186 lines
6.9 KiB
Rust
186 lines
6.9 KiB
Rust
use gpui::prelude::*;
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use gpui::{
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Anchor, AnyElement, App, DismissEvent, ElementId, Entity, Focusable, SharedString,
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StyleRefinement, Window, px,
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};
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use gpui_base::{Button as BaseButton, Popover, Selectable, StyledExt};
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use gpui_component::menu::PopupMenu;
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use gpui_component::{ActiveTheme, Icon, IconName, Sizable, h_flex};
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/// A split dropdown button built on `gpui_base::Popover`: an action element
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/// with a separate caret trigger that opens a [`PopupMenu`].
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///
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/// The action and the caret are caller-supplied elements, so the look stays
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/// in the application; this component only owns the popover wiring.
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#[derive(IntoElement)]
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pub struct DropdownButton {
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id: ElementId,
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style: StyleRefinement,
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anchor: Anchor,
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action: Option<AnyElement>,
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caret: Option<CaretBuilder>,
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menu: Option<MenuBuilder>,
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}
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type MenuBuilder =
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Box<dyn Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu + 'static>;
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type CaretBuilder = Box<dyn FnOnce(bool, &Window, &App) -> AnyElement>;
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impl DropdownButton {
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pub fn new(id: impl Into<ElementId>) -> Self {
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Self {
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id: id.into(),
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style: StyleRefinement::default(),
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anchor: Anchor::TopRight,
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action: None,
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caret: None,
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menu: None,
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}
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}
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/// The action half of the button. It keeps its own icon, label, tooltip
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/// and click handler.
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pub fn action(mut self, action: impl IntoElement + 'static) -> Self {
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self.action = Some(action.into_any_element());
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self
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}
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/// The menu built by `builder` — the same signature as gpui-component's
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/// `DropdownButton::dropdown_menu`, so existing menu code keeps working.
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pub fn dropdown_menu(
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mut self,
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builder: impl Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu + 'static,
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) -> Self {
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self.menu = Some(Box::new(builder));
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self
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}
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/// Which corner of the caret the menu anchors to. Defaults to
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/// [`Anchor::TopRight`], so the menu's right edge lines up with the
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/// caret's.
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#[allow(dead_code)] // API knob; current call sites use the default anchor.
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pub fn anchor(mut self, anchor: impl Into<Anchor>) -> Self {
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self.anchor = anchor.into();
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self
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}
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}
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impl Styled for DropdownButton {
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fn style(&mut self) -> &mut StyleRefinement {
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&mut self.style
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}
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}
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/// Holds the [`PopupMenu`] entity of one popover between renders. Dismissal
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/// drops it, so the menu is rebuilt with fresh items on the next open.
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#[derive(Default)]
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struct DropdownMenuState {
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menu: Option<Entity<PopupMenu>>,
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}
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impl RenderOnce for DropdownButton {
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fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
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debug_assert!(
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self.menu.is_some(),
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"a DropdownButton needs a `dropdown_menu`"
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);
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// The popover needs its own id: both the container and the popover register keyed state on this window.
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let popover_id = SharedString::from(format!("{}-popover", self.id));
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let anchor = self.anchor;
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let menu_state =
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window.use_keyed_state(popover_id.clone(), cx, |_, _| DropdownMenuState::default());
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let caret = self.caret.unwrap_or_else(|| {
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let id = popover_id.clone();
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Box::new(move |is_open, _, cx| {
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let caret = default_caret(id.clone(), cx);
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let selected = caret.is_selected();
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caret.selected(selected || is_open).into_any_element()
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})
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});
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h_flex()
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.id(self.id)
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.refine_style(&self.style)
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.gap_0p5()
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.when_some(self.action, |this, action| this.child(action))
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.when_some(self.menu, |this, builder| {
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this.child(
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Popover::new(popover_id)
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.anchor(anchor)
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// The menu dismisses itself on outside click or Escape;
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// the subscription below closes the popover along with it.
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.overlay_closable(false)
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.trigger_with(caret)
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.content(
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move |_, window, cx| match menu_state.read(cx).menu.clone() {
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Some(menu) => menu,
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None => {
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let menu = PopupMenu::build(window, cx, |menu, window, cx| {
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builder(menu, window, cx)
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});
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menu_state
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.update(cx, |state, _| state.menu = Some(menu.clone()));
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menu.focus_handle(cx).focus(window, cx);
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let popover_state = cx.entity();
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window
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.subscribe(&menu, cx, {
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let menu_state = menu_state.clone();
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move |_, _: &DismissEvent, window, cx| {
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popover_state.update(cx, |state, cx| {
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state.dismiss(window, cx);
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});
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menu_state.update(cx, |state, _| {
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state.menu = None;
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});
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}
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})
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.detach();
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menu.clone()
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}
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},
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),
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)
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})
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}
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}
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/// The default caret: a chevron button the height of a medium button, tinted
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/// by the theme, with hover and menu-open states.
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fn default_caret(id: impl Into<ElementId>, cx: &App) -> BaseButton {
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BaseButton::new(id)
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.h(px(32.))
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.px_1p5()
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.text_color(cx.theme().muted_foreground)
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.hover(|style| style.bg(cx.theme().secondary_hover))
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.styles(|this| {
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this.selected(|style| style.bg(cx.theme().secondary_active))
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.disabled(|style| style.opacity(0.5))
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})
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.child(Icon::new(IconName::ChevronDown).xsmall())
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}
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#[cfg(test)]
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mod tests {
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use gpui::div;
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use super::*;
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#[test]
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fn dropdown_button_builder_state() {
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let button = DropdownButton::new("issues")
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.action(div())
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.anchor(Anchor::BottomLeft)
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.dropdown_menu(|menu, _, _| menu);
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assert!(button.action.is_some());
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// The caret is `None` until render, which falls back to the default.
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assert!(button.caret.is_none());
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assert!(button.menu.is_some());
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assert_eq!(button.anchor, Anchor::BottomLeft);
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}
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}
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