219 lines
5.9 KiB
Rust
219 lines
5.9 KiB
Rust
use gpui::prelude::FluentBuilder as _;
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use gpui::{
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App, Div, Hsla, InteractiveElement as _, IntoElement, MouseButton, ParentElement as _, Pixels,
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RenderOnce, Stateful, StatefulInteractiveElement as _, Styled, Window, WindowControlArea, div,
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px,
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};
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use theme::{ActiveTheme, plate_active};
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use crate::{Icon, IconName, Sizable as _, h_flex};
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const TITLE_BAR_HEIGHT: Pixels = px(34.);
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pub const TRAFFIC_LIGHT_PADDING: f32 = 80.;
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// Windows control buttons rely on the native window event, so no click handlers are needed.
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#[derive(IntoElement, Clone)]
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enum ControlIcon {
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Minimize,
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Restore,
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Maximize,
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Close,
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}
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impl ControlIcon {
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fn minimize() -> Self {
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Self::Minimize
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}
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fn restore() -> Self {
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Self::Restore
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}
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fn maximize() -> Self {
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Self::Maximize
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}
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fn close() -> Self {
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Self::Close
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}
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fn id(&self) -> &'static str {
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match self {
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Self::Minimize => "minimize",
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Self::Restore => "restore",
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Self::Maximize => "maximize",
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Self::Close => "close",
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}
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}
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fn icon(&self) -> IconName {
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match self {
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Self::Minimize => IconName::WindowMinimize,
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Self::Restore => IconName::WindowRestore,
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Self::Maximize => IconName::WindowMaximize,
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Self::Close => IconName::WindowClose,
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}
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}
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fn window_control_area(&self) -> WindowControlArea {
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match self {
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Self::Minimize => WindowControlArea::Min,
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Self::Restore | Self::Maximize => WindowControlArea::Max,
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Self::Close => WindowControlArea::Close,
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}
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}
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fn is_close(&self) -> bool {
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matches!(self, Self::Close)
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}
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#[inline]
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fn hover_fg(&self, cx: &App) -> Hsla {
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if self.is_close() {
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// White on the danger plate in both appearances, per bezel's
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// destructive pairing.
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gpui::white()
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} else {
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cx.theme().text
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}
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}
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#[inline]
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fn hover_bg(&self, cx: &App) -> Hsla {
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if self.is_close() {
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cx.theme().danger_strong
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} else {
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cx.theme().element_hover
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}
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}
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#[inline]
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fn active_bg(&self, cx: &mut App) -> Hsla {
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if self.is_close() {
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plate_active(cx.theme().danger_strong)
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} else {
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cx.theme().element_active
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}
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}
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}
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impl RenderOnce for ControlIcon {
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fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement {
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let is_linux = cfg!(target_os = "linux");
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let is_windows = cfg!(target_os = "windows");
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let icon = self.clone();
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let hover_fg = self.hover_fg(cx);
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let hover_bg = self.hover_bg(cx);
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let active_bg = self.active_bg(cx);
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div()
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.id(self.id())
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.flex()
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.w(TITLE_BAR_HEIGHT)
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.h_full()
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.flex_shrink_0()
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.justify_center()
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.content_center()
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.items_center()
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.text_color(cx.theme().text)
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.hover(|style| style.bg(hover_bg).text_color(hover_fg))
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.active(|style| style.bg(active_bg).text_color(hover_fg))
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.when(is_windows, |this| {
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this.window_control_area(self.window_control_area())
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})
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.when(is_linux, |this| {
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this.on_mouse_down(MouseButton::Left, move |_, window, cx| {
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window.prevent_default();
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cx.stop_propagation();
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})
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.on_click(move |_, window, cx| {
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cx.stop_propagation();
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match icon {
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Self::Minimize => window.minimize_window(),
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Self::Restore | Self::Maximize => window.zoom_window(),
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Self::Close => window.remove_window(),
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}
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})
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})
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.child(Icon::new(self.icon()).small())
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}
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}
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#[derive(IntoElement)]
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pub(crate) struct WindowControls;
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pub(crate) fn window_controls() -> WindowControls {
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WindowControls
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}
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pub fn title_bar_drag_handlers(
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this: Stateful<Div>,
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window: &mut Window,
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cx: &mut App,
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) -> Stateful<Div> {
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let state = window.use_state(cx, |_, _| TitleBarState { should_move: false });
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let this = if cfg!(target_family = "wasm") {
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this
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} else {
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this.window_control_area(WindowControlArea::Drag)
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};
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this.on_mouse_down_out(window.listener_for(&state, |state, _, _, _| {
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state.should_move = false;
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}))
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.on_mouse_down(
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MouseButton::Left,
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window.listener_for(&state, |state, _, _, _| {
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state.should_move = true;
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}),
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)
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.on_mouse_up(
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MouseButton::Left,
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window.listener_for(&state, |state, _, _, _| {
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state.should_move = false;
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}),
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)
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.on_mouse_move(window.listener_for(&state, |state, _, window, _| {
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if state.should_move {
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state.should_move = false;
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window.start_window_move();
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}
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}))
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.on_click(|event, window, _| {
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if event.click_count() == 2 {
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if cfg!(target_os = "macos") {
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window.titlebar_double_click();
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} else {
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window.zoom_window();
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}
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}
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})
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}
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impl RenderOnce for WindowControls {
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fn render(self, window: &mut Window, _: &mut App) -> impl IntoElement {
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if cfg!(target_os = "macos") || cfg!(target_family = "wasm") {
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return div().id("window-controls");
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}
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h_flex()
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.id("window-controls")
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.items_center()
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.flex_shrink_0()
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.h_full()
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.child(ControlIcon::minimize())
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.child(if window.is_maximized() {
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ControlIcon::restore()
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} else {
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ControlIcon::maximize()
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})
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.child(ControlIcon::close())
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}
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}
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struct TitleBarState {
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should_move: bool,
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}
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