update sidebar

This commit is contained in:
2026-08-06 14:21:03 +07:00
parent 627abbdcaf
commit 6d5d154486
4 changed files with 319 additions and 290 deletions
-290
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@@ -1,290 +0,0 @@
use std::sync::Arc;
use gpui::prelude::*;
use gpui::{
App, Context, EventEmitter, FocusHandle, Focusable, Render, SharedString, Subscription,
WeakEntity, Window, div, px,
};
use gpui_component::button::{Button, ButtonVariants};
use gpui_component::dialog::{DialogDescription, DialogFooter, DialogHeader, DialogTitle};
use gpui_component::dock::{DockArea, DockPlacement, Panel, PanelEvent};
use gpui_component::form::{field, v_form};
use gpui_component::input::{Input, InputState};
use gpui_component::{ActiveTheme, Disableable, WindowExt, v_flex};
use signed_state::{Backend, BackendEvent};
use crate::views::RepoListView;
/// Shared state for the Join Now dialog, so async results can be rendered.
#[derive(Default)]
struct JoinNowState {
busy: bool,
error: Option<SharedString>,
}
/// Left-dock panel with navigation entries. Entries open content panels in
/// the dock area.
pub struct SidebarPanel {
focus_handle: FocusHandle,
dock_area: WeakEntity<DockArea>,
explore: Option<WeakEntity<RepoListView>>,
logged_in: bool,
_subscription: Subscription,
}
impl SidebarPanel {
pub fn new(dock_area: WeakEntity<DockArea>, cx: &mut Context<Self>) -> Self {
let backend = Backend::global(cx);
let logged_in = backend.read(cx).current_user().is_some();
let subscription = cx.subscribe(&backend, |this, backend, event, cx| {
match event {
BackendEvent::SignerChanged => {
this.logged_in = backend.read(cx).current_user().is_some();
}
BackendEvent::SignerRequired => {
this.logged_in = false;
}
_ => return,
}
cx.notify();
});
Self {
focus_handle: cx.focus_handle(),
dock_area,
explore: None,
logged_in,
_subscription: subscription,
}
}
/// Open the Explore (repository list) panel in the center of the dock
/// area. No-op if it's already open.
pub fn open_explore(&mut self, window: &mut Window, cx: &mut Context<Self>) {
if self
.explore
.as_ref()
.and_then(WeakEntity::upgrade)
.is_some()
{
return;
}
let panel = cx.new(|cx| RepoListView::new(window, cx));
self.explore = Some(panel.downgrade());
let _ = self.dock_area.update(cx, |dock_area, cx| {
dock_area.add_panel(Arc::new(panel), DockPlacement::Center, None, window, cx);
});
}
/// Show the Join Now dialog.
fn open_join_now(&mut self, window: &mut Window, cx: &mut Context<Self>) {
let name_input = cx.new(|cx| InputState::new(window, cx).placeholder("Enter desired name"));
let pass_input = cx.new(|cx| {
InputState::new(window, cx)
.placeholder("Passphrase to protect your keys")
.masked(true)
});
let repass_input = cx.new(|cx| {
InputState::new(window, cx)
.placeholder("Repeat passphrase")
.masked(true)
});
let state = cx.new(|_| JoinNowState::default());
window.open_dialog(cx, move |dialog, _window, _cx| {
let name_input = name_input.clone();
let pass_input = pass_input.clone();
let repass_input = repass_input.clone();
let state = state.clone();
dialog
.width(px(520.))
.margin_top(px(50.))
