Hello\nWorld\r\nThis is a test 中文\nRope");
/// assert_eq!(rope.lines_len(), 4);
/// ```
fn lines_len(&self) -> usize;
/// Return the length of the row (0-based) in characters, including `\r` if present, but not `\n`.
///
/// If the row is out of bounds, return 0.
///
/// ```
/// use gpui_component::{Rope, RopeExt};
/// let rope = Rope::from("Hello\nWorld\r\nThis is a test 中文\nRope");
/// assert_eq!(rope.line_len(0), 5); // "Hello"
/// assert_eq!(rope.line_len(1), 6); // "World\r"
/// assert_eq!(rope.line_len(2), 21); // "This is a test 中文"
/// assert_eq!(rope.line_len(4), 0); // out of bounds
/// ```
fn line_len(&self, row: usize) -> usize;
/// Replace the text in the given byte range with new text.
///
/// # Panics
///
/// - If the range is not on char boundary.
/// - If the range is out of bounds.
///
/// ```
/// use gpui_component::{Rope, RopeExt};
/// let mut rope = Rope::from("Hello\nWorld\r\nThis is a test 中文\nRope");
/// rope.replace(6..11, "Universe");
/// assert_eq!(rope.to_string(), "Hello\nUniverse\r\nThis is a test 中文\nRope");
/// ```
fn replace(&mut self, range: Range<usize>, new_text: &str);
/// Get char at the given offset (byte).
///
/// - If the offset is in the middle of a multi-byte character will panic.
/// - If the offset is out of bounds, return None.
fn char_at(&self, offset: usize) -> Option<char>;
/// Get the byte offset from the given line, column [`Position`] (0-based).
///
/// The column is in characters.
fn position_to_offset(&self, line_col: &Position) -> usize;
/// Get the line, column [`Position`] (0-based) from the given byte offset.
///
/// The column is in characters.
fn offset_to_position(&self, offset: usize) -> Position;
/// Get point (row, column) from the given byte offset.
///
/// The column is in bytes.
fn offset_to_point(&self, offset: usize) -> Point;
/// Get byte offset from the given point (row, column).
///
/// The column is 0-based in bytes.
fn point_to_offset(&self, point: Point) -> usize;
/// Get the word byte range at the given byte offset (0-based).
fn word_range(&self, offset: usize) -> Option<Range<usize>>;
/// Get word at the given byte offset (0-based).
fn word_at(&self, offset: usize) -> String;
/// Convert offset in UTF-16 to byte offset (0-based).
///
/// Runs in O(log N) time.
fn offset_utf16_to_offset(&self, offset_utf16: usize) -> usize;
/// Convert byte offset (0-based) to offset in UTF-16.
///
/// Runs in O(log N) time.
fn offset_to_offset_utf16(&self, offset: usize) -> usize;
/// Get a clipped offset (avoid in a char boundary).
///
/// - If Bias::Left and inside the char boundary, return the ix - 1;
/// - If Bias::Right and in inside char boundary, return the ix + 1;
/// - Otherwise return the ix.
///
/// ```
/// use gpui_component::{Rope, RopeExt};
/// use sum_tree::Bias;
///
/// let rope = Rope::from("Hello 中文🎉 test\nRope");
/// assert_eq!(rope.clip_offset(5, Bias::Left), 5);
/// // Inside multi-byte character '中' (3 bytes)
/// assert_eq!(rope.clip_offset(7, Bias::Left), 6);
/// assert_eq!(rope.clip_offset(7, Bias::Right), 9);
/// ```
fn clip_offset(&self, offset: usize, bias: Bias) -> usize;
/// Convert offset in characters to byte offset (0-based).
///
/// Run in O(n) time.
///
/// # Example
///
/// ```
/// use gpui_component::{Rope, RopeExt};
/// let rope = Rope::from("a 中文🎉 test\nRope");
/// assert_eq!(rope.char_index_to_offset(0), 0);
/// assert_eq!(rope.char_index_to_offset(1), 1);
/// assert_eq!(rope.char_index_to_offset(3), "a 中".len());
/// assert_eq!(rope.char_index_to_offset(5), "a 中文🎉".len());
/// ```
fn char_index_to_offset(&self, char_index: usize) -> usize;
/// Convert byte offset (0-based) to offset in characters.
///
/// Run in O(n) time.
///
/// # Example
///
/// ```
/// use gpui_component::{Rope, RopeExt};
/// let rope = Rope::from("a 中文🎉 test\nRope");
/// assert_eq!(rope.offset_to_char_index(0), 0);
/// assert_eq!(rope.offset_to_char_index(1), 1);
/// assert_eq!(rope.offset_to_char_index(3), 3);
/// assert_eq!(rope.offset_to_char_index(4), 3);
/// ```
fn offset_to_char_index(&self, offset: usize) -> usize;
}
impl RopeExt for Rope {
fn slice_line(&self, row: usize) -> RopeSlice<'_> {
let total_lines = self.lines_len();
if row >= total_lines {
return self.slice(0..0);
}
let line = self.line(row, LineType::LF);
if line.len() > 0 {
let line_end = line.len() - 1;
if line.is_char_boundary(line_end) && line.char(line_end) == '\n' {
return line.slice(..line_end);
}
}
line
}
fn slice_lines(&self, rows_range: Range<usize>) -> RopeSlice<'_> {
let start = self.line_start_offset(rows_range.start);
let end = self.line_end_offset(rows_range.end.saturating_sub(1));
self.slice(start..end)
}
fn iter_lines(&self) -> RopeLines<'_> {
RopeLines::new(self)
}
fn line_len(&self, row: usize) -> usize {
self.slice_line(row).len()
}
fn line_start_offset(&self, row: usize) -> usize {
self.point_to_offset(Point::new(row, 0))
}
fn offset_to_point(&self, offset: usize) -> Point {
let offset = self.clip_offset(offset, Bias::Left);
let row = self.byte_to_line_idx(offset, LineType::LF);
let line_start = self.line_to_byte_idx(row, LineType::LF);
let column = offset.saturating_sub(line_start);
Point::new(row, column)
}
fn point_to_offset(&self, point: Point) -> usize {
if point.row >= self.lines_len() {
return self.len();
}
let line_start = self.line_to_byte_idx(point.row, LineType::LF);
line_start + point.column
}
fn position_to_offset(&self, pos: &Position) -> usize {
let line = self.slice_line(pos.line as usize);
self.line_start_offset(pos.line as usize)
+ line
.chars()
.take(pos.character as usize)
.map(|c| c.len_utf8())
.sum::<usize>()
}
fn offset_to_position(&self, offset: usize) -> Position {
let point = self.offset_to_point(offset);
let line = self.slice_line(point.row);
let offset = line.utf16_to_byte_idx(line.byte_to_utf16_idx(point.column));
let character = line.slice(..offset).chars().count();
Position::new(point.row as u32, character as u32)
}
fn line_end_offset(&self, row: usize) -> usize {
if row > self.lines_len() {
return self.len();
}
self.line_start_offset(row) + self.line_len(row)
}
fn lines_len(&self) -> usize {
self.len_lines(LineType::LF)
}
fn char_at(&self, offset: usize) -> Option<char> {
if offset > self.len() {
return None;
}
self.get_char(offset).ok()
}
fn word_range(&self, offset: usize) -> Option<Range<usize>> {
if offset >= self.len() {
return None;
}
let mut left = String::new();
let offset = self.clip_offset(offset, Bias::Left);
for c in self.chars_at(offset).reversed() {
if c.is_alphanumeric() || c == '_' {
left.insert(0, c);
} else {
break;
}
}
let start = offset.saturating_sub(left.len());
let right = self
.chars_at(offset)
.take_while(|c| c.is_alphanumeric() || *c == '_')
.collect::<String>();
let end = offset + right.len();
if start == end { None } else { Some(start..end) }
}
fn word_at(&self, offset: usize) -> String {
if let Some(range) = self.word_range(offset) {
self.slice(range).to_string()
} else {
String::new()
}
}
#[inline]
fn offset_utf16_to_offset(&self, offset_utf16: usize) -> usize {
if offset_utf16 > self.len_utf16() {
return self.len();
}
self.utf16_to_byte_idx(offset_utf16)
}
#[inline]
fn offset_to_offset_utf16(&self, offset: usize) -> usize {
if offset > self.len() {
return self.len_utf16();
}
self.byte_to_utf16_idx(offset)
}
fn replace(&mut self, range: Range<usize>, new_text: &str) {
let range =
self.clip_offset(range.start, Bias::Left)..self.clip_offset(range.end, Bias::Right);
self.remove(range.clone());
self.insert(range.start, new_text);
}
fn clip_offset(&self, offset: usize, bias: Bias) -> usize {
if offset > self.len() {
return self.len();
}
if self.is_char_boundary(offset) {
return offset;
}
if bias == Bias::Left {
self.floor_char_boundary(offset)
} else {
self.ceil_char_boundary(offset)
}
}
fn char_index_to_offset(&self, char_offset: usize) -> usize {
self.chars().take(char_offset).map(|c| c.len_utf8()).sum()
}
fn offset_to_char_index(&self, offset: usize) -> usize {
let offset = self.clip_offset(offset, Bias::Right);
self.slice(..offset).chars().count()
}
}
-140
View File
@@ -1,140 +0,0 @@
use std::ops::Range;
use gpui::{Context, Window};
use ropey::Rope;
use sum_tree::Bias;
use crate::input::{InputState, RopeExt};
impl InputState {
/// Select the word at the given offset on double-click.
///
/// The offset is the UTF-8 offset.
pub(super) fn select_word(&mut self, offset: usize, _: &mut Window, cx: &mut Context<Self>) {
let Some(range) = TextSelector::word_range(&self.text, offset) else {
return;
};
self.selected_range = (range.start..range.end).into();
self.selected_word_range = Some(self.selected_range);
cx.notify()
}
/// Select the line at the given offset on triple-click.
///
/// The offset is the UTF-8 offset.
pub(super) fn select_line(&mut self, offset: usize, _: &mut Window, cx: &mut Context<Self>) {
let range = TextSelector::line_range(&self.text, offset);
self.selected_range = (range.start..range.end).into();
self.selected_word_range = None;
cx.notify()
}
}
struct TextSelector;
impl TextSelector {
/// Select a line in the given text at the specified offset.
///
/// The offset is the UTF-8 offset.
///
/// Returns the start and end offsets of the selected line.
pub fn line_range(text: &Rope, offset: usize) -> Range<usize> {
let offset = text.clip_offset(offset, Bias::Left);
let row = text.offset_to_point(offset).row;
let start = text.line_start_offset(row);
let end = text.line_end_offset(row);
start..end
}
/// Select a word in the given text at the specified offset.
///
/// The offset is the UTF-8 offset.
///
/// Returns the start and end offsets of the selected word.
pub fn word_range(text: &Rope, offset: usize) -> Option<Range<usize>> {
let offset = text.clip_offset(offset, Bias::Left);
let char = text.char_at(offset)?;
let end = offset + char.len_utf8();
let prev_chars = text.chars_at(offset).reversed().take(128);
let next_chars = text.chars_at(end).take(128);
Some(word_range_from_chars(offset, char, prev_chars, next_chars))
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub(crate) enum CharType {
/// a-z, A-Z, 0-9, _
Word,
/// '\t', ' ', '\u{00A0}' etc.
Whitespace,
/// \n, \r
Newline,
/// . , ; : ( ) [ ] { } ... or CJK characters: `汉`, `🎉` etc.
Other,
}
impl From<char> for CharType {
fn from(c: char) -> Self {
match c {
c if is_word_char(c) => CharType::Word,
c if c == '\n' || c == '\r' => CharType::Newline,
c if c.is_whitespace() => CharType::Whitespace,
_ => CharType::Other,
}
}
}
impl CharType {
fn is_connectable(self, c: char) -> bool {
matches!(
(self, CharType::from(c)),
(CharType::Word, CharType::Word) | (CharType::Whitespace, CharType::Whitespace)
)
}
}
fn is_word_char(c: char) -> bool {
matches!(c, '_')
// ASCII alphanumeric characters, for English, numbers: `Hello123`, etc.
|| c.is_ascii_alphanumeric()
// Latin script in Unicode for French, German, Spanish, etc.
|| matches!(c, '\u{00C0}'..='\u{00FF}')
|| matches!(c, '\u{0100}'..='\u{017F}')
|| matches!(c, '\u{0180}'..='\u{024F}')
// Cyrillic for Russian, Ukrainian, etc.
|| matches!(c, '\u{0400}'..='\u{04FF}')
// Vietnamese
|| matches!(c, '\u{1E00}'..='\u{1EFF}')
|| matches!(c, '\u{0300}'..='\u{036F}')
}
pub(crate) fn word_range_from_chars(
offset: usize,
c: char,
prev_chars: impl Iterator<Item = char>,
next_chars: impl Iterator<Item = char>,
) -> Range<usize> {
let char_type = CharType::from(c);
let mut start = offset;
let mut end = offset + c.len_utf8();
for prev in prev_chars.take(128) {
if char_type.is_connectable(prev) {
start -= prev.len_utf8();
} else {
break;
}
}
for next in next_chars.take(128) {
if char_type.is_connectable(next) {
end += next.len_utf8();
} else {
break;
}
}
start..end
}
File diff suppressed because it is too large Load Diff
+3 -16
View File
@@ -1,8 +1,5 @@
pub use element_ext::ElementExt;
pub use event::InteractiveElementExt;
pub use focusable::FocusableCycle;
pub use gpui_base::{ElementExt, IndexPath, InteractiveElementExt};
pub use icon::*;
pub use index_path::IndexPath;
pub use kbd::*;
pub use root::{Root, window_paddings};
pub use styled::*;
@@ -11,18 +8,14 @@ pub use window_ext::*;
pub use crate::Disableable;
pub mod actions;
pub mod animation;
pub mod avatar;
pub mod button;
pub mod checkbox;
pub mod divider;
pub mod dock;
pub mod group_box;
pub mod history;
pub mod indicator;
pub mod input;
pub mod list;
pub mod menu;
pub mod modal;
pub mod notification;
@@ -34,11 +27,7 @@ pub mod switch;
pub mod tab;
pub mod tooltip;
mod element_ext;
mod event;
mod focusable;
mod icon;
mod index_path;
mod kbd;
mod root;
mod styled;
@@ -50,9 +39,7 @@ mod window_ext;
/// This must be called before using any of the UI components.
/// You can initialize the UI module at your application's entry point.
pub fn init(cx: &mut gpui::App) {
input::init(cx);
list::init(cx);
modal::init(cx);
popover::init(cx);
gpui_base::init(cx);
theme::sync_base(cx);
menu::init(cx);
}
-221
View File
@@ -1,221 +0,0 @@
use std::rc::Rc;
use gpui::{App, Pixels, Size};
use crate::IndexPath;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub(crate) enum RowEntry {
Entry(IndexPath),
SectionHeader(usize),
SectionFooter(usize),
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub(crate) struct MeasuredEntrySize {
pub(crate) item_size: Size<Pixels>,
pub(crate) section_header_size: Size<Pixels>,
pub(crate) section_footer_size: Size<Pixels>,
}
impl RowEntry {
#[inline]
#[allow(unused)]
pub(crate) fn is_section_header(&self) -> bool {
matches!(self, RowEntry::SectionHeader(_))
}
pub(crate) fn eq_index_path(&self, path: &IndexPath) -> bool {
match self {
RowEntry::Entry(index_path) => index_path == path,
RowEntry::SectionHeader(_) | RowEntry::SectionFooter(_) => false,
}
}
#[allow(unused)]
pub(crate) fn index(&self) -> IndexPath {
match self {
RowEntry::Entry(index_path) => *index_path,
RowEntry::SectionHeader(ix) => IndexPath::default().section(*ix),
RowEntry::SectionFooter(ix) => IndexPath::default().section(*ix),
}
}
#[inline]
#[allow(unused)]
pub(crate) fn is_section_footer(&self) -> bool {
matches!(self, RowEntry::SectionFooter(_))
}
#[inline]
pub(crate) fn is_entry(&self) -> bool {
matches!(self, RowEntry::Entry(_))
}
#[inline]
#[allow(unused)]
pub(crate) fn section_ix(&self) -> Option<usize> {
match self {
RowEntry::SectionHeader(ix) | RowEntry::SectionFooter(ix) => Some(*ix),
_ => None,
}
}
}
#[derive(Default, Clone)]
pub(crate) struct RowsCache {
/// Only have section's that have rows.
pub(crate) entities: Rc<Vec<RowEntry>>,
pub(crate) items_count: usize,
/// The sections, the item is number of rows in each section.
pub(crate) sections: Rc<Vec<usize>>,
pub(crate) entries_sizes: Rc<Vec<Size<Pixels>>>,
measured_size: MeasuredEntrySize,
}
impl RowsCache {
pub(crate) fn get(&self, flatten_ix: usize) -> Option<RowEntry> {
self.entities.get(flatten_ix).cloned()
}
/// Returns the number of flattened rows (Includes header, item, footer).
pub(crate) fn len(&self) -> usize {
self.entities.len()
}
/// Return the number of items in the cache.
pub(crate) fn items_count(&self) -> usize {
self.items_count
}
/// Returns the index of the Entry with given path in the flattened rows.
pub(crate) fn position_of(&self, path: &IndexPath) -> Option<usize> {
self.entities
.iter()
.position(|p| p.is_entry() && p.eq_index_path(path))
}
/// Return prev row, if the row is the first in the first section, goes to the last row.
///
/// Empty rows section are skipped.
pub(crate) fn prev(&self, path: Option<IndexPath>) -> IndexPath {
let path = path.unwrap_or_default();
let Some(pos) = self.position_of(&path) else {
return self
.entities
.iter()
.rfind(|entry| entry.is_entry())
.map(|entry| entry.index())
.unwrap_or_default();
};
if let Some(path) = self
.entities
.iter()
.take(pos)
.rev()
.find(|entry| entry.is_entry())
.map(|entry| entry.index())
{
path
} else {
self.entities
.iter()
.rfind(|entry| entry.is_entry())
.map(|entry| entry.index())
.unwrap_or_default()
}
}
/// Returns the next row, if the row is the last in the last section, goes to the first row.
///
/// Empty rows section are skipped.
pub(crate) fn next(&self, path: Option<IndexPath>) -> IndexPath {
let Some(mut path) = path else {
return IndexPath::default();
};
let Some(pos) = self.position_of(&path) else {
return self
.entities
.iter()
.find(|entry| entry.is_entry())
.map(|entry| entry.index())
.unwrap_or_default();
};
if let Some(next_path) = self
.entities
.iter()
.skip(pos + 1)
.find(|entry| entry.is_entry())
.map(|entry| entry.index())
{
path = next_path;
} else {
path = self
.entities
.iter()
.find(|entry| entry.is_entry())
.map(|entry| entry.index())
.unwrap_or_default()
}
path
}
pub(crate) fn prepare_if_needed<F>(
&mut self,
sections_count: usize,
measured_size: MeasuredEntrySize,
cx: &App,
rows_count_f: F,
) where
F: Fn(usize, &App) -> usize,
{
let mut new_sections = vec![];
for section_ix in 0..sections_count {
new_sections.push(rows_count_f(section_ix, cx));
}
let need_update = new_sections != *self.sections || self.measured_size != measured_size;
if !need_update {
return;
}
let mut entries_sizes = vec![];
let mut total_items_count = 0;
self.measured_size = measured_size;
self.sections = Rc::new(new_sections);
self.entities = Rc::new(
self.sections
.iter()
.enumerate()
.flat_map(|(section, items_count)| {
total_items_count += items_count;
let mut children = vec![];
if *items_count == 0 {
return children;
}
children.push(RowEntry::SectionHeader(section));
entries_sizes.push(measured_size.section_header_size);
for row in 0..*items_count {
children.push(RowEntry::Entry(IndexPath {
section,
row,
..Default::default()
}));
entries_sizes.push(measured_size.item_size);
}
children.push(RowEntry::SectionFooter(section));
entries_sizes.push(measured_size.section_footer_size);
children
})
.collect(),
);
self.entries_sizes = Rc::new(entries_sizes);
self.items_count = total_items_count;
}
}
-171
View File
@@ -1,171 +0,0 @@
use gpui::{AnyElement, App, Context, IntoElement, ParentElement as _, Styled as _, Task, Window};
use theme::ActiveTheme;
use crate::list::loading::Loading;
use crate::list::ListState;
use crate::{h_flex, Icon, IconName, IndexPath, Selectable};
/// A delegate for the List.
#[allow(unused)]
pub trait ListDelegate: Sized + 'static {
type Item: Selectable + IntoElement;
/// When Query Input change, this method will be called.
/// You can perform search here.
fn perform_search(
&mut self,
query: &str,
window: &mut Window,
cx: &mut Context<ListState<Self>>,
) -> Task<()> {
Task::ready(())
}
/// Return the number of sections in the list, default is 1.
///
/// Min value is 1.
fn sections_count(&self, cx: &App) -> usize {
1
}
/// Return the number of items in the section at the given index.
///
/// NOTE: Only the sections with items_count > 0 will be rendered. If the section has 0 items,
/// the section header and footer will also be skipped.
fn items_count(&self, section: usize, cx: &App) -> usize;
/// Render the item at the given index.
///
/// Return None will skip the item.
///
/// NOTE: Every item should have same height.
fn render_item(
&mut self,
ix: IndexPath,
window: &mut Window,
cx: &mut Context<ListState<Self>>,
) -> Option<Self::Item>;
/// Render the section header at the given index, default is None.
///
/// NOTE: Every header should have same height.
fn render_section_header(
&mut self,
section: usize,
window: &mut Window,
cx: &mut Context<ListState<Self>>,
) -> Option<impl IntoElement> {
None::<AnyElement>
}
/// Render the section footer at the given index, default is None.
///
/// NOTE: Every footer should have same height.
fn render_section_footer(
&mut self,
section: usize,
window: &mut Window,
cx: &mut Context<ListState<Self>>,
) -> Option<impl IntoElement> {
None::<AnyElement>
}
/// Return a Element to show when list is empty.
fn render_empty(
&mut self,
window: &mut Window,
cx: &mut Context<ListState<Self>>,
) -> impl IntoElement {
h_flex()
.size_full()
.justify_center()
.text_color(cx.theme().text_muted.opacity(0.6))
.child(Icon::new(IconName::Inbox).size_12())
.into_any_element()
}
/// Returns Some(AnyElement) to render the initial state of the list.
///
/// This can be used to show a view for the list before the user has
/// interacted with it.
///
/// For example: The last search results, or the last selected item.
///
/// Default is None, that means no initial state.
fn render_initial(
&mut self,
window: &mut Window,
cx: &mut Context<ListState<Self>>,
) -> Option<AnyElement> {
None
}
/// Returns the loading state to show the loading view.
fn loading(&self, cx: &App) -> bool {
false
}
/// Returns a Element to show when loading, default is built-in Skeleton
/// loading view.
fn render_loading(
&mut self,
window: &mut Window,
cx: &mut Context<ListState<Self>>,
) -> impl IntoElement {
Loading
}
/// Set the selected index, just store the ix, don't confirm.
fn set_selected_index(
&mut self,
ix: Option<IndexPath>,
window: &mut Window,
cx: &mut Context<ListState<Self>>,
);
/// Set the index of the item that has been right clicked.
fn set_right_clicked_index(
&mut self,
ix: Option<IndexPath>,
window: &mut Window,
cx: &mut Context<ListState<Self>>,
) {
}
/// Set the confirm and give the selected index,
/// this is means user have clicked the item or pressed Enter.
