update dock
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@@ -3,7 +3,7 @@ use std::sync::Arc;
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use gpui::{
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AnyElement, AnyView, App, AppContext as _, Context, Entity, EntityId, EventEmitter,
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FocusHandle, Focusable, Global, Hsla, IntoElement, Render, SharedString, WeakEntity, Window,
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FocusHandle, Focusable, Global, IntoElement, Render, SharedString, WeakEntity, Window,
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};
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use gpui_component::button::Button;
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use gpui_component::menu::PopupMenu;
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@@ -18,21 +18,6 @@ pub enum PanelEvent {
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LayoutChanged,
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}
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
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pub enum PanelStyle {
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/// Display the TabBar when there are multiple tabs, otherwise display the simple title.
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#[default]
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Auto,
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/// Always display the tab bar.
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TabBar,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct TitleStyle {
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pub background: Hsla,
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pub foreground: Hsla,
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}
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#[derive(Clone, Copy, Default)]
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pub enum PanelControl {
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Both,
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@@ -74,11 +59,6 @@ pub trait Panel: EventEmitter<PanelEvent> + Render + Focusable {
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t("Dock.Unnamed")
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}
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/// The theme of the panel title, default is `None`.
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fn title_style(&self, cx: &App) -> Option<TitleStyle> {
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None
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}
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/// The suffix of the panel title, default is `None`.
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///
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/// This is used to add a suffix element to the panel title.
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@@ -182,7 +162,6 @@ pub trait PanelView: 'static + Send + Sync {
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fn tab_name(&self, cx: &App) -> Option<SharedString>;
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fn title(&self, window: &mut Window, cx: &mut App) -> AnyElement;
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fn title_suffix(&self, window: &mut Window, cx: &mut App) -> Option<AnyElement>;
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fn title_style(&self, cx: &App) -> Option<TitleStyle>;
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fn closable(&self, cx: &App) -> bool;
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fn zoomable(&self, cx: &App) -> Option<PanelControl>;
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fn visible(&self, cx: &App) -> bool;
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@@ -222,10 +201,6 @@ impl<T: Panel> PanelView for Entity<T> {
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})
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}
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fn title_style(&self, cx: &App) -> Option<TitleStyle> {
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self.read(cx).title_style(cx)
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}
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fn closable(&self, cx: &App) -> bool {
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self.read(cx).closable(cx)
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}
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