feat: push checkout (#14)

Reviewed-on: https://git.reya.su/reya/signed/pulls/14
This commit was merged in pull request #14.
This commit is contained in:
2026-09-06 13:14:11 +00:00
parent 33cbe42551
commit 00167c6a8d
85 changed files with 6282 additions and 4487 deletions
@@ -1,24 +1,18 @@
use gpui::prelude::*;
use gpui::{App, Entity, SharedString, Window, div, px};
use gpui::{App, Entity, Window, px};
use gpui_component::button::{Button, ButtonVariants};
use gpui_component::dialog::{DialogDescription, DialogFooter, DialogHeader, DialogTitle};
use gpui_component::form::{field, v_form};
use gpui_component::input::{Input, InputState};
use gpui_component::{ActiveTheme, Disableable, WindowExt};
use gpui_component::{Disableable, WindowExt};
use signed_state::Backend;
use crate::views::dialog_state::{DialogProgress, error_row};
/// Shared state for the Onboarding dialog, so async results can be rendered.
#[derive(Default)]
pub struct OnboardingState {
pub busy: bool,
pub error: Option<SharedString>,
}
pub type OnboardingState = DialogProgress;
/// Open the Onboarding dialog for creating a new identity.
///
/// The caller is responsible for creating the input and state entities and
/// passing them in. This function only builds the dialog UI and wires up
/// the continue-button handler.
pub fn open(
name_input: Entity<InputState>,
pass_input: Entity<InputState>,
@@ -66,9 +60,7 @@ pub fn open(
)
.child(field().required(true).child(Input::new(&repass_input))),
)
.children(error.map(|message| {
div().text_sm().text_color(cx.theme().danger).child(message)
}))
.children(error_row(&error, cx))
.child(
DialogFooter::new().justify_end().child(
Button::new("continue")
@@ -91,17 +83,12 @@ pub fn open(
if pass != repass {
state.update(cx, |state, _| {
state.busy = false;
state.error =
Some("Passphrases do not match".into());
state.fail("Passphrases do not match");
});
return;
}
state.update(cx, |state, _| {
state.busy = true;
state.error = None;
});
state.update(cx, |state, _| state.begin());
let task = backend.update(cx, |backend, cx| {
backend.create_identity(&name, &pass, cx)
@@ -119,8 +106,7 @@ pub fn open(
Err(e) => {
cx.update_window(handle, |_, _window, cx| {
state.update(cx, |state, _| {
state.busy = false;
state.error = Some(e.to_string().into());
state.fail(e.to_string());
});
})
.ok();