///
/// This will always to `set_selected_index` before confirm.
fn confirm(&mut self, secondary: bool, window: &mut Window, cx: &mut Context<ListState<Self>>) {
}
/// Cancel the selection, e.g.: Pressed ESC.
fn cancel(&mut self, window: &mut Window, cx: &mut Context<ListState<Self>>) {}
/// Return true to enable load more data when scrolling to the bottom.
///
/// Default: false
fn has_more(&self, cx: &App) -> bool {
false
}
/// Returns a threshold value (n entities), of course,
/// when scrolling to the bottom, the remaining number of rows
/// triggers `load_more`.
///
/// This should smaller than the total number of first load rows.
///
/// Default: 20 entities (section header, footer and row)
fn load_more_threshold(&self) -> usize {
20
}
/// Load more data when the table is scrolled to the bottom.
///
/// This will performed in a background task.
///
/// This is always called when the table is near the bottom,
/// so you must check if there is more data to load or lock
/// the loading state.
fn load_more(&mut self, window: &mut Window, cx: &mut Context<ListState<Self>>) {}
}
-747
View File
@@ -1,747 +0,0 @@
use std::ops::Range;
use gpui::prelude::FluentBuilder;
use gpui::{
App, AppContext, AvailableSpace, ClickEvent, Context, DefiniteLength, EdgesRefinement, Entity,
EventEmitter, FocusHandle, Focusable, InteractiveElement, IntoElement, KeyBinding, Length,
ListSizingBehavior, MouseButton, ParentElement, Render, RenderOnce, ScrollStrategy,
SharedString, StatefulInteractiveElement, StyleRefinement, Styled, Subscription, Task,
UniformListScrollHandle, Window, div, px, size, uniform_list,
};
use instant::Duration;
use theme::ActiveTheme;
use crate::actions::{Cancel, Confirm, SelectDown, SelectUp};
use crate::input::{Input, InputEvent, InputState};
use crate::list::ListDelegate;
use crate::list::cache::{MeasuredEntrySize, RowEntry, RowsCache};
use crate::scroll::{Scrollbar, ScrollbarHandle};
use crate::{Icon, IconName, IndexPath, Selectable, Sizable, Size, StyledExt, v_flex};
pub(crate) fn init(cx: &mut App) {
let context: Option<&str> = Some("List");
cx.bind_keys([
KeyBinding::new("escape", Cancel, context),
KeyBinding::new("enter", Confirm { secondary: false }, context),
KeyBinding::new("secondary-enter", Confirm { secondary: true }, context),
KeyBinding::new("up", SelectUp, context),
KeyBinding::new("down", SelectDown, context),
]);
}
#[derive(Clone)]
pub enum ListEvent {
/// Move to select item.
Select(IndexPath),
/// Click on item or pressed Enter.
Confirm(IndexPath),
/// Pressed ESC to deselect the item.
Cancel,
}
struct ListOptions {
size: Size,
scrollbar_visible: bool,
search_placeholder: Option<SharedString>,
max_height: Option<Length>,
paddings: EdgesRefinement<DefiniteLength>,
}
impl Default for ListOptions {
fn default() -> Self {
Self {
size: Size::default(),
scrollbar_visible: true,
max_height: None,
search_placeholder: None,
paddings: EdgesRefinement::default(),
}
}
}
/// The state for List.
///
/// List required all items has the same height.
pub struct ListState<D: ListDelegate> {
pub(crate) focus_handle: FocusHandle,
pub(crate) query_input: Entity<InputState>,
options: ListOptions,
delegate: D,
last_query: Option<String>,
scroll_handle: UniformListScrollHandle,
rows_cache: RowsCache,
selected_index: Option<IndexPath>,
item_to_measure_index: IndexPath,
deferred_scroll_to_index: Option<(IndexPath, ScrollStrategy)>,
mouse_right_clicked_index: Option<IndexPath>,
reset_on_cancel: bool,
searchable: bool,
selectable: bool,
_search_task: Task<()>,
_load_more_task: Task<()>,
_query_input_subscription: Subscription,
}
impl<D> ListState<D>
where
D: ListDelegate,
{
pub fn new(delegate: D, window: &mut Window, cx: &mut Context<Self>) -> Self {
let query_input = cx.new(|cx| InputState::new(window, cx).placeholder("Search..."));
let _query_input_subscription =
cx.subscribe_in(&query_input, window, Self::on_query_input_event);
Self {
focus_handle: cx.focus_handle(),
options: ListOptions::default(),
delegate,
rows_cache: RowsCache::default(),
query_input,
last_query: None,
selected_index: None,
selectable: true,
searchable: false,
item_to_measure_index: IndexPath::default(),
deferred_scroll_to_index: None,
mouse_right_clicked_index: None,
scroll_handle: UniformListScrollHandle::new(),
reset_on_cancel: true,
_search_task: Task::ready(()),
_load_more_task: Task::ready(()),
_query_input_subscription,
}
}
/// Sets whether the list is searchable, default is `false`.
///
/// When `true`, there will be a search input at the top of the list.
pub fn searchable(mut self, searchable: bool) -> Self {
self.searchable = searchable;
self
}
pub fn set_searchable(&mut self, searchable: bool, cx: &mut Context<Self>) {
self.searchable = searchable;
cx.notify();
}
/// Sets whether the list is selectable, default is true.
pub fn selectable(mut self, selectable: bool) -> Self {
self.selectable = selectable;
self
}
/// Sets whether the list is selectable, default is true.
pub fn set_selectable(&mut self, selectable: bool, cx: &mut Context<Self>) {
self.selectable = selectable;
cx.notify();
}
pub fn delegate(&self) -> &D {
&self.delegate
}
pub fn delegate_mut(&mut self) -> &mut D {
&mut self.delegate
}
/// Focus the list, if the list is searchable, focus the search input.
pub fn focus(&mut self, window: &mut Window, cx: &mut App) {
self.focus_handle(cx).focus(window, cx);
}
/// Return true if either the list or the search input is focused.
#[allow(dead_code)]
pub(crate) fn is_focused(&self, window: &Window, cx: &App) -> bool {
self.focus_handle.is_focused(window) || self.query_input.focus_handle(cx).is_focused(window)
}
/// Set the selected index of the list,
/// this will also scroll to the selected item.
pub(crate) fn _set_selected_index(
&mut self,
ix: Option<IndexPath>,
window: &mut Window,
cx: &mut Context<Self>,
) {
if !self.selectable {
return;
}
self.selected_index = ix;
self.delegate.set_selected_index(ix, window, cx);
self.scroll_to_selected_item(window, cx);
}
/// Set the selected index of the list,
/// this method will not scroll to the selected item.
pub fn set_selected_index(
&mut self,
ix: Option<IndexPath>,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.selected_index = ix;
self.delegate.set_selected_index(ix, window, cx);
}
pub fn selected_index(&self) -> Option<IndexPath> {
self.selected_index
}
/// Set the index of the item that has been right clicked.
pub fn set_right_clicked_index(
&mut self,
ix: Option<IndexPath>,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.mouse_right_clicked_index = ix;
self.delegate.set_right_clicked_index(ix, window, cx);
}
/// Returns the index of the item that has been right clicked.
pub fn right_clicked_index(&self) -> Option<IndexPath> {
self.mouse_right_clicked_index
}
/// Set a specific list item for measurement.
pub fn set_item_to_measure_index(
&mut self,
ix: IndexPath,
_: &mut Window,
cx: &mut Context<Self>,
) {
self.item_to_measure_index = ix;
cx.notify();
}
/// Scroll to the item at the given index.
pub fn scroll_to_item(
&mut self,
ix: IndexPath,
strategy: ScrollStrategy,
_: &mut Window,
cx: &mut Context<Self>,
) {
if ix.section == 0 && ix.row == 0 {
// If the item is the first item, scroll to the top.
let mut offset = self.scroll_handle.offset();
offset.y = px(0.);
self.scroll_handle.set_offset(offset);
cx.notify();
return;
}
self.deferred_scroll_to_index = Some((ix, strategy));
cx.notify();
}
/// Get scroll handle
pub fn scroll_handle(&self) -> &UniformListScrollHandle {
&self.scroll_handle
}
pub fn scroll_to_selected_item(&mut self, _: &mut Window, cx: &mut Context<Self>) {
if let Some(ix) = self.selected_index {
self.deferred_scroll_to_index = Some((ix, ScrollStrategy::Top));
cx.notify();
}
}
fn on_query_input_event(
&mut self,
state: &Entity<InputState>,
event: &InputEvent,
window: &mut Window,
cx: &mut Context<Self>,
) {
match event {
InputEvent::Change => {
let text = state.read(cx).value();
let text = text.trim().to_string();
if Some(&text) == self.last_query.as_ref() {
return;
}
self.set_searching(true, window, cx);
let search = self.delegate.perform_search(&text, window, cx);
if self.rows_cache.len() > 0 {
self._set_selected_index(Some(IndexPath::default()), window, cx);
} else {
self._set_selected_index(None, window, cx);
}
let executor = cx.background_executor().clone();
self._search_task = cx.spawn_in(window, async move |this, window| {
search.await;
_ = this.update_in(window, |this, _, _| {
this.scroll_handle.scroll_to_item(0, ScrollStrategy::Top);
this.last_query = Some(text);
});
// Always wait 100ms to avoid flicker
executor.timer(Duration::from_millis(100)).await;
_ = this.update_in(window, |this, window, cx| {
this.set_searching(false, window, cx);
});
});
}
InputEvent::PressEnter { secondary, .. } => self.on_action_confirm(
&Confirm {
secondary: *secondary,
},
window,
cx,
),
_ => {}
}
}
fn set_searching(&mut self, searching: bool, _window: &mut Window, cx: &mut Context<Self>) {
self.query_input
.update(cx, |input, cx| input.set_loading(searching, cx));
}
/// Dispatch delegate's `load_more` method when the
/// visible range is near the end.
fn load_more_if_need(
&mut self,
entities_count: usize,
visible_end: usize,
window: &mut Window,
cx: &mut Context<Self>,
) {
// FIXME: Here need void sections items count.
let threshold = self.delegate.load_more_threshold();
// Securely handle subtract logic to prevent attempt
// to subtract with overflow
if visible_end >= entities_count.saturating_sub(threshold) {
if !self.delegate.has_more(cx) {
return;
}
self._load_more_task = cx.spawn_in(window, async move |view, cx| {
_ = view.update_in(cx, |view, window, cx| {
view.delegate.load_more(window, cx);
});
});
}
}
#[allow(dead_code)]
pub(crate) fn reset_on_cancel(mut self, reset: bool) -> Self {
self.reset_on_cancel = reset;
self
}
fn on_action_cancel(&mut self, _: &Cancel, window: &mut Window, cx: &mut Context<Self>) {
cx.propagate();
if self.reset_on_cancel {
self._set_selected_index(None, window, cx);
}
self.delegate.cancel(window, cx);
cx.emit(ListEvent::Cancel);
cx.notify();
}
fn on_action_confirm(
&mut self,
confirm: &Confirm,
window: &mut Window,
cx: &mut Context<Self>,
) {
if self.rows_cache.len() == 0 {
return;
}
let Some(ix) = self.selected_index else {
return;
};
self.delegate
.set_selected_index(self.selected_index, window, cx);
self.delegate.confirm(confirm.secondary, window, cx);
cx.emit(ListEvent::Confirm(ix));
cx.notify();
}
fn select_item(&mut self, ix: IndexPath, window: &mut Window, cx: &mut Context<Self>) {
if !self.selectable {
return;
}
self.selected_index = Some(ix);
self.delegate.set_selected_index(Some(ix), window, cx);
self.scroll_to_selected_item(window, cx);
cx.emit(ListEvent::Select(ix));
cx.notify();
}
pub(crate) fn on_action_select_prev(
&mut self,
_: &SelectUp,
window: &mut Window,
cx: &mut Context<Self>,
) {
if self.rows_cache.len() == 0 {
return;
}
let prev_ix = self.rows_cache.prev(self.selected_index);
self.select_item(prev_ix, window, cx);
}
pub(crate) fn on_action_select_next(
&mut self,
_: &SelectDown,
window: &mut Window,
cx: &mut Context<Self>,
) {
if self.rows_cache.len() == 0 {
return;
}
let next_ix = self.rows_cache.next(self.selected_index);
self.select_item(next_ix, window, cx);
}
fn prepare_items_if_needed(&mut self, window: &mut Window, cx: &mut Context<Self>) {
let sections_count = self.delegate.sections_count(cx).max(1);
let mut measured_size = MeasuredEntrySize::default();
// Measure the item_height and section header/footer height.
let available_space = size(AvailableSpace::MinContent, AvailableSpace::MinContent);
measured_size.item_size = self
.render_list_item(self.item_to_measure_index, window, cx)
.into_any_element()
.layout_as_root(available_space, window, cx);
if let Some(mut el) = self
.delegate
.render_section_header(0, window, cx)
.map(|r| r.into_any_element())
{
measured_size.section_header_size = el.layout_as_root(available_space, window, cx);
}
if let Some(mut el) = self
.delegate
.render_section_footer(0, window, cx)
.map(|r| r.into_any_element())
{
measured_size.section_footer_size = el.layout_as_root(available_space, window, cx);
}
self.rows_cache
.prepare_if_needed(sections_count, measured_size, cx, |section_ix, cx| {
self.delegate.items_count(section_ix, cx)
});
}
fn render_list_item(
&mut self,
ix: IndexPath,
window: &mut Window,
cx: &mut Context<Self>,
) -> impl IntoElement {
let selectable = self.selectable;
let selected = self.selected_index.map(|s| s.eq_row(ix)).unwrap_or(false);
let mouse_right_clicked = self
.mouse_right_clicked_index
.map(|s| s.eq_row(ix))
.unwrap_or(false);
let id = SharedString::from(format!("list-item-{}", ix));
div()
.id(id)
.w_full()
.relative()
.overflow_hidden()
.children(self.delegate.render_item(ix, window, cx).map(|item| {
item.selected(selected)
.secondary_selected(mouse_right_clicked)
}))
.when(selectable, |this| {
this.on_click(cx.listener(move |this, e: &ClickEvent, window, cx| {
this.set_right_clicked_index(None, window, cx);
this.selected_index = Some(ix);
this.on_action_confirm(
&Confirm {
secondary: e.modifiers().secondary(),
},
window,
cx,
);
}))
.on_mouse_down(
MouseButton::Right,
cx.listener(move |this, _, window, cx| {
this.set_right_clicked_index(Some(ix), window, cx);
cx.notify();
}),
)
})
}
fn render_items(
&mut self,
items_count: usize,
entities_count: usize,
window: &mut Window,
cx: &mut Context<Self>,
) -> impl IntoElement {
let rows_cache = self.rows_cache.clone();
let scrollbar_visible = self.options.scrollbar_visible;
let scroll_handle = self.scroll_handle.clone();
v_flex()
.flex_grow_1()
.relative()
.size_full()
.when_some(self.options.max_height, |this, h| this.max_h(h))
.overflow_hidden()
.when(items_count == 0, |this| {
this.child(self.delegate.render_empty(window, cx))
})
.when(items_count > 0, {
|this| {
this.child(
uniform_list(
"virtual-list",
rows_cache.items_count(),
cx.processor(move |this, range: Range<usize>, window, cx| {
this.load_more_if_need(entities_count, range.end, window, cx);
// NOTE: Here the v_virtual_list would not able to have gap_y,
// because the section header, footer is always have rendered as a empty child item,
// even the delegate give a None result.
range
.map(|ix| {
let Some(entry) = rows_cache.get(ix) else {
return div();
};
div().children(match entry {
RowEntry::Entry(index) => Some(
this.render_list_item(index, window, cx)
.into_any_element(),
),
RowEntry::SectionHeader(section_ix) => this
.delegate_mut()
.render_section_header(section_ix, window, cx)
.map(|r| r.into_any_element()),
RowEntry::SectionFooter(section_ix) => this
.delegate_mut()
.render_section_footer(section_ix, window, cx)
.map(|r| r.into_any_element()),
})
})
.collect::<Vec<_>>()
}),
)
.when(self.options.max_height.is_some(), |this| {
this.with_sizing_behavior(ListSizingBehavior::Infer)
})
.track_scroll(&scroll_handle)
.into_any_element(),
)
}
})
.when(scrollbar_visible, |this| {
this.child(Scrollbar::vertical(&scroll_handle))
})
}
}
impl<D> Focusable for ListState<D>
where
D: ListDelegate,
{
fn focus_handle(&self, cx: &App) -> FocusHandle {
if self.searchable {
self.query_input.focus_handle(cx)
} else {
self.focus_handle.clone()
}
}
}
impl<D> EventEmitter<ListEvent> for ListState<D> where D: ListDelegate {}
impl<D> Render for ListState<D>
where
D: ListDelegate,
{
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
self.prepare_items_if_needed(window, cx);
// Scroll to the selected item if it is set.
if let Some((ix, strategy)) = self.deferred_scroll_to_index.take()
&& let Some(item_ix) = self.rows_cache.position_of(&ix)
{
self.scroll_handle.scroll_to_item(item_ix, strategy);
}
let loading = self.delegate().loading(cx);
let query_input = if self.searchable {
// sync placeholder
if let Some(placeholder) = &self.options.search_placeholder {
self.query_input.update(cx, |input, cx| {
input.set_placeholder(placeholder.clone(), window, cx);
});
}
Some(self.query_input.clone())
} else {
None
};
let loading_view = if loading {
Some(self.delegate.render_loading(window, cx).into_any_element())
} else {
None
};
let initial_view = if let Some(input) = &query_input {
if input.read(cx).value().is_empty() {
self.delegate.render_initial(window, cx)
} else {
None
}
} else {
None
};
let items_count = self.rows_cache.items_count();
let entities_count = self.rows_cache.len();
let mouse_right_clicked_index = self.mouse_right_clicked_index;
v_flex()
.key_context("List")
.id("list-state")
.track_focus(&self.focus_handle)
.size_full()
.relative()
.overflow_hidden()
.when_some(query_input, |this, input| {
this.child(
div()
.map(|this| match self.options.size {
Size::Small => this.px_1p5(),
_ => this.px_2(),
})
.border_b_1()
.border_color(cx.theme().border)
.child(
Input::new(&input)
.with_size(self.options.size)
.appearance(false)
.cleanable(true)
.p_0()
.prefix(
Icon::new(IconName::Search).text_color(cx.theme().text_muted),
),
),
)
})
.when(!loading, |this| {
this.on_action(cx.listener(Self::on_action_cancel))
.on_action(cx.listener(Self::on_action_confirm))
.on_action(cx.listener(Self::on_action_select_next))
.on_action(cx.listener(Self::on_action_select_prev))
.map(|this| {
if let Some(view) = initial_view {
this.child(view)
} else {
this.child(self.render_items(items_count, entities_count, window, cx))
}
})
// Click out to cancel right clicked row
.when(mouse_right_clicked_index.is_some(), |this| {
this.on_mouse_down_out(cx.listener(|this, _, window, cx| {
this.set_right_clicked_index(None, window, cx);
cx.notify();
}))
})
})
.children(loading_view)
}
}
/// The List element.
#[derive(IntoElement)]
pub struct List<D: ListDelegate + 'static> {
state: Entity<ListState<D>>,
style: StyleRefinement,
options: ListOptions,
}
impl<D> List<D>
where
D: ListDelegate + 'static,
{
/// Create a new List element with the given ListState entity.
pub fn new(state: &Entity<ListState<D>>) -> Self {
Self {
state: state.clone(),
style: StyleRefinement::default(),
options: ListOptions::default(),
}
}
/// Set whether the scrollbar is visible, default is `true`.
pub fn scrollbar_visible(mut self, visible: bool) -> Self {
self.options.scrollbar_visible = visible;
self
}
/// Sets the placeholder text for the search input.
pub fn search_placeholder(mut self, placeholder: impl Into<SharedString>) -> Self {
self.options.search_placeholder = Some(placeholder.into());
self
}
}
impl<D> Styled for List<D>
where
D: ListDelegate + 'static,
{
fn style(&mut self) -> &mut StyleRefinement {
&mut self.style
}
}
impl<D> Sizable for List<D>
where
D: ListDelegate + 'static,
{
fn with_size(mut self, size: impl Into<Size>) -> Self {
self.options.size = size.into();
self
}
}
impl<D> RenderOnce for List<D>
where
D: ListDelegate + 'static,
{
fn render(mut self, _: &mut Window, cx: &mut App) -> impl IntoElement {
// Take paddings, max_height to options, and clear them from style,
// because they would be applied to the inner virtual list.
self.options.paddings = self.style.padding.clone();
self.options.max_height = self.style.max_size.height;
self.style.padding = EdgesRefinement::default();
self.style.max_size.height = None;
self.state.update(cx, |state, _| {
state.options = self.options;
});
div()
.id("list")
.size_full()
.refine_style(&self.style)
.child(self.state.clone())
}
}
-226
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@@ -1,226 +0,0 @@
use gpui::prelude::FluentBuilder as _;
use gpui::{
div, AnyElement, App, ClickEvent, Div, ElementId, InteractiveElement, IntoElement,
MouseMoveEvent, ParentElement, RenderOnce, Stateful, StatefulInteractiveElement as _,
StyleRefinement, Styled, Window,
};
use smallvec::SmallVec;
use theme::ActiveTheme;
use crate::{h_flex, Disableable, Icon, Selectable, Sizable as _, StyledExt};
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
enum ListItemMode {
#[default]
Entry,
Separator,
}
impl ListItemMode {
#[inline]
fn is_separator(&self) -> bool {
matches!(self, ListItemMode::Separator)
}
}
#[derive(IntoElement)]
pub struct ListItem {
base: Stateful<Div>,
mode: ListItemMode,
style: StyleRefinement,
disabled: bool,
selected: bool,
secondary_selected: bool,
confirmed: bool,
check_icon: Option<Icon>,
#[allow(clippy::type_complexity)]
on_click: Option<Box<dyn Fn(&ClickEvent, &mut Window, &mut App) + 'static>>,
#[allow(clippy::type_complexity)]
on_mouse_enter: Option<Box<dyn Fn(&MouseMoveEvent, &mut Window, &mut App) + 'static>>,
#[allow(clippy::type_complexity)]
suffix: Option<Box<dyn Fn(&mut Window, &mut App) -> AnyElement + 'static>>,
children: SmallVec<[AnyElement; 2]>,
}
impl ListItem {
pub fn new(id: impl Into<ElementId>) -> Self {
let id: ElementId = id.into();
Self {
mode: ListItemMode::Entry,
base: h_flex().id(id),
style: StyleRefinement::default(),
disabled: false,
selected: false,
secondary_selected: false,
confirmed: false,
on_click: None,
on_mouse_enter: None,
check_icon: None,
suffix: None,
children: SmallVec::new(),
}
}
/// Set this list item to as a separator, it not able to be selected.
pub fn separator(mut self) -> Self {
self.mode = ListItemMode::Separator;
self
}
/// Set to show check icon, default is None.
