chore: move some components to custom ui crate (#10)

Reviewed-on: https://git.reya.su/reya/signed/pulls/10
This commit was merged in pull request #10.
This commit is contained in:
2026-09-01 04:18:23 +00:00
parent 05ab543fa0
commit 5c6ab88710
33 changed files with 954 additions and 938 deletions
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use gpui::prelude::*;
use gpui::{App, Pixels, StyleRefinement, Window, div, px};
use gpui_base::StyledExt;
use gpui_component::{ActiveTheme, Colorize};
/// Number of rows and columns in the pixel grid.
const GRID_SIZE: usize = 8;
/// Probability that a cell in the left half is filled.
const FILL_PROBABILITY: f32 = 0.42;
/// Probability that a filled cell uses the accent shade instead of the main color.
const ACCENT_PROBABILITY: f32 = 0.25;
/// Minimum number of filled left-half cells, so a sparse roll still yields a
/// recognizable shape (each left-half cell is mirrored to a right-half one).
const MIN_FILLED: usize = 5;
/// A deterministic, offline "pixel art" avatar: an 8×8 grid with horizontal
/// mirror symmetry, seeded from a stable string such as the repository id and
/// owner public key. The same seed always renders the same avatar.
#[derive(IntoElement)]
pub struct PixelAvatar {
seed: u64,
size: Pixels,
style: StyleRefinement,
}
impl PixelAvatar {
/// Create an avatar seeded from `seed`. The seed should be a stable string
/// unique to the entity the avatar represents.
pub fn new(seed: impl AsRef<str>) -> Self {
Self {
seed: fnv1a(seed.as_ref().as_bytes()),
size: px(16.),
style: StyleRefinement::default(),
}
}
}
impl Styled for PixelAvatar {
fn style(&mut self) -> &mut StyleRefinement {
&mut self.style
}
}
impl RenderOnce for PixelAvatar {
fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
let theme = cx.theme();
let pattern = pattern(self.seed);
let hue = self.seed as f32 / u64::MAX as f32;
let main = theme.blue.hue(hue);
let shade = if theme.is_dark() {
main.lightness((main.l * 1.6).min(0.95))
} else {
main.lightness((main.l * 0.45).max(0.18))
};
let mut cells = Vec::new();
for row in 0..GRID_SIZE {
for col in 0..GRID_SIZE {
let value = pattern[row * GRID_SIZE + col];
if value != 0 {
let color = if value == 2 { shade } else { main };
cells.push(
div()
.row_start(row as i16 + 1)
.row_end(row as i16 + 2)
.col_start(col as i16 + 1)
.col_end(col as i16 + 2)
.bg(color),
);
}
}
}
div()
.refine_style(&self.style)
.grid()
.grid_cols(GRID_SIZE as u16)
.grid_rows(GRID_SIZE as u16)
.size(self.size)
.flex_shrink_0()
.overflow_hidden()
.bg(main.opacity(0.16))
.children(cells)
}
}
/// Generate the 8×8 cell pattern for `seed`. Cells are `0` (empty), `1`
/// (main color) or `2` (accent shade); the right half mirrors the left half.
fn pattern(seed: u64) -> [u8; GRID_SIZE * GRID_SIZE] {
let mut rng = PixelRng::new(seed);
let mut pattern = [0u8; GRID_SIZE * GRID_SIZE];
let mut filled = 0usize;
for row in 0..GRID_SIZE {
for col in 0..GRID_SIZE / 2 {
if rng.chance(FILL_PROBABILITY) {
let accent = rng.chance(ACCENT_PROBABILITY);
set_cell(&mut pattern, row, col, if accent { 2 } else { 1 });
filled += 1;
}
}
}
// Sparse rolls can come out nearly empty; top the pattern up to the
// minimum fill, scanning from a seeded starting cell.
if filled < MIN_FILLED {
let half = GRID_SIZE * GRID_SIZE / 2;
let start = (rng.next() % half as u64) as usize;
for offset in 0..half {
if filled >= MIN_FILLED {
break;
}
let ix = (start + offset) % half;
let row = ix / (GRID_SIZE / 2);
let col = ix % (GRID_SIZE / 2);
if pattern[row * GRID_SIZE + col] == 0 {
set_cell(&mut pattern, row, col, 1);
filled += 1;
}
}
}
pattern
}
/// Fill `cell (row, col)` and its horizontal mirror.
fn set_cell(pattern: &mut [u8; GRID_SIZE * GRID_SIZE], row: usize, col: usize, value: u8) {
pattern[row * GRID_SIZE + col] = value;
pattern[row * GRID_SIZE + (GRID_SIZE - 1 - col)] = value;
}
/// FNV-1a 64-bit hash; stable across platforms and runs.
fn fnv1a(bytes: &[u8]) -> u64 {
let mut hash = 0xcbf2_9ce4_8422_2325u64;
for &byte in bytes {
hash ^= byte as u64;
hash = hash.wrapping_mul(0x0000_0100_0000_01b3);
}
hash
}
/// Tiny xorshift64* PRNG for deriving the pattern from the seed.
struct PixelRng(u64);
impl PixelRng {
fn new(seed: u64) -> Self {
Self(seed.max(1))
}
fn next(&mut self) -> u64 {
let mut x = self.0;
x ^= x >> 12;
x ^= x << 25;
x ^= x >> 27;
self.0 = x;
x.wrapping_mul(0x2545_f491_4f6c_dd1d)
}
fn chance(&mut self, probability: f32) -> bool {
self.next() as f32 / (u64::MAX as f32) < probability
}
}
#[cfg(test)]
mod tests {
use super::*;
fn count_filled(pattern: &[u8; GRID_SIZE * GRID_SIZE]) -> usize {
pattern.iter().filter(|&&cell| cell != 0).count()
}
#[test]
fn pattern_is_mirror_symmetric() {
for seed in 0..50 {
let pattern = pattern(seed);
for row in 0..GRID_SIZE {
for col in 0..GRID_SIZE {
assert_eq!(
pattern[row * GRID_SIZE + col],
pattern[row * GRID_SIZE + (GRID_SIZE - 1 - col)],
"asymmetric pattern for seed {seed} at ({row}, {col})"
);
}
}
}
}
#[test]
fn pattern_has_minimum_fill() {
for seed in 0..50 {
let pattern = pattern(seed);
assert!(
count_filled(&pattern) >= MIN_FILLED * 2,
"pattern too sparse for seed {seed}"
);
}
}
#[test]
fn pattern_is_deterministic() {
for seed in [0, 1, 42, u64::MAX] {
assert_eq!(pattern(seed), pattern(seed));
}
assert_ne!(pattern(42), pattern(43));
}
#[test]
fn fnv1a_is_stable_and_distinct() {
assert_eq!(fnv1a(b""), 0xcbf2_9ce4_8422_2325);
assert_eq!(fnv1a(b"repo"), fnv1a(b"repo"));
assert_ne!(fnv1a(b"repo:a"), fnv1a(b"repo:b"));
}
}