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use gpui::AppContext as _;
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use gpui::{
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AnyView, App, Context, Entity, IntoElement, ParentElement as _, Render, SharedString,
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Styled as _, Window, div, px,
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};
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use gpui_native_theme::ActiveTheme as _;
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/// A small text panel gpui shows next to a hovered element.
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pub struct Tooltip {
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text: SharedString,
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}
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impl Tooltip {
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/// Creates the tooltip view.
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pub fn new<L>(text: L, cx: &mut App) -> Entity<Self>
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where
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L: Into<SharedString>,
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{
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cx.new(|_| Self { text: text.into() })
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}
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/// The `.tooltip(...)` closure for a plain text tooltip.
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pub fn text<L>(text: L) -> impl Fn(&mut Window, &mut App) -> AnyView + 'static
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where
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L: Into<SharedString>,
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{
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let text = text.into();
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move |_, cx| Tooltip::new(text.clone(), cx).into()
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}
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}
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impl Render for Tooltip {
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fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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let theme = cx.theme();
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let text_size = theme.sizes.small.text_size;
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div()
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.px_2()
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.py_1()
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.max_w(px(360.))
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.bg(theme.colors.surface)
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.border_1()
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.border_color(theme.colors.border)
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.rounded(theme.radius.sm)
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.text_size(text_size)
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.text_color(theme.colors.surface_foreground)
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.child(self.text.clone())
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}
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}
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@@ -0,0 +1,120 @@
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use std::cell::RefCell;
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use std::rc::Rc;
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use gpui::{
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Context, InteractiveElement as _, IntoElement, Modifiers, MouseMoveEvent, ParentElement as _,
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Render, StatefulInteractiveElement as _, Styled as _, TestAppContext, VisualTestContext,
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Window, div, point, px,
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};
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use gpui_native_core::button::Button;
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use gpui_native_core::tooltip::Tooltip;
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use gpui_native_theme::Theme;
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/// Hover target at the top-left with a tooltip whose builder records every
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/// invocation.
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struct Harness {
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calls: Rc<RefCell<Vec<&'static str>>>,
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}
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impl Render for Harness {
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fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
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let calls = self.calls.clone();
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let target = div()
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.id("hover-target")
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.w(px(100.))
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.h(px(40.))
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.bg(gpui::black())
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.tooltip(move |_, cx| {
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calls.borrow_mut().push("target");
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Tooltip::new("Target tooltip", cx).into()
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});
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let button_calls = self.calls.clone();
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let button = Button::new("hover-button")
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.label("Hover me")
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.tooltip(move |_, cx| {
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button_calls.borrow_mut().push("button");
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Tooltip::new("Button tooltip", cx).into()
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});
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div()
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.size_full()
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.child(target)
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.child(div().mt_12().child(button))
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}
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}
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fn tooltip_window() -> (
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TestAppContext,
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VisualTestContext,
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Rc<RefCell<Vec<&'static str>>>,
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) {
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let mut cx = TestAppContext::single();
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cx.update(Theme::init);
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let calls = Rc::new(RefCell::new(Vec::new()));
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let harness_calls = calls.clone();
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let window = cx.add_window(move |_, _| Harness {
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calls: harness_calls,
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});
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let mut visual = VisualTestContext::from_window(window.into(), &cx);
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visual.update(|window, cx| {
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window.draw(cx).clear(cx);
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});
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(cx, visual, calls)
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}
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fn hover(visual: &mut VisualTestContext, position: gpui::Point<gpui::Pixels>) {
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visual.simulate_event(MouseMoveEvent {
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position,
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pressed_button: None,
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modifiers: Modifiers::default(),
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});
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}
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/// gpui's hover delay before deploying a tooltip.
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const SHOW_DELAY: std::time::Duration = std::time::Duration::from_millis(500);
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fn draw(visual: &mut VisualTestContext) {
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visual.update(|window, cx| {
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window.draw(cx).clear(cx);
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});
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}
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#[test]
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fn hovering_the_target_deploys_the_tooltip_after_the_delay() {
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let (cx, mut visual, calls) = tooltip_window();
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hover(&mut visual, point(px(50.), px(20.)));
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assert!(
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calls.borrow().is_empty(),
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"builder runs only after the delay"
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);
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assert!(
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calls.borrow().is_empty(),
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"builder runs only after the delay"
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);
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cx.executor().advance_clock(SHOW_DELAY);
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visual.run_until_parked();
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draw(&mut visual);
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assert_eq!(*calls.borrow(), vec!["target"]);
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}
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#[test]
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fn hovering_elsewhere_deploys_nothing() {
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let (cx, mut visual, calls) = tooltip_window();
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hover(&mut visual, point(px(800.), px(600.)));
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cx.executor().advance_clock(SHOW_DELAY);
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visual.run_until_parked();
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draw(&mut visual);
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assert!(calls.borrow().is_empty());
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}
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#[test]
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fn the_button_passthrough_deploys_the_tooltip() {
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let (cx, mut visual, calls) = tooltip_window();
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hover(&mut visual, point(px(50.), px(100.)));
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cx.executor().advance_clock(SHOW_DELAY);
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visual.run_until_parked();
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draw(&mut visual);
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assert_eq!(*calls.borrow(), vec!["button"]);
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}
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