pub fn check_icon(mut self, icon: impl Into<Icon>) -> Self {
self.check_icon = Some(icon.into());
self
}
/// Set ListItem as the selected item style.
pub fn selected(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
/// Set ListItem as the confirmed item style, it will show a check icon.
pub fn confirmed(mut self, confirmed: bool) -> Self {
self.confirmed = confirmed;
self
}
pub fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
/// Set the suffix element of the input field, for example a clear button.
pub fn suffix<F, E>(mut self, builder: F) -> Self
where
F: Fn(&mut Window, &mut App) -> E + 'static,
E: IntoElement,
{
self.suffix = Some(Box::new(move |window, cx| {
builder(window, cx).into_any_element()
}));
self
}
pub fn on_click(
mut self,
handler: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static,
) -> Self {
self.on_click = Some(Box::new(handler));
self
}
pub fn on_mouse_enter(
mut self,
handler: impl Fn(&MouseMoveEvent, &mut Window, &mut App) + 'static,
) -> Self {
self.on_mouse_enter = Some(Box::new(handler));
self
}
}
impl Disableable for ListItem {
fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
}
impl Selectable for ListItem {
fn selected(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
fn is_selected(&self) -> bool {
self.selected
}
fn secondary_selected(mut self, selected: bool) -> Self {
self.secondary_selected = selected;
self
}
}
impl Styled for ListItem {
fn style(&mut self) -> &mut gpui::StyleRefinement {
&mut self.style
}
}
impl ParentElement for ListItem {
fn extend(&mut self, elements: impl IntoIterator<Item = gpui::AnyElement>) {
self.children.extend(elements);
}
}
impl RenderOnce for ListItem {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let is_active = self.confirmed || self.selected;
let corner_radii = self.style.corner_radii.clone();
let _selected_style = StyleRefinement {
corner_radii,
..Default::default()
};
let is_selectable = !(self.disabled || self.mode.is_separator());
self.base
.relative()
.gap_x_1()
.py_1()
.px_3()
.text_base()
.text_color(cx.theme().text)
.relative()
.items_center()
.justify_between()
.refine_style(&self.style)
.when(is_selectable, |this| {
this.when_some(self.on_click, |this, on_click| this.on_click(on_click))
.when_some(self.on_mouse_enter, |this, on_mouse_enter| {
this.on_mouse_move(move |ev, window, cx| (on_mouse_enter)(ev, window, cx))
})
.when(!is_active, |this| {
this.hover(|this| this.bg(cx.theme().ghost_element_hover))
})
})
.when(!is_selectable, |this| {
this.text_color(cx.theme().text_muted)
})
.child(
h_flex()
.w_full()
.items_center()
.justify_between()
.gap_x_1()
.child(div().w_full().children(self.children))
.when_some(self.check_icon, |this, icon| {
this.child(
div()
.w_5()
.items_center()
.justify_center()
.when(self.confirmed, |this| {
this.child(icon.small().text_color(cx.theme().text_muted))
}),
)
}),
)
.when_some(self.suffix, |this, suffix| this.child(suffix(window, cx)))
.map(|this| {
if is_selectable && (self.selected || self.secondary_selected) {
let bg = if self.selected {
cx.theme().ghost_element_active
} else {
cx.theme().ghost_element_background
};
this.bg(bg)
} else {
this
}
})
}
}
-34
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@@ -1,34 +0,0 @@
use gpui::{IntoElement, ParentElement as _, RenderOnce, Styled};
use super::ListItem;
use crate::skeleton::Skeleton;
use crate::v_flex;
#[derive(IntoElement)]
pub struct Loading;
#[derive(IntoElement)]
struct LoadingItem;
impl RenderOnce for LoadingItem {
fn render(self, _window: &mut gpui::Window, _cx: &mut gpui::App) -> impl IntoElement {
ListItem::new("skeleton").disabled(true).child(
v_flex()
.gap_1p5()
.overflow_hidden()
.child(Skeleton::new().h_5().w_48().max_w_full())
.child(Skeleton::new().secondary().h_3().w_64().max_w_full()),
)
}
}
impl RenderOnce for Loading {
fn render(self, _window: &mut gpui::Window, _cx: &mut gpui::App) -> impl IntoElement {
v_flex()
.py_2p5()
.gap_3()
.child(LoadingItem)
.child(LoadingItem)
.child(LoadingItem)
}
}
-28
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@@ -1,28 +0,0 @@
pub(crate) mod cache;
mod delegate;
#[allow(clippy::module_inception)]
mod list;
mod list_item;
mod loading;
mod separator_item;
pub use delegate::*;
pub use list::*;
pub use list_item::*;
pub use separator_item::*;
use serde::{Deserialize, Serialize};
/// Settings for List.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ListSettings {
/// Whether to use active highlight style on ListItem, default
pub active_highlight: bool,
}
impl Default for ListSettings {
fn default() -> Self {
Self {
active_highlight: true,
}
}
}
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@@ -1,50 +0,0 @@
use gpui::{AnyElement, ParentElement, RenderOnce, StyleRefinement};
use smallvec::SmallVec;
use crate::list::ListItem;
use crate::{Selectable, StyledExt};
pub struct ListSeparatorItem {
style: StyleRefinement,
children: SmallVec<[AnyElement; 2]>,
}
impl ListSeparatorItem {
pub fn new() -> Self {
Self {
style: StyleRefinement::default(),
children: SmallVec::new(),
}
}
}
impl Default for ListSeparatorItem {
fn default() -> Self {
Self::new()
}
}
impl ParentElement for ListSeparatorItem {
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
self.children.extend(elements);
}
}
impl Selectable for ListSeparatorItem {
fn selected(self, _: bool) -> Self {
self
}
fn is_selected(&self) -> bool {
false
}
}
impl RenderOnce for ListSeparatorItem {
fn render(self, _: &mut gpui::Window, _: &mut gpui::App) -> impl gpui::IntoElement {
ListItem::new("separator")
.refine_style(&self.style)
.children(self.children)
.disabled(true)
}
}
-257
View File
@@ -1,257 +0,0 @@
use gpui::prelude::FluentBuilder;
use gpui::{
App, AppContext as _, ClickEvent, Context, DismissEvent, Entity, Focusable,
InteractiveElement as _, IntoElement, KeyBinding, MouseButton, OwnedMenu, ParentElement,
Render, SharedString, StatefulInteractiveElement, Styled, Subscription, Window, anchored,
deferred, div, px,
};
use crate::actions::{Cancel, SelectLeft, SelectRight};
use crate::button::{Button, ButtonVariants};
use crate::menu::PopupMenu;
use crate::{Selectable, Sizable, h_flex};
const CONTEXT: &str = "AppMenuBar";
pub fn init(cx: &mut App) {
cx.bind_keys([
KeyBinding::new("escape", Cancel, Some(CONTEXT)),
KeyBinding::new("left", SelectLeft, Some(CONTEXT)),
KeyBinding::new("right", SelectRight, Some(CONTEXT)),
]);
}
/// The application menu bar, for Windows and Linux.
pub struct AppMenuBar {
menus: Vec<Entity<AppMenu>>,
selected_index: Option<usize>,
}
impl AppMenuBar {
/// Create a new app menu bar.
pub fn new(cx: &mut App) -> Entity<Self> {
cx.new(|cx| {
let mut this = Self {
selected_index: None,
menus: Vec::new(),
};
this.reload(cx);
this
})
}
/// Reload the menus from the app.
pub fn reload(&mut self, cx: &mut Context<Self>) {
let menu_bar = cx.entity();
self.menus = cx
.get_menus()
.unwrap_or_default()
.iter()
.enumerate()
.map(|(ix, menu)| AppMenu::new(ix, menu, menu_bar.clone(), cx))
.collect();
self.selected_index = None;
cx.notify();
}
fn on_move_left(&mut self, _: &SelectLeft, window: &mut Window, cx: &mut Context<Self>) {
let Some(selected_index) = self.selected_index else {
return;
};
let new_ix = if selected_index == 0 {
self.menus.len().saturating_sub(1)
} else {
selected_index.saturating_sub(1)
};
self.set_selected_index(Some(new_ix), window, cx);
}
fn on_move_right(&mut self, _: &SelectRight, window: &mut Window, cx: &mut Context<Self>) {
let Some(selected_index) = self.selected_index else {
return;
};
let new_ix = if selected_index + 1 >= self.menus.len() {
0
} else {
selected_index + 1
};
self.set_selected_index(Some(new_ix), window, cx);
}
fn on_cancel(&mut self, _: &Cancel, window: &mut Window, cx: &mut Context<Self>) {
self.set_selected_index(None, window, cx);
}
fn set_selected_index(&mut self, ix: Option<usize>, _: &mut Window, cx: &mut Context<Self>) {
self.selected_index = ix;
cx.notify();
}
#[inline]
fn has_activated_menu(&self) -> bool {
self.selected_index.is_some()
}
}
impl Render for AppMenuBar {
fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
h_flex()
.id("app-menu-bar")
.key_context(CONTEXT)
.on_action(cx.listener(Self::on_move_left))
.on_action(cx.listener(Self::on_move_right))
.on_action(cx.listener(Self::on_cancel))
.size_full()
.gap_x_1()
.overflow_x_scroll()
.children(self.menus.clone())
}
}
/// A menu in the menu bar.
pub(super) struct AppMenu {
menu_bar: Entity<AppMenuBar>,
ix: usize,
name: SharedString,
menu: OwnedMenu,
popup_menu: Option<Entity<PopupMenu>>,
_subscription: Option<Subscription>,
}
impl AppMenu {
pub(super) fn new(
ix: usize,
menu: &OwnedMenu,
menu_bar: Entity<AppMenuBar>,
cx: &mut App,
) -> Entity<Self> {
let name = menu.name.clone();
cx.new(|_| Self {
ix,
menu_bar,
name,
menu: menu.clone(),
popup_menu: None,
_subscription: None,
})
}
fn build_popup_menu(
&mut self,
window: &mut Window,
cx: &mut Context<Self>,
) -> Entity<PopupMenu> {
let popup_menu = match self.popup_menu.as_ref() {
None => {
let items = self.menu.items.clone();
let popup_menu = PopupMenu::build(window, cx, |menu, window, cx| {
menu.when_some(window.focused(cx), |this, handle| {
this.action_context(handle)
})
.with_menu_items(items, window, cx)
});
popup_menu.read(cx).focus_handle(cx).focus(window, cx);
self._subscription =
Some(cx.subscribe_in(&popup_menu, window, Self::handle_dismiss));
self.popup_menu = Some(popup_menu.clone());
popup_menu
}
Some(menu) => menu.clone(),
};
let focus_handle = popup_menu.read(cx).focus_handle(cx);
if !focus_handle.contains_focused(window, cx) {
focus_handle.focus(window, cx);
}
popup_menu
}
fn handle_dismiss(
&mut self,
_: &Entity<PopupMenu>,
_: &DismissEvent,
window: &mut Window,
cx: &mut Context<Self>,
) {
self._subscription.take();
self.popup_menu.take();
self.menu_bar.update(cx, |state, cx| {
state.on_cancel(&Cancel, window, cx);
});
}
fn handle_trigger_click(
&mut self,
_: &ClickEvent,
window: &mut Window,
cx: &mut Context<Self>,
) {
let is_selected = self.menu_bar.read(cx).selected_index == Some(self.ix);
self.menu_bar.update(cx, |state, cx| {
let new_ix = if is_selected { None } else { Some(self.ix) };
state.set_selected_index(new_ix, window, cx);
});
}
fn handle_hover(&mut self, hovered: &bool, window: &mut Window, cx: &mut Context<Self>) {
if !*hovered {
return;
}
let has_activated_menu = self.menu_bar.read(cx).has_activated_menu();
if !has_activated_menu {
return;
}
self.menu_bar.update(cx, |state, cx| {
state.set_selected_index(Some(self.ix), window, cx);
});
}
}
impl Render for AppMenu {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let menu_bar = self.menu_bar.read(cx);
let is_selected = menu_bar.selected_index == Some(self.ix);
div()
.id(self.ix)
.relative()
.child(
Button::new("menu")
.small()
.py_0p5()
.compact()
.ghost()
.label(self.name.clone())
.selected(is_selected)
.on_mouse_down(MouseButton::Left, |_, window, cx| {
// Stop propagation to avoid dragging the window.
window.prevent_default();
cx.stop_propagation();
})
.on_click(cx.listener(Self::handle_trigger_click)),
)
.on_hover(cx.listener(Self::handle_hover))
.when(is_selected, |this| {
this.child(deferred(
anchored()
.anchor(gpui::Anchor::TopLeft)
.snap_to_window_with_margin(px(8.))
.child(
div()
.size_full()
.occlude()
.top_1()
.child(self.build_popup_menu(window, cx)),
),
))
})
}
}
-323
View File
@@ -1,323 +0,0 @@
use std::cell::RefCell;
use std::rc::Rc;
use gpui::prelude::FluentBuilder;
use gpui::{
Anchor, AnyElement, App, Context, DismissEvent, Element, ElementId, Entity, Focusable,
GlobalElementId, Hitbox, HitboxBehavior, InspectorElementId, InteractiveElement, IntoElement,
MouseButton, MouseDownEvent, ParentElement, Pixels, Point, StyleRefinement, Styled,
Subscription, Window, anchored, deferred, div, px,
};
use crate::menu::PopupMenu;
/// A extension trait for adding a context menu to an element.
pub trait ContextMenuExt: ParentElement + Styled {
/// Add a context menu to the element.
///
/// This will changed the element to be `relative` positioned, and add a child `ContextMenu` element.
/// Because the `ContextMenu` element is positioned `absolute`, it will not affect the layout of the parent element.
fn context_menu(
self,
f: impl Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu + 'static,
) -> ContextMenu<Self>
where
Self: Sized,
{
// Generate a unique ID based on the element's memory address to ensure
// each context menu has its own state and doesn't share with others
let id = format!("context-menu-{:p}", &self as *const _);
ContextMenu::new(id, self).menu(f)
}
}
impl<E: ParentElement + Styled> ContextMenuExt for E {}
/// A context menu that can be shown on right-click.
pub struct ContextMenu<E: ParentElement + Styled + Sized> {
id: ElementId,
element: Option<E>,
#[allow(clippy::type_complexity)]
menu: Option<Rc<dyn Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu>>,
// This is not in use, just for style refinement forwarding.
_ignore_style: StyleRefinement,
anchor: Anchor,
}
impl<E: ParentElement + Styled> ContextMenu<E> {
/// Create a new context menu with the given ID.
pub fn new(id: impl Into<ElementId>, element: E) -> Self {
Self {
id: id.into(),
element: Some(element),
menu: None,
anchor: Anchor::TopLeft,
_ignore_style: StyleRefinement::default(),
}
}
/// Build the context menu using the given builder function.
#[must_use]
fn menu<F>(mut self, builder: F) -> Self
where
F: Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu + 'static,
{
self.menu = Some(Rc::new(builder));
self
}
fn with_element_state<R>(
&mut self,
id: &GlobalElementId,
window: &mut Window,
cx: &mut App,
f: impl FnOnce(&mut Self, &mut ContextMenuState, &mut Window, &mut App) -> R,
) -> R {
window.with_optional_element_state::<ContextMenuState, _>(
Some(id),
|element_state, window| {
let mut element_state = element_state.unwrap().unwrap_or_default();
let result = f(self, &mut element_state, window, cx);
(result, Some(element_state))
},
)
}
}
impl<E: ParentElement + Styled> ParentElement for ContextMenu<E> {
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
if let Some(element) = &mut self.element {
element.extend(elements);
}
}
}
impl<E: ParentElement + Styled> Styled for ContextMenu<E> {
fn style(&mut self) -> &mut StyleRefinement {
if let Some(element) = &mut self.element {
element.style()
} else {
&mut self._ignore_style
}
}
}
impl<E: ParentElement + Styled + IntoElement + 'static> IntoElement for ContextMenu<E> {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
struct ContextMenuSharedState {
menu_view: Option<Entity<PopupMenu>>,
open: bool,
position: Point<Pixels>,
_subscription: Option<Subscription>,
}
pub struct ContextMenuState {
element: Option<AnyElement>,
shared_state: Rc<RefCell<ContextMenuSharedState>>,
}
impl Default for ContextMenuState {
fn default() -> Self {
Self {
element: None,
shared_state: Rc::new(RefCell::new(ContextMenuSharedState {
menu_view: None,
open: false,
position: Default::default(),
_subscription: None,
})),
}
}
}
impl<E: ParentElement + Styled + IntoElement + 'static> Element for ContextMenu<E> {
type PrepaintState = Hitbox;
type RequestLayoutState = ContextMenuState;
fn id(&self) -> Option<ElementId> {
Some(self.id.clone())
}
fn source_location(&self) -> Option<&'static std::panic::Location<'static>> {
None
}
fn request_layout(
&mut self,
id: Option<&gpui::GlobalElementId>,
_: Option<&gpui::InspectorElementId>,
window: &mut Window,
cx: &mut App,
) -> (gpui::LayoutId, Self::RequestLayoutState) {
let anchor = self.anchor;
self.with_element_state(
id.unwrap(),
window,
cx,
|this, state: &mut ContextMenuState, window, cx| {
let (position, open) = {
let shared_state = state.shared_state.borrow();
(shared_state.position, shared_state.open)
};
let menu_view = state.shared_state.borrow().menu_view.clone();
let mut menu_element = None;
if open {
let has_menu_item = menu_view
.as_ref()
.map(|menu| !menu.read(cx).is_empty())
.unwrap_or(false);
if has_menu_item {
menu_element = Some(
deferred(
anchored().child(
div()
.w(window.bounds().size.width)
.h(window.bounds().size.height)
.on_scroll_wheel(|_, _, cx| {
cx.stop_propagation();
})
.child(
anchored()
.position(position)
.snap_to_window_with_margin(px(8.))
.anchor(anchor)
.when_some(menu_view, |this, menu| {
// Focus the menu, so that can be handle the action.
if !menu
.focus_handle(cx)
.contains_focused(window, cx)
{
menu.focus_handle(cx).focus(window, cx);
}
this.child(menu.clone())
}),
),
),
)
.with_priority(1)
.into_any(),
);
}
}
let mut element = this
.element
.take()
.expect("Element should exists.")
.children(menu_element)
.into_any_element();
let layout_id = element.request_layout(window, cx);
(
layout_id,
ContextMenuState {
element: Some(element),
..Default::default()
},
)
},
)
}
fn prepaint(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: Option<&InspectorElementId>,
bounds: gpui::Bounds<gpui::Pixels>,
request_layout: &mut Self::RequestLayoutState,
window: &mut Window,
cx: &mut App,
) -> Self::PrepaintState {
if let Some(element) = &mut request_layout.element {
element.prepaint(window, cx);
}
window.insert_hitbox(bounds, HitboxBehavior::Normal)
}
fn paint(
&mut self,
id: Option<&gpui::GlobalElementId>,
_: Option<&InspectorElementId>,
_: gpui::Bounds<gpui::Pixels>,
request_layout: &mut Self::RequestLayoutState,
hitbox: &mut Self::PrepaintState,
window: &mut Window,
cx: &mut App,
) {
if let Some(element) = &mut request_layout.element {
element.paint(window, cx);
}
// Take the builder before setting up element state to avoid borrow issues
let builder = self.menu.clone();
self.with_element_state(
id.unwrap(),
window,
cx,
|_view, state: &mut ContextMenuState, window, _| {
let shared_state = state.shared_state.clone();
let hitbox = hitbox.clone();
// When right mouse click, to build content menu, and show it at the mouse position.
window.on_mouse_event(move |event: &MouseDownEvent, phase, window, cx| {
if phase.bubble()
&& event.button == MouseButton::Right
&& hitbox.is_hovered(window)
{
{
let mut shared_state = shared_state.borrow_mut();
// Clear any existing menu view to allow immediate replacement
// Set the new position and open the menu
shared_state.menu_view = None;
shared_state._subscription = None;
shared_state.position = event.position;
shared_state.open = true;
}
// Use defer to build the menu in the next frame, avoiding race conditions
window.defer(cx, {
let shared_state = shared_state.clone();
let builder = builder.clone();
move |window, cx| {
let menu = PopupMenu::build(window, cx, move |menu, window, cx| {
let Some(build) = &builder else {
return menu;
};
build(menu, window, cx)
});
// Set up the subscription for dismiss handling
let _subscription = window.subscribe(&menu, cx, {
let shared_state = shared_state.clone();
move |_, _: &DismissEvent, window, _cx| {
shared_state.borrow_mut().open = false;
window.refresh();
}
});
// Update the shared state with the built menu and subscription
{
let mut state = shared_state.borrow_mut();
state.menu_view = Some(menu.clone());
state._subscription = Some(_subscription);
window.refresh();
}
}
});
}
});
},
);
}
}
-5
View File
@@ -1,17 +1,12 @@
use gpui::App;
mod app_menu_bar;
mod context_menu;
mod dropdown_menu;
mod menu_item;
mod popup_menu;
pub use app_menu_bar::AppMenuBar;
pub use context_menu::{ContextMenu, ContextMenuExt, ContextMenuState};
pub use dropdown_menu::DropdownMenu;
pub use popup_menu::{PopupMenu, PopupMenuItem};
pub(crate) fn init(cx: &mut App) {
app_menu_bar::init(cx);
popup_menu::init(cx);
}
+3 -40
View File
@@ -4,13 +4,12 @@ use gpui::prelude::FluentBuilder;
use gpui::{
Action, Anchor, AnyElement, App, AppContext, Axis, Bounds, ClickEvent, Context, DismissEvent,
Edges, Entity, EventEmitter, FocusHandle, Focusable, Half, InteractiveElement, IntoElement,
KeyBinding, MouseDownEvent, OwnedMenuItem, ParentElement, Pixels, Point, Render, ScrollHandle,
SharedString, StatefulInteractiveElement, Styled, Subscription, WeakEntity, Window, anchored,
div, px, rems,
KeyBinding, MouseDownEvent, ParentElement, Pixels, Point, Render, ScrollHandle, SharedString,
StatefulInteractiveElement, Styled, Subscription, WeakEntity, Window, anchored, div, px, rems,
};
use gpui_base::actions::{Cancel, Confirm, SelectDown, SelectLeft, SelectRight, SelectUp};
use theme::{ActiveTheme, Side};
use crate::actions::{Cancel, Confirm, SelectDown, SelectLeft, SelectRight, SelectUp};
use crate::kbd::Kbd;
use crate::menu::menu_item::MenuItemElement;
use crate::scroll::ScrollableElement;
@@ -682,42 +681,6 @@ impl PopupMenu {
self
}
pub(super) fn with_menu_items<I>(
mut self,
items: impl IntoIterator<Item = I>,
window: &mut Window,
cx: &mut Context<Self>,
) -> Self
where
I: Into<OwnedMenuItem>,
{
for item in items {
match item.into() {
OwnedMenuItem::Action {
name,
action,
checked,
..