.content(move |content, _window, cx| {
let busy = state.read(cx).busy;
let error = state.read(cx).error.clone();
content
.child(
DialogHeader::new()
.child(DialogTitle::new().child("Create identity"))
.child(
DialogDescription::new()
.child("Set up your Signed identity to get started."),
),
)
.child(
v_form()
.child(
field()
.label("Name")
.description("Max 255 characters")
.required(true)
.child(Input::new(&name_input)),
)
.child(
field()
.label("Passphrase")
.required(true)
.child(Input::new(&pass_input)),
)
.child(field().required(true).child(Input::new(&repass_input))),
)
.children(error.map(|message| {
div().text_sm().text_color(cx.theme().danger).child(message)
}))
.child(
DialogFooter::new().justify_end().child(
Button::new("continue")
.primary()
.label("Create new identity")
.tooltip("Create identity")
.loading(busy)
.disabled(busy)
.on_click({
let name_input = name_input.clone();
let pass_input = pass_input.clone();
let repass_input = repass_input.clone();
let state = state.clone();
move |_ev, window, cx| {
let name = name_input.read(cx).value().to_string();
let pass = pass_input.read(cx).value().to_string();
let repass = repass_input.read(cx).value().to_string();
if pass != repass {
state.update(cx, |state, _| {
state.busy = false;
state.error =
Some("Passphrases do not match".into());
});
return;
}
state.update(cx, |state, _| {
state.busy = true;
state.error = None;
});
let rx =
Backend::global(cx).update(cx, |backend, cx| {
backend.create_identity(&name, &pass, cx)
});
let window_handle = window.window_handle();
let state = state.clone();
cx.spawn(async move |cx| match rx.recv_async().await {
Ok(Ok(_)) => {
cx.update_window(
window_handle,
|_, window, cx| {
window.close_dialog(cx);
},
)
.ok();
}
Ok(Err(e)) => {
cx.update_window(
window_handle,
|_, _window, cx| {
state.update(cx, |state, _| {
state.busy = false;
state.error =
Some(e.to_string().into());
});
},
)
.ok();
}
Err(_) => {}
})
.detach();
}
}),
),
)
})
});
}
/// Show the Import Identity dialog.
fn open_import(&mut self, window: &mut Window, cx: &mut Context<Self>) {
window.open_dialog(cx, move |dialog, _window, _cx| {
dialog.title("Import identity").width(px(400.))
});
}
}
impl Panel for SidebarPanel {
fn panel_name(&self) -> &'static str {
"sidebar"
}
fn title(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
div()
}
fn closable(&self, _cx: &App) -> bool {
false
}
fn inner_padding(&self, _cx: &App) -> bool {
false
}
}
impl EventEmitter<PanelEvent> for SidebarPanel {}
impl Focusable for SidebarPanel {
fn focus_handle(&self, _cx: &App) -> FocusHandle {
self.focus_handle.clone()
}
}
impl Render for SidebarPanel {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
if self.logged_in {
v_flex().child(
Button::new("explore")
.label("Explore")
.w_full()
.on_click(cx.listener(|this, _, window, cx| this.open_explore(window, cx))),
)
} else {
v_flex()
.p_4()
.size_full()
.items_center()
.justify_center()
.gap_2()
.child(
div()
.text_sm()
.text_color(cx.theme().muted_foreground)
.child("Sign in to continue"),
)
.child(
Button::new("join")
.label("Join Now")
.primary()
.w_full()
.on_click(
cx.listener(|this, _ev, window, cx| this.open_join_now(window, cx)),
),
)
.child(
Button::new("import-identity")
.label("Import identity")
.secondary()
.w_full()
.on_click(
cx.listener(|this, _ev, window, cx| this.open_import(window, cx)),
),
)
}
}
}
@@ -0,0 +1,11 @@
use gpui::{App, Window, px};
use gpui_component::WindowExt;
/// Open the Import Identity dialog.
///
/// Currently a placeholder — the dialog only shows a title for now.
pub fn open(window: &mut Window, cx: &mut App) {
window.open_dialog(cx, move |dialog, _window, _cx| {
dialog.title("Import identity").width(px(400.))
