143 lines
4.9 KiB
Rust
143 lines
4.9 KiB
Rust
use assets::CustomIconName;
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use gpui::prelude::*;
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use gpui::{AnyWindowHandle, App, Entity, SharedString, Subscription, Window, div};
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use gpui_component::button::{Button, ButtonVariants};
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use gpui_component::dialog::{DialogDescription, DialogFooter, DialogHeader, DialogTitle};
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use gpui_component::form::{field, v_form};
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use gpui_component::input::{Input, InputEvent, InputState};
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use gpui_component::{ActiveTheme, Disableable, WindowExt};
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use signed_state::Backend;
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/// Shared state for the passphrase dialog, so async results can be rendered.
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#[derive(Default)]
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pub struct PassphraseState {
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pub busy: bool,
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pub error: Option<SharedString>,
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/// Keeps the Enter-to-submit subscription alive while the dialog is open.
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_enter_subscription: Option<Subscription>,
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}
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/// Open the dialog asking for the passphrase that protects the stored identity.
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pub fn open(window: &mut Window, cx: &mut App) {
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let pass_input = cx.new(|cx| {
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InputState::new(window, cx)
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.placeholder("Passphrase to unlock your identity")
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.masked(true)
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});
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let handle = window.window_handle();
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let state = cx.new(|_| PassphraseState::default());
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// Enter in the passphrase field submits, same as the Unlock button.
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let enter_pass_input = pass_input.clone();
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let enter_state = state.clone();
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let enter_subscription = cx.subscribe(&pass_input, move |_input, event, cx| {
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if matches!(event, InputEvent::PressEnter { .. }) {
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unlock(&enter_pass_input, &enter_state, &handle, cx);
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}
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});
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state.update(cx, |state, _| {
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state._enter_subscription = Some(enter_subscription)
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});
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window.open_dialog(cx, move |dialog, _window, _cx| {
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let pass_input = pass_input.clone();
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let state = state.clone();
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dialog
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.close_button(false)
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.overlay_closable(false)
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.keyboard(false)
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.content(move |content, _window, cx| {
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let busy = state.read(cx).busy;
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let error = state.read(cx).error.clone();
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content
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.child(
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DialogHeader::new()
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.child(DialogTitle::new().child("Unlock your identity"))
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.child(
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DialogDescription::new()
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.child("Enter the passphrase used to encrypt this identity."),
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),
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)
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.child(
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v_form().child(
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field()
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.label("Passphrase")
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.required(true)
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.child(Input::new(&pass_input)),
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),
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)
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.children(error.map(|message| {
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div().text_sm().text_color(cx.theme().danger).child(message)
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}))
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.child(
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DialogFooter::new().justify_end().child(
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Button::new("unlock")
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.primary()
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.icon(CustomIconName::Unlock)
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.label("Unlock")
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.loading(busy)
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.disabled(busy)
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.on_click({
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let pass_input = pass_input.clone();
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let state = state.clone();
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move |_ev, _window, cx| {
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unlock(&pass_input, &state, &handle, cx);
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}
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}),
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),
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)
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})
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});
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}
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/// Submit the passphrase to the backend.
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fn unlock(
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pass_input: &Entity<InputState>,
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state: &Entity<PassphraseState>,
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handle: &AnyWindowHandle,
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cx: &mut App,
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) {
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let backend = Backend::global(cx);
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let pass = pass_input.read(cx).value().to_string();
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if pass.is_empty() {
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state.update(cx, |state, _| {
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state.error = Some("Passphrase must not be empty".into());
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});
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return;
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}
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state.update(cx, |state, _| {
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state.busy = true;
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state.error = None;
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});
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let task = backend.update(cx, |backend, cx| backend.restore_with_passphrase(&pass, cx));
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let handle = *handle;
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let state = state.clone();
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cx.spawn(async move |cx| match task.await {
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Ok(_) => {
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cx.update_window(handle, |_this, window, cx| {
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window.close_dialog(cx);
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})
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.ok();
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}
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Err(e) => {
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cx.update_window(handle, |_this, _window, cx| {
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state.update(cx, |state, _| {
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state.busy = false;
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state.error = Some(e.to_string().into());
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});
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})
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.ok();
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}
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})
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.detach();
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}
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