Files
signed/crates/workspace/src/views/sidebar/grasp_servers.rs
T
reya fa50e9f153
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feat: add event fetching strategy (#24)
Reviewed-on: #24
2026-09-27 02:50:11 +00:00

245 lines
8.1 KiB
Rust

use gpui::prelude::*;
use gpui::{App, Entity, SharedString, Window, div};
use gpui_component::button::{Button, ButtonVariants, Toggle, ToggleVariants};
use gpui_component::form::{Field, field};
use gpui_component::input::{Input, InputState};
use gpui_component::{ActiveTheme, IconName, Sizable, h_flex, v_flex};
use nostr::prelude::*;
use settings::{DEFAULT_GRASP_SERVERS, GraspServersSettings};
use signed_state::Backend;
use super::{normalize_server, server_host};
/// State of the grasp-server section of a publish dialog, so async results can be rendered.
#[derive(Default)]
pub struct GraspServersState {
/// Set while the user's kind `10317` grasp list loads.
pub loading_servers: bool,
pub grasp_servers: Vec<RelayUrl>,
pub servers_enabled: bool,
/// Error from the last grasp-server edit, such as an invalid relay URL.
pub error: Option<SharedString>,
}
impl GraspServersState {
/// Defaults used until the user's grasp list loads and replaces them.
///
/// Persisted settings supply the defaults, an empty list falls back to the built-ins.
pub fn new_default(settings: &GraspServersSettings) -> Self {
let urls: Vec<String> = if settings.default_servers.is_empty() {
DEFAULT_GRASP_SERVERS
.iter()
.map(|url| (*url).to_owned())
.collect()
} else {
settings.default_servers.clone()
};
Self {
loading_servers: true,
servers_enabled: false,
grasp_servers: urls
.iter()
.filter_map(|url| RelayUrl::parse(url).ok())
.collect(),
..Default::default()
}
}
}
/// The Grasp servers form field shared by the publish dialogs.
pub fn grasp_servers_field(
state: &Entity<GraspServersState>,
relay_input: &Entity<InputState>,
cx: &App,
) -> Field {
const SERVER_NOTE: &str = "Where the repository is hosted";
let state = state.clone();
let relay_input = relay_input.clone();
let servers = state.read(cx).grasp_servers.clone();
let loading_servers = state.read(cx).loading_servers;
let servers_enabled = state.read(cx).servers_enabled;
let error = state.read(cx).error.clone();
field()
.label_fn({
let state = state.clone();
move |_window, cx| {
let enabled = state.read(cx).servers_enabled;
h_flex()
.w_full()
.justify_between()
.items_center()
.gap_1()
.child(
Toggle::new("grasp-servers-toggle")
.xsmall()
.ghost()
.icon({
if enabled {
IconName::ChevronDown
} else {
IconName::ChevronUp
}
})
.checked(enabled)
.on_click({
let state = state.clone();
move |checked, _window, cx| {
state.update(cx, |state, cx| {
state.servers_enabled = *checked;
cx.notify();
});
}
}),
)
.child(div().child("Grasp servers"))
}
})
.when(servers_enabled, |this| this.description(SERVER_NOTE))
.child(v_flex().gap_1().when(servers_enabled, |this| {
this.children(
servers
.iter()
.enumerate()
.map(|(ix, relay)| render_server_row(ix, relay, state.clone(), cx)),
)
.child(
h_flex()
.gap_1()
.items_center()
.child(div().flex_1().child(Input::new(&relay_input)))
.child(
Button::new("add-relay")
.icon(IconName::Plus)
.ghost()
.tooltip("Add grasp server")
.on_click({
let state = state.clone();
let relay_input = relay_input.clone();
move |_ev, window, cx| {
add_relay(&state, &relay_input, window, cx);
}
}),
),
)
.when(loading_servers, |this| {
this.child(
div()
.text_xs()
.text_color(cx.theme().muted_foreground)
.child("Loading your grasp servers..."),
)
})
.when_some(error, |this, error| {
this.child(div().text_xs().text_color(cx.theme().danger).child(error))
})
}))
}
fn render_server_row(
ix: usize,
relay: &RelayUrl,
state: Entity<GraspServersState>,
cx: &App,
) -> impl IntoElement {
h_flex()
.w_full()
.gap_1()
.items_center()
.child(
h_flex()
.h_8()
.w_full()
.px_2()
.bg(cx.theme().muted)
.text_color(cx.theme().muted_foreground)
.text_sm()
.rounded(cx.theme().radius)
.child(server_host(relay)),
)
.child(
Button::new(format!("remove-relay:{ix}"))
.icon(IconName::Close)
.ghost()
.flex_shrink_0()
.tooltip("Remove")
.on_click({
let state = state.clone();
move |_ev, _window, cx| {
state.update(cx, |state, _| {
state.grasp_servers.remove(ix);
});
}
}),
)
}
/// Accepts a bare host as well as a full URL.
fn add_relay(
state: &Entity<GraspServersState>,
input: &Entity<InputState>,
window: &mut Window,
cx: &mut App,
) {
let value = input.read(cx).value().trim().to_owned();
if value.is_empty() {
return;
}
match normalize_server(&value) {
Some((_, relay)) => {
state.update(cx, |state, _| {
state.error = None;
if !state.grasp_servers.contains(&relay) {
state.grasp_servers.push(relay);
}
});
input.update(cx, |input, cx| input.set_value("", window, cx));
}
None => {
state.update(cx, |state, _| {
state.error = Some(format!("Invalid grasp server URL: {value}").into());
});
}
}
}
/// Loads the user's kind `10317` grasp list from the local database.
///
/// Replaces the defaults when the list is non-empty.
pub fn load_user_grasp_servers(
state: Entity<GraspServersState>,
window: &mut Window,
cx: &mut App,
) {
let backend = Backend::global(cx);
let (user, client) = {
let backend = backend.read(cx);
(backend.current_user(), backend.client())
};
let Some(user) = user else {
state.update(cx, |state, _| state.loading_servers = false);
return;
};
let handle = window.window_handle();
cx.spawn(async move |cx| {
let result = signed_state::user_grasp_list_servers(&client, user).await;
let _ = cx.update_window(handle, |_, _window, cx| {
state.update(cx, |state, _| {
state.loading_servers = false;
if let Ok(servers) = result
&& !servers.is_empty()
{
state.grasp_servers = servers;
}
});
});
})
.detach();
}