feat: detect local grasp repositories (#21)
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Reviewed-on: #21
This commit was merged in pull request #21.
This commit is contained in:
2026-09-14 04:06:10 +00:00
parent a74c166391
commit 5e6156066a
16 changed files with 1174 additions and 281 deletions
+27 -16
View File
@@ -1,7 +1,7 @@
use gpui::prelude::*;
use gpui::{App, Pixels, StyleRefinement, Window, div, px};
use gpui_base::StyledExt;
use gpui_component::{ActiveTheme, Colorize};
use gpui_component::{ActiveTheme, Colorize, Sizable, Size};
/// Number of rows and columns in the pixel grid.
const GRID_SIZE: usize = 8;
@@ -10,34 +10,36 @@ const FILL_PROBABILITY: f32 = 0.42;
/// Probability that a filled cell uses the accent shade instead of the main color.
const ACCENT_PROBABILITY: f32 = 0.25;
/// Minimum number of filled left-half cells.
/// A sparse roll still yields a recognizable shape.
/// Each left-half cell is mirrored to a right-half one.
const MIN_FILLED: usize = 5;
/// Side length of the avatar in pixels, no setter.
const AVATAR_SIZE: Pixels = px(16.);
/// A deterministic, offline pixel-art avatar.
/// An 8×8 grid with horizontal mirror symmetry.
/// Seeded from a stable string such as the repository id and owner public key.
/// The same seed always renders the same avatar.
#[derive(IntoElement)]
pub struct PixelAvatar {
seed: u64,
size: Size,
style: StyleRefinement,
}
impl PixelAvatar {
/// Create an avatar seeded from `seed`.
///
/// The seed should be a stable string unique to the entity the avatar represents.
pub fn new(seed: impl AsRef<str>) -> Self {
Self {
seed: fnv1a(seed.as_ref().as_bytes()),
size: Size::XSmall,
style: StyleRefinement::default(),
}
}
}
impl Sizable for PixelAvatar {
fn with_size(mut self, size: impl Into<Size>) -> Self {
self.size = size.into();
self
}
}
impl Styled for PixelAvatar {
fn style(&mut self) -> &mut StyleRefinement {
&mut self.style
@@ -48,16 +50,17 @@ impl RenderOnce for PixelAvatar {
fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
let theme = cx.theme();
let pattern = pattern(self.seed);
let mut cells = Vec::new();
let hue = self.seed as f32 / u64::MAX as f32;
let main = theme.blue.hue(hue);
let shade = if theme.is_dark() {
main.lightness((main.l * 1.6).min(0.95))
} else {
main.lightness((main.l * 0.45).max(0.18))
};
let mut cells = Vec::new();
for row in 0..GRID_SIZE {
for col in 0..GRID_SIZE {
let value = pattern[row * GRID_SIZE + col];
@@ -80,7 +83,7 @@ impl RenderOnce for PixelAvatar {
.grid()
.grid_cols(GRID_SIZE as u16)
.grid_rows(GRID_SIZE as u16)
.size(AVATAR_SIZE)
.size(side_length(self.size))
.flex_shrink_0()
.overflow_hidden()
.bg(main.opacity(0.16))
@@ -88,9 +91,16 @@ impl RenderOnce for PixelAvatar {
}
}
/// Generate the 8×8 cell pattern for `seed`.
/// Cells are `0` for empty, `1` for main color and `2` for accent shade.
/// The right half mirrors the left half.
fn side_length(size: Size) -> Pixels {
match size {
Size::XSmall => px(16.),
Size::Small => px(24.),
Size::Medium => px(48.),
Size::Large => px(80.),
Size::Size(size) => size,
}
}
fn pattern(seed: u64) -> [u8; GRID_SIZE * GRID_SIZE] {
let mut rng = PixelRng::new(seed);
let mut pattern = [0u8; GRID_SIZE * GRID_SIZE];
@@ -106,18 +116,19 @@ fn pattern(seed: u64) -> [u8; GRID_SIZE * GRID_SIZE] {
}
}
// Sparse rolls can come out nearly empty.
// Top the pattern up to the minimum fill, scanning from a seeded starting cell.
if filled < MIN_FILLED {
let half = GRID_SIZE * GRID_SIZE / 2;
let start = (rng.next() % half as u64) as usize;
for offset in 0..half {
if filled >= MIN_FILLED {
break;
}
let ix = (start + offset) % half;
let row = ix / (GRID_SIZE / 2);
let col = ix % (GRID_SIZE / 2);
if pattern[row * GRID_SIZE + col] == 0 {
set_cell(&mut pattern, row, col, 1);
filled += 1;