} => self = self.menu_with_check(name, checked, action.boxed_clone()),
OwnedMenuItem::Separator => {
self = self.separator();
}
OwnedMenuItem::Submenu(submenu) => {
self = self.submenu(submenu.name, window, cx, move |menu, window, cx| {
menu.with_menu_items(submenu.items.clone(), window, cx)
})
}
OwnedMenuItem::SystemMenu(_) => {}
}
}
if self.menu_items.len() > 20 {
self.scrollable = true;
}
self
}
pub(crate) fn active_submenu(&self) -> Option<Entity<PopupMenu>> {
if let Some(ix) = self.selected_index
&& let Some(item) = self.menu_items.get(ix)
+137 -177
View File
@@ -2,28 +2,19 @@ use std::rc::Rc;
use gpui::prelude::FluentBuilder;
use gpui::{
Animation, AnimationExt as _, AnyElement, App, Bounds, BoxShadow, ClickEvent, Div, FocusHandle,
InteractiveElement, IntoElement, KeyBinding, MouseButton, ParentElement, Pixels, Point,
RenderOnce, SharedString, StyleRefinement, Styled, Window, anchored, div, hsla, point, px,
Animation, AnimationExt as _, AnyElement, App, BoxShadow, ClickEvent, Div, FocusHandle,
InteractiveElement as _, IntoElement, ParentElement, Pixels, RenderOnce, SharedString,
StyleRefinement, Styled, Window, div, hsla, point, px, size,
};
use gpui_base::Dialog;
use instant::Duration;
use theme::ActiveTheme;
use crate::actions::{Cancel, Confirm};
use crate::animation::cubic_bezier;
use crate::button::{Button, ButtonCustomVariant, ButtonVariant, ButtonVariants as _};
use crate::scroll::ScrollableElement;
use crate::{IconName, Root, Sizable, StyledExt, WindowExtension, h_flex, v_flex};
const CONTEXT: &str = "Modal";
pub fn init(cx: &mut App) {
cx.bind_keys([
KeyBinding::new("escape", Cancel, Some(CONTEXT)),
KeyBinding::new("enter", Confirm { secondary: false }, Some(CONTEXT)),
]);
}
type OnClose = Rc<dyn Fn(&ClickEvent, &mut Window, &mut App) + 'static>;
type OnOk = Option<Rc<dyn Fn(&ClickEvent, &mut Window, &mut App) -> bool + 'static>>;
type OnCancel = Rc<dyn Fn(&ClickEvent, &mut Window, &mut App) -> bool + 'static>;
@@ -275,6 +266,8 @@ impl Styled for Modal {
impl RenderOnce for Modal {
fn render(self, window: &mut Window, cx: &mut App) -> impl gpui::IntoElement {
let layer_ix = self.layer_ix;
let is_topmost = layer_ix + 1 == Root::read(window, cx).active_modals.len();
let has_footer = self.footer.is_some();
let on_close = self.on_close.clone();
let on_ok = self.on_ok.clone();
let on_cancel = self.on_cancel.clone();
@@ -345,19 +338,16 @@ impl RenderOnce for Modal {
let radius = cx.theme().radius_lg;
let view_size = window.viewport_size()
- gpui::size(
- size(
window_paddings.left + window_paddings.right,
window_paddings.top + window_paddings.bottom,
);
let bounds = Bounds {
origin: Point::default(),
size: view_size,
};
let offset_top = px(layer_ix as f32 * 16.);
let y = self.margin_top.unwrap_or(view_size.height / 10.) + offset_top;
let x = bounds.center().x - self.width / 2.;
let x = view_size.width / 2. - self.width / 2.;
let card_top = window_paddings.top + y;
let card_left = window_paddings.left + x;
let mut padding_right = px(16.);
let mut padding_left = px(16.);
@@ -373,168 +363,138 @@ impl RenderOnce for Modal {
let animation = Animation::new(Duration::from_secs_f64(0.25))
.with_easing(cubic_bezier(0.32, 0.72, 0., 1.));
anchored()
.position(point(window_paddings.left, window_paddings.top))
.snap_to_window()
let backdrop = div()
.absolute()
.top(window_paddings.top)
.left(window_paddings.left)
.w(view_size.width)
.h(view_size.height)
.when(self.overlay_visible, |this| {
this.occlude().bg(cx.theme().overlay)
})
.with_animation("fade-in", animation.clone(), move |this, delta| {
this.opacity(delta)
});
let card = v_flex()
.id(layer_ix)
.bg(cx.theme().background)
.border_1()
.border_color(cx.theme().border.alpha(0.4))
.rounded(radius)
.when(cx.theme().shadow, |this| this.shadow_xl())
.min_h_24()
.refine_style(&self.style)
// There style is high priority, can't be overridden.
.absolute()
.occlude()
.relative()
.left(card_left)
.top(card_top)
.w(self.width)
.when_some(self.max_width, |this, w| this.max_w(w))
.child(
div()
.id("modal")
.w(view_size.width)
.h(view_size.height)
.when(self.overlay_visible, |this| {
this.occlude().bg(cx.theme().overlay)
})
.when(self.overlay_closable, |this| {
// Only the last modal owns the `mouse down - close modal` event.
if (self.layer_ix + 1) != Root::read(window, cx).active_modals.len() {
return this;
}
.px_4()
.h_8()
.w_full()
.flex()
.items_center()
.justify_center()
.when_some(self.title, |this, title| {
this.h_10().font_semibold().text_center().child(title)
}),
)
.when(self.show_close, |this| {
let on_cancel = on_cancel.clone();
let on_close = on_close.clone();
this.on_mouse_down(MouseButton::Left, {
let on_cancel = on_cancel.clone();
let on_close = on_close.clone();
move |_, window, cx| {
on_cancel(&ClickEvent::default(), window, cx);
on_close(&ClickEvent::default(), window, cx);
window.close_modal(cx);
}
})
})
this.child(
Button::new("close")
.icon(IconName::CloseCircleFill)
.absolute()
.top_1p5()
.right_2()
.custom(
ButtonCustomVariant::new(window, cx)
.foreground(cx.theme().icon_muted)
.color(cx.theme().ghost_element_background)
.hover(cx.theme().ghost_element_background)
.active(cx.theme().ghost_element_background),
)
.on_click(move |_, window, cx| {
on_cancel(&ClickEvent::default(), window, cx);
on_close(&ClickEvent::default(), window, cx);
window.close_modal(cx);
}),
)
})
.child(
div()
.pt_px()
.w_full()
.h_auto()
.flex_1()
.overflow_hidden()
.child(
v_flex()
.id(layer_ix)
.bg(cx.theme().background)
.border_1()
.border_color(cx.theme().border.alpha(0.4))
.rounded(radius)
.when(cx.theme().shadow, |this| this.shadow_xl())
.min_h_24()
.key_context(CONTEXT)
.track_focus(&self.focus_handle)
.refine_style(&self.style)
.when(self.keyboard, |this| {
this.on_action({
let on_cancel = on_cancel.clone();
let on_close = on_close.clone();
move |_: &Cancel, window, cx| {
// FIXME:
//
// Here some Modal have no focus_handle, so it will not work will Escape key.
// But by now, we `cx.close_modal()` going to close the last active model, so the Escape is unexpected to work.
on_cancel(&ClickEvent::default(), window, cx);
on_close(&ClickEvent::default(), window, cx);
window.close_modal(cx);
}
})
.on_action({
let on_ok = on_ok.clone();
let on_close = on_close.clone();
let has_footer = self.footer.is_some();
move |_: &Confirm, window, cx| {
if let Some(on_ok) = &on_ok {
if on_ok(&ClickEvent::default(), window, cx) {
on_close(&ClickEvent::default(), window, cx);
window.close_modal(cx);
}
} else if has_footer {
window.close_modal(cx);
}
}
})
})
// There style is high priority, can't be overridden.
.absolute()
.occlude()
.relative()
.left(x)
.top(y)
.w(self.width)
.when_some(self.max_width, |this, w| this.max_w(w))
.child(
div()
.px_4()
.h_8()
.w_full()
.flex()
.items_center()
.justify_center()
.when_some(self.title, |this, title| {
this.h_10().font_semibold().text_center().child(title)
}),
)
.when(self.show_close, |this| {
this.child(
Button::new("close")
.icon(IconName::CloseCircleFill)
.absolute()
.top_1p5()
.right_2()
.custom(
ButtonCustomVariant::new(window, cx)
.foreground(cx.theme().icon_muted)
.color(cx.theme().ghost_element_background)
.hover(cx.theme().ghost_element_background)
.active(cx.theme().ghost_element_background),
)
.on_click(move |_, window, cx| {
on_cancel(&ClickEvent::default(), window, cx);
on_close(&ClickEvent::default(), window, cx);
window.close_modal(cx);
}),
)
})
.child(
div()
.pt_px()
.w_full()
.h_auto()
.flex_1()
.overflow_hidden()
.child(
v_flex()
.pr(padding_right)
.pl(padding_left)
.size_full()
.overflow_y_scrollbar()
.child(self.content),
),
)
.when_none(&self.footer, |this| this.child(div().pt(padding_left)))
.when_some(self.footer, |this, footer| {
this.child(
h_flex()
.gap_2()
.pt(padding_left)
.pr(padding_right)
.pb(padding_left)
.pl(padding_right)
.justify_end()
.children(footer(render_ok, render_cancel, window, cx)),
)
})
.with_animation("slide-down", animation.clone(), move |this, delta| {
let y_offset = px(0.) + delta * px(30.);
// This is equivalent to `shadow_xl` with an extra opacity.
let shadow = vec![
BoxShadow {
color: hsla(0., 0., 0., 0.1 * delta),
offset: point(px(0.), px(20.)),
blur_radius: px(25.),
spread_radius: px(-5.),
inset: false,
},
BoxShadow {
color: hsla(0., 0., 0., 0.1 * delta),
offset: point(px(0.), px(8.)),
blur_radius: px(10.),
spread_radius: px(-6.),
inset: false,
},
];
this.top(y + y_offset).shadow(shadow)
}),
)
.with_animation("fade-in", animation, move |this, delta| this.opacity(delta)),
.pr(padding_right)
.pl(padding_left)
.size_full()
.overflow_y_scrollbar()
.child(self.content),
),
)
.when_none(&self.footer, |this| this.child(div().pt(padding_left)))
.when_some(self.footer, |this, footer| {
this.child(
h_flex()
.gap_2()
.pt(padding_left)
.pr(padding_right)
.pb(padding_left)
.pl(padding_right)
.justify_end()
.children(footer(render_ok, render_cancel, window, cx)),
)
})
.with_animation("slide-down", animation, move |this, delta| {
let y_offset = px(0.) + delta * px(30.);
// This is equivalent to `shadow_xl` with an extra opacity.
let shadow = vec![
BoxShadow {
color: hsla(0., 0., 0., 0.1 * delta),
offset: point(px(0.), px(20.)),
blur_radius: px(25.),
spread_radius: px(-5.),
inset: false,
},
BoxShadow {
color: hsla(0., 0., 0., 0.1 * delta),
offset: point(px(0.), px(8.)),
blur_radius: px(10.),
spread_radius: px(-6.),
inset: false,
},
];
this.top(card_top + y_offset).shadow(shadow)
});
Dialog::new(cx)
.layer(layer_ix, is_topmost)
.focus_handle(self.focus_handle.clone())
.close_on_escape(self.keyboard)
.close_on_backdrop_press(self.overlay_closable)
.on_ok(move |event, window, cx| match &on_ok {
Some(on_ok) => on_ok(event, window, cx),
None => has_footer,
})
.on_cancel(move |event, window, cx| on_cancel(event, window, cx))
.on_close(move |event, window, cx| {
on_close(event, window, cx);
window.close_modal(cx);
})
.backdrop(backdrop)
.popup(card)
}
}
+176 -97
View File
@@ -1,7 +1,7 @@
use std::any::TypeId;
use std::collections::{HashMap, VecDeque};
use std::collections::HashMap;
use std::rc::Rc;
use instant::Duration;
use std::time::Duration;
use gpui::prelude::FluentBuilder;
use gpui::{
@@ -10,12 +10,25 @@ use gpui::{
ParentElement as _, Render, SharedString, StatefulInteractiveElement, StyleRefinement, Styled,
Subscription, Window, div, px, relative,
};
use gpui_base::{
Toast as BaseToast, ToastManager, ToastMotion, ToastOptions, ToastStack, ToastStackState,
ToastTransitionStatus,
};
use theme::ActiveTheme;
use crate::animation::cubic_bezier;
use crate::button::{Button, ButtonVariants as _};
use crate::{Icon, IconName, Sizable as _, Size, StyledExt, h_flex, v_flex};
/// How often the notification lifecycle clock is sampled.
const ADVANCE_INTERVAL: Duration = Duration::from_millis(50);
/// How long a notification stays before it hides itself.
const AUTOHIDE_DURATION: Duration = Duration::from_secs(5);
/// Request by a notification to be dismissed; the list owns the transition.
struct DismissRequest;
#[derive(Debug, Clone, Copy, Default)]
pub enum NotificationKind {
#[default]
@@ -79,7 +92,7 @@ pub struct Notification {
action_builder: Option<Rc<dyn Fn(&mut Self, &mut Window, &mut Context<Self>) -> Button>>,
content_builder: Option<Rc<dyn Fn(&mut Self, &mut Window, &mut Context<Self>) -> AnyElement>>,
on_click: Option<Rc<dyn Fn(&ClickEvent, &mut Window, &mut App)>>,
closing: bool,
transition_status: ToastTransitionStatus,
}
impl From<String> for Notification {
@@ -133,7 +146,7 @@ impl Notification {
action_builder: None,
content_builder: None,
on_click: None,
closing: false,
transition_status: ToastTransitionStatus::Starting,
}
}
@@ -238,29 +251,29 @@ impl Notification {
}
/// Dismiss the notification.
pub fn dismiss(&mut self, _: &mut Window, cx: &mut Context<Self>) {
if self.closing {
return;
pub fn dismiss(&mut self, _window: &mut Window, cx: &mut Context<Self>) {
cx.emit(DismissRequest);
}
/// Begin the exit transition, driven by the notification list.
pub(crate) fn begin_close(&mut self, cx: &mut Context<Self>) {
if self.transition_status != ToastTransitionStatus::Ending {
self.transition_status = ToastTransitionStatus::Ending;
cx.notify();
}
self.closing = true;
cx.notify();
}
// Dismiss the notification after 0.15s to show the animation.
cx.spawn(async move |view, cx| {
cx.background_executor()
.timer(Duration::from_secs_f32(0.15))
.await;
/// Mark the enter transition as finished, driven by the notification list.
pub(crate) fn complete_enter(&mut self, cx: &mut Context<Self>) {
if self.transition_status == ToastTransitionStatus::Starting {
self.transition_status = ToastTransitionStatus::Present;
cx.notify();
}
}
cx.update(|cx| {
if let Some(view) = view.upgrade() {
view.update(cx, |view, cx| {
view.closing = false;
cx.emit(DismissEvent);
});
}
})
})
.detach();
/// Finish the exit transition, driven by the notification list.
pub(crate) fn complete_close(&mut self, cx: &mut Context<Self>) {
cx.emit(DismissEvent);
}
/// Set the content of the notification.
@@ -280,6 +293,7 @@ impl Default for Notification {
}
impl EventEmitter<DismissEvent> for Notification {}
impl EventEmitter<DismissRequest> for Notification {}
impl FluentBuilder for Notification {}
@@ -319,17 +333,19 @@ impl Render for Notification {
_ => cx.theme().text,
};
let closing = self.closing;
let transition_status = self.transition_status;
let closing = transition_status == ToastTransitionStatus::Ending;
let has_title = self.title.is_some();
let only_message = !has_title && content.is_none() && action.is_none();
let placement = cx.theme().notification.placement;
h_flex()
.id("notification")
BaseToast::new("notification")
.transition_status(transition_status)
.h_flex()
.group("")
.occlude()
.relative()
.w_112()
.w_full()
.border_1()
.border_color(cx.theme().border)
.bg(background)
@@ -455,10 +471,13 @@ impl Render for Notification {
/// A list of notifications.
pub struct NotificationList {
/// Notifications that will be auto hidden.
pub(crate) notifications: VecDeque<Entity<Notification>>,
pub(crate) notifications: ToastManager<NotificationId, Entity<Notification>>,
/// Whether the notification list is expanded.
expanded: bool,
/// Measured geometry and interaction state of the visible stack.
stack_state: ToastStackState,
/// Whether the lifecycle clock is running. The loop clears it as it exits.
is_advancing: bool,
/// Subscriptions
_subscriptions: HashMap<NotificationId, Subscription>,
@@ -467,12 +486,64 @@ pub struct NotificationList {
impl NotificationList {
pub fn new(_window: &mut Window, _cx: &mut Context<Self>) -> Self {
Self {
notifications: VecDeque::new(),
expanded: false,
notifications: ToastManager::new(ToastMotion::default()),
stack_state: ToastStackState::default(),
is_advancing: false,
_subscriptions: HashMap::new(),
}
}
/// Tick the toast lifecycle until the last notification is unmounted.
///
/// The stack expansion is sampled here because it reaches the list through
/// no event, and an idle window should arm no timer.
fn start_advancing(&mut self, window: &mut Window, cx: &mut Context<Self>) {
if self.is_advancing {
return;
}
self.is_advancing = true;
cx.spawn_in(window, async move |view, cx| {
loop {
cx.background_executor().timer(ADVANCE_INTERVAL).await;
let running = view.update(cx, |view, cx| {
view.advance(cx);
view.is_advancing = !view.notifications.is_empty();
view.is_advancing
});
if !matches!(running, Ok(true)) {
break;
}
}
})
.detach();
}
fn advance(&mut self, cx: &mut Context<Self>) {
let changes = self.notifications.advance(
cx.background_executor().now(),
self.stack_state.is_expanded(),
);
for id in changes.presented {
if let Some(note) = self.notifications.get(&id) {
note.update(cx, |note, cx| note.complete_enter(cx));
}
}
for id in changes.ending {
if let Some(note) = self.notifications.get(&id) {
note.update(cx, |note, cx| note.begin_close(cx));
}
}
for (id, note) in changes.removed {
self._subscriptions.remove(&id);
note.update(cx, |note, cx| note.complete_close(cx));
}
if changes.changed {
cx.notify();
}
}
pub fn push(
&mut self,
notification: impl Into<Notification>,
@@ -483,102 +554,110 @@ impl NotificationList {
let id = notification.id.clone();
let autohide = notification.autohide;
// Remove the notification by id, for keep unique.
self.notifications.retain(|note| note.read(cx).id != id);
let notification = cx.new(|_| notification);
let dismiss_id = id.clone();
self._subscriptions.insert(
id.clone(),
cx.subscribe(&notification, move |view, _, _: &DismissEvent, cx| {
view.notifications.retain(|note| id != note.read(cx).id);
view._subscriptions.remove(&id);
cx.subscribe(&notification, move |view, _, _: &DismissRequest, cx| {
if view
.notifications
.dismiss(&dismiss_id, cx.background_executor().now())
&& let Some(note) = view.notifications.get(&dismiss_id)
{
note.update(cx, |note, cx| note.begin_close(cx));
}
}),
);
self.notifications.push_back(notification.clone());
if autohide {
// Sleep for 5 seconds to autohide the notification
cx.spawn_in(window, async move |_this, cx| {
cx.background_executor().timer(Duration::from_secs(5)).await;
if let Err(err) =
notification.update_in(cx, |note, window, cx| note.dismiss(window, cx))
{
log::error!("failed to auto hide notification: {:?}", err);
}
})
.detach();
}
self.notifications.push(
id,
notification,
ToastOptions {
timeout: autohide.then_some(AUTOHIDE_DURATION),
},
cx.background_executor().now(),
);
self.start_advancing(window, cx);
cx.notify();
}
pub(crate) fn close(
&mut self,
id: impl Into<NotificationId>,
window: &mut Window,
_window: &mut Window,
cx: &mut Context<Self>,
) {
let id: NotificationId = id.into();
if let Some(n) = self.notifications.iter().find(|n| n.read(cx).id == id) {
n.update(cx, |note, cx| note.dismiss(window, cx))
if self
.notifications
.dismiss(&id, cx.background_executor().now())
&& let Some(note) = self.notifications.get(&id)
{
note.update(cx, |note, cx| note.begin_close(cx));
}
cx.notify();
}
pub fn clear(&mut self, _: &mut Window, cx: &mut Context<Self>) {
self.notifications.clear();
pub fn clear(&mut self, _window: &mut Window, cx: &mut Context<Self>) {
for id in self
.notifications
.dismiss_all(cx.background_executor().now())
{
if let Some(note) = self.notifications.get(&id) {
note.update(cx, |note, cx| note.begin_close(cx));
}
}
cx.notify();
}
pub fn notifications(&self) -> Vec<Entity<Notification>> {
self.notifications.iter().cloned().collect()
self.notifications
.iter()
.map(|(_, note, _)| note.clone())
.collect()
}
}
impl Render for NotificationList {
fn render(
&mut self,
window: &mut gpui::Window,
cx: &mut gpui::Context<Self>,
) -> impl IntoElement {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let size = window.viewport_size();
let items = self.notifications.iter().rev().take(10).rev().cloned();
let settings = &cx.theme().notification;
let (placement, margins, max_items) = (
settings.placement,
settings.margins.clone(),
settings.max_items,
);
let placement = cx.theme().notification.placement;
let margins = &cx.theme().notification.margins;
let items = self
.notifications
.visible(max_items)
.map(|(id, note, _)| (id.clone(), note.clone()))
.collect::<Vec<_>>();
v_flex()
.id("notification-list")
let stack = items
.into_iter()
.fold(
ToastStack::new("notification-list", self.stack_state.clone()),
|stack, (id, note)| stack.item(format!("{id:?}"), note),
)
.placement(placement)
.v_flex()
.w_112()
.max_h(size.height)
.pt(margins.top)
.pb(margins.bottom)
.gap_3()
.when(
matches!(placement, Anchor::TopRight),
|this| this.pr(margins.right), // ignore left
)
.when(
matches!(placement, Anchor::TopLeft),
|this| this.pl(margins.left), // ignore right
)
.when(
matches!(placement, Anchor::BottomLeft),
|this| this.flex_col_reverse().pl(margins.left), // ignore right
)
.when(
matches!(placement, Anchor::BottomRight),
|this| this.flex_col_reverse().pr(margins.right), // ignore left
)
.when(matches!(placement, Anchor::BottomCenter), |this| {
this.flex_col_reverse()
})
.on_hover(cx.listener(|view, hovered, _, cx| {
view.expanded = *hovered;
cx.notify()
}))
.children(items)
.absolute()
.map(|this| match placement {
Anchor::TopLeft => this.top(margins.top).left(margins.left),
Anchor::TopRight => this.top(margins.top).right(margins.right),
Anchor::TopCenter => this.top(margins.top).left_0().right_0().mx_auto(),
Anchor::BottomLeft => this.bottom(margins.bottom).left(margins.left),
Anchor::BottomRight => this.bottom(margins.bottom).right(margins.right),
Anchor::BottomCenter => this.bottom(margins.bottom).left_0().right_0().mx_auto(),
Anchor::LeftCenter => this.left(margins.left).top_0().bottom_0().my_auto(),
Anchor::RightCenter => this.right(margins.right).top_0().bottom_0().my_auto(),
});
div().size_full().child(stack)
}
}
+32 -230
View File
@@ -2,20 +2,13 @@ use std::rc::Rc;
use gpui::prelude::FluentBuilder as _;
use gpui::{
Anchor, AnyElement, App, Bounds, Context, Deferred, DismissEvent, Div, ElementId, EventEmitter,
FocusHandle, Focusable, InteractiveElement as _, IntoElement, KeyBinding, MouseButton,
ParentElement, Pixels, Point, Render, RenderOnce, Stateful, StyleRefinement, Styled,
Subscription, Window, anchored, deferred, div, px,
Anchor, AnyElement, App, Context, Div, ElementId, FocusHandle, InteractiveElement as _,
IntoElement, MouseButton, ParentElement, RenderOnce, Stateful, StyleRefinement, Styled, Window,
};
use gpui_base::Popover as BasePopover;
pub use gpui_base::PopoverState;
use crate::actions::Cancel;
use crate::{ElementExt, Selectable, StyledExt as _, v_flex};
const CONTEXT: &str = "Popover";
pub(crate) fn init(cx: &mut App) {
cx.bind_keys([KeyBinding::new("escape", Cancel, Some(CONTEXT))])
}
use crate::{Selectable, StyledExt as _, v_flex};
/// A popover element that can be triggered by a button or any other element.