});
}
+170
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@@ -0,0 +1,170 @@
use std::sync::Arc;
use gpui::prelude::*;
use gpui::{
App, Context, EventEmitter, FocusHandle, Focusable, Render, Subscription, WeakEntity, Window,
div,
};
use gpui_component::button::{Button, ButtonVariants};
use gpui_component::dock::{DockArea, DockPlacement, Panel, PanelEvent};
use gpui_component::input::InputState;
use gpui_component::{ActiveTheme, v_flex};
use signed_state::{Backend, BackendEvent};
use super::RepoListView;
mod import_identity_dialog;
mod onboarding_dialog;
use self::onboarding_dialog::OnboardingState;
/// Left-dock panel with navigation entries. Entries open content panels in
/// the dock area.
pub struct SidebarPanel {
focus_handle: FocusHandle,
dock_area: WeakEntity<DockArea>,
explore: Option<WeakEntity<RepoListView>>,
logged_in: bool,
_subscription: Subscription,
}
impl SidebarPanel {
pub fn new(dock_area: WeakEntity<DockArea>, cx: &mut Context<Self>) -> Self {
let backend = Backend::global(cx);
let logged_in = backend.read(cx).current_user().is_some();
let subscription = cx.subscribe(&backend, |this, backend, event, cx| {
match event {
BackendEvent::SignerChanged => {
this.logged_in = backend.read(cx).current_user().is_some();
}
BackendEvent::SignerRequired => {
this.logged_in = false;
}
_ => return,
}
cx.notify();
});
Self {
focus_handle: cx.focus_handle(),
dock_area,
explore: None,
logged_in,
_subscription: subscription,
}
}
/// Open the Explore (repository list) panel in the center of the dock
/// area. No-op if it's already open.
pub fn open_explore(&mut self, window: &mut Window, cx: &mut Context<Self>) {
if self
.explore
.as_ref()
.and_then(WeakEntity::upgrade)
.is_some()
{
return;
}
let panel = cx.new(|cx| RepoListView::new(window, cx));
self.explore = Some(panel.downgrade());
let _ = self.dock_area.update(cx, |dock_area, cx| {
dock_area.add_panel(Arc::new(panel), DockPlacement::Center, None, window, cx);
});
}
/// Show the Onboarding dialog.
fn open_onboarding(&mut self, window: &mut Window, cx: &mut Context<Self>) {
let name_input = cx.new(|cx| InputState::new(window, cx).placeholder("Enter desired name"));
let pass_input = cx.new(|cx| {
InputState::new(window, cx)
.placeholder("Passphrase to protect your keys")
.masked(true)
});
let repass_input = cx.new(|cx| {
InputState::new(window, cx)
.placeholder("Repeat passphrase")
.masked(true)
});
let state = cx.new(|_| OnboardingState::default());
onboarding_dialog::open(name_input, pass_input, repass_input, state, window, cx);
}
/// Show the Import Identity dialog.
fn open_import(&mut self, window: &mut Window, cx: &mut Context<Self>) {
import_identity_dialog::open(window, cx);
}
}
impl Panel for SidebarPanel {
fn panel_name(&self) -> &'static str {
"sidebar"
}
fn title(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
div()
}
fn closable(&self, _cx: &App) -> bool {
false
}
fn inner_padding(&self, _cx: &App) -> bool {
false
}
}
impl EventEmitter<PanelEvent> for SidebarPanel {}
impl Focusable for SidebarPanel {
fn focus_handle(&self, _cx: &App) -> FocusHandle {
self.focus_handle.clone()
}
}
impl Render for SidebarPanel {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
if self.logged_in {
v_flex().child(
Button::new("explore")
.label("Explore")
.w_full()
.on_click(cx.listener(|this, _, window, cx| this.open_explore(window, cx))),
)
} else {
v_flex()
.p_4()
.size_full()
.items_center()
.justify_center()
.gap_2()
.child(
div()
.text_sm()
.text_color(cx.theme().muted_foreground)
.child("Sign in to continue"),
)
.child(
Button::new("onboarding")
.label("Join now")
.primary()
.w_full()
.on_click(
cx.listener(|this, _ev, window, cx| this.open_onboarding(window, cx)),
),
)
.child(
Button::new("import-identity")
.label("Import identity")
.secondary()
.w_full()
.on_click(
cx.listener(|this, _ev, window, cx| this.open_import(window, cx)),
),
)
}
}
}
@@ -0,0 +1,138 @@
use gpui::prelude::*;
use gpui::{App, Entity, SharedString, Window, div, px};
use gpui_component::button::{Button, ButtonVariants};
use gpui_component::dialog::{DialogDescription, DialogFooter, DialogHeader, DialogTitle};
use gpui_component::form::{field, v_form};
use gpui_component::input::{Input, InputState};
use gpui_component::{ActiveTheme, Disableable, WindowExt};
use signed_state::Backend;
/// Shared state for the Onboarding dialog, so async results can be rendered.
