add dialog
This commit is contained in:
@@ -0,0 +1,168 @@
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use std::cell::RefCell;
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use std::rc::Rc;
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use gpui::{
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Context, IntoElement, Modifiers, MouseButton, ParentElement as _, Render, Styled as _,
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TestAppContext, VisualTestContext, Window, div, point, px,
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};
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use gpui_native_core::button::{Button, ButtonVariant};
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use gpui_native_core::dialog::Dialog;
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use gpui_native_theme::Theme;
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struct Harness {
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open: bool,
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alert: bool,
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changes: Rc<RefCell<Vec<bool>>>,
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}
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impl Render for Harness {
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fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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let changes = self.changes.clone();
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let view = cx.entity();
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let on_change_view = view.clone();
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let close_changes = self.changes.clone();
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let close_view = view.clone();
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div().size_full().child(
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Dialog::new("test-dialog")
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.open(self.open)
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.alert(self.alert)
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.title("Delete file?")
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.on_change(move |next, _, cx| {
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eprintln!("HARNESS on_change: {next}");
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changes.borrow_mut().push(next);
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on_change_view.update(cx, |harness, cx| {
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harness.open = next;
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cx.notify();
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});
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})
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.content(|_, _| {
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div()
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.w(px(300.))
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.h(px(80.))
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.child("This cannot be undone.")
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.into_any_element()
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})
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.actions(move |_, _| {
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vec![
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Button::new("dialog-cancel")
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.label("Cancel")
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.variant(ButtonVariant::Secondary)
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.on_click({
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let close_changes = close_changes.clone();
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let close_view = close_view.clone();
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move |_, _, cx| {
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close_changes.borrow_mut().push(false);
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close_view.update(cx, |harness, cx| {
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harness.open = false;
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cx.notify();
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});
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}
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})
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.into_any_element(),
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Button::new("dialog-delete")
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.label("Delete")
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.variant(ButtonVariant::Destructive)
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.on_click({
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let close_changes = close_changes.clone();
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let close_view = close_view.clone();
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move |_, _, cx| {
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close_changes.borrow_mut().push(false);
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close_view.update(cx, |harness, cx| {
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harness.open = false;
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cx.notify();
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});
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}
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})
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.into_any_element(),
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]
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}),
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)
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}
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}
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/// An open 332px-wide dialog centered in the window: the panel spans
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/// roughly `(794..1126, 448..640)`, so `(100, 100)` is on the scrim and
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/// the window center is on the panel.
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fn dialog_window(
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open: bool,
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alert: bool,
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) -> (TestAppContext, VisualTestContext, Rc<RefCell<Vec<bool>>>) {
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let mut cx = TestAppContext::single();
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cx.update(Theme::init);
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let changes = Rc::new(RefCell::new(Vec::new()));
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let harness_changes = changes.clone();
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let window = cx.add_window(move |_, _| Harness {
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open,
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alert,
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changes: harness_changes,
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});
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let mut visual = VisualTestContext::from_window(window.into(), &cx);
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visual.update(|window, cx| {
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window.draw(cx).clear(cx);
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});
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(cx, visual, changes)
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}
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fn draw(visual: &mut VisualTestContext) {
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visual.update(|window, cx| {
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eprintln!("DRAW");
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window.draw(cx).clear(cx);
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});
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}
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fn click(visual: &mut VisualTestContext, position: gpui::Point<gpui::Pixels>) {
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visual.simulate_mouse_down(position, MouseButton::Left, Modifiers::default());
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visual.simulate_mouse_up(position, MouseButton::Left, Modifiers::default());
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}
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#[test]
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fn escape_closes_a_modal_dialog_and_stays_closed() {
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let (_cx, mut visual, changes) = dialog_window(true, false);
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visual.simulate_keystrokes("escape");
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assert_eq!(*changes.borrow(), vec![false]);
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draw(&mut visual);
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// Closed: escape on the inert remainder reports nothing further.
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visual.simulate_keystrokes("escape");
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assert_eq!(*changes.borrow(), vec![false]);
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}
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#[test]
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fn escape_is_inert_on_an_alert() {
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let (_cx, mut visual, changes) = dialog_window(true, true);
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visual.simulate_keystrokes("escape");
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assert!(changes.borrow().is_empty());
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}
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#[test]
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fn scrim_click_closes_a_modal_but_not_an_alert() {
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let (_cx, mut visual, changes) = dialog_window(true, false);
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click(&mut visual, point(px(100.), px(100.)));
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assert_eq!(*changes.borrow(), vec![false]);
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draw(&mut visual);
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click(&mut visual, point(px(100.), px(100.)));
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assert_eq!(*changes.borrow(), vec![false]);
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// The same click on an alert's scrim answers nothing.
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let (_cx, mut visual, changes) = dialog_window(true, true);
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click(&mut visual, point(px(100.), px(100.)));
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assert!(changes.borrow().is_empty());
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}
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#[test]
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fn clicking_the_panel_does_not_dismiss() {
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// The window center is where the centered panel sits.
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let (_cx, mut visual, changes) = dialog_window(true, false);
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click(&mut visual, point(px(960.), px(540.)));
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assert!(changes.borrow().is_empty());
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}
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#[test]
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fn a_closed_dialog_is_inert() {
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let (_cx, mut visual, changes) = dialog_window(false, false);
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visual.simulate_keystrokes("escape");
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click(&mut visual, point(px(100.), px(100.)));
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assert!(changes.borrow().is_empty());
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}
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