#[derive(IntoElement)]
@@ -173,28 +166,6 @@ impl Popover {
self.tracked_focus_handle = Some(handle.clone());
self
}
pub(crate) fn resolved_corner(anchor: Anchor, trigger_bounds: Bounds<Pixels>) -> Point<Pixels> {
match anchor {
Anchor::TopLeft => trigger_bounds.origin,
Anchor::TopCenter => trigger_bounds.top_center(),
Anchor::TopRight => trigger_bounds.top_right(),
Anchor::BottomLeft => Point {
x: trigger_bounds.origin.x,
y: trigger_bounds.origin.y - trigger_bounds.size.height,
},
Anchor::BottomCenter => Point {
x: trigger_bounds.top_center().x,
y: trigger_bounds.origin.y - trigger_bounds.size.height,
},
Anchor::BottomRight => Point {
x: trigger_bounds.top_right().x,
y: trigger_bounds.origin.y - trigger_bounds.size.height,
},
// Fallback for LeftCenter/RightCenter adjust as needed.
_ => trigger_bounds.origin,
}
}
}
impl ParentElement for Popover {
@@ -209,119 +180,7 @@ impl Styled for Popover {
}
}
pub struct PopoverState {
focus_handle: FocusHandle,
pub(crate) tracked_focus_handle: Option<FocusHandle>,
trigger_bounds: Bounds<Pixels>,
open: bool,
#[allow(clippy::type_complexity)]
on_open_change: Option<Rc<dyn Fn(&bool, &mut Window, &mut App)>>,
_dismiss_subscription: Option<Subscription>,
}
impl PopoverState {
pub fn new(default_open: bool, cx: &mut App) -> Self {
Self {
focus_handle: cx.focus_handle(),
tracked_focus_handle: None,
trigger_bounds: Bounds::default(),
open: default_open,
on_open_change: None,
_dismiss_subscription: None,
}
}
/// Check if the popover is open.
pub fn is_open(&self) -> bool {
self.open
}
/// Dismiss the popover if it is open.
pub fn dismiss(&mut self, window: &mut Window, cx: &mut Context<Self>) {
if self.open {
self.toggle_open(window, cx);
}
}
/// Open the popover if it is closed.
pub fn show(&mut self, window: &mut Window, cx: &mut Context<Self>) {
if !self.open {
self.toggle_open(window, cx);
}
}
fn toggle_open(&mut self, window: &mut Window, cx: &mut Context<Self>) {
self.open = !self.open;
if self.open {
let state = cx.entity();
let focus_handle = if let Some(tracked_focus_handle) = self.tracked_focus_handle.clone()
{
tracked_focus_handle
} else {
self.focus_handle.clone()
};
focus_handle.focus(window, cx);
self._dismiss_subscription =
Some(
window.subscribe(&cx.entity(), cx, move |_, _: &DismissEvent, window, cx| {
state.update(cx, |state, cx| {
state.dismiss(window, cx);
});
window.refresh();
}),
);
} else {
self._dismiss_subscription = None;
}
if let Some(callback) = self.on_open_change.as_ref() {
callback(&self.open, window, cx);
}
cx.notify();
}
fn on_action_cancel(&mut self, _: &Cancel, window: &mut Window, cx: &mut Context<Self>) {
self.dismiss(window, cx);
}
}
impl Focusable for PopoverState {
fn focus_handle(&self, _: &App) -> FocusHandle {
self.focus_handle.clone()
}
}
impl Render for PopoverState {
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
div()
}
}
impl EventEmitter<DismissEvent> for PopoverState {}
impl Popover {
pub(crate) fn render_popover<E>(
anchor: Anchor,
trigger_bounds: Bounds<Pixels>,
content: E,
_: &mut Window,
_: &mut App,
) -> Deferred
where
E: IntoElement + 'static,
{
deferred(
anchored()
.snap_to_window_with_margin(px(8.))
.anchor(anchor)
.position(Self::resolved_corner(anchor, trigger_bounds))
.child(div().relative().child(content)),
)
.with_priority(1)
}
pub(crate) fn render_popover_content(
anchor: Anchor,
appearance: bool,
@@ -342,91 +201,34 @@ impl Popover {
}
impl RenderOnce for Popover {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let force_open = self.open;
let default_open = self.default_open;
let tracked_focus_handle = self.tracked_focus_handle.clone();
let state = window.use_keyed_state(self.id.clone(), cx, |_, cx| {
PopoverState::new(default_open, cx)
});
fn render(self, _: &mut Window, _: &mut App) -> impl IntoElement {
let anchor = self.anchor;
let appearance = self.appearance;
let style = self.style;
let children = self.children;
let content = self.content;
state.update(cx, |state, _| {
if let Some(tracked_focus_handle) = tracked_focus_handle {
state.tracked_focus_handle = Some(tracked_focus_handle);
}
state.on_open_change = self.on_open_change.clone();
if let Some(force_open) = force_open {
state.open = force_open;
}
});
let open = state.read(cx).open;
let focus_handle = state.read(cx).focus_handle.clone();
let trigger_bounds = state.read(cx).trigger_bounds;
let Some(trigger) = self.trigger else {
return div().id("empty");
};
let parent_view_id = window.current_view();
let el = div()
.id(self.id)
.child((trigger)(open, window, cx))
.on_mouse_down(self.mouse_button, {
let state = state.clone();
move |_, window, cx| {
cx.stop_propagation();
state.update(cx, |state, cx| {
// We force set open to false to toggle it correctly.
// Because if the mouse down out will toggle open first.
state.open = open;
state.toggle_open(window, cx);
});
cx.notify(parent_view_id);
}
BasePopover::new(self.id)
.anchor(anchor)
.mouse_button(self.mouse_button)
.default_open(self.default_open)
.overlay_closable(self.overlay_closable)
.content(move |state, window, cx| {
Self::render_popover_content(anchor, appearance, window, cx)
.when_some(content, |this, content| {
this.child((content)(state, window, cx))
})
.children(children)
.refine_style(&style)
})
.on_prepaint({
let state = state.clone();
move |bounds, _, cx| {
state.update(cx, |state, _| {
state.trigger_bounds = bounds;
})
}
});
if !open {
return el;
}
let popover_content =
Self::render_popover_content(self.anchor, self.appearance, window, cx)
.track_focus(&focus_handle)
.key_context(CONTEXT)
.on_action(window.listener_for(&state, PopoverState::on_action_cancel))
.when_some(self.content, |this, content| {
this.child(state.update(cx, |state, cx| (content)(state, window, cx)))
})
.children(self.children)
.when(self.overlay_closable, |this| {
this.on_mouse_down_out({
let state = state.clone();
move |_, window, cx| {
state.update(cx, |state, cx| {
state.dismiss(window, cx);
});
cx.notify(parent_view_id);
}
})
})
.refine_style(&self.style);
el.child(Self::render_popover(
self.anchor,
trigger_bounds,
popover_content,
window,
cx,
))
.when_some(self.trigger, |this, trigger| this.trigger_with(trigger))
.when_some(self.open, |this, open| this.open(open))
.when_some(self.tracked_focus_handle, |this, handle| {
this.track_focus(&handle)
})
.when_some(self.on_open_change, |this, callback| {
this.on_open_change(move |open, window, cx| callback(open, window, cx))
})
.into_any_element()
}
}
+28 -288
View File
@@ -1,294 +1,34 @@
use std::ops::Range;
use std::rc::Rc;
use gpui::{
Along, App, Axis, Bounds, Context, ElementId, EventEmitter, IsZero, Pixels, Window, px,
use gpui::prelude::FluentBuilder as _;
use gpui::{App, InteractiveElement as _, IntoElement, Pixels, Styled as _, Window, div, px};
pub(crate) use gpui_base::resize_handle;
pub use gpui_base::{
ResizablePanel, ResizablePanelEvent, ResizablePanelGroup, ResizableState, h_resizable,
resizable_panel, v_resizable,
};
use gpui_base::{ResizeHandleContext, ResizeHandleRenderer};
use theme::{ActiveTheme as _, AxisExt as _};
mod panel;
mod resize_handle;
pub use panel::*;
pub(crate) use resize_handle::*;
const HANDLE_SIZE: Pixels = px(1.);
pub(crate) const PANEL_MIN_SIZE: Pixels = px(100.);
pub(crate) fn resize_handle_appearance() -> ResizeHandleRenderer {
Rc::new(
|context: &ResizeHandleContext, _: &mut Window, cx: &mut App| {
let color = if context.is_active() {
cx.theme().border_selected
} else {
cx.theme().border
};
let axis = context.axis();
/// Create a [`ResizablePanelGroup`] with horizontal resizing
pub fn h_resizable(id: impl Into<ElementId>) -> ResizablePanelGroup {
ResizablePanelGroup::new(id).axis(Axis::Horizontal)
}
/// Create a [`ResizablePanelGroup`] with vertical resizing
pub fn v_resizable(id: impl Into<ElementId>) -> ResizablePanelGroup {
ResizablePanelGroup::new(id).axis(Axis::Vertical)
}
/// Create a [`ResizablePanel`].
pub fn resizable_panel() -> ResizablePanel {
ResizablePanel::new()
}
/// State for a [`ResizablePanel`]
#[derive(Debug, Clone)]
pub struct ResizableState {
/// The `axis` will sync to actual axis of the ResizablePanelGroup in use.
axis: Axis,
panels: Vec<ResizablePanelState>,
sizes: Vec<Pixels>,
pub(crate) resizing_panel_ix: Option<usize>,
bounds: Bounds<Pixels>,
}
impl Default for ResizableState {
fn default() -> Self {
Self {
axis: Axis::Horizontal,
panels: vec![],
sizes: vec![],
resizing_panel_ix: None,
bounds: Bounds::default(),
}
}
}
impl ResizableState {
/// Get the size of the panels.
pub fn sizes(&self) -> &Vec<Pixels> {
&self.sizes
}
pub(crate) fn insert_panel(
&mut self,
size: Option<Pixels>,
ix: Option<usize>,
cx: &mut Context<Self>,
) {
let panel_state = ResizablePanelState {
size,
..Default::default()
};
let size = size.unwrap_or(PANEL_MIN_SIZE);
// We make sure that the size always sums up to the container size
// by reducing the size of all other panels first.
let container_size = self.container_size().max(px(1.));
let total_leftover_size = (container_size - size).max(px(1.));
for (i, panel) in self.panels.iter_mut().enumerate() {
let ratio = self.sizes[i] / container_size;
self.sizes[i] = total_leftover_size * ratio;
panel.size = Some(self.sizes[i]);
}
if let Some(ix) = ix {
self.panels.insert(ix, panel_state);
self.sizes.insert(ix, size);
} else {
self.panels.push(panel_state);
self.sizes.push(size);
};
cx.notify();
}
pub(crate) fn sync_panels_count(
&mut self,
axis: Axis,
panels_count: usize,
cx: &mut Context<Self>,
) {
let mut changed = self.axis != axis;
self.axis = axis;
if panels_count > self.panels.len() {
let diff = panels_count - self.panels.len();
self.panels
.extend(vec![ResizablePanelState::default(); diff]);
self.sizes.extend(vec![PANEL_MIN_SIZE; diff]);
changed = true;
}
if panels_count < self.panels.len() {
self.panels.truncate(panels_count);
self.sizes.truncate(panels_count);
changed = true;
}
if changed {
// We need to make sure the total size is in line with the container size.
self.adjust_to_container_size(cx);
}
}
pub(crate) fn update_panel_size(
&mut self,
panel_ix: usize,
bounds: Bounds<Pixels>,
size_range: Range<Pixels>,
cx: &mut Context<Self>,
) {
let size = bounds.size.along(self.axis);
// This check is only necessary to stop the very first panel from resizing on its own
// it needs to be passed when the panel is freshly created so we get the initial size,
// but its also fine when it sometimes passes later.
if self.sizes[panel_ix].to_f64() == PANEL_MIN_SIZE.to_f64() {
self.sizes[panel_ix] = size;
self.panels[panel_ix].size = Some(size);
}
self.panels[panel_ix].bounds = bounds;
self.panels[panel_ix].size_range = size_range;
cx.notify();
}
pub(crate) fn remove_panel(&mut self, panel_ix: usize, cx: &mut Context<Self>) {
self.panels.remove(panel_ix);
self.sizes.remove(panel_ix);
if let Some(resizing_panel_ix) = self.resizing_panel_ix
&& resizing_panel_ix > panel_ix
{
self.resizing_panel_ix = Some(resizing_panel_ix - 1);
}
self.adjust_to_container_size(cx);
}
pub(crate) fn replace_panel(
&mut self,
panel_ix: usize,
panel: ResizablePanelState,
cx: &mut Context<Self>,
) {
let old_size = self.sizes[panel_ix];
self.panels[panel_ix] = panel;
self.sizes[panel_ix] = old_size;
self.adjust_to_container_size(cx);
}
pub(crate) fn clear(&mut self) {
self.panels.clear();
self.sizes.clear();
}
#[inline]
pub(crate) fn container_size(&self) -> Pixels {
self.bounds.size.along(self.axis)
}
pub(crate) fn done_resizing(&mut self, cx: &mut Context<Self>) {
self.resizing_panel_ix = None;
cx.emit(ResizablePanelEvent::Resized);
}
fn panel_size_range(&self, ix: usize) -> Range<Pixels> {
let Some(panel) = self.panels.get(ix) else {
return PANEL_MIN_SIZE..Pixels::MAX;
};
panel.size_range.clone()
}
fn sync_real_panel_sizes(&mut self, _: &App) {
for (i, panel) in self.panels.iter().enumerate() {
self.sizes[i] = panel.bounds.size.along(self.axis);
}
}
/// The `ix`` is the index of the panel to resize,
/// and the `size` is the new size for the panel.
fn resize_panel(&mut self, ix: usize, size: Pixels, _: &mut Window, cx: &mut Context<Self>) {
let old_sizes = self.sizes.clone();
let mut ix = ix;
// Only resize the left panels.
if ix >= old_sizes.len() - 1 {
return;
}
let container_size = self.container_size();
self.sync_real_panel_sizes(cx);
let move_changed = size - old_sizes[ix];
if move_changed == px(0.) {
return;
}
let size_range = self.panel_size_range(ix);
let new_size = size.clamp(size_range.start, size_range.end);
let is_expand = move_changed > px(0.);
let main_ix = ix;
let mut new_sizes = old_sizes.clone();
if is_expand {
let mut changed = new_size - old_sizes[ix];
new_sizes[ix] = new_size;
while changed > px(0.) && ix < old_sizes.len() - 1 {
ix += 1;
let size_range = self.panel_size_range(ix);
let available_size = (new_sizes[ix] - size_range.start).max(px(0.));
let to_reduce = changed.min(available_size);
new_sizes[ix] -= to_reduce;
changed -= to_reduce;
}
} else {
let mut changed = new_size - size;
new_sizes[ix] = new_size;
while changed > px(0.) && ix > 0 {
ix -= 1;
let size_range = self.panel_size_range(ix);
let available_size = (new_sizes[ix] - size_range.start).max(px(0.));
let to_reduce = changed.min(available_size);
changed -= to_reduce;
new_sizes[ix] -= to_reduce;
}
new_sizes[main_ix + 1] += old_sizes[main_ix] - size - changed;
}
let total_size: Pixels = new_sizes.iter().map(|s| s.to_f64()).sum::<f64>().into();
// If total size exceeds container size, adjust the main panel
if total_size > container_size {
let overflow = total_size - container_size;
new_sizes[main_ix] = (new_sizes[main_ix] - overflow).max(size_range.start);
}
for (i, _) in old_sizes.iter().enumerate() {
let size = new_sizes[i];
self.panels[i].size = Some(size);
}
self.sizes = new_sizes;
cx.notify();
}
/// Adjust panel sizes according to the container size.
///
/// When the container size changes, the panels should take up the same percentage as they did before.
fn adjust_to_container_size(&mut self, cx: &mut Context<Self>) {
if self.container_size().is_zero() {
return;
}
let container_size = self.container_size();
let total_size = px(self.sizes.iter().map(f32::from).sum::<f32>());
for i in 0..self.panels.len() {
let size = self.sizes[i];
let ratio = size / total_size;
let new_size = container_size * ratio;
self.sizes[i] = new_size;
self.panels[i].size = Some(new_size);
}
cx.notify();
}
}
impl EventEmitter<ResizablePanelEvent> for ResizableState {}
#[derive(Debug, Clone, Default)]
pub(crate) struct ResizablePanelState {
pub size: Option<Pixels>,
pub size_range: Range<Pixels>,
bounds: Bounds<Pixels>,
Some(
div()
.group_hover("handle", move |this| this.bg(color))
.when(axis.is_horizontal(), |this| this.h_full().w(HANDLE_SIZE))
.when(axis.is_vertical(), |this| this.w_full().h(HANDLE_SIZE))
.into_any_element(),
)
},
)
}
-408
View File
@@ -1,408 +0,0 @@
use std::ops::{Deref, Range};
use std::rc::Rc;
use gpui::prelude::FluentBuilder;
use gpui::{
Along, AnyElement, App, AppContext, Axis, Bounds, Context, Element, ElementId, Empty, Entity,
EventEmitter, InteractiveElement as _, IntoElement, IsZero as _, MouseMoveEvent, MouseUpEvent,
ParentElement, Pixels, Render, RenderOnce, Style, Styled, Window, div,
};
use theme::AxisExt;
use super::{ResizableState, resizable_panel, resize_handle};
use crate::resizable::PANEL_MIN_SIZE;
use crate::{ElementExt, h_flex, v_flex};
pub enum ResizablePanelEvent {
Resized,
}
#[derive(Clone)]
pub(crate) struct DragPanel;
impl Render for DragPanel {
fn render(&mut self, _: &mut Window, _: &mut Context<'_, Self>) -> impl IntoElement {
Empty
}
}
/// A group of resizable panels.
#[allow(clippy::type_complexity)]
#[derive(IntoElement)]
pub struct ResizablePanelGroup {
id: ElementId,
state: Option<Entity<ResizableState>>,
axis: Axis,
size: Option<Pixels>,
children: Vec<ResizablePanel>,
on_resize: Rc<dyn Fn(&Entity<ResizableState>, &mut Window, &mut App)>,
}
impl ResizablePanelGroup {
/// Create a new resizable panel group.
pub fn new(id: impl Into<ElementId>) -> Self {
Self {
id: id.into(),
axis: Axis::Horizontal,
children: vec![],
state: None,
size: None,
on_resize: Rc::new(|_, _, _| {}),
}
}
/// Bind yourself to a resizable state entity.
///
/// If not provided, it will handle its own state internally.
pub fn with_state(mut self, state: &Entity<ResizableState>) -> Self {
self.state = Some(state.clone());
self
}
/// Set the axis of the resizable panel group, default is horizontal.
pub fn axis(mut self, axis: Axis) -> Self {
self.axis = axis;
self
}
/// Add a panel to the group.
///
/// - The `axis` will be set to the same axis as the group.
/// - The `initial_size` will be set to the average size of all panels if not provided.
/// - The `group` will be set to the group entity.
pub fn child(mut self, panel: impl Into<ResizablePanel>) -> Self {
self.children.push(panel.into());
self
}
/// Add multiple panels to the group.
pub fn children<I>(mut self, panels: impl IntoIterator<Item = I>) -> Self
where
I: Into<ResizablePanel>,
{
self.children = panels.into_iter().map(|panel| panel.into()).collect();
self
}
/// Set size of the resizable panel group
///
/// - When the axis is horizontal, the size is the height of the group.
/// - When the axis is vertical, the size is the width of the group.
pub fn size(mut self, size: Pixels) -> Self {
self.size = Some(size);
self
}
/// Set the callback to be called when the panels are resized.
///
/// ## Callback arguments
///
/// - Entity<ResizableState>: The state of the ResizablePanelGroup.
pub fn on_resize(
mut self,
on_resize: impl Fn(&Entity<ResizableState>, &mut Window, &mut App) + 'static,
) -> Self {
self.on_resize = Rc::new(on_resize);
self
}
}
impl<T> From<T> for ResizablePanel
where
T: Into<AnyElement>,
{
fn from(value: T) -> Self {
resizable_panel().child(value.into())
}
}
impl From<ResizablePanelGroup> for ResizablePanel {
fn from(value: ResizablePanelGroup) -> Self {
resizable_panel().child(value)
}
}
impl EventEmitter<ResizablePanelEvent> for ResizablePanelGroup {}
impl RenderOnce for ResizablePanelGroup {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let state = self.state.unwrap_or(
window.use_keyed_state(self.id.clone(), cx, |_, _| ResizableState::default()),
);
let container = if self.axis.is_horizontal() {
h_flex()
} else {
v_flex()
};
// Sync panels to the state
let panels_count = self.children.len();
state.update(cx, |state, cx| {
state.sync_panels_count(self.axis, panels_count, cx);
});
container
.id(self.id)
.size_full()
.children(
self.children
.into_iter()
.enumerate()
.map(|(ix, mut panel)| {
panel.panel_ix = ix;
panel.axis = self.axis;
panel.state = Some(state.clone());
panel
}),
)
.on_prepaint({
let state = state.clone();
move |bounds, _, cx| {
state.update(cx, |state, cx| {
let size_changed =
state.bounds.size.along(self.axis) != bounds.size.along(self.axis);
state.bounds = bounds;
if size_changed {
state.adjust_to_container_size(cx);
}
})
}
})
.child(ResizePanelGroupElement {
state: state.clone(),
axis: self.axis,
on_resize: self.on_resize.clone(),
})
}
}
/// A resizable panel inside a [`ResizablePanelGroup`].
#[derive(IntoElement)]
pub struct ResizablePanel {
axis: Axis,
panel_ix: usize,
state: Option<Entity<ResizableState>>,
/// Initial size is the size that the panel has when it is created.
initial_size: Option<Pixels>,
/// size range limit of this panel.
size_range: Range<Pixels>,
children: Vec<AnyElement>,
visible: bool,
}
impl ResizablePanel {
/// Create a new resizable panel.
pub(super) fn new() -> Self {
Self {
panel_ix: 0,
initial_size: None,
state: None,
size_range: (PANEL_MIN_SIZE..Pixels::MAX),
axis: Axis::Horizontal,
children: vec![],
visible: true,
}
}
/// Set the visibility of the panel, default is true.
pub fn visible(mut self, visible: bool) -> Self {
self.visible = visible;
self
}
/// Set the initial size of the panel.
pub fn size(mut self, size: impl Into<Pixels>) -> Self {
self.initial_size = Some(size.into());
self
}
/// Set the size range to limit panel resize.
