feat: app settings (#11)

Reviewed-on: https://git.reya.su/reya/signed/pulls/11
This commit was merged in pull request #11.
This commit is contained in:
2026-09-01 13:12:31 +00:00
parent 5c6ab88710
commit adbf49b6b7
20 changed files with 1465 additions and 63 deletions
+1
View File
@@ -8,6 +8,7 @@ publish.workspace = true
assets = { path = "../assets" }
dock = { workspace = true }
paths = { path = "../paths" }
settings = { path = "../settings" }
signed_core = { path = "../signed_core" }
signed_git = { path = "../signed_git" }
signed_state = { path = "../signed_state" }
@@ -10,6 +10,7 @@ use gpui_component::dialog::{DialogDescription, DialogFooter, DialogHeader, Dial
use gpui_component::form::{field, v_form};
use gpui_component::input::{Input, InputState, Textarea};
use gpui_component::{ActiveTheme, Disableable, WindowExt};
use settings::SettingsStore;
use signed_state::Backend;
use super::RepoDetailView;
@@ -49,7 +50,12 @@ pub fn open(
InputState::new(window, cx).placeholder("wss://relay.example.com or relay.example.com")
});
let state = cx.new(|_| InitRepoState::default());
let grasp_state = cx.new(|_| GraspServersState::new_default());
let grasp_settings = SettingsStore::global(cx)
.read(cx)
.settings()
.grasp_servers
.clone();
let grasp_state = cx.new(|_| GraspServersState::new_default(&grasp_settings));
load_user_grasp_servers(grasp_state.clone(), window, cx);
@@ -7,6 +7,7 @@ use gpui_component::dialog::{DialogDescription, DialogFooter, DialogHeader, Dial
use gpui_component::form::{field, v_form};
use gpui_component::input::{Input, InputState, Textarea};
use gpui_component::{ActiveTheme, Disableable, IconName, WindowExt, h_flex};
use settings::SettingsStore;
use signed_core::Announcement;
use signed_state::Backend;
@@ -26,6 +27,15 @@ pub struct CreateRepoState {
/// list) and falls back to the shared defaults when none are set. On
/// success the dialog closes and the new repository opens in the dock.
pub fn open(dock_area: WeakEntity<DockArea>, window: &mut Window, cx: &mut App) {
let settings = SettingsStore::global(cx);
let default_folder = settings
.read(cx)
.settings()
.create_repository
.default_folder
.clone()
.unwrap_or_else(paths::desktop_dir);
let name_input = cx.new(|cx| InputState::new(window, cx).placeholder("Repository name"));
let desc_input = cx.new(|cx| {
TextareaState::new(window, cx)
@@ -33,20 +43,20 @@ pub fn open(dock_area: WeakEntity<DockArea>, window: &mut Window, cx: &mut App)
.placeholder("Short description")
});
let folder_input = cx.new(|cx| {
InputState::new(window, cx)
.default_value(paths::desktop_dir().to_string_lossy().to_string())
InputState::new(window, cx).default_value(default_folder.to_string_lossy().to_string())
});
let relay_input = cx.new(|cx| {
InputState::new(window, cx).placeholder("wss://relay.example.com or relay.example.com")
});
let state = cx.new(|_| CreateRepoState::default());
let grasp_state = cx.new(|_| GraspServersState::new_default());
let grasp_settings = settings.read(cx).settings().grasp_servers.clone();
let grasp_state = cx.new(|_| GraspServersState::new_default(&grasp_settings));
load_user_grasp_servers(grasp_state.clone(), window, cx);
window.open_dialog(cx, move |dialog, _window, _cx| {
const DESC: &str = "Publish a new repository to your grasp servers.";
const FOLDER_NOTE: &str = "Where the repository is stored, defaults to your Desktop";
const FOLDER_NOTE: &str = "Where the repository is stored.";
let name_input = name_input.clone();
let desc_input = desc_input.clone();
@@ -148,10 +158,12 @@ pub fn open(dock_area: WeakEntity<DockArea>, window: &mut Window, cx: &mut App)
/// Prompt the user to pick the folder the repository will be stored in, using
/// the platform's native folder picker, and show the result in the disabled
/// folder input.
