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signed/crates/workspace/src/views/repo/refs.rs
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reya f6b8a5e133
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chore: clean up codebase (#19)
Reviewed-on: #19
2026-09-13 09:42:08 +00:00

116 lines
3.1 KiB
Rust

use gpui::prelude::*;
use gpui::{App, Entity, SharedString, Window};
use gpui_component::combobox::ComboboxState;
use gpui_component::searchable_list::SearchableVec;
pub(super) struct RefSwitcher {
pub(super) branch_select: Entity<ComboboxState<SearchableVec<SharedString>>>,
pub(super) tag_select: Entity<ComboboxState<SearchableVec<SharedString>>>,
ref_branches: Vec<SharedString>,
ref_tags: Vec<SharedString>,
pub(super) switching_ref: bool,
}
impl RefSwitcher {
pub(super) fn new(window: &mut Window, cx: &mut App) -> Self {
let branch_select = cx.new(|cx| {
ComboboxState::new(
SearchableVec::new(Vec::<SharedString>::new()),
Vec::new(),
window,
cx,
)
.searchable(true)
});
let tag_select = cx.new(|cx| {
ComboboxState::new(
SearchableVec::new(Vec::<SharedString>::new()),
Vec::new(),
window,
cx,
)
.searchable(true)
});
Self {
branch_select,
tag_select,
ref_branches: Vec::new(),
ref_tags: Vec::new(),
switching_ref: false,
}
}
pub(super) fn set_branches(
&mut self,
branches: Vec<SharedString>,
selected: Option<SharedString>,
window: &mut Window,
cx: &mut App,
) -> bool {
sync_selector(
&self.branch_select,
&mut self.ref_branches,
branches,
selected,
window,
cx,
)
}
pub(super) fn set_tags(
&mut self,
tags: Vec<SharedString>,
window: &mut Window,
cx: &mut App,
) -> bool {
sync_selector(&self.tag_select, &mut self.ref_tags, tags, None, window, cx)
}
pub(super) fn restore_selection(
&self,
select: &Entity<ComboboxState<SearchableVec<SharedString>>>,
previous: &Option<SharedString>,
window: &mut Window,
cx: &mut App,
) {
select.update(cx, |state, cx| match previous {
Some(value) => state.set_selected_values(std::slice::from_ref(value), window, cx),
None => state.clear_selection(cx),
});
}
}
fn sync_selector(
select: &Entity<ComboboxState<SearchableVec<SharedString>>>,
cached: &mut Vec<SharedString>,
items: Vec<SharedString>,
selected: Option<SharedString>,
window: &mut Window,
cx: &mut App,
) -> bool {
let items_changed = *cached != items;
let selection_changed = selected
.as_ref()
.is_some_and(|value| select.read(cx).selected_value().as_ref() != Some(value));
if !items_changed && !selection_changed {
return false;
}
select.update(cx, |state, cx| {
if items_changed {
state.set_items(SearchableVec::from(items.clone()), window, cx);
}
if let Some(value) = selected
&& (items_changed || selection_changed)
{
state.set_selected_values(std::slice::from_ref(&value), window, cx);
}
});
*cached = items;
true
}