update dock
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@@ -0,0 +1,165 @@
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use gpui::prelude::FluentBuilder as _;
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use gpui::{
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App, Hsla, InteractiveElement, IntoElement, MouseButton, ParentElement, RenderOnce,
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StatefulInteractiveElement, Styled, Window, div, px,
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};
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use gpui_component::{ActiveTheme, Icon, IconName, Sizable as _, h_flex};
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/// The standard width of a window control button.
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const CONTROL_WIDTH: f32 = 34.;
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#[derive(IntoElement, Clone)]
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enum ControlIcon {
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Minimize,
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Restore,
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Maximize,
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Close,
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}
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impl ControlIcon {
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fn minimize() -> Self {
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Self::Minimize
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}
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fn restore() -> Self {
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Self::Restore
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}
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fn maximize() -> Self {
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Self::Maximize
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}
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fn close() -> Self {
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Self::Close
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}
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fn id(&self) -> &'static str {
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match self {
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Self::Minimize => "minimize",
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Self::Restore => "restore",
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Self::Maximize => "maximize",
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Self::Close => "close",
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}
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}
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fn icon(&self) -> IconName {
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match self {
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Self::Minimize => IconName::WindowMinimize,
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Self::Restore => IconName::WindowRestore,
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Self::Maximize => IconName::WindowMaximize,
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Self::Close => IconName::WindowClose,
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}
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}
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fn window_control_area(&self) -> gpui::WindowControlArea {
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match self {
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Self::Minimize => gpui::WindowControlArea::Min,
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Self::Restore | Self::Maximize => gpui::WindowControlArea::Max,
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Self::Close => gpui::WindowControlArea::Close,
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}
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}
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fn is_close(&self) -> bool {
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matches!(self, Self::Close)
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}
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#[inline]
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fn hover_fg(&self, cx: &App) -> Hsla {
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if self.is_close() {
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cx.theme().danger_foreground
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} else {
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cx.theme().secondary_foreground
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}
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}
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#[inline]
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fn hover_bg(&self, cx: &App) -> Hsla {
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if self.is_close() {
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cx.theme().danger
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} else {
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cx.theme().secondary_hover
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}
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}
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#[inline]
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fn active_bg(&self, cx: &mut App) -> Hsla {
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if self.is_close() {
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cx.theme().danger_active
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} else {
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cx.theme().secondary_active
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}
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}
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}
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impl RenderOnce for ControlIcon {
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fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement {
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let is_linux = cfg!(target_os = "linux");
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let is_windows = cfg!(target_os = "windows");
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let hover_fg = self.hover_fg(cx);
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let hover_bg = self.hover_bg(cx);
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let active_bg = self.active_bg(cx);
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let icon = self.clone();
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div()
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.id(self.id())
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.flex()
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.w(px(CONTROL_WIDTH))
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.h_full()
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.flex_shrink_0()
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.justify_center()
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.content_center()
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.items_center()
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.text_color(cx.theme().foreground)
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.hover(|style| style.bg(hover_bg).text_color(hover_fg))
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.active(|style| style.bg(active_bg).text_color(hover_fg))
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.when(is_windows, |this| {
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this.window_control_area(self.window_control_area())
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})
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.when(is_linux, |this| {
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this.on_mouse_down(MouseButton::Left, move |_, window, cx| {
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window.prevent_default();
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cx.stop_propagation();
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})
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.on_click(move |_, window, cx| {
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cx.stop_propagation();
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match icon {
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Self::Minimize => window.minimize_window(),
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Self::Restore | Self::Maximize => window.zoom_window(),
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Self::Close => window.remove_window(),
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}
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})
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})
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.child(Icon::new(self.icon()).small())
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}
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}
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/// Render the window control buttons, or an empty placeholder on macOS (the
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/// traffic lights are drawn natively).
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pub(crate) fn window_controls(window: &mut Window, cx: &mut App) -> impl IntoElement {
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if cfg!(target_os = "macos") || cfg!(target_family = "wasm") {
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return div().id("window-controls");
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}
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let supported = window.window_controls();
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h_flex()
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.id("window-controls")
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.items_center()
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.flex_shrink_0()
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.h_full()
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.border_l_1()
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.border_b_1()
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.border_color(cx.theme().border)
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.bg(cx.theme().tokens.tab_bar)
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.when(supported.minimize, |this| {
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this.child(ControlIcon::minimize())
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})
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.when(supported.maximize, |this| {
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this.child(if window.is_maximized() {
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ControlIcon::restore()
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} else {
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ControlIcon::maximize()
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})
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})
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.child(ControlIcon::close())
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}
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