/// folder input. The picked folder is remembered in the settings so it
/// becomes the default next time.
fn choose_folder(folder_input: &Entity<InputState>, window: &mut Window, cx: &mut App) {
let handle = window.window_handle();
let folder_input = folder_input.clone();
let store = SettingsStore::global(cx);
let prompt = cx.prompt_for_paths(PathPromptOptions {
files: false,
@@ -166,6 +178,14 @@ fn choose_folder(folder_input: &Entity<InputState>, window: &mut Window, cx: &mu
{
let path = path.to_string_lossy().to_string();
cx.update_window(handle, |_, window, cx| {
store.update(cx, |store, cx| {
store.edit(
|settings| {
settings.create_repository.default_folder = Some(path.clone().into())
},
cx,
);
});
folder_input.update(cx, |input, cx| input.set_value(path, window, cx));
})
.ok();
@@ -5,16 +5,10 @@ use gpui_component::form::{Field, field};
use gpui_component::input::{Input, InputState};
use gpui_component::{ActiveTheme, IconName, Sizable, h_flex, v_flex};
use nostr::prelude::*;
use settings::{DEFAULT_GRASP_SERVERS, GraspServersSettings};
use signed_core::filters;
use signed_state::Backend;
/// Grasp servers offered when the user hasn't published a grasp list (kind `10317`) yet.
const DEFAULT_GRASP_SERVERS: [&str; 3] = [
"wss://relay.ngit.dev",
"wss://gitnostr.com",
"wss://git.shakespeare.diy",
];
/// State of the grasp-server section of a publish dialog, so async
/// results can be rendered.
#[derive(Default)]
@@ -30,11 +24,22 @@ pub struct GraspServersState {
impl GraspServersState {
/// Defaults until the user's grasp list arrives; replaced by it when it lists any servers.
pub fn new_default() -> Self {
///
/// The servers come from the persisted settings, falling back to the
/// built-in defaults when the configured list is empty.
pub fn new_default(settings: &GraspServersSettings) -> Self {
let urls: Vec<String> = if settings.default_servers.is_empty() {
DEFAULT_GRASP_SERVERS
.iter()
.map(|url| (*url).to_owned())
.collect()
} else {
settings.default_servers.clone()
};
Self {
loading_servers: true,
servers_enabled: false,
grasp_servers: DEFAULT_GRASP_SERVERS
grasp_servers: urls
.iter()
.filter_map(|url| RelayUrl::parse(url).ok())
.collect(),
@@ -52,8 +57,7 @@ pub fn grasp_servers_field(
relay_input: &Entity<InputState>,
cx: &App,
) -> Field {
const SERVER_NOTE: &str =
"Where the repository is hosted, the initial push goes to each server";
const SERVER_NOTE: &str = "Where the repository is hosted";
let state = state.clone();
let relay_input = relay_input.clone();
+4 -3
View File
@@ -26,6 +26,7 @@ pub(crate) mod grasp_servers;
mod import_dialog;
mod onboarding_dialog;
pub(crate) mod passphrase_dialog;
mod settings_dialog;
use self::onboarding_dialog::OnboardingState;
@@ -591,9 +592,9 @@ impl Render for SidebarPanel {
"Settings",
Icon::new(IconName::Settings).small(),
)
.on_click(
cx.listener(|this, _ev, window, cx| this.open_explore(window, cx)),
),
.on_click(cx.listener(|_, _ev, window, cx| {
settings_dialog::open(window, cx);
})),
),
)
}
@@ -0,0 +1,810 @@
//! The Settings dialog, opened from the sidebar's Settings entry.
//!
//! A custom settings layout that divides related settings into sections
//! separated by simple horizontal lines — no `GroupBox` boxes and no settings
//! navigation sidebar. Every control edits the persisted [`SettingsStore`]
//! and applies the change to the live theme immediately.
use std::cell::Cell;
use std::path::PathBuf;
use std::rc::Rc;
use gpui::prelude::*;
use gpui::{
AnyWindowHandle, App, Entity, PathPromptOptions, SharedString, Subscription, Window, div, px,
};
use gpui_component::button::{Button, ButtonVariants};
use gpui_component::input::{
Input, InputEvent, InputState, NumberInput, NumberInputEvent, StepAction,
};
use gpui_component::select::{Select, SelectEvent, SelectState};
use gpui_component::separator::Separator;
use gpui_component::setting::NumberFieldOptions;
use gpui_component::switch::Switch;
use gpui_component::{
ActiveTheme, IconName, IndexPath, Sizable, Theme, ThemeMode, ThemeRegistry, WindowExt, h_flex,
v_flex,
};
use nostr::prelude::RelayUrl;
use settings::{AppearanceMode, Settings, SettingsStore};
use signed_ui::{SelectOption, setting_block, setting_row};
/// The index of `value` in `options`, for seeding a [`SelectState`].