#[derive(Default)]
pub struct OnboardingState {
pub busy: bool,
pub error: Option<SharedString>,
}
/// Open the Onboarding dialog for creating a new identity.
///
/// The caller is responsible for creating the input and state entities and
/// passing them in. This function only builds the dialog UI and wires up
/// the continue-button handler.
pub fn open(
name_input: Entity<InputState>,
pass_input: Entity<InputState>,
repass_input: Entity<InputState>,
state: Entity<OnboardingState>,
window: &mut Window,
cx: &mut App,
) {
window.open_dialog(cx, move |dialog, _window, _cx| {
let name_input = name_input.clone();
let pass_input = pass_input.clone();
let repass_input = repass_input.clone();
let state = state.clone();
dialog
.width(px(520.))
.margin_top(px(50.))
.content(move |content, _window, cx| {
let busy = state.read(cx).busy;
let error = state.read(cx).error.clone();
content
.child(
DialogHeader::new()
.child(DialogTitle::new().child("Create identity"))
.child(
DialogDescription::new()
.child("Set up your Signed identity to get started."),
),
)
.child(
v_form()
.child(
field()
.label("Name")
.description("Max 255 characters")
.required(true)
.child(Input::new(&name_input)),
)
.child(
field()
.label("Passphrase")
.required(true)
.child(Input::new(&pass_input)),
)
.child(field().required(true).child(Input::new(&repass_input))),
)
.children(error.map(|message| {
div().text_sm().text_color(cx.theme().danger).child(message)
}))
.child(
DialogFooter::new().justify_end().child(
Button::new("continue")
.primary()
.label("Create new identity")
.tooltip("Create identity")
.loading(busy)
.disabled(busy)
.on_click({
let name_input = name_input.clone();
let pass_input = pass_input.clone();
let repass_input = repass_input.clone();
let state = state.clone();
move |_ev, window, cx| {
let backend = Backend::global(cx);
let name = name_input.read(cx).value().to_string();
let pass = pass_input.read(cx).value().to_string();
let repass = repass_input.read(cx).value().to_string();
if pass != repass {
state.update(cx, |state, _| {
state.busy = false;
state.error =
Some("Passphrases do not match".into());
});
return;
}
state.update(cx, |state, _| {
state.busy = true;
state.error = None;
});
let rx = backend.update(cx, |backend, cx| {
backend.create_identity(&name, &pass, cx)
});
let handle = window.window_handle();
let state = state.clone();
cx.spawn(async move |cx| match rx.recv_async().await {
Ok(Ok(_)) => {
cx.update_window(handle, |_, window, cx| {
window.close_dialog(cx);
})
.ok();
}
Ok(Err(e)) => {
cx.update_window(handle, |_, _window, cx| {
state.update(cx, |state, _| {
state.busy = false;
state.error = Some(e.to_string().into());
});
})
.ok();
}
Err(_) => {}
})
.detach();
}
}),
),
)
})
});
}