chore: adjust default theme
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@@ -4,8 +4,6 @@ use gpui_base::{Button as BaseButton, StyledExt};
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use gpui_component::ActiveTheme;
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/// A small count badge shown after a label.
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/// Used on segmented filter buttons, like `All 12`, and on tabs.
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/// Rendered from theme tokens and sized for the compact header buttons it lives on.
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#[derive(IntoElement)]
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pub struct CountBadge {
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count: usize,
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@@ -4,8 +4,6 @@ use gpui_component::searchable_list::SearchableListItem;
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use gpui_component::{ActiveTheme, StyledExt, h_flex, v_flex};
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/// A dropdown option with a display label and a stored value.
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/// The trigger and menu render the `label`.
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/// The `value` is what [`gpui_component::select::SelectState`] reports as the selection.
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#[derive(Clone)]
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pub struct SelectOption {
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value: SharedString,
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@@ -80,7 +78,6 @@ pub fn setting_row(
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}
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/// A full-width settings block with title and subtitle in one header.
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/// `gap_3` separates the header from the control below.
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pub fn setting_block(
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cx: &App,
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title: impl Into<SharedString>,
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@@ -5,8 +5,7 @@ use gpui_component::tooltip::Tooltip;
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use gpui_component::{ActiveTheme, Icon, Sizable, v_flex};
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use signed_core::RepoStatus;
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/// The status badge shown next to an issue or pull request.
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/// It has an icon and a colored square, with a tooltip describing the status.
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/// Status badge shown next to an issue or pull request.
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pub fn status_badge(status: RepoStatus, cx: &App) -> AnyElement {
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let (icon, label, tooltip, bg, fg) = match status {
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RepoStatus::Open => (
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@@ -9,11 +9,6 @@ struct WindowDragState {
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}
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/// Make an element behave like a window title bar.
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/// Dragging it moves the window.
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/// Double-clicking zooms the window.
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/// On macOS it runs the platform's default title-bar double-click action.
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/// Only the bar's non-interactive areas should get this.
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/// Tabs are draggable to reorder panels and must not move the window.
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pub fn title_bar_drag_handlers(
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this: Stateful<Div>,
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window: &mut Window,
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@@ -4,9 +4,6 @@ use gpui_component::list::ListItem;
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use gpui_component::tree::TreeEntry;
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use gpui_component::{Icon, IconName, Sizable, h_flex};
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/// One row of a file tree, an icon and a name indented by depth.
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/// Clicking a file runs `on_click`.
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/// Folders expand and collapse via the tree itself.
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pub fn tree_row<F>(ix: usize, entry: &TreeEntry, selected: bool, on_click: F) -> ListItem
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where
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F: Fn(&mut Window, &mut App) + 'static,
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