feat: push checkout (#14)

Reviewed-on: https://git.reya.su/reya/signed/pulls/14
This commit was merged in pull request #14.
This commit is contained in:
2026-09-06 13:14:11 +00:00
parent 33cbe42551
commit 00167c6a8d
85 changed files with 6282 additions and 4487 deletions
@@ -1,31 +1,26 @@
use std::path::PathBuf;
use dock::DockArea;
use gpui::prelude::*;
use gpui::{App, Entity, PathPromptOptions, SharedString, WeakEntity, Window, div, px};
use gpui::{App, Entity, PathPromptOptions, WeakEntity, Window, div, px};
use gpui_base::input::TextareaState;
use gpui_component::button::{Button, ButtonVariants};
use gpui_component::dialog::{DialogDescription, DialogFooter, DialogHeader, DialogTitle};
use gpui_component::form::{field, v_form};
use gpui_component::input::{Input, InputState, Textarea};
use gpui_component::{ActiveTheme, Disableable, IconName, WindowExt, h_flex};
use gpui_component::{Disableable, IconName, WindowExt, h_flex};
use settings::SettingsStore;
use signed_core::Announcement;
use signed_state::Backend;
use signed_state::{Backend, CheckoutsStore};
use super::super::open_repo_panel;
use super::grasp_servers::{GraspServersState, grasp_servers_field, load_user_grasp_servers};
use crate::views::dialog_state::{DialogProgress, error_row};
/// Shared state for the Create Repository dialog, so async results can be rendered.
#[derive(Default)]
pub struct CreateRepoState {
pub busy: bool,
pub error: Option<SharedString>,
}
pub type CreateRepoState = DialogProgress;
/// Open the Create Repository dialog.
///
/// The dialog loads the user's default grasp servers (kind `10317` grasp
/// list) and falls back to the shared defaults when none are set. On
/// success the dialog closes and the new repository opens in the dock.
pub fn open(dock_area: WeakEntity<DockArea>, window: &mut Window, cx: &mut App) {
let settings = SettingsStore::global(cx);
let default_folder = settings
@@ -56,7 +51,7 @@ pub fn open(dock_area: WeakEntity<DockArea>, window: &mut Window, cx: &mut App)
window.open_dialog(cx, move |dialog, _window, _cx| {
const DESC: &str = "Publish a new repository to your grasp servers.";
const FOLDER_NOTE: &str = "Where the repository is stored.";
const FOLDER_NOTE: &str = "Where the repository's working copy is created.";
let name_input = name_input.clone();
let desc_input = desc_input.clone();
@@ -119,9 +114,7 @@ pub fn open(dock_area: WeakEntity<DockArea>, window: &mut Window, cx: &mut App)
)
.child(grasp_servers_field(&grasp_state, &relay_input, cx)),
)
.children(error.map(|message| {
div().text_sm().text_color(cx.theme().danger).child(message)
}))
.children(error_row(&error, cx))
.child(
DialogFooter::new().justify_end().child(
Button::new("create")
@@ -134,6 +127,7 @@ pub fn open(dock_area: WeakEntity<DockArea>, window: &mut Window, cx: &mut App)
.on_click({
let name_input = name_input.clone();
let desc_input = desc_input.clone();
let folder_input = folder_input.clone();
let state = state.clone();
let grasp_state = grasp_state.clone();
let dock_area = dock_area.clone();
@@ -142,6 +136,7 @@ pub fn open(dock_area: WeakEntity<DockArea>, window: &mut Window, cx: &mut App)
create_repository(
name_input.clone(),
desc_input.clone(),
folder_input.clone(),
state.clone(),
grasp_state.clone(),
dock_area.clone(),
@@ -156,10 +151,7 @@ pub fn open(dock_area: WeakEntity<DockArea>, window: &mut Window, cx: &mut App)
});
}
/// Prompt the user to pick the folder the repository will be stored in, using
/// the platform's native folder picker, and show the result in the disabled
/// folder input. The picked folder is remembered in the settings so it
/// becomes the default next time.
/// Pick the repository's storage folder with the platform's native folder picker.
fn choose_folder(folder_input: &Entity<InputState>, window: &mut Window, cx: &mut App) {
let handle = window.window_handle();
let folder_input = folder_input.clone();
@@ -194,10 +186,14 @@ fn choose_folder(folder_input: &Entity<InputState>, window: &mut Window, cx: &mu
.detach();
}
/// Run the create-repository flow; closes the dialog and opens the new repository on success.
/// Run the create-repository flow.
///
/// Opens the new working copy and the repository panel on success.
#[allow(clippy::too_many_arguments)]
fn create_repository(
name_input: Entity<InputState>,
desc_input: Entity<TextareaState>,
folder_input: Entity<InputState>,
state: Entity<CreateRepoState>,
grasp_state: Entity<GraspServersState>,
dock_area: WeakEntity<DockArea>,
@@ -206,48 +202,47 @@ fn create_repository(
) {
let name = name_input.read(cx).value().trim().to_owned();
let description = desc_input.read(cx).value().trim().to_owned();
let folder = PathBuf::from(folder_input.read(cx).value().trim());
let servers = grasp_state.read(cx).grasp_servers.clone();
if name.is_empty() {
state.update(cx, |state, _| {
state.error = Some("Repository name is required".into());
});
state.update(cx, |state, _| state.fail("Repository name is required"));
return;
}
if servers.is_empty() {
state.update(cx, |state, _| {
state.error = Some("Add at least one grasp server".into());
});
state.update(cx, |state, _| state.fail("Add at least one grasp server"));
return;
}
state.update(cx, |state, _| {
state.busy = true;
state.error = None;
});
state.update(cx, |state, _| state.begin());
let backend = Backend::global(cx);
let task = backend.update(cx, |backend, cx| {
backend.create_repository(&name, &description, servers, cx)
backend.create_repository(&name, &description, folder, servers, cx)
});
let handle = window.window_handle();
let state = state.clone();
let dock_area = dock_area.clone();
cx.spawn(async move |cx| match task.await {
Ok(announcement) => {
Ok((announcement, local_path)) => {
cx.update_window(handle, |_, window, cx| {
window.close_dialog(cx);
// Record the new working copy as a checkout of this repository.
// The New PR panel then pre-fills it.
let checkouts = CheckoutsStore::global(cx);
checkouts.update(cx, |store, cx| {
store.record(local_path.clone(), announcement.addr(), cx);
});
cx.open_with_system(&local_path);
open_repo(dock_area, announcement, window, cx);
})
.ok();
}
Err(e) => {
cx.update_window(handle, |_, _window, cx| {
state.update(cx, |state, _| {
state.busy = false;
state.error = Some(e.to_string().into());
});
state.update(cx, |state, _| state.fail(e.to_string()));
})
.ok();
}