fn selected_index(options: &[SelectOption], value: &str) -> Option<IndexPath> {
options
.iter()
.position(|option| option.value().as_ref() == value)
.map(|row| IndexPath::default().row(row))
}
/// The light and dark themes registered in the theme registry.
fn theme_options(cx: &App) -> (Vec<SelectOption>, Vec<SelectOption>) {
let registry = ThemeRegistry::global(cx);
let mut light = Vec::new();
let mut dark = Vec::new();
for config in registry.themes().values() {
let name = config.name.clone();
if config.mode.is_dark() {
dark.push(SelectOption::new(name.clone(), name));
} else {
light.push(SelectOption::new(name.clone(), name));
}
}
light.sort_by(|a, b| a.label().as_ref().cmp(b.label().as_ref()));
dark.sort_by(|a, b| a.label().as_ref().cmp(b.label().as_ref()));
(light, dark)
}
/// Stateful controls of the settings dialog, created once when it opens so
/// their values survive re-renders of the dialog content.
struct SettingsControls {
appearance: Entity<SelectState<Vec<SelectOption>>>,
light_theme: Entity<SelectState<Vec<SelectOption>>>,
dark_theme: Entity<SelectState<Vec<SelectOption>>>,
font_size: Entity<InputState>,
mono_font_size: Entity<InputState>,
radius: Entity<InputState>,
radius_lg: Entity<InputState>,
grasp_server_input: Entity<InputState>,
/// The effective default create-repository folder, shown in the disabled
/// folder selector.
default_folder: Entity<InputState>,
/// Keeps the control subscriptions alive for the dialog's lifetime.
_subscriptions: Vec<Subscription>,
}
impl SettingsControls {
fn new(window: &mut Window, cx: &mut App) -> Self {
let store = SettingsStore::global(cx);
let settings = store.read(cx).settings().clone();
let appearance_options = vec![
SelectOption::new("system", "System"),
SelectOption::new("light", "Light"),
SelectOption::new("dark", "Dark"),
];
let appearance_value = match settings.appearance {
AppearanceMode::System => "system",
AppearanceMode::Light => "light",
AppearanceMode::Dark => "dark",
};
let appearance = cx.new(|cx| {
SelectState::new(
appearance_options.clone(),
selected_index(&appearance_options, appearance_value),
window,
cx,
)
});
let (light_options, dark_options) = theme_options(cx);
let light_theme = cx.new(|cx| {
SelectState::new(
light_options.clone(),
selected_index(&light_options, &settings.theme.light_theme),
window,
cx,
)
});
let dark_theme = cx.new(|cx| {
SelectState::new(
dark_options.clone(),
selected_index(&dark_options, &settings.theme.dark_theme),
window,
cx,
)
});
let font_size = cx.new(|cx| {
InputState::new(window, cx).default_value(settings.theme.font_size.to_string())
});
let mono_font_size = cx.new(|cx| {
InputState::new(window, cx).default_value(settings.theme.mono_font_size.to_string())
});
let radius = cx
.new(|cx| InputState::new(window, cx).default_value(settings.theme.radius.to_string()));
let radius_lg = cx.new(|cx| {
InputState::new(window, cx).default_value(settings.theme.radius_lg.to_string())
});
let grasp_server_input =
cx.new(|cx| InputState::new(window, cx).placeholder("wss://relay.example.com"));
let default_folder = cx.new(|cx| {
let folder = settings
.create_repository
.default_folder
.clone()
.unwrap_or_else(paths::desktop_dir);
InputState::new(window, cx).default_value(folder.to_string_lossy().to_string())
});
let mut subscriptions = Vec::new();
subscriptions.push(cx.subscribe(&appearance, |_, event, cx| {
if let SelectEvent::Confirm(Some(value)) = event {
let appearance = match value.as_ref() {
"light" => AppearanceMode::Light,
"dark" => AppearanceMode::Dark,
_ => AppearanceMode::System,
};
let store = SettingsStore::global(cx);
store.update(cx, |store, cx| {
store.edit(|settings| settings.appearance = appearance, cx);
});
apply_appearance(appearance, cx);
}
}));
subscriptions.push(cx.subscribe(&light_theme, |_, event, cx| {