///
/// Default is [`PANEL_MIN_SIZE`] to [`Pixels::MAX`].
pub fn size_range(mut self, range: impl Into<Range<Pixels>>) -> Self {
self.size_range = range.into();
self
}
}
impl ParentElement for ResizablePanel {
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
self.children.extend(elements);
}
}
impl RenderOnce for ResizablePanel {
fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement {
if !self.visible {
return div().id(("resizable-panel", self.panel_ix));
}
let state = self
.state
.expect("BUG: The `state` in ResizablePanel should be present.");
let panel_state = state
.read(cx)
.panels
.get(self.panel_ix)
.expect("BUG: The `index` of ResizablePanel should be one of in `state`.");
let size_range = self.size_range.clone();
div()
.id(("resizable-panel", self.panel_ix))
.flex()
.flex_grow_1()
.size_full()
.relative()
.when(self.axis.is_vertical(), |this| {
this.min_h(size_range.start).max_h(size_range.end)
})
.when(self.axis.is_horizontal(), |this| {
this.min_w(size_range.start).max_w(size_range.end)
})
// 1. initial_size is None, to use auto size.
// 2. initial_size is Some and size is none, to use the initial size of the panel for first time render.
// 3. initial_size is Some and size is Some, use `size`.
.when(self.initial_size.is_none(), |this| this.flex_shrink_1())
.when_some(self.initial_size, |this, initial_size| {
// The `self.size` is None, that mean the initial size for the panel,
// so we need set `flex_shrink_0` To let it keep the initial size.
this.when(
panel_state.size.is_none() && !initial_size.is_zero(),
|this| this.flex_none(),
)
.flex_basis(initial_size)
})
.map(|this| match panel_state.size {
Some(size) => this.flex_basis(size.min(size_range.end).max(size_range.start)),
None => this,
})
.on_prepaint({
let state = state.clone();
move |bounds, _, cx| {
state.update(cx, |state, cx| {
state.update_panel_size(self.panel_ix, bounds, self.size_range, cx)
})
}
})
.children(self.children)
.when(self.panel_ix > 0, |this| {
let ix = self.panel_ix - 1;
this.child(resize_handle(("resizable-handle", ix), self.axis).on_drag(
DragPanel,
move |drag_panel, _, _, cx| {
cx.stop_propagation();
// Set current resizing panel ix
state.update(cx, |state, _| {
state.resizing_panel_ix = Some(ix);
});
cx.new(|_| drag_panel.deref().clone())
},
))
})
}
}
#[allow(clippy::type_complexity)]
struct ResizePanelGroupElement {
state: Entity<ResizableState>,
on_resize: Rc<dyn Fn(&Entity<ResizableState>, &mut Window, &mut App)>,
axis: Axis,
}
impl IntoElement for ResizePanelGroupElement {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
impl Element for ResizePanelGroupElement {
type PrepaintState = ();
type RequestLayoutState = ();
fn id(&self) -> Option<gpui::ElementId> {
None
}
fn source_location(&self) -> Option<&'static std::panic::Location<'static>> {
None
}
fn request_layout(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: Option<&gpui::InspectorElementId>,
window: &mut Window,
cx: &mut App,
) -> (gpui::LayoutId, Self::RequestLayoutState) {
(window.request_layout(Style::default(), None, cx), ())
}
fn prepaint(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: Option<&gpui::InspectorElementId>,
_: Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
_window: &mut Window,
_cx: &mut App,
) -> Self::PrepaintState {
}
fn paint(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: Option<&gpui::InspectorElementId>,
_: Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
_: &mut Self::PrepaintState,
window: &mut Window,
cx: &mut App,
) {
window.on_mouse_event({
let state = self.state.clone();
let axis = self.axis;
let current_ix = state.read(cx).resizing_panel_ix;
move |e: &MouseMoveEvent, phase, window, cx| {
if !phase.bubble() {
return;
}
let Some(ix) = current_ix else { return };
state.update(cx, |state, cx| {
let panel = state.panels.get(ix).expect("BUG: invalid panel index");
match axis {
Axis::Horizontal => {
state.resize_panel(ix, e.position.x - panel.bounds.left(), window, cx)
}
Axis::Vertical => {
state.resize_panel(ix, e.position.y - panel.bounds.top(), window, cx);
}
}
cx.notify();
})
}
});
// When any mouse up, stop dragging
window.on_mouse_event({
let state = self.state.clone();
let current_ix = state.read(cx).resizing_panel_ix;
let on_resize = self.on_resize.clone();
move |_: &MouseUpEvent, phase, window, cx| {
if current_ix.is_none() {
return;
}
if phase.bubble() {
state.update(cx, |state, cx| state.done_resizing(cx));
on_resize(&state, window, cx);
}
}
})
}
}
-225
View File
@@ -1,225 +0,0 @@
use std::cell::Cell;
use std::rc::Rc;
use gpui::prelude::FluentBuilder as _;
use gpui::{
AnyElement, App, Axis, Element, ElementId, Entity, GlobalElementId, InteractiveElement,
IntoElement, MouseDownEvent, MouseUpEvent, ParentElement as _, Pixels, Point, Render,
StatefulInteractiveElement, Styled as _, Window, div, px,
};
use theme::{ActiveTheme, AxisExt};
use crate::dock::DockPlacement;
pub(crate) const HANDLE_PADDING: Pixels = px(4.);
pub(crate) const HANDLE_SIZE: Pixels = px(1.);
/// Create a resize handle for a resizable panel.
pub(crate) fn resize_handle<T: 'static, E: 'static + Render>(
id: impl Into<ElementId>,
axis: Axis,
) -> ResizeHandle<T, E> {
ResizeHandle::new(id, axis)
}
#[allow(clippy::type_complexity)]
pub(crate) struct ResizeHandle<T: 'static, E: 'static + Render> {
id: ElementId,
axis: Axis,
drag_value: Option<Rc<T>>,
placement: Option<DockPlacement>,
on_drag: Option<Rc<dyn Fn(&Point<Pixels>, &mut Window, &mut App) -> Entity<E>>>,
}
impl<T: 'static, E: 'static + Render> ResizeHandle<T, E> {
fn new(id: impl Into<ElementId>, axis: Axis) -> Self {
let id = id.into();
Self {
id: id.clone(),
on_drag: None,
drag_value: None,
placement: None,
axis,
}
}
pub(crate) fn on_drag(
mut self,
value: T,
f: impl Fn(Rc<T>, &Point<Pixels>, &mut Window, &mut App) -> Entity<E> + 'static,
) -> Self {
let value = Rc::new(value);
self.drag_value = Some(value.clone());
self.on_drag = Some(Rc::new(move |p, window, cx| {
f(value.clone(), p, window, cx)
}));
self
}
#[allow(dead_code)]
pub(crate) fn placement(mut self, placement: DockPlacement) -> Self {
self.placement = Some(placement);
self
}
}
#[derive(Default, Debug, Clone)]
struct ResizeHandleState {
active: Cell<bool>,
}
impl ResizeHandleState {
fn set_active(&self, active: bool) {
self.active.set(active);
}
fn is_active(&self) -> bool {
self.active.get()
}
}
impl<T: 'static, E: 'static + Render> IntoElement for ResizeHandle<T, E> {
type Element = ResizeHandle<T, E>;
fn into_element(self) -> Self::Element {
self
}
}
impl<T: 'static, E: 'static + Render> Element for ResizeHandle<T, E> {
type PrepaintState = ();
type RequestLayoutState = AnyElement;
fn id(&self) -> Option<ElementId> {
Some(self.id.clone())
}
fn source_location(&self) -> Option<&'static std::panic::Location<'static>> {
None
}
fn request_layout(
&mut self,
id: Option<&GlobalElementId>,
_: Option<&gpui::InspectorElementId>,
window: &mut Window,
cx: &mut App,
) -> (gpui::LayoutId, Self::RequestLayoutState) {
let neg_offset = -HANDLE_PADDING;
let axis = self.axis;
window.with_element_state(id.unwrap(), |state, window| {
let state = state.unwrap_or(ResizeHandleState::default());
let bg_color = if state.is_active() {
cx.theme().border_selected
} else {
cx.theme().border
};
let mut ele = div()
.id(self.id.clone())
.occlude()
.absolute()
.flex_shrink_0()
.group("handle")
.when_some(self.on_drag.clone(), |this, on_drag| {
this.on_drag(
self.drag_value.clone().unwrap(),
move |_, position, window, cx| on_drag(&position, window, cx),
)
})
.map(|this| match self.placement {
Some(DockPlacement::Left) => {
// Special for Left Dock
// FIXME: Improve this to let the scroll bar have px(HANDLE_PADDING)
this.cursor_col_resize()
.top_0()
.right(px(1.))
.h_full()
.w(HANDLE_SIZE)
.pl(HANDLE_PADDING)
}
_ => this
.when(axis.is_horizontal(), |this| {
this.cursor_col_resize()
.top_0()
.left(neg_offset)
.h_full()
.w(HANDLE_SIZE)
.px(HANDLE_PADDING)
})
.when(axis.is_vertical(), |this| {
this.cursor_row_resize()
.top(neg_offset)
.left_0()
.w_full()
.h(HANDLE_SIZE)
.py(HANDLE_PADDING)
}),
})
.child(
div()
.group_hover("handle", |this| this.bg(bg_color))
.when(axis.is_horizontal(), |this| this.h_full().w(HANDLE_SIZE))
.when(axis.is_vertical(), |this| this.w_full().h(HANDLE_SIZE)),
)
.into_any_element();
let layout_id = ele.request_layout(window, cx);
((layout_id, ele), state)
})
}
fn prepaint(
&mut self,
_: Option<&GlobalElementId>,
_: Option<&gpui::InspectorElementId>,
_: gpui::Bounds<Pixels>,
request_layout: &mut Self::RequestLayoutState,
window: &mut Window,
cx: &mut App,
) -> Self::PrepaintState {
request_layout.prepaint(window, cx);
}
fn paint(
&mut self,
id: Option<&GlobalElementId>,
_: Option<&gpui::InspectorElementId>,
bounds: gpui::Bounds<Pixels>,
request_layout: &mut Self::RequestLayoutState,
_: &mut Self::PrepaintState,
window: &mut Window,
cx: &mut App,
) {
request_layout.paint(window, cx);
window.with_element_state(id.unwrap(), |state: Option<ResizeHandleState>, window| {
let state = state.unwrap_or_default();
window.on_mouse_event({
let state = state.clone();
move |ev: &MouseDownEvent, phase, window, _| {
if bounds.contains(&ev.position) && phase.bubble() {
state.set_active(true);
window.refresh();
}
}
});
window.on_mouse_event({
let state = state.clone();
move |_: &MouseUpEvent, _, window, _| {
if state.is_active() {
state.set_active(false);
window.refresh();
}
}
});
((), state)
});
}
}
+1 -10
View File
@@ -13,7 +13,6 @@ use theme::{
CLIENT_SIDE_DECORATION_SHADOW,
};
use crate::input::InputState;
use crate::modal::Modal;
use crate::notification::{Notification, NotificationList};
@@ -50,9 +49,6 @@ pub struct Root {
/// Notification layer
pub(crate) notification: Entity<NotificationList>,
/// Current focused input
pub(crate) focused_input: Option<Entity<InputState>>,
/// App view
view: AnyView,
}
@@ -60,7 +56,6 @@ pub struct Root {
impl Root {
pub fn new(view: AnyView, window: &mut Window, cx: &mut Context<Self>) -> Self {
Self {
focused_input: None,
active_modals: Vec::new(),
notification: cx.new(|cx| NotificationList::new(window, cx)),
view,
@@ -98,8 +93,7 @@ impl Root {
Some(
div()
.absolute()
.top_0()
.right_0()
.inset_0()
.child(root.read(cx).notification.clone()),
)
}
@@ -171,8 +165,6 @@ impl Root {
/// Close the topmost modal.
pub fn close_modal(&mut self, window: &mut Window, cx: &mut Context<Self>) {
self.focused_input = None;
if let Some(handle) = self
.active_modals
.pop()
@@ -187,7 +179,6 @@ impl Root {
/// Close all modals.
pub fn close_all_modals(&mut self, window: &mut Window, cx: &mut Context<Self>) {
self.focused_input = None;
self.active_modals.clear();
let previous_focused_handle = self
+1 -4
View File
@@ -1,7 +1,4 @@
mod scrollable;
mod scrollable_mask;
mod scrollbar;
pub use gpui_base::{Scrollbar, ScrollbarAxis, ScrollbarHandle};
pub use scrollable::*;
pub use scrollable_mask::*;
pub use scrollbar::*;
+72 -55
View File
@@ -1,15 +1,14 @@
use std::panic::Location;
use std::rc::Rc;
use gpui::prelude::FluentBuilder;
use gpui::{
App, Div, Element, ElementId, InteractiveElement, IntoElement, ParentElement, RenderOnce,
ScrollHandle, Stateful, StatefulInteractiveElement, StyleRefinement, Styled, Window, div,
ScrollHandle, Stateful, StatefulInteractiveElement, StyleRefinement, Styled, Window, div, px,
};
use gpui_base::{Scrollbar, ScrollbarAxis, ScrollbarHandle};
use theme::ActiveTheme as _;
use super::{Scrollbar, ScrollbarAxis};
use crate::StyledExt;
use crate::scroll::ScrollbarHandle;
use crate::StyledExt as _;
/// A trait for elements that can be made scrollable with scrollbars.
pub trait ScrollableElement: InteractiveElement + Styled + ParentElement + Element {
@@ -23,7 +22,7 @@ pub trait ScrollableElement: InteractiveElement + Styled + ParentElement + Eleme
self.child(ScrollbarLayer {
id: "scrollbar_layer".into(),
axis: axis.into(),
scroll_handle: Rc::new(scroll_handle.clone()),
scroll_handle: scroll_handle.clone(),
})
}
@@ -57,6 +56,72 @@ pub trait ScrollableElement: InteractiveElement + Styled + ParentElement + Eleme
}
}
/// The scrollbar the application's theme describes: a 10px rail holding a 6px
/// rounded thumb that grows to 8px under the pointer.
fn scrollbar<H: ScrollbarHandle + Clone>(
scroll_handle: &H,
axis: ScrollbarAxis,
cx: &App,
) -> Scrollbar {
let theme = cx.theme();
let (thumb_width, thumb_radius) = if theme.scrollbar_mode.is_scrolling() {
(px(6.), px(3.))
} else {
(px(8.), px(4.))
};
Scrollbar::new(scroll_handle).axis(axis).styles(|styles| {
styles
.track(|track| {
track
.bg(theme.scrollbar_track_background)
.border_color(theme.scrollbar_thumb_border)
.width(px(10.))
})
.track_hover(|track| track.bg(theme.scrollbar_thumb_background).width(px(10.)))
.thumb(|thumb| {
thumb
.bg(theme.scrollbar_thumb_background)
.width(thumb_width)
.inset(px(1.))
.radius(thumb_radius)
.min_length(px(48.))
})
.thumb_hover(|thumb| {
thumb
.bg(theme.scrollbar_thumb_hover_background)
.width(px(8.))
.inset(px(1.))
.radius(px(4.))
})
.thumb_active(|thumb| {
thumb
.bg(theme.scrollbar_thumb_hover_background)
.width(px(8.))
.inset(px(1.))
.radius(px(4.))
})
})
}
/// A scrollbar child that resolves the theme while rendering, which the
/// [`ScrollableElement`] helpers cannot do at the call site.
#[derive(IntoElement)]
struct ScrollbarLayer<H: ScrollbarHandle + Clone> {
id: ElementId,
axis: ScrollbarAxis,
scroll_handle: H,
}
impl<H> RenderOnce for ScrollbarLayer<H>
where
H: ScrollbarHandle + Clone + 'static,
{
fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement {
scrollbar(&self.scroll_handle, self.axis, cx).id(self.id)
}
}
/// A scrollable element wrapper that adds scrollbars to an interactive element.
#[derive(IntoElement)]
pub struct Scrollable<E: InteractiveElement + Styled + ParentElement + Element> {
@@ -149,13 +214,7 @@ where
.flex_1(),
),
)
.child(render_scrollbar(
"scrollbar",
&scroll_handle,
self.axis,
window,
cx,
))
.child(scrollbar(&scroll_handle, self.axis, cx).id("scrollbar"))
}
}
@@ -167,45 +226,3 @@ where
Self: InteractiveElement,
{
}
#[derive(IntoElement)]
struct ScrollbarLayer<H: ScrollbarHandle + Clone> {
id: ElementId,
axis: ScrollbarAxis,
scroll_handle: Rc<H>,
}
impl<H> RenderOnce for ScrollbarLayer<H>
where
H: ScrollbarHandle + Clone + 'static,
{
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
render_scrollbar(self.id, self.scroll_handle.as_ref(), self.axis, window, cx)
}
}
#[inline]
#[track_caller]
fn render_scrollbar<H: ScrollbarHandle + Clone>(
id: impl Into<ElementId>,
scroll_handle: &H,
axis: ScrollbarAxis,
window: &mut Window,
cx: &mut App,
) -> Div {
// Do not render scrollbar when inspector is picking elements,
// to allow us to pick the background elements.
let is_inspector_picking = window.is_inspector_picking(cx);
if is_inspector_picking {
return div();
}
div()
.absolute()
.top_0()
.left_0()
.right_0()
.bottom_0()
.child(Scrollbar::new(scroll_handle).id(id).axis(axis))
}
-169
View File
@@ -1,169 +0,0 @@
use gpui::{
App, Axis, BorderStyle, Bounds, ContentMask, Corners, Edges, Element, ElementId, EntityId,
GlobalElementId, Hitbox, Hsla, IntoElement, IsZero as _, LayoutId, PaintQuad, Pixels, Point,
Position, ScrollHandle, ScrollWheelEvent, Size, Style, Window, px, relative,
};
use theme::AxisExt;
/// Make a scrollable mask element to cover the parent view with the mouse wheel event listening.
///
/// When the mouse wheel is scrolled, will move the `scroll_handle` scrolling with the `axis` direction.
/// You can use this `scroll_handle` to control what you want to scroll.
/// This is only can handle once axis scrolling.
pub struct ScrollableMask {
view_id: EntityId,
axis: Axis,
scroll_handle: ScrollHandle,
debug: Option<Hsla>,
}
impl ScrollableMask {
/// Create a new scrollable mask element.
pub fn new(view_id: EntityId, axis: Axis, scroll_handle: &ScrollHandle) -> Self {
Self {
view_id,
scroll_handle: scroll_handle.clone(),
axis,
debug: None,
}
}
/// Enable the debug border, to show the mask bounds.
#[allow(dead_code)]
pub fn debug(mut self) -> Self {
self.debug = Some(gpui::yellow());
self
}
}
impl IntoElement for ScrollableMask {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
impl Element for ScrollableMask {
type PrepaintState = Hitbox;
type RequestLayoutState = ();
fn id(&self) -> Option<ElementId> {
None
}
fn source_location(&self) -> Option<&'static std::panic::Location<'static>> {
None
}
fn request_layout(
&mut self,
_: Option<&GlobalElementId>,
_: Option<&gpui::InspectorElementId>,
window: &mut Window,
cx: &mut App,
) -> (LayoutId, Self::RequestLayoutState) {
let style = Style {
position: Position::Absolute,
flex_grow: 1.0,
flex_shrink: 1.0,
size: Size {
width: relative(1.).into(),
height: relative(1.).into(),
},
..Default::default()
};
(window.request_layout(style, None, cx), ())
}
fn prepaint(
&mut self,
_: Option<&GlobalElementId>,
_: Option<&gpui::InspectorElementId>,
bounds: Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
window: &mut Window,
_: &mut App,
) -> Self::PrepaintState {
// Move y to bounds height to cover the parent view.
let cover_bounds = Bounds {
origin: Point {
x: bounds.origin.x,
y: bounds.origin.y - bounds.size.height,
},
size: bounds.size,
};
window.insert_hitbox(cover_bounds, gpui::HitboxBehavior::Normal)
}
fn paint(
&mut self,
_: Option<&GlobalElementId>,
_: Option<&gpui::InspectorElementId>,
_: Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
hitbox: &mut Self::PrepaintState,
window: &mut Window,
_: &mut App,
) {
let line_height = window.line_height();
let bounds = hitbox.bounds;
window.with_content_mask(Some(ContentMask { bounds }), |window| {
if let Some(color) = self.debug {
window.paint_quad(PaintQuad {
bounds,
border_widths: Edges::all(px(1.0)),
border_color: color,
background: gpui::transparent_white().into(),
corner_radii: Corners::all(px(0.)),
border_style: BorderStyle::default(),
});
}
window.on_mouse_event({
let view_id = self.view_id;
let is_horizontal = self.axis.is_horizontal();
let scroll_handle = self.scroll_handle.clone();
let hitbox = hitbox.clone();
let mouse_position = window.mouse_position();
let last_offset = scroll_handle.offset();
move |event: &ScrollWheelEvent, phase, window, cx| {
if bounds.contains(&mouse_position)
&& phase.bubble()
&& hitbox.is_hovered(window)
{
let mut offset = scroll_handle.offset();
let mut delta = event.delta.pixel_delta(line_height);
// Limit for only one way scrolling at same time.
