chore: clean up codebase (#19)
Reviewed-on: #19
This commit was merged in pull request #19.
This commit is contained in:
@@ -0,0 +1,115 @@
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use gpui::prelude::*;
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use gpui::{App, Entity, SharedString, Window};
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use gpui_component::combobox::ComboboxState;
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use gpui_component::searchable_list::SearchableVec;
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pub(super) struct RefSwitcher {
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pub(super) branch_select: Entity<ComboboxState<SearchableVec<SharedString>>>,
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pub(super) tag_select: Entity<ComboboxState<SearchableVec<SharedString>>>,
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ref_branches: Vec<SharedString>,
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ref_tags: Vec<SharedString>,
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pub(super) switching_ref: bool,
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}
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impl RefSwitcher {
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pub(super) fn new(window: &mut Window, cx: &mut App) -> Self {
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let branch_select = cx.new(|cx| {
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ComboboxState::new(
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SearchableVec::new(Vec::<SharedString>::new()),
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Vec::new(),
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window,
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cx,
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)
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.searchable(true)
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});
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let tag_select = cx.new(|cx| {
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ComboboxState::new(
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SearchableVec::new(Vec::<SharedString>::new()),
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Vec::new(),
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window,
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cx,
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)
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.searchable(true)
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});
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Self {
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branch_select,
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tag_select,
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ref_branches: Vec::new(),
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ref_tags: Vec::new(),
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switching_ref: false,
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}
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}
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pub(super) fn set_branches(
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&mut self,
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branches: Vec<SharedString>,
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selected: Option<SharedString>,
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window: &mut Window,
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cx: &mut App,
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) -> bool {
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sync_selector(
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&self.branch_select,
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&mut self.ref_branches,
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branches,
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selected,
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window,
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cx,
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)
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}
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pub(super) fn set_tags(
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&mut self,
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tags: Vec<SharedString>,
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window: &mut Window,
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cx: &mut App,
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) -> bool {
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sync_selector(&self.tag_select, &mut self.ref_tags, tags, None, window, cx)
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}
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pub(super) fn restore_selection(
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&self,
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select: &Entity<ComboboxState<SearchableVec<SharedString>>>,
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previous: &Option<SharedString>,
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window: &mut Window,
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cx: &mut App,
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) {
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select.update(cx, |state, cx| match previous {
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Some(value) => state.set_selected_values(std::slice::from_ref(value), window, cx),
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None => state.clear_selection(cx),
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});
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}
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}
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fn sync_selector(
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select: &Entity<ComboboxState<SearchableVec<SharedString>>>,
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cached: &mut Vec<SharedString>,
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items: Vec<SharedString>,
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selected: Option<SharedString>,
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window: &mut Window,
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cx: &mut App,
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) -> bool {
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let items_changed = *cached != items;
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let selection_changed = selected
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.as_ref()
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.is_some_and(|value| select.read(cx).selected_value().as_ref() != Some(value));
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if !items_changed && !selection_changed {
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return false;
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}
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select.update(cx, |state, cx| {
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if items_changed {
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state.set_items(SearchableVec::from(items.clone()), window, cx);
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}
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if let Some(value) = selected
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&& (items_changed || selection_changed)
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{
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state.set_selected_values(std::slice::from_ref(&value), window, cx);
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}
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});
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*cached = items;
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true
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}
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