if let SelectEvent::Confirm(Some(value)) = event {
let store = SettingsStore::global(cx);
store.update(cx, |store, cx| {
store.edit(
|settings| settings.theme.light_theme = value.to_string(),
cx,
);
});
apply_theme(cx);
}
}));
subscriptions.push(cx.subscribe(&dark_theme, |_, event, cx| {
if let SelectEvent::Confirm(Some(value)) = event {
let store = SettingsStore::global(cx);
store.update(cx, |store, cx| {
store.edit(|settings| settings.theme.dark_theme = value.to_string(), cx);
});
apply_theme(cx);
}
}));
wire_number_input(
&font_size,
&mut subscriptions,
window.window_handle(),
cx,
NumberFieldOptions {
min: 10.,
max: 32.,
..Default::default()
},
settings.theme.font_size as f64,
|value, cx| {
let store = SettingsStore::global(cx);
store.update(cx, |store, cx| {
store.edit(|settings| settings.theme.font_size = value as f32, cx);
});
apply_theme(cx);
},
);
wire_number_input(
&mono_font_size,
&mut subscriptions,
window.window_handle(),
cx,
NumberFieldOptions {
min: 8.,
max: 32.,
..Default::default()
},
settings.theme.mono_font_size as f64,
|value, cx| {
let store = SettingsStore::global(cx);
store.update(cx, |store, cx| {
store.edit(|settings| settings.theme.mono_font_size = value as f32, cx);
});
apply_theme(cx);
},
);
wire_number_input(
&radius,
&mut subscriptions,
window.window_handle(),
cx,
NumberFieldOptions {
min: 0.,
max: 24.,
..Default::default()
},
settings.theme.radius as f64,
|value, cx| {
let store = SettingsStore::global(cx);
store.update(cx, |store, cx| {
store.edit(|settings| settings.theme.radius = value as f32, cx);
});
apply_theme(cx);
},
);
wire_number_input(
&radius_lg,
&mut subscriptions,
window.window_handle(),
cx,
NumberFieldOptions {
min: 0.,
max: 24.,
..Default::default()
},
settings.theme.radius_lg as f64,
|value, cx| {
let store = SettingsStore::global(cx);
store.update(cx, |store, cx| {
store.edit(|settings| settings.theme.radius_lg = value as f32, cx);
});
apply_theme(cx);
},
);
Self {
appearance,
light_theme,
dark_theme,
font_size,
mono_font_size,
radius,
radius_lg,
grasp_server_input,
default_folder,
_subscriptions: subscriptions,
}
}
}
/// Open the Settings dialog.
pub fn open(window: &mut Window, cx: &mut App) {
let controls = Rc::new(SettingsControls::new(window, cx));
let store = SettingsStore::global(cx);
let window_handle = window.window_handle();
let store_subscription = cx.observe(&store, move |_, cx| {
window_handle
.update(cx, |_, window, _| window.refresh())
.ok();
});
let dialog_state = Rc::new((controls, store_subscription));
window.open_dialog(cx, move |dialog, _window, cx| {
let dialog_state = dialog_state.clone();
dialog
.title("Settings")
.width(px(650.))
.h(px(560.))
.child(settings_view(&dialog_state.0, cx))
});
}
/// The settings content: one section per related setting, divided by
/// horizontal separator lines.
fn settings_view(controls: &SettingsControls, cx: &mut App) -> impl IntoElement {
let store = SettingsStore::global(cx);
let settings = store.read(cx).settings().clone();
v_flex()
.mt_2()
.gap_4()
.w_full()
.child(appearance_section(controls, cx))
.child(Separator::horizontal())
.child(theme_section(&settings, controls, cx))
.child(Separator::horizontal())
.child(grasp_servers_section(&settings, controls, cx))
.child(Separator::horizontal())
.child(repositories_section(&settings, controls, cx))
}
/// How the app picks its appearance.
fn appearance_section(controls: &SettingsControls, cx: &App) -> impl IntoElement {
v_flex().w_full().gap_3().child(setting_row(
cx,
"Appearance",
"Choose whether the app follows the system theme or uses a light/dark theme.",
Select::new(&controls.appearance).w_full(),
))
}
/// Theme configuration: the theme names in the registry plus
/// the visual tweaks the application customizes at startup.