// When use MacBook touchpad we may get both x and y delta,
// only allows the one that more to scroll.
if !delta.x.is_zero() && !delta.y.is_zero() {
if delta.x.abs() > delta.y.abs() {
delta.y = px(0.);
} else {
delta.x = px(0.);
}
}
if is_horizontal {
offset.x += delta.x;
} else {
offset.y += delta.y;
}
if last_offset != offset {
scroll_handle.set_offset(offset);
cx.notify(view_id);
cx.stop_propagation();
}
}
}
});
});
}
}
-945
View File
@@ -1,945 +0,0 @@
use std::cell::Cell;
use std::ops::Deref;
use std::panic::Location;
use std::rc::Rc;
use gpui::{
Anchor, App, Axis, BorderStyle, Bounds, ContentMask, CursorStyle, Edges, Element, ElementId,
GlobalElementId, Hitbox, HitboxBehavior, Hsla, InspectorElementId, IntoElement, IsZero,
LayoutId, ListState, MouseDownEvent, MouseMoveEvent, MouseUpEvent, PaintQuad, Pixels, Point,
Position, ScrollHandle, ScrollWheelEvent, Size, Style, UniformListScrollHandle, Window, fill,
point, px, relative, size,
};
use instant::{Duration, Instant};
use theme::{ActiveTheme, AxisExt, ScrollbarMode};
/// The width of the scrollbar (THUMB_ACTIVE_INSET * 2 + THUMB_ACTIVE_WIDTH)
const WIDTH: Pixels = px(1. * 2. + 8.);
const MIN_THUMB_SIZE: f32 = 48.;
const THUMB_WIDTH: Pixels = px(6.);
const THUMB_RADIUS: Pixels = px(6. / 2.);
const THUMB_INSET: Pixels = px(1.);
const THUMB_ACTIVE_WIDTH: Pixels = px(8.);
const THUMB_ACTIVE_RADIUS: Pixels = px(8. / 2.);
const THUMB_ACTIVE_INSET: Pixels = px(1.);
const FADE_OUT_DURATION: f32 = 3.0;
const FADE_OUT_DELAY: f32 = 2.0;
/// A trait for scroll handles that can get and set offset.
pub trait ScrollbarHandle: 'static {
/// Get the current offset of the scroll handle.
fn offset(&self) -> Point<Pixels>;
/// Set the offset of the scroll handle.
fn set_offset(&self, offset: Point<Pixels>);
/// The full size of the content, including padding.
fn content_size(&self) -> Size<Pixels>;
/// Called when start dragging the scrollbar thumb.
fn start_drag(&self) {}
/// Called when end dragging the scrollbar thumb.
fn end_drag(&self) {}
}
impl ScrollbarHandle for ScrollHandle {
fn offset(&self) -> Point<Pixels> {
self.offset()
}
fn set_offset(&self, offset: Point<Pixels>) {
self.set_offset(offset);
}
fn content_size(&self) -> Size<Pixels> {
Size::from(self.max_offset()) + self.bounds().size
}
}
impl ScrollbarHandle for UniformListScrollHandle {
fn offset(&self) -> Point<Pixels> {
self.0.borrow().base_handle.offset()
}
fn set_offset(&self, offset: Point<Pixels>) {
self.0.borrow_mut().base_handle.set_offset(offset)
}
fn content_size(&self) -> Size<Pixels> {
let base_handle = &self.0.borrow().base_handle;
Size::from(base_handle.max_offset()) + base_handle.bounds().size
}
}
impl ScrollbarHandle for ListState {
fn offset(&self) -> Point<Pixels> {
self.scroll_px_offset_for_scrollbar()
}
fn set_offset(&self, offset: Point<Pixels>) {
self.set_offset_from_scrollbar(offset);
}
fn content_size(&self) -> Size<Pixels> {
Size::from(self.max_offset_for_scrollbar()) + self.viewport_bounds().size
}
fn start_drag(&self) {
self.scrollbar_drag_started();
}
fn end_drag(&self) {
self.scrollbar_drag_ended();
}
}
#[doc(hidden)]
#[derive(Debug, Clone)]
struct ScrollbarState(Rc<Cell<ScrollbarStateInner>>);
#[doc(hidden)]
#[derive(Debug, Clone, Copy)]
struct ScrollbarStateInner {
hovered_axis: Option<Axis>,
hovered_on_thumb: Option<Axis>,
dragged_axis: Option<Axis>,
drag_pos: Point<Pixels>,
last_scroll_offset: Point<Pixels>,
last_scroll_time: Option<Instant>,
// Last update offset
last_update: Instant,
idle_timer_scheduled: bool,
}
impl Default for ScrollbarState {
fn default() -> Self {
Self(Rc::new(Cell::new(ScrollbarStateInner {
hovered_axis: None,
hovered_on_thumb: None,
dragged_axis: None,
drag_pos: point(px(0.), px(0.)),
last_scroll_offset: point(px(0.), px(0.)),
last_scroll_time: None,
last_update: Instant::now(),
idle_timer_scheduled: false,
})))
}
}
impl Deref for ScrollbarState {
type Target = Rc<Cell<ScrollbarStateInner>>;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl ScrollbarStateInner {
fn with_drag_pos(&self, axis: Axis, pos: Point<Pixels>) -> Self {
let mut state = *self;
if axis.is_vertical() {
state.drag_pos.y = pos.y;
} else {
state.drag_pos.x = pos.x;
}
state.dragged_axis = Some(axis);
state
}
fn with_unset_drag_pos(&self) -> Self {
let mut state = *self;
state.dragged_axis = None;
state
}
fn with_hovered(&self, axis: Option<Axis>) -> Self {
let mut state = *self;
state.hovered_axis = axis;
if axis.is_some() {
state.last_scroll_time = Some(instant::Instant::now());
}
state
}
fn with_hovered_on_thumb(&self, axis: Option<Axis>) -> Self {
let mut state = *self;
state.hovered_on_thumb = axis;
if self.is_scrollbar_visible() && axis.is_some() {
state.last_scroll_time = Some(instant::Instant::now());
}
state
}
fn with_last_scroll(
&self,
last_scroll_offset: Point<Pixels>,
last_scroll_time: Option<Instant>,
) -> Self {
let mut state = *self;
state.last_scroll_offset = last_scroll_offset;
state.last_scroll_time = last_scroll_time;
state
}
fn with_last_scroll_time(&self, t: Option<Instant>) -> Self {
let mut state = *self;
state.last_scroll_time = t;
state
}
fn with_last_update(&self, t: Instant) -> Self {
let mut state = *self;
state.last_update = t;
state
}
fn with_idle_timer_scheduled(&self, scheduled: bool) -> Self {
let mut state = *self;
state.idle_timer_scheduled = scheduled;
state
}
fn is_scrollbar_visible(&self) -> bool {
// On drag
if self.dragged_axis.is_some() {
return true;
}
if let Some(last_time) = self.last_scroll_time {
let elapsed = Instant::now().duration_since(last_time).as_secs_f32();
elapsed < FADE_OUT_DURATION
} else {
false
}
}
}
/// Scrollbar axis.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ScrollbarAxis {
/// Vertical scrollbar.
Vertical,
/// Horizontal scrollbar.
Horizontal,
/// Show both vertical and horizontal scrollbars.
Both,
}
impl From<Axis> for ScrollbarAxis {
fn from(axis: Axis) -> Self {
match axis {
Axis::Vertical => Self::Vertical,
Axis::Horizontal => Self::Horizontal,
}
}
}
impl ScrollbarAxis {
/// Return true if the scrollbar axis is vertical.
#[inline]
pub fn is_vertical(&self) -> bool {
matches!(self, Self::Vertical)
}
/// Return true if the scrollbar axis is horizontal.
#[inline]
pub fn is_horizontal(&self) -> bool {
matches!(self, Self::Horizontal)
}
/// Return true if the scrollbar axis is both vertical and horizontal.
#[inline]
pub fn is_both(&self) -> bool {
matches!(self, Self::Both)
}
/// Return true if the scrollbar has vertical axis.
#[inline]
pub fn has_vertical(&self) -> bool {
matches!(self, Self::Vertical | Self::Both)
}
/// Return true if the scrollbar has horizontal axis.
#[inline]
pub fn has_horizontal(&self) -> bool {
matches!(self, Self::Horizontal | Self::Both)
}
#[inline]
fn all(&self) -> Vec<Axis> {
match self {
Self::Vertical => vec![Axis::Vertical],
Self::Horizontal => vec![Axis::Horizontal],
// This should keep Horizontal first, Vertical is the primary axis
// if Vertical not need display, then Horizontal will not keep right margin.
Self::Both => vec![Axis::Horizontal, Axis::Vertical],
}
}
}
/// Scrollbar control for scroll-area or a uniform-list.
pub struct Scrollbar {
pub(crate) id: ElementId,
axis: ScrollbarAxis,
scrollbar_mode: Option<ScrollbarMode>,
scroll_handle: Rc<dyn ScrollbarHandle>,
scroll_size: Option<Size<Pixels>>,
/// Maximum frames per second for scrolling by drag. Default is 120 FPS.
///
/// This is used to limit the update rate of the scrollbar when it is
/// being dragged for some complex interactions for reducing CPU usage.
max_fps: usize,
}
impl Scrollbar {
/// Create a new scrollbar.
///
/// This will have both vertical and horizontal scrollbars.
#[track_caller]
pub fn new<H: ScrollbarHandle + Clone>(scroll_handle: &H) -> Self {
let caller = Location::caller();
Self {
id: ElementId::CodeLocation(*caller),
axis: ScrollbarAxis::Both,
scrollbar_mode: None,
scroll_handle: Rc::new(scroll_handle.clone()),
max_fps: 120,
scroll_size: None,
}
}
/// Create with horizontal scrollbar.
#[track_caller]
pub fn horizontal<H: ScrollbarHandle + Clone>(scroll_handle: &H) -> Self {
Self::new(scroll_handle).axis(ScrollbarAxis::Horizontal)
}
/// Create with vertical scrollbar.
#[track_caller]
pub fn vertical<H: ScrollbarHandle + Clone>(scroll_handle: &H) -> Self {
Self::new(scroll_handle).axis(ScrollbarAxis::Vertical)
}
/// Set a specific element id, default is the [`Location::caller`].
///
/// NOTE: In most cases, you don't need to set a specific id for scrollbar.
pub fn id(mut self, id: impl Into<ElementId>) -> Self {
self.id = id.into();
self
}
/// Set the scrollbar show mode [`ScrollbarShow`], if not set use the `cx.theme().scrollbar_show`.
pub fn scrollbar_mode(mut self, mode: ScrollbarMode) -> Self {
self.scrollbar_mode = Some(mode);
self
}
/// Set a special scroll size of the content area, default is None.
///
/// Default will sync the `content_size` from `scroll_handle`.
pub fn scroll_size(mut self, scroll_size: Size<Pixels>) -> Self {
self.scroll_size = Some(scroll_size);
self
}
/// Set scrollbar axis.
pub fn axis(mut self, axis: impl Into<ScrollbarAxis>) -> Self {
self.axis = axis.into();
self
}
/// Set maximum frames per second for scrolling by drag. Default is 120 FPS.
///
/// If you have very high CPU usage, consider reducing this value to improve performance.
///
/// Available values: 30..120
#[allow(dead_code)]
pub(crate) fn max_fps(mut self, max_fps: usize) -> Self {
self.max_fps = max_fps.clamp(30, 120);
self
}
// Get the width of the scrollbar.
#[allow(dead_code)]
pub(crate) const fn width() -> Pixels {
WIDTH
}
fn style_for_active(cx: &App) -> (Hsla, Hsla, Hsla, Pixels, Pixels, Pixels) {
(
cx.theme().scrollbar_thumb_hover_background,
cx.theme().scrollbar_thumb_background,
cx.theme().scrollbar_thumb_border,
THUMB_ACTIVE_WIDTH,
THUMB_ACTIVE_INSET,
THUMB_ACTIVE_RADIUS,
)
}
fn style_for_hovered_thumb(cx: &App) -> (Hsla, Hsla, Hsla, Pixels, Pixels, Pixels) {
(
cx.theme().scrollbar_thumb_hover_background,
cx.theme().scrollbar_thumb_background,
cx.theme().scrollbar_thumb_border,
THUMB_ACTIVE_WIDTH,
THUMB_ACTIVE_INSET,
THUMB_ACTIVE_RADIUS,
)
}
fn style_for_hovered_bar(cx: &App) -> (Hsla, Hsla, Hsla, Pixels, Pixels, Pixels) {
(
cx.theme().scrollbar_thumb_background,
cx.theme().scrollbar_thumb_border,
gpui::transparent_black(),
THUMB_ACTIVE_WIDTH,
THUMB_ACTIVE_INSET,
THUMB_ACTIVE_RADIUS,
)
}
fn style_for_normal(&self, cx: &App) -> (Hsla, Hsla, Hsla, Pixels, Pixels, Pixels) {
let scrollbar_mode = self.scrollbar_mode.unwrap_or(cx.theme().scrollbar_mode);
let (width, inset, radius) = match scrollbar_mode {
ScrollbarMode::Scrolling => (THUMB_WIDTH, THUMB_INSET, THUMB_RADIUS),
_ => (THUMB_ACTIVE_WIDTH, THUMB_ACTIVE_INSET, THUMB_ACTIVE_RADIUS),
};
(
cx.theme().scrollbar_thumb_background,
cx.theme().scrollbar_track_background,
gpui::transparent_black(),
width,
inset,
radius,
)
}
fn style_for_idle(&self, _cx: &App) -> (Hsla, Hsla, Hsla, Pixels, Pixels, Pixels) {
let scrollbar_mode = self.scrollbar_mode.unwrap_or(ScrollbarMode::Always);
let (width, inset, radius) = match scrollbar_mode {
ScrollbarMode::Scrolling => (THUMB_WIDTH, THUMB_INSET, THUMB_RADIUS),
_ => (THUMB_ACTIVE_WIDTH, THUMB_ACTIVE_INSET, THUMB_ACTIVE_RADIUS),
};
(
gpui::transparent_black(),
gpui::transparent_black(),
gpui::transparent_black(),
width,
inset,
radius,
)
}
}
impl IntoElement for Scrollbar {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
#[doc(hidden)]
pub struct PrepaintState {
hitbox: Hitbox,
scrollbar_state: ScrollbarState,
states: Vec<AxisPrepaintState>,
}
#[doc(hidden)]
pub struct AxisPrepaintState {
axis: Axis,
bar_hitbox: Hitbox,
bounds: Bounds<Pixels>,
radius: Pixels,
bg: Hsla,
border: Hsla,
thumb_bounds: Bounds<Pixels>,
// Bounds of thumb to be rendered.
thumb_fill_bounds: Bounds<Pixels>,
thumb_bg: Hsla,
scroll_size: Pixels,
container_size: Pixels,
thumb_size: Pixels,
margin_end: Pixels,
}
impl Element for Scrollbar {
type PrepaintState = PrepaintState;
type RequestLayoutState = ();
fn id(&self) -> Option<gpui::ElementId> {
Some(self.id.clone())
}
fn source_location(&self) -> Option<&'static std::panic::Location<'static>> {
None
}
fn request_layout(
&mut self,
_: Option<&GlobalElementId>,
_: Option<&InspectorElementId>,
window: &mut Window,
cx: &mut App,
) -> (LayoutId, Self::RequestLayoutState) {
let style = Style {
position: Position::Absolute,
flex_grow: 1.0,
flex_shrink: 1.0,
size: Size {
width: relative(1.).into(),
height: relative(1.).into(),
},
..Default::default()
};
(window.request_layout(style, None, cx), ())
}
fn prepaint(
&mut self,
_: Option<&GlobalElementId>,
_: Option<&InspectorElementId>,
bounds: Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
window: &mut Window,
cx: &mut App,
) -> Self::PrepaintState {
let hitbox = window.with_content_mask(Some(ContentMask { bounds }), |window| {
window.insert_hitbox(bounds, HitboxBehavior::Normal)
});
let state = window
.use_state(cx, |_, _| ScrollbarState::default())
.read(cx)
.clone();
let mut states = vec![];
let mut has_both = self.axis.is_both();
let scroll_size = self
.scroll_size
.unwrap_or(self.scroll_handle.content_size());
for axis in self.axis.all().into_iter() {
let is_vertical = axis.is_vertical();
let (scroll_area_size, container_size, scroll_position) = if is_vertical {
(
scroll_size.height,
hitbox.size.height,
self.scroll_handle.offset().y,
)
} else {
(
scroll_size.width,
hitbox.size.width,
self.scroll_handle.offset().x,
)
};
// The horizontal scrollbar is set avoid overlapping with the vertical scrollbar, if the vertical scrollbar is visible.
let margin_end = if has_both && !is_vertical {
WIDTH
} else {
px(0.)
};
// Hide scrollbar, if the scroll area is smaller than the container.
if scroll_area_size <= container_size {
has_both = false;
continue;
}
let thumb_length =
(container_size / scroll_area_size * container_size).max(px(MIN_THUMB_SIZE));
let thumb_start = -(scroll_position / (scroll_area_size - container_size)
* (container_size - margin_end - thumb_length));
let thumb_end = (thumb_start + thumb_length).min(container_size - margin_end);
let bounds = Bounds {
origin: if is_vertical {
point(hitbox.origin.x + hitbox.size.width - WIDTH, hitbox.origin.y)
} else {
point(
hitbox.origin.x,
hitbox.origin.y + hitbox.size.height - WIDTH,
)
},
size: gpui::Size {
width: if is_vertical {
WIDTH
} else {
hitbox.size.width
},
height: if is_vertical {
hitbox.size.height
} else {
WIDTH
},
},
};
let scrollbar_show = self.scrollbar_mode.unwrap_or(cx.theme().scrollbar_mode);
let is_always_to_show = scrollbar_show.is_always();
let is_hover_to_show = scrollbar_show.is_hover();
let is_hovered_on_bar = state.get().hovered_axis == Some(axis);
let is_hovered_on_thumb = state.get().hovered_on_thumb == Some(axis);
let is_offset_changed = state.get().last_scroll_offset != self.scroll_handle.offset();
let (thumb_bg, bar_bg, bar_border, thumb_width, inset, radius) =
if state.get().dragged_axis == Some(axis) {
Self::style_for_active(cx)
} else if is_hover_to_show && (is_hovered_on_bar || is_hovered_on_thumb) {
if is_hovered_on_thumb {
Self::style_for_hovered_thumb(cx)
} else {
Self::style_for_hovered_bar(cx)
}
} else if is_offset_changed {
self.style_for_normal(cx)
} else if is_always_to_show {
if is_hovered_on_thumb {
Self::style_for_hovered_thumb(cx)
} else {
Self::style_for_hovered_bar(cx)
}
} else {
let mut idle_state = self.style_for_idle(cx);
// Delay 2s to fade out the scrollbar thumb (in 1s)
if let Some(last_time) = state.get().last_scroll_time {
let elapsed = Instant::now().duration_since(last_time).as_secs_f32();
if is_hovered_on_bar {
state.set(state.get().with_last_scroll_time(Some(Instant::now())));
idle_state = if is_hovered_on_thumb {
Self::style_for_hovered_thumb(cx)
} else {
Self::style_for_hovered_bar(cx)
};
} else if elapsed < FADE_OUT_DELAY {
idle_state.0 = cx.theme().scrollbar_thumb_background;
if !state.get().idle_timer_scheduled {
let state = state.clone();
state.set(state.get().with_idle_timer_scheduled(true));
let current_view = window.current_view();
let next_delay = Duration::from_secs_f32(FADE_OUT_DELAY - elapsed);
window
.spawn(cx, async move |cx| {
cx.background_executor().timer(next_delay).await;
state.set(state.get().with_idle_timer_scheduled(false));
cx.update(|_, cx| cx.notify(current_view)).ok();
})
.detach();
}
} else if elapsed < FADE_OUT_DURATION {
let opacity = 1.0 - (elapsed - FADE_OUT_DELAY).powi(10);
idle_state.0 = cx.theme().scrollbar_thumb_background.opacity(opacity);
window.request_animation_frame();
}
}
idle_state
};
// The clickable area of the thumb
let thumb_length = thumb_end - thumb_start - inset * 2;
let thumb_bounds = if is_vertical {
Bounds::from_anchor_and_size(
Anchor::TopRight,
bounds.top_right() + point(-inset, inset + thumb_start),
size(WIDTH, thumb_length),
)
} else {
Bounds::from_anchor_and_size(
Anchor::BottomLeft,
bounds.bottom_left() + point(inset + thumb_start, -inset),
size(thumb_length, WIDTH),
)
};
// The actual render area of the thumb
let thumb_fill_bounds = if is_vertical {
Bounds::from_anchor_and_size(
Anchor::TopRight,
bounds.top_right() + point(-inset, inset + thumb_start),
size(thumb_width, thumb_length),
)
} else {
Bounds::from_anchor_and_size(
Anchor::BottomLeft,
bounds.bottom_left() + point(inset + thumb_start, -inset),
size(thumb_length, thumb_width),
)
};
let bar_hitbox = window.with_content_mask(Some(ContentMask { bounds }), |window| {
window.insert_hitbox(bounds, gpui::HitboxBehavior::Normal)
});
states.push(AxisPrepaintState {
axis,
bar_hitbox,
bounds,
radius,
bg: bar_bg,
border: bar_border,
thumb_bounds,
thumb_fill_bounds,
thumb_bg,
scroll_size: scroll_area_size,
container_size,
thumb_size: thumb_length,
margin_end,
})
}
PrepaintState {
hitbox,
states,
scrollbar_state: state,
}
}
fn paint(
&mut self,
_: Option<&GlobalElementId>,
_: Option<&InspectorElementId>,
_: Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
prepaint: &mut Self::PrepaintState,
window: &mut Window,
cx: &mut App,
) {
let scrollbar_state = &prepaint.scrollbar_state;
let scrollbar_show = self.scrollbar_mode.unwrap_or(cx.theme().scrollbar_mode);
let view_id = window.current_view();
let hitbox_bounds = prepaint.hitbox.bounds;
let is_visible = scrollbar_state.get().is_scrollbar_visible() || scrollbar_show.is_always();
let is_hover_to_show = scrollbar_show.is_hover();
// Update last_scroll_time when offset is changed.
if self.scroll_handle.offset() != scrollbar_state.get().last_scroll_offset {
scrollbar_state.set(
scrollbar_state
.get()
.with_last_scroll(self.scroll_handle.offset(), Some(Instant::now())),
);
cx.notify(view_id);
}
window.with_content_mask(
Some(ContentMask {
bounds: hitbox_bounds,
}),
|window| {
for state in prepaint.states.iter() {
let axis = state.axis;
let mut radius = state.radius;
if cx.theme().radius.is_zero() {
radius = px(0.);
}
let bounds = state.bounds;
let thumb_bounds = state.thumb_bounds;
let scroll_area_size = state.scroll_size;
let container_size = state.container_size;
let thumb_size = state.thumb_size;
let margin_end = state.margin_end;
let is_vertical = axis.is_vertical();
window.set_cursor_style(CursorStyle::default(), &state.bar_hitbox);
window.paint_layer(hitbox_bounds, |cx| {
cx.paint_quad(fill(state.bounds, state.bg));
cx.paint_quad(PaintQuad {
bounds,
corner_radii: (0.).into(),
background: gpui::transparent_black().into(),
border_widths: Edges {
top: px(0.),
right: px(0.),
bottom: px(0.),
left: px(0.),
},
border_color: state.border,
border_style: BorderStyle::default(),
});
cx.paint_quad(
fill(state.thumb_fill_bounds, state.thumb_bg).corner_radii(radius),
);
});
window.on_mouse_event({
let state = scrollbar_state.clone();
let scroll_handle = self.scroll_handle.clone();
move |event: &ScrollWheelEvent, phase, _, cx| {
if phase.bubble()
&& hitbox_bounds.contains(&event.position)
&& scroll_handle.offset() != state.get().last_scroll_offset
{
state.set(state.get().with_last_scroll(
scroll_handle.offset(),
Some(Instant::now()),
));
cx.notify(view_id);
}
}
});
let safe_range = (-scroll_area_size + container_size)..px(0.);
if is_hover_to_show || is_visible {
window.on_mouse_event({
let state = scrollbar_state.clone();
let scroll_handle = self.scroll_handle.clone();
move |event: &MouseDownEvent, phase, _, cx| {
if phase.bubble() && bounds.contains(&event.position) {
cx.stop_propagation();
if thumb_bounds.contains(&event.position) {
// click on the thumb bar, set the drag position
let pos = event.position - thumb_bounds.origin;
scroll_handle.start_drag();
state.set(state.get().with_drag_pos(axis, pos));
cx.notify(view_id);
} else {
// click on the scrollbar, jump to the position
// Set the thumb bar center to the click position
let offset = scroll_handle.offset();
let percentage = if is_vertical {
(event.position.y - thumb_size / 2. - bounds.origin.y)
/ (bounds.size.height - thumb_size)
} else {
(event.position.x - thumb_size / 2. - bounds.origin.x)
/ (bounds.size.width - thumb_size)
}
.min(1.);
if is_vertical {
scroll_handle.set_offset(point(
offset.x,
(-scroll_area_size * percentage)
.clamp(safe_range.start, safe_range.end),
));
} else {
scroll_handle.set_offset(point(
(-scroll_area_size * percentage)
.clamp(safe_range.start, safe_range.end),
offset.y,
));
}
}
}
}
});
}
window.on_mouse_event({
let scroll_handle = self.scroll_handle.clone();
let state = scrollbar_state.clone();
let max_fps_duration = Duration::from_millis((1000 / self.max_fps) as u64);
move |event: &MouseMoveEvent, _, _, cx| {
let mut notify = false;
// When is hover to show mode or it was visible,
// we need to update the hovered state and increase the last_scroll_time.
let need_hover_to_update = is_hover_to_show || is_visible;
// Update hovered state for scrollbar
if bounds.contains(&event.position) && need_hover_to_update {
state.set(state.get().with_hovered(Some(axis)));
if state.get().hovered_axis != Some(axis) {
notify = true;
}
} else if state.get().hovered_axis == Some(axis) {
state.set(state.get().with_hovered(None));
notify = true;
}
// Update hovered state for scrollbar thumb
if thumb_bounds.contains(&event.position) {
if state.get().hovered_on_thumb != Some(axis) {
state.set(state.get().with_hovered_on_thumb(Some(axis)));
notify = true;
}
} else if state.get().hovered_on_thumb == Some(axis) {
state.set(state.get().with_hovered_on_thumb(None));
notify = true;
}
// Move thumb position on dragging
if state.get().dragged_axis == Some(axis) && event.dragging() {
// Stop the event propagation to avoid selecting text or other side effects.
cx.stop_propagation();
// drag_pos is the position of the mouse down event
// We need to keep the thumb bar still at the origin down position
let drag_pos = state.get().drag_pos;
let percentage = (if is_vertical {
(event.position.y - drag_pos.y - bounds.origin.y)
/ (bounds.size.height - thumb_size)
} else {
(event.position.x - drag_pos.x - bounds.origin.x)
/ (bounds.size.width - thumb_size - margin_end)
})
.clamp(0., 1.);
let offset = if is_vertical {
point(
scroll_handle.offset().x,
(-(scroll_area_size - container_size) * percentage)
.clamp(safe_range.start, safe_range.end),
)
} else {
point(
(-(scroll_area_size - container_size) * percentage)
.clamp(safe_range.start, safe_range.end),
scroll_handle.offset().y,
)
};
if (scroll_handle.offset().y - offset.y).abs() > px(1.)
|| (scroll_handle.offset().x - offset.x).abs() > px(1.)
