feat: push checkout (#14)
Reviewed-on: https://git.reya.su/reya/signed/pulls/14
This commit was merged in pull request #14.
This commit is contained in:
@@ -1,26 +1,25 @@
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use assets::CustomIconName;
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use gpui::prelude::*;
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use gpui::{AnyWindowHandle, App, Entity, SharedString, Subscription, Window, div};
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use gpui::{AnyWindowHandle, App, Entity, Subscription, Window};
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use gpui_component::button::{Button, ButtonVariants};
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use gpui_component::dialog::{DialogDescription, DialogFooter, DialogHeader, DialogTitle};
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use gpui_component::form::{field, v_form};
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use gpui_component::input::{Input, InputEvent, InputState};
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use gpui_component::{ActiveTheme, Disableable, WindowExt};
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use gpui_component::{Disableable, WindowExt};
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use signed_state::Backend;
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use crate::views::dialog_state::{DialogProgress, error_row};
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/// Shared state for the passphrase dialog, so async results can be rendered.
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#[derive(Default)]
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pub struct PassphraseState {
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pub busy: bool,
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pub error: Option<SharedString>,
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/// Progress of the unlock flow.
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pub progress: DialogProgress,
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/// Keeps the Enter-to-submit subscription alive while the dialog is open.
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_enter_subscription: Option<Subscription>,
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}
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/// Open the dialog asking for the passphrase that protects the stored
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/// NIP-49 encrypted identity (`ncryptsec1...`).
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///
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/// Called when the backend emits [`signed_state::BackendEvent::PassphraseRequired`].
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/// Open the dialog asking for the passphrase that protects the stored identity.
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pub fn open(window: &mut Window, cx: &mut App) {
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let pass_input = cx.new(|cx| {
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InputState::new(window, cx)
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@@ -53,8 +52,8 @@ pub fn open(window: &mut Window, cx: &mut App) {
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.overlay_closable(false)
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.keyboard(false)
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.content(move |content, _window, cx| {
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let busy = state.read(cx).busy;
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let error = state.read(cx).error.clone();
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let busy = state.read(cx).progress.busy;
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let error = state.read(cx).progress.error.clone();
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content
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.child(
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@@ -73,9 +72,7 @@ pub fn open(window: &mut Window, cx: &mut App) {
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.child(Input::new(&pass_input)),
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),
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)
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.children(error.map(|message| {
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div().text_sm().text_color(cx.theme().danger).child(message)
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}))
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.children(error_row(&error, cx))
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.child(
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DialogFooter::new().justify_end().child(
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Button::new("unlock")
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@@ -98,8 +95,7 @@ pub fn open(window: &mut Window, cx: &mut App) {
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});
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}
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/// Submit the passphrase to the backend. On success the dialog is closed;
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/// on failure the error is rendered inline and the dialog stays open.
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/// Submit the passphrase to the backend.
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fn unlock(
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pass_input: &Entity<InputState>,
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state: &Entity<PassphraseState>,
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@@ -111,15 +107,12 @@ fn unlock(
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if pass.is_empty() {
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state.update(cx, |state, _| {
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state.error = Some("Passphrase must not be empty".into());
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state.progress.fail("Passphrase must not be empty");
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});
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return;
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}
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state.update(cx, |state, _| {
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state.busy = true;
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state.error = None;
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});
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state.update(cx, |state, _| state.progress.begin());
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let task = backend.update(cx, |backend, cx| backend.restore_with_passphrase(&pass, cx));
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let handle = *handle;
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@@ -134,10 +127,7 @@ fn unlock(
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}
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Err(e) => {
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cx.update_window(handle, |_this, _window, cx| {
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state.update(cx, |state, _| {
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state.busy = false;
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state.error = Some(e.to_string().into());
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});
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state.update(cx, |state, _| state.progress.fail(e.to_string()));
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})
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.ok();
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}
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