fn theme_section(settings: &Settings, controls: &SettingsControls, cx: &App) -> impl IntoElement {
v_flex()
.gap_3()
.w_full()
.child(setting_row(
cx,
"Light Theme",
"The theme to use when the appearance is light.",
Select::new(&controls.light_theme).w_full(),
))
.child(setting_row(
cx,
"Dark Theme",
"The theme to use when the appearance is dark.",
Select::new(&controls.dark_theme).w_full(),
))
.child(setting_row(
cx,
"UI Font Size",
"Font size for the UI.",
NumberInput::new(&controls.font_size).w_full(),
))
.child(setting_row(
cx,
"Editor Font Size",
"Font size for editor text.",
NumberInput::new(&controls.mono_font_size).w_full(),
))
.child(setting_row(
cx,
"Corner Radius",
"The corner radius for UI elements.",
NumberInput::new(&controls.radius).w_full(),
))
.child(setting_row(
cx,
"Large Corner Radius",
"The corner radius for large UI elements (dialogs, notifications).",
NumberInput::new(&controls.radius_lg).w_full(),
))
.child(setting_row(
cx,
"Focus Ring",
"Draw a ring around focused controls.",
Switch::new("focus-ring")
.checked(settings.theme.focus_ring)
.on_click(move |checked: &bool, _window, cx| {
let store = SettingsStore::global(cx);
store.update(cx, |store, cx| {
store.edit(|settings| settings.theme.focus_ring = *checked, cx);
});
apply_theme(cx);
}),
))
.child(setting_row(
cx,
"Shadows",
"The shadow effect for UI elements.",
Switch::new("shadows")
.checked(settings.theme.shadow)
.on_click(move |checked: &bool, _window, cx| {
let store = SettingsStore::global(cx);
store.update(cx, |store, cx| {
store.edit(|settings| settings.theme.shadow = *checked, cx);
});
apply_theme(cx);
}),
))
}
/// The default grasp servers offered when the user hasn't published a grasp list (kind `10317`) yet.
fn grasp_servers_section(
settings: &Settings,
controls: &SettingsControls,
cx: &App,
) -> impl IntoElement {
let servers = settings.grasp_servers.default_servers.clone();
v_flex().w_full().gap_3().child(setting_block(
cx,
"Grasp Servers",
"Servers used to host your git repositories via the Grasp protocol",
grasp_server_editor(&servers, controls, cx),
))
}
/// The editable list of default grasp servers plus an add-relay input,
/// styled like the grasp-server section of the publish dialogs.
fn grasp_server_editor(
servers: &[String],
controls: &SettingsControls,
cx: &App,
) -> impl IntoElement {
let server_input = controls.grasp_server_input.clone();
v_flex()
.w_full()
.gap_2()
.children(servers.iter().enumerate().map(|(ix, server)| {
h_flex()
.w_full()
.gap_1()
.items_center()
.child(
h_flex()
.h_8()
.w_full()
.px_2()
.bg(cx.theme().muted)
.text_color(cx.theme().muted_foreground)
.text_sm()
.rounded(cx.theme().radius)
.child(display_server(server)),
)
.child(
Button::new(format!("settings-remove-server:{ix}"))
.icon(IconName::Close)
.ghost()
.flex_shrink_0()
.tooltip("Remove")
.on_click(move |_event, _window, cx| {
let store = SettingsStore::global(cx);
store.update(cx, |store, cx| {
store.edit(
|settings| {
settings.grasp_servers.default_servers.remove(ix);
},
cx,
);
});
}),
)
}))
.child(
h_flex()
.gap_1()
.items_center()
.child(div().flex_1().child(Input::new(&server_input)))
.child(
Button::new("settings-add-server")
.icon(IconName::Plus)
.ghost()
.tooltip("Add grasp server")
.on_click({
let server_input = server_input.clone();
move |_event, window, cx| add_server(&server_input, window, cx)
}),
),
)
}
/// The bare host of a grasp server (defaults are entered without a scheme),
/// matching how the publish dialogs display servers.
