chore: adjust default theme
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This commit is contained in:
2026-10-04 08:27:27 +07:00
parent c76e909f7f
commit 6ec4b7e813
8 changed files with 54 additions and 65 deletions
-2
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@@ -4,8 +4,6 @@ use gpui_base::{Button as BaseButton, StyledExt};
use gpui_component::ActiveTheme;
/// A small count badge shown after a label.
/// Used on segmented filter buttons, like `All 12`, and on tabs.
/// Rendered from theme tokens and sized for the compact header buttons it lives on.
#[derive(IntoElement)]
pub struct CountBadge {
count: usize,
-3
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@@ -4,8 +4,6 @@ use gpui_component::searchable_list::SearchableListItem;
use gpui_component::{ActiveTheme, StyledExt, h_flex, v_flex};
/// A dropdown option with a display label and a stored value.
/// The trigger and menu render the `label`.
/// The `value` is what [`gpui_component::select::SelectState`] reports as the selection.
#[derive(Clone)]
pub struct SelectOption {
value: SharedString,
@@ -80,7 +78,6 @@ pub fn setting_row(
}
/// A full-width settings block with title and subtitle in one header.
/// `gap_3` separates the header from the control below.
pub fn setting_block(
cx: &App,
title: impl Into<SharedString>,
+1 -2
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@@ -5,8 +5,7 @@ use gpui_component::tooltip::Tooltip;
use gpui_component::{ActiveTheme, Icon, Sizable, v_flex};
use signed_core::RepoStatus;
/// The status badge shown next to an issue or pull request.
/// It has an icon and a colored square, with a tooltip describing the status.
/// Status badge shown next to an issue or pull request.
pub fn status_badge(status: RepoStatus, cx: &App) -> AnyElement {
let (icon, label, tooltip, bg, fg) = match status {
RepoStatus::Open => (
-5
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@@ -9,11 +9,6 @@ struct WindowDragState {
}
/// Make an element behave like a window title bar.
/// Dragging it moves the window.
/// Double-clicking zooms the window.
/// On macOS it runs the platform's default title-bar double-click action.
/// Only the bar's non-interactive areas should get this.
/// Tabs are draggable to reorder panels and must not move the window.
pub fn title_bar_drag_handlers(
this: Stateful<Div>,
window: &mut Window,
-3
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@@ -4,9 +4,6 @@ use gpui_component::list::ListItem;
use gpui_component::tree::TreeEntry;
use gpui_component::{Icon, IconName, Sizable, h_flex};
/// One row of a file tree, an icon and a name indented by depth.
/// Clicking a file runs `on_click`.
/// Folders expand and collapse via the tree itself.
pub fn tree_row<F>(ix: usize, entry: &TreeEntry, selected: bool, on_click: F) -> ListItem
where
F: Fn(&mut Window, &mut App) + 'static,