Files
coop/crates/assets/src/lib.rs
T

51 lines
1.4 KiB
Rust

use anyhow::Context;
use gpui::{AssetSource, Result, SharedString};
use rust_embed::RustEmbed;
#[derive(RustEmbed)]
#[folder = "../../assets"]
#[include = "fonts/**/*"]
#[include = "brand/**/*"]
#[include = "icons/**/*"]
#[exclude = "*.DS_Store"]
pub struct Assets;
/// Coop's bundled assets, with the GPUI Kit component icon bundle (Lucide) as
/// the fallback so `IconName` SVGs resolve alongside coop's own files.
pub struct CombinedAssets;
impl AssetSource for CombinedAssets {
fn load(&self, path: &str) -> Result<Option<std::borrow::Cow<'static, [u8]>>> {
if let Some(data) = Assets.load(path)? {
return Ok(Some(data));
}
gpui_kit::assets::Assets.load(path)
}
fn list(&self, path: &str) -> Result<Vec<SharedString>> {
let mut paths = Assets.list(path)?;
paths.extend(gpui_kit::assets::Assets.list(path)?);
Ok(paths)
}
}
impl AssetSource for Assets {
fn load(&self, path: &str) -> Result<Option<std::borrow::Cow<'static, [u8]>>> {
Self::get(path)
.map(|f| Some(f.data))
.with_context(|| format!("loading asset at path {path:?}"))
}
fn list(&self, path: &str) -> Result<Vec<SharedString>> {
Ok(Self::iter()
.filter_map(|p| {
if p.starts_with(path) {
Some(p.into())
} else {
None
}
})
.collect())
}
}