fn display_server(server: &str) -> SharedString {
RelayUrl::parse(server)
.ok()
.and_then(|relay| relay.domain().map(|domain| domain.to_owned()))
.map(SharedString::from)
.unwrap_or_else(|| SharedString::from(server.to_owned()))
}
/// Local repository scanning and the create-repository dialog default folder.
fn repositories_section(
settings: &Settings,
controls: &SettingsControls,
cx: &App,
) -> impl IntoElement {
let scan_paths = settings.local_repos.scan_paths.clone();
v_flex()
.w_full()
.gap_3()
.child(setting_block(
cx,
"Scan Directories",
"Directories scanned for local git repositories.",
scan_paths_editor(&scan_paths, cx),
))
.child(setting_block(
cx,
"Default Folder",
"The folder for newly created repositories.",
folder_selector(controls),
))
}
/// The editable list of scan directories plus an add-directory button,
/// styled like the grasp-server list.
fn scan_paths_editor(scan_paths: &[PathBuf], cx: &App) -> impl IntoElement {
v_flex()
.w_full()
.gap_2()
.children(scan_paths.iter().enumerate().map(|(ix, path)| {
h_flex()
.w_full()
.gap_1()
.items_center()
.child(
h_flex()
.h_8()
.w_full()
.px_2()
.bg(cx.theme().muted)
.text_color(cx.theme().muted_foreground)
.text_sm()
.rounded(cx.theme().radius)
.child(path.display().to_string()),
)
.child(
Button::new(format!("settings-remove-path:{ix}"))
.icon(IconName::Close)
.ghost()
.flex_shrink_0()
.tooltip("Remove")
.on_click(move |_event, _window, cx| {
let store = SettingsStore::global(cx);
store.update(cx, |store, cx| {
store.edit(
|settings| {
settings.local_repos.scan_paths.remove(ix);
},
cx,
);
});
}),
)
}))
.child(
h_flex().justify_end().items_center().child(
Button::new("settings-add-path")
.icon(IconName::Plus)
.label("Add directory")
.secondary()
.small()
.on_click(move |_event, _window, cx| add_scan_path(cx)),
),
)
}
/// The default-folder selector: a disabled input showing the effective
/// folder plus a picker button, matching the create-repository dialog.
fn folder_selector(controls: &SettingsControls) -> impl IntoElement {
let default_folder = controls.default_folder.clone();
h_flex()
.w_full()
.gap_1()
.items_center()
.child(
div()
.flex_1()
.child(Input::new(&default_folder).disabled(true)),
)
.child(
Button::new("settings-choose-folder")
.icon(IconName::Folder)
.ghost()
.tooltip("Choose folder")
.on_click(move |_event, window, cx| {
choose_default_folder(&default_folder, window, cx);
}),
)
}
/// Parse the server input (accepting a bare host) and append it to the
/// default grasp servers.
fn add_server(input: &Entity<InputState>, window: &mut Window, cx: &mut App) {
let value = input.read(cx).value().trim().to_owned();
if value.is_empty() {
return;
}
let normalized = if value.contains("://") {
value
} else {
format!("wss://{value}")
};
if RelayUrl::parse(&normalized).is_err() {
return;
}
let store = SettingsStore::global(cx);
store.update(cx, |store, cx| {
store.edit(
|settings| {
if !settings.grasp_servers.default_servers.contains(&normalized) {
settings
.grasp_servers
.default_servers
.push(normalized.clone());
}
},
cx,
);
});
input.update(cx, |input, cx| input.set_value("", window, cx));
}
/// Prompt for directories to add to the local-repository scan.
fn add_scan_path(cx: &mut App) {
let prompt = cx.prompt_for_paths(PathPromptOptions {
files: false,
directories: true,
multiple: true,
prompt: Some("Choose directories".into()),
});
cx.spawn(async move |cx| {
if let Ok(Ok(Some(paths))) = prompt.await {
cx.update(|cx| {
let store = SettingsStore::global(cx);
store.update(cx, |store, cx| {
store.edit(
|settings| {
for path in paths {
let path = path.to_string_lossy().to_string();
if !settings
.local_repos
.scan_paths
.iter()
.any(|existing| existing.to_string_lossy() == path)
{
settings.local_repos.scan_paths.push(path.into());
}
}
},
cx,
);
});
});
}
})
.detach();
}
/// Prompt for the folder the Create Repository dialog should default to,
/// remembering it in the settings and showing it in the disabled input.