{
// Limit update rate
if state.get().last_update.elapsed() > max_fps_duration {
scroll_handle.set_offset(offset);
state.set(state.get().with_last_update(Instant::now()));
notify = true;
}
}
}
if notify {
cx.notify(view_id);
}
}
});
window.on_mouse_event({
let state = scrollbar_state.clone();
let scroll_handle = self.scroll_handle.clone();
move |_event: &MouseUpEvent, phase, _, cx| {
if phase.bubble() {
scroll_handle.end_drag();
state.set(state.get().with_unset_drag_pos());
cx.notify(view_id);
}
}
});
}
},
);
}
}
+1 -26
View File
@@ -1,4 +1,5 @@
use gpui::{App, DefiniteLength, Div, Edges, Pixels, Refineable, StyleRefinement, Styled, div, px};
pub use gpui_base::component_traits::{Collapsible, Disableable, Selectable};
use serde::{Deserialize, Serialize};
use theme::ActiveTheme;
@@ -110,26 +111,6 @@ impl From<Pixels> for Size {
}
}
/// A trait for defining element that can be selected.
pub trait Selectable: Sized {
/// Set the selected state of the element.
fn selected(self, selected: bool) -> Self;
/// Returns true if the element is selected.
fn is_selected(&self) -> bool;
/// Set is the element mouse right clicked, default do nothing.
fn secondary_selected(self, _: bool) -> Self {
self
}
}
/// A trait for defining element that can be disabled.
pub trait Disableable {
/// Set the disabled state of the element.
fn disabled(self, disabled: bool) -> Self;
}
/// A trait for setting the size of an element.
pub trait Sizable: Sized {
/// Set the ui::Size of this element.
@@ -267,9 +248,3 @@ impl<T: Styled> StyleSized<T> for T {
}
}
}
/// A trait for defining element that can be collapsed.
pub trait Collapsible {
fn collapsed(self, collapsed: bool) -> Self;
fn is_collapsed(&self) -> bool;
}
+92 -191
View File
@@ -1,19 +1,19 @@
use std::cell::RefCell;
use std::rc::Rc;
use instant::Duration;
use std::time::Duration;
use gpui::prelude::FluentBuilder as _;
use gpui::{
Animation, AnimationExt as _, AnyElement, App, Element, ElementId, GlobalElementId,
InteractiveElement, IntoElement, LayoutId, ParentElement as _, SharedString, Styled as _,
Window, div, px, white,
App, ElementId, IntoElement, ParentElement as _, RenderOnce, SharedString, Styled as _, Window,
div, px, white,
};
use gpui_base::{Spring, Switch as BaseSwitch, SwitchThumb, SwitchTrack, spring};
use theme::{ActiveTheme, Side};
use crate::{Disableable, Sizable, Size};
type OnClick = Option<Rc<dyn Fn(&bool, &mut Window, &mut App)>>;
#[derive(IntoElement)]
pub struct Switch {
id: ElementId,
checked: bool,
@@ -84,204 +84,105 @@ impl Disableable for Switch {
}
}
impl IntoElement for Switch {
type Element = Self;
impl RenderOnce for Switch {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let checked = self.checked;
let on_click = self.on_click.clone();
fn into_element(self) -> Self::Element {
self
}
}
let (bg, toggle_bg) = match checked {
true => (cx.theme().element_background, white()),
false => (cx.theme().elevated_surface_background, white()),
};
#[derive(Default)]
pub struct SwitchState {
prev_checked: Rc<RefCell<Option<bool>>>,
}
let (bg, toggle_bg) = match self.disabled {
true => (bg.opacity(0.3), toggle_bg.opacity(0.8)),
false => (bg, toggle_bg),
};
impl Element for Switch {
type PrepaintState = ();
type RequestLayoutState = AnyElement;
let (bg_width, bg_height) = match self.size {
Size::XSmall | Size::Small => (px(28.), px(16.)),
_ => (px(36.), px(20.)),
};
fn id(&self) -> Option<ElementId> {
Some(self.id.clone())
}
let bar_width = match self.size {
Size::XSmall | Size::Small => px(12.),
_ => px(16.),
};
fn source_location(&self) -> Option<&'static std::panic::Location<'static>> {
None
}
let inset = px(2.);
fn request_layout(
&mut self,
global_id: Option<&GlobalElementId>,
_: Option<&gpui::InspectorElementId>,
window: &mut Window,
cx: &mut App,
) -> (LayoutId, Self::RequestLayoutState) {
window.with_element_state::<SwitchState, _>(global_id.unwrap(), move |state, window| {
let state = state.unwrap_or_default();
let thumb_left = spring(
(self.id.clone(), "thumb"),
if checked {
bg_width - bar_width - inset * 2.
} else {
px(0.)
},
Spring::new(Duration::from_secs_f64(0.15)),
window,
cx,
);
let theme = cx.theme();
let checked = self.checked;
let on_click = self.on_click.clone();
let accessibility_label = self.label.clone();
let label = self.label;
let (bg, toggle_bg) = match self.checked {
true => (theme.element_background, white()),
false => (theme.elevated_surface_background, white()),
};
let (bg, toggle_bg) = match self.disabled {
true => (bg.opacity(0.3), toggle_bg.opacity(0.8)),
false => (bg, toggle_bg),
};
let (bg_width, bg_height) = match self.size {
Size::XSmall | Size::Small => (px(28.), px(16.)),
_ => (px(36.), px(20.)),
};
let bar_width = match self.size {
Size::XSmall | Size::Small => px(12.),
_ => px(16.),
};
let inset = px(2.);
let mut element = div()
div().child(
BaseSwitch::new(self.id.clone())
.checked(checked)
.disabled(self.disabled)
.when_some(accessibility_label, |this, label| {
this.accessibility_label(label)
})
.when_some(on_click, |this, on_click| {
this.on_change(move |next, _event, window, cx| on_click(&next, window, cx))
})
.when(self.label_side.is_left(), |this| this.flex_row_reverse())
.child(
div()
.id(self.id.clone())
.when(self.label_side.is_left(), |this| this.flex_row_reverse())
.child(
div()
.w_full()
.flex()
.justify_between()
.items_center()
.gap_4()
.when_some(self.label.clone(), |this, label| {
// Label
this.child(
div().text_sm().text_color(cx.theme().text).child(label),
)
})
.child(
// Switch Bar
div()
.id(self.id.clone())
.flex_shrink_0()
.w(bg_width)
.h(bg_height)
.rounded(bg_height / 2.)
.flex()
.items_center()
.border(inset)
.border_color(theme.border_transparent)
.bg(bg)
.when(!self.disabled, |this| this.cursor_pointer())
.child(
// Switch Toggle
div()
.rounded_full()
.when(cx.theme().shadow, |this| this.shadow_sm())
.bg(toggle_bg)
.size(bar_width)
.map(|this| {
let prev_checked = state.prev_checked.clone();
if !self.disabled
&& prev_checked
.borrow()
.is_some_and(|prev| prev != checked)
{
let dur = Duration::from_secs_f64(0.15);
cx.spawn(async move |cx| {
cx.background_executor()
.timer(dur)
.await;
*prev_checked.borrow_mut() =
Some(checked);
})
.detach();
this.with_animation(
ElementId::NamedInteger(
"move".into(),
checked as u64,
),
Animation::new(dur),
move |this, delta| {
let max_x = bg_width
- bar_width
- inset * 2;
let x = if checked {
max_x * delta
} else {
max_x - max_x * delta
};
this.left(x)
},
)
.into_any_element()
} else {
let max_x =
bg_width - bar_width - inset * 2;
let x =
if checked { max_x } else { px(0.) };
this.left(x).into_any_element()
}
}),
),
),
)
.when_some(self.description.clone(), |this, description| {
this.child(
div()
.pr_3()
.text_xs()
.text_color(cx.theme().text_muted)
.child(description),
)
.w_full()
.flex()
.justify_between()
.items_center()
.gap_4()
.when_some(label, |this, label| {
// Label
this.child(div().text_sm().text_color(cx.theme().text).child(label))
})
.when_some(
on_click
.as_ref()
.map(|c| c.clone())
.filter(|_| !self.disabled),
|this, on_click| {
let prev_checked = state.prev_checked.clone();
this.on_mouse_down(gpui::MouseButton::Left, move |_, window, cx| {
cx.stop_propagation();
*prev_checked.borrow_mut() = Some(checked);
on_click(&!checked, window, cx);
})
},
.child(
// Switch Bar
SwitchTrack::new((self.id.clone(), "track"))
.checked(checked)
.disabled(self.disabled)
.flex_shrink_0()
.w(bg_width)
.h(bg_height)
.rounded(bg_height / 2.)
.flex()
.items_center()
.border(inset)
.border_color(cx.theme().border_transparent)
.bg(bg)
.when(!self.disabled, |this| this.cursor_pointer())
.child(
// Switch Toggle
SwitchThumb::new(checked)
.rounded_full()
.when(cx.theme().shadow, |this| this.shadow_sm())
.bg(toggle_bg)
.size(bar_width)
.left(thumb_left),
),
),
)
.into_any_element();
((element.request_layout(window, cx), element), state)
})
}
fn prepaint(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: Option<&gpui::InspectorElementId>,
_: gpui::Bounds<gpui::Pixels>,
element: &mut Self::RequestLayoutState,
window: &mut Window,
cx: &mut App,
) {
element.prepaint(window, cx);
}
fn paint(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: Option<&gpui::InspectorElementId>,
_: gpui::Bounds<gpui::Pixels>,
element: &mut Self::RequestLayoutState,
_: &mut Self::PrepaintState,
window: &mut Window,
cx: &mut App,
) {
element.paint(window, cx)
.when_some(self.description.clone(), |this, description| {
this.child(
div()
.pr_3()
.text_xs()
.text_color(cx.theme().text_muted)
.child(description),
)
}),
)
}
}
+4 -3
View File
@@ -1,8 +1,9 @@
use gpui::prelude::FluentBuilder;
use gpui::{
div, relative, App, AppContext, Context, Entity, IntoElement, ParentElement, Render,
SharedString, Styled, Window,
App, AppContext, Context, Entity, IntoElement, ParentElement, Render, SharedString, Styled,
Window, div, relative,
};
use gpui_base::Tooltip as BaseTooltip;
use theme::ActiveTheme;
pub struct Tooltip {
@@ -18,7 +19,7 @@ impl Tooltip {
impl Render for Tooltip {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
div().child(
div()
BaseTooltip::new("tooltip")
.font_family(".SystemUIFont")
.m_3()
.p_1p5()
-15
View File
@@ -3,7 +3,6 @@ use std::rc::Rc;
use gpui::{App, ElementId, Entity, Window};
use crate::Root;
use crate::input::InputState;
use crate::modal::Modal;
use crate::notification::Notification;
@@ -43,12 +42,6 @@ pub trait WindowExtension: Sized {
/// Clear all notifications
fn clear_notifications(&mut self, cx: &mut App);
/// Return current focused Input entity.
fn focused_input(&mut self, cx: &mut App) -> Option<Entity<InputState>>;
/// Returns true if there is a focused Input entity.
fn has_focused_input(&mut self, cx: &mut App) -> bool;
}
impl WindowExtension for Window {
@@ -122,12 +115,4 @@ impl WindowExtension for Window {
let entity = Root::read(self, cx).notification.clone();
Rc::new(entity.read(cx).notifications())
}
fn has_focused_input(&mut self, cx: &mut App) -> bool {
Root::read(self, cx).focused_input.is_some()
}
fn focused_input(&mut self, cx: &mut App) -> Option<Entity<InputState>> {
Root::read(self, cx).focused_input.clone()
}
}
+63 -68
View File
@@ -8,7 +8,7 @@ use common::download_dir;
use device::{DeviceEvent, DeviceRegistry};
use gpui::prelude::FluentBuilder;
use gpui::{
Action, App, AppContext, Axis, Context, Entity, InteractiveElement, IntoElement, ParentElement,
Action, App, AppContext, Context, Entity, InteractiveElement, IntoElement, ParentElement,
Render, SharedString, Styled, Subscription, Task, Window, div, px,
};
use nostr_sdk::prelude::*;
@@ -19,7 +19,7 @@ use state::{NostrRegistry, StateEvent};
use theme::{ActiveTheme, SIDEBAR_WIDTH, Theme, ThemeRegistry};
use ui::avatar::Avatar;
use ui::button::{Button, ButtonVariants};
use ui::dock::{ClosePanel, DockArea, DockItem, DockPlacement, PanelView};
use ui::dock::{self, ClosePanel, DockArea, DockLayout, DockPlacement, Panel, PanelHandle};
use ui::menu::{DropdownMenu, PopupMenuItem};
use ui::notification::{Notification, NotificationKind};
use ui::{Icon, IconName, Root, Sizable, TitleBar, WindowExtension, h_flex, v_flex};
@@ -78,7 +78,7 @@ impl Workspace {
let nostr = NostrRegistry::global(cx);
let sidebar = cx.new(|cx| Sidebar::new(window, cx));
let dock = cx.new(|cx| DockArea::new(window, cx));
let dock = dock::dock_area("coop", window, cx);
let mut subscriptions = smallvec![];
@@ -185,20 +185,18 @@ impl Workspace {
}
ChatEvent::OpenRoom(id) => {
if let Some(room) = chat.read(cx).room(id, cx) {
this.dock.update(cx, |this, cx| {
this.add_panel(
Arc::new(chat_ui::init(room, window, cx)),
DockPlacement::Center,
window,
cx,
);
});
this.add_panel_to_dock(
chat_ui::init(room, window, cx),
DockPlacement::Center,
window,
cx,
);
}
}
ChatEvent::CloseRoom(..) => {
this.dock.update(cx, |this, cx| {
this.dock.update(cx, |area, cx| {
// Force focus to the tab panel
this.focus_tab_panel(window, cx);
ui::dock::focus_tab_panel(area, window, cx);
// Dispatch the close panel action
cx.defer_in(window, |_, window, cx| {
@@ -216,14 +214,12 @@ impl Workspace {
);
cx.defer_in(window, |this, window, cx| {
let dock = this.dock.downgrade();
let greeter = Arc::new(greeter::init(window, cx));
let tabs = DockItem::tabs(vec![greeter], None, &dock, window, cx);
let center = DockItem::split(Axis::Vertical, vec![tabs], &dock, window, cx);
let greeter = PanelHandle::new(greeter::init(window, cx));
let center = DockLayout::v_split()
.child(DockLayout::tabs().panel_view(Arc::new(greeter), cx), None);
this.dock.update(cx, |this, cx| {
this.set_center(center, window, cx);
});
this.dock
.update(cx, |area, cx| area.set_center(center, window, cx));
});
Self {
@@ -234,22 +230,36 @@ impl Workspace {
}
}
/// Add panel to the dock
pub fn add_panel<P>(panel: P, placement: DockPlacement, window: &mut Window, cx: &mut App)
where
P: PanelView,
{
/// Add a panel to the dock, from anywhere that has the window but not the
/// workspace.
pub fn add_panel<P: Panel>(
panel: Entity<P>,
placement: DockPlacement,
window: &mut Window,
cx: &mut App,
) {
if let Some(root) = window.root::<Root>().flatten()
&& let Ok(workspace) = root.read(cx).view().clone().downcast::<Self>()
{
workspace.update(cx, |this, cx| {
this.dock.update(cx, |this, cx| {
this.add_panel(Arc::new(panel), placement, window, cx);
});
this.add_panel_to_dock(panel, placement, window, cx)
});
}
}
/// Add a panel to the dock, or focus it if it is already docked.
fn add_panel_to_dock<P: Panel>(
&mut self,
panel: Entity<P>,
placement: DockPlacement,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.dock.update(cx, |area, cx| {
ui::dock::add_panel(area, PanelHandle::new(panel), placement, window, cx)
});
}
/// Handle command events
fn on_command(&mut self, command: &Command, window: &mut Window, cx: &mut Context<Self>) {
match command {
@@ -268,45 +278,32 @@ impl Workspace {
let nostr = NostrRegistry::global(cx);
if let Some(public_key) = nostr.read(cx).current_user() {
self.dock.update(cx, |this, cx| {
this.add_panel(
Arc::new(profile::init(public_key, window, cx)),
DockPlacement::Left,
window,
cx,
);
});
self.add_panel_to_dock(
profile::init(public_key, window, cx),
DockPlacement::Left,
window,
cx,
);
}
}
Command::ShowContactList => {
self.dock.update(cx, |this, cx| {
this.add_panel(
Arc::new(contact_list::init(window, cx)),
DockPlacement::Left,
window,
cx,
);
});
self.add_panel_to_dock(
contact_list::init(window, cx),
DockPlacement::Left,
window,
cx,
);
}
Command::ShowBackup => {
self.dock.update(cx, |this, cx| {
this.add_panel(
Arc::new(backup::init(window, cx)),
DockPlacement::Left,
window,
cx,
);
});
self.add_panel_to_dock(backup::init(window, cx), DockPlacement::Left, window, cx);
}
Command::ShowMessaging => {
self.dock.update(cx, |this, cx| {
this.add_panel(
Arc::new(messaging_relays::init(window, cx)),
DockPlacement::Left,
window,
cx,
);
});
self.add_panel_to_dock(
messaging_relays::init(window, cx),
DockPlacement::Left,
window,
cx,
);
}
Command::RefreshMessagingRelays => {
let chat = ChatRegistry::global(cx);
@@ -316,14 +313,12 @@ impl Workspace {
});
}
Command::ShowRelayList => {
self.dock.update(cx, |this, cx| {
this.add_panel(
Arc::new(relay_list::init(window, cx)),
DockPlacement::Right,
window,
cx,
);
});
self.add_panel_to_dock(
relay_list::init(window, cx),
DockPlacement::Right,
window,
cx,
);
}
Command::RefreshEncryption => {
let device = DeviceRegistry::global(cx);
+4 -5
View File
@@ -15,7 +15,7 @@ use theme::ActiveTheme;
use ui::avatar::Avatar;
use ui::button::{Button, ButtonVariants};
use ui::dock::{Panel, PanelEvent};
use ui::input::{Input, InputState};
use ui::input::{Input, InputState, Textarea, TextareaState};
use ui::notification::Notification;
use ui::{Disableable, IconName, Sizable, StyledExt, WindowExtension, h_flex, v_flex};
@@ -38,7 +38,7 @@ pub struct ProfilePanel {
avatar_input: Entity<InputState>,
/// User's bio multi line input
bio_input: Entity<InputState>,
bio_input: Entity<TextareaState>,
/// User's website url text input
website_input: Entity<InputState>,
@@ -64,8 +64,7 @@ impl ProfilePanel {
// Use multi-line input for bio
let bio_input = cx.new(|cx| {
InputState::new(window, cx)
.multi_line(true)
TextareaState::new(window, cx)
.auto_grow(3, 8)
.placeholder("A short introduce about you.")
});
@@ -367,7 +366,7 @@ impl Render for ProfilePanel {
.text_color(cx.theme().text_muted)
.child(SharedString::from("A short introduction about you:")),
)
.child(Input::new(&self.bio_input).small()),
.child(Textarea::new(&self.bio_input).small()),
)
.child(
v_flex()
+14 -11
View File
@@ -257,10 +257,10 @@ impl Sidebar {
}
/// Set the finding status
fn set_finding(&mut self, status: bool, _window: &mut Window, cx: &mut Context<Self>) {
fn set_finding(&mut self, status: bool, window: &mut Window, cx: &mut Context<Self>) {
// Disable the input to prevent duplicate requests
self.find_input.update(cx, |this, cx| {
this.set_loading(status, cx);
this.set_loading(status, window, cx);
});
// Set the search status
self.finding = status;
@@ -530,15 +530,18 @@ impl Render for Sidebar {
.small()
.text_xs()
.disabled(loading)
.when(!self.find_input.read(cx).loading, |this| {
this.suffix(
Button::new("find-icon")
.icon(IconName::Search)
.tooltip("Press Enter to search")
.transparent()
.small(),
)
}),
.when(
!self.find_input.read(cx).presentation().is_loading(),
|this| {
this.suffix(
Button::new("find-icon")
.icon(IconName::Search)
.tooltip("Press Enter to search")
.transparent()
.small(),
)
},
),
),
)
.child(
+1 -1
View File
@@ -21,7 +21,7 @@ person = { path = "../crates/person" }
gpui.workspace = true
gpui_platform.workspace = true
gpui_web = { git = "https://github.com/zed-industries/zed" }
gpui_web.workspace = true
log.workspace = true
instant = { workspace = true, features = ["wasm-bindgen"] }