update
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@@ -9,13 +9,15 @@ const GRID_SIZE: usize = 8;
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const FILL_PROBABILITY: f32 = 0.42;
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/// Probability that a filled cell uses the accent shade instead of the main color.
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const ACCENT_PROBABILITY: f32 = 0.25;
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/// Minimum number of filled left-half cells, so a sparse roll still yields a
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/// recognizable shape (each left-half cell is mirrored to a right-half one).
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/// Minimum number of filled left-half cells.
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/// A sparse roll still yields a recognizable shape.
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/// Each left-half cell is mirrored to a right-half one.
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const MIN_FILLED: usize = 5;
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/// A deterministic, offline "pixel art" avatar: an 8×8 grid with horizontal
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/// mirror symmetry, seeded from a stable string such as the repository id and
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/// owner public key. The same seed always renders the same avatar.
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/// A deterministic, offline pixel-art avatar.
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/// An 8×8 grid with horizontal mirror symmetry.
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/// Seeded from a stable string such as the repository id and owner public key.
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/// The same seed always renders the same avatar.
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#[derive(IntoElement)]
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pub struct PixelAvatar {
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seed: u64,
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@@ -24,8 +26,8 @@ pub struct PixelAvatar {
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}
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impl PixelAvatar {
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/// Create an avatar seeded from `seed`. The seed should be a stable string
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/// unique to the entity the avatar represents.
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/// Create an avatar seeded from `seed`.
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/// The seed should be a stable string unique to the entity the avatar represents.
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pub fn new(seed: impl AsRef<str>) -> Self {
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Self {
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seed: fnv1a(seed.as_ref().as_bytes()),
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@@ -85,8 +87,9 @@ impl RenderOnce for PixelAvatar {
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}
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}
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/// Generate the 8×8 cell pattern for `seed`. Cells are `0` (empty), `1`
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/// (main color) or `2` (accent shade); the right half mirrors the left half.
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/// Generate the 8×8 cell pattern for `seed`.
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/// Cells are `0` for empty, `1` for main color and `2` for accent shade.
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/// The right half mirrors the left half.
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fn pattern(seed: u64) -> [u8; GRID_SIZE * GRID_SIZE] {
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let mut rng = PixelRng::new(seed);
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let mut pattern = [0u8; GRID_SIZE * GRID_SIZE];
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@@ -102,8 +105,8 @@ fn pattern(seed: u64) -> [u8; GRID_SIZE * GRID_SIZE] {
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}
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}
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// Sparse rolls can come out nearly empty; top the pattern up to the
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// minimum fill, scanning from a seeded starting cell.
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// Sparse rolls can come out nearly empty.
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// Top the pattern up to the minimum fill, scanning from a seeded starting cell.
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if filled < MIN_FILLED {
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let half = GRID_SIZE * GRID_SIZE / 2;
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let start = (rng.next() % half as u64) as usize;
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@@ -130,7 +133,7 @@ fn set_cell(pattern: &mut [u8; GRID_SIZE * GRID_SIZE], row: usize, col: usize, v
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pattern[row * GRID_SIZE + (GRID_SIZE - 1 - col)] = value;
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}
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/// FNV-1a 64-bit hash; stable across platforms and runs.
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/// FNV-1a 64-bit hash, stable across platforms and runs.
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fn fnv1a(bytes: &[u8]) -> u64 {
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let mut hash = 0xcbf2_9ce4_8422_2325u64;
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for &byte in bytes {
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