fn choose_default_folder(default_folder: &Entity<InputState>, window: &mut Window, cx: &mut App) {
let handle = window.window_handle();
let default_folder = default_folder.clone();
let prompt = cx.prompt_for_paths(PathPromptOptions {
files: false,
directories: true,
multiple: false,
prompt: Some("Choose default folder".into()),
});
cx.spawn(async move |cx| {
if let Ok(Ok(Some(mut paths))) = prompt.await
&& let Some(path) = paths.pop()
{
let path = path.to_string_lossy().to_string();
cx.update_window(handle, |_, window, cx| {
let store = SettingsStore::global(cx);
store.update(cx, |store, cx| {
store.edit(
|settings| {
settings.create_repository.default_folder = Some(path.clone().into())
},
cx,
);
});
default_folder.update(cx, |input, cx| input.set_value(path, window, cx));
})
.ok();
}
})
.detach();
}
/// Wire a number input to the settings: steps clamp and persist, typed
/// changes parse, clamp and persist.
fn wire_number_input(
state: &Entity<InputState>,
subscriptions: &mut Vec<Subscription>,
window_handle: AnyWindowHandle,
cx: &mut App,
options: NumberFieldOptions,
initial: f64,
on_change: impl Fn(f64, &mut App) + 'static,
) {
let on_change = Rc::new(on_change);
let initial_value = Rc::new(Cell::new(initial));
let (min, max, step) = (options.min, options.max, options.step);
subscriptions.push(cx.subscribe(&state.clone(), {
let state = state.clone();
let initial_value = initial_value.clone();
let on_change = on_change.clone();
move |_, event: &NumberInputEvent, cx| {
let NumberInputEvent::Step(action) = event;
let value = state.read(cx).value();
if let Ok(value) = value.parse::<f64>() {
let new_value = match action {
StepAction::Increment => value + step,
StepAction::Decrement => value - step,
};
let clamped = new_value.clamp(min, max);
window_handle
.update(cx, |_, window, cx| {
state.update(cx, |input, cx| {
input.set_value(SharedString::from(clamped.to_string()), window, cx);
});
})
.ok();
initial_value.set(clamped);
on_change(clamped, cx);
}
}
}));
subscriptions.push(cx.subscribe(&state.clone(), {
let state = state.clone();
let initial_value = initial_value.clone();
let on_change = on_change.clone();
move |_, event: &InputEvent, cx| {
if matches!(event, InputEvent::Change) {
let value = state.read(cx).value();
if value == initial_value.get().to_string() {
return;
}
if let Ok(parsed) = value.parse::<f64>() {
let clamped = parsed.clamp(min, max);
initial_value.set(clamped);
on_change(clamped, cx);
if clamped != parsed {
window_handle
.update(cx, |_, window, cx| {
state.update(cx, |input, cx| {
input.set_value(
SharedString::from(clamped.to_string()),
window,
cx,
);
});
})
.ok();
}
}
}
}
}));
}
/// Apply the persisted appearance to the live theme.
fn apply_appearance(appearance: AppearanceMode, cx: &mut App) {
match appearance {
AppearanceMode::System => Theme::sync_system_appearance(None, cx),
AppearanceMode::Light => Theme::change(ThemeMode::Light, None, cx),
AppearanceMode::Dark => Theme::change(ThemeMode::Dark, None, cx),
}
}
/// Re-apply the persisted theme configuration to the live theme.
fn apply_theme(cx: &mut App) {
let store = SettingsStore::global(cx);
let settings = store.read(cx).settings().theme.clone();
let registry = ThemeRegistry::global(cx);
let light_config = registry
.themes()
.get(settings.light_theme.as_str())
.cloned();
let dark_config = registry.themes().get(settings.dark_theme.as_str()).cloned();
let mode = Theme::global(cx).mode;
let theme = Theme::global_mut(cx);
theme.radius = px(settings.radius);
theme.radius_lg = px(settings.radius_lg);
theme.focus_ring = settings.focus_ring;
theme.shadow = settings.shadow;
theme.font_size = px(settings.font_size);
theme.mono_font_size = px(settings.mono_font_size);
if let Some(config) = light_config {
theme.light_theme = config;
}
if let Some(config) = dark_config {
theme.dark_theme = config;
}
// Re-apply the active mode so the updated configs take effect.
Theme::change(mode, None, cx);
}