93 lines
2.4 KiB
Rust
93 lines
2.4 KiB
Rust
use dock::{BasePanel, Panel, SignedDockSkin, panel_handle};
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use gpui::{
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App, AppContext, Context, Empty, EventEmitter, FocusHandle, Focusable, IntoElement, Render,
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TestAppContext, Window,
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};
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use gpui_base::dock::{DockArea, DockLayout, DockPlacement, PanelEvent};
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struct Probe {
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focus_handle: FocusHandle,
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}
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impl Probe {
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fn new(cx: &mut Context<Self>) -> Self {
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Self {
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focus_handle: cx.focus_handle(),
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}
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}
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}
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impl BasePanel for Probe {
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fn panel_name(&self) -> &'static str {
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"Probe"
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}
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}
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impl Panel for Probe {
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fn title(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
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"Probe"
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}
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}
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impl EventEmitter<PanelEvent> for Probe {}
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impl Focusable for Probe {
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fn focus_handle(&self, _: &App) -> FocusHandle {
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self.focus_handle.clone()
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}
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}
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impl Render for Probe {
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fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
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Empty
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}
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}
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#[gpui::test]
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fn the_first_frame_renders_the_area_and_its_docks(cx: &mut TestAppContext) {
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cx.update(|cx| {
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gpui_component::init(cx);
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});
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let (area, cx) = cx.add_window_view(|window, cx| {
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let skin = SignedDockSkin::new(cx);
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DockArea::new("test", None, window, cx).with_renderer(skin)
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});
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let bottom = cx.update(|_, cx| cx.new(Probe::new));
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cx.update(|window, cx| {
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let left = cx.new(Probe::new);
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let center = cx.new(Probe::new);
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area.update(cx, |area, cx| {
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area.set_dock(
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DockPlacement::Left,
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DockLayout::tabs().panel_view(panel_handle(left), cx),
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window,
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cx,
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);
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area.set_center(
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DockLayout::tabs().panel_view(panel_handle(center), cx),
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window,
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cx,
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);
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area.set_dock(
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DockPlacement::Bottom,
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DockLayout::tabs().panel_view(panel_handle(bottom.clone()), cx),
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window,
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cx,
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);
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});
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});
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// The first frame walks every render hook, all of which read the dock area.
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cx.update(|window, cx| window.draw(cx).clear(cx));
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// Emptying a dock leaves an empty group, its render must also be safe.
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cx.update(|window, cx| {
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area.update(cx, |area, cx| {
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area.remove_panel(bottom, window, cx);
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});
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});
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cx.update(|window, cx| window.draw(cx).clear(cx));
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}
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