Files
signed/crates/dock/src/lib.rs
T
2026-08-20 15:04:36 +07:00

1028 lines
34 KiB
Rust

mod dock;
mod invalid_panel;
mod panel;
mod resize_handle;
mod stack_panel;
mod state;
mod tab_bar;
mod tab_panel;
mod window_controls;
use std::sync::Arc;
use anyhow::Result;
pub use dock::*;
use gpui::prelude::FluentBuilder;
use gpui::{
AnyElement, AnyView, App, AppContext, Axis, Bounds, Context, Edges, Entity, EntityId,
EventEmitter, InteractiveElement as _, IntoElement, ParentElement as _, Pixels, Render,
SharedString, Styled, Subscription, WeakEntity, Window, actions, div, px,
};
use gpui_component::{ElementExt, Placement};
pub use panel::*;
pub use stack_panel::*;
pub use state::*;
pub use tab_panel::*;
/// Initialize the dock, registering the [`PanelRegistry`] global.
///
/// Call this from your app entry point, before building any [`DockArea`].
/// It is idempotent, so it is safe to call alongside `gpui_component::init`.
pub fn init(cx: &mut App) {
PanelRegistry::init(cx);
}
// Note: the action group name must not collide with gpui-component's own
// `dock::` actions, which are linked into the same binary while the app still
// depends on gpui-component (action names are registered globally per App).
actions!(signed_dock, [ToggleZoom, ClosePanel]);
/// Minimal i18n shim replacing gpui-component's `rust_i18n::t!()`.
///
/// The upstream dock used `t!("Dock.*")` keys; we keep the same keys but
/// resolve them to the English strings so the crate has no i18n dependency.
pub(crate) fn t(key: &'static str) -> &'static str {
match key {
"Dock.Unnamed" => "Unnamed",
"Dock.Close" => "Close",
"Dock.Zoom In" => "Zoom In",
"Dock.Zoom Out" => "Zoom Out",
"Dock.Collapse" => "Collapse",
"Dock.Expand" => "Expand",
_ => key,
}
}
/// The fixed height of the tab bar, which doubles as the window title bar.
pub const TAB_BAR_HEIGHT: Pixels = px(44.);
/// A host-owned drag item, dragged into the dock by the application.
#[derive(Clone, Debug)]
pub struct AnyDrag {
pub value: Arc<dyn std::any::Any + Send + Sync>,
}
impl AnyDrag {
pub fn new<T: 'static + Send + Sync>(value: T) -> Self {
Self {
value: Arc::new(value),
}
}
}
pub enum DockEvent {
/// The layout of the dock has changed, subscribers this to save the layout.
///
/// This event is emitted when every time the layout of the dock has changed,
/// So it emits may be too frequently, you may want to debounce the event.
LayoutChanged,
/// A host-owned drag item ([`AnyDrag`]) was dropped inside the dock.
DragDrop { item: AnyDrag, target: DropTarget },
}
/// Where a host-owned drag landed, and how much the container can say about it.
#[derive(Clone, Debug)]
pub enum DropTarget {
/// Dropped on a [`TabPanel`] in a split layout. A split layout has no free
/// coordinates, so the container reports the panel and the edge it resolved
/// from the cursor instead.
///
/// `placement` is `None` for the centre zone, meaning merge into the tab
/// group rather than split.
Panel {
tab_panel: Entity<TabPanel>,
placement: Option<Placement>,
},
}
/// The main area of the dock.
pub struct DockArea {
id: SharedString,
/// The version is used to special the default layout, this is like the `panel_version` in [`Panel`](Panel).
version: Option<usize>,
pub(crate) bounds: Bounds<Pixels>,
/// The center view of the dock_area.
center: DockItem,
/// The left dock of the dock_area.
left_dock: Option<Entity<Dock>>,
/// The entity_id of the [`TabPanel`](TabPanel) where each toggle button should be displayed,
toggle_button_panels: Edges<Option<EntityId>>,
/// Whether to show the toggle button.
toggle_button_visible: bool,
/// The top zoom view of the dock_area, if any.
zoom_view: Option<AnyView>,
/// Lock panels layout, but allow to resize.
locked: bool,
_subscriptions: Vec<Subscription>,
}
/// DockItem is a tree structure that represents the layout of the dock.
#[derive(Clone)]
pub enum DockItem {
/// Split layout
Split {
axis: Axis,
/// Self size, only used for build split panels
size: Option<Pixels>,
items: Vec<DockItem>,
/// Items sizes
sizes: Vec<Option<Pixels>>,
view: Entity<StackPanel>,
},
/// Tab layout
Tabs {
/// Self size, only used for build split panels
size: Option<Pixels>,
items: Vec<Arc<dyn PanelView>>,
active_ix: usize,
view: Entity<TabPanel>,
},
/// Panel layout
Panel {
/// Self size, only used for build split panels
size: Option<Pixels>,
view: Arc<dyn PanelView>,
},
}
impl std::fmt::Debug for DockItem {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
DockItem::Split {
axis, items, sizes, ..
} => f
.debug_struct("Split")
.field("axis", axis)
.field("items", &items.len())
.field("sizes", sizes)
.finish(),
DockItem::Tabs {
items, active_ix, ..
} => f
.debug_struct("Tabs")
.field("items", &items.len())
.field("active_ix", active_ix)
.finish(),
DockItem::Panel { .. } => f.debug_struct("Panel").finish(),
}
}
}
impl DockItem {
/// Get the size of the DockItem.
fn get_size(&self) -> Option<Pixels> {
match self {
Self::Split { size, .. } => *size,
Self::Tabs { size, .. } => *size,
Self::Panel { size, .. } => *size,
}
}
/// Set size for the DockItem.
pub fn size(mut self, new_size: impl Into<Pixels>) -> Self {
let new_size: Option<Pixels> = Some(new_size.into());
match self {
Self::Split { ref mut size, .. } => *size = new_size,
Self::Tabs { ref mut size, .. } => *size = new_size,
Self::Panel { ref mut size, .. } => *size = new_size,
}
self
}
/// Set active index for the DockItem, only valid for [`DockItem::Tabs`].
pub fn active_index(mut self, new_active_ix: usize, cx: &mut App) -> Self {
debug_assert!(
matches!(self, Self::Tabs { .. }),
"active_ix can only be set for DockItem::Tabs"
);
if let Self::Tabs {
ref mut active_ix,
ref mut view,
..
} = self
{
*active_ix = new_active_ix;
view.update(cx, |tab_panel, _| {
tab_panel.active_ix = new_active_ix;
});
}
self
}
/// Create DockItem::Split with given split layout.
pub fn split(
axis: Axis,
items: Vec<DockItem>,
dock_area: &WeakEntity<DockArea>,
window: &mut Window,
cx: &mut App,
) -> Self {
let sizes = items.iter().map(|item| item.get_size()).collect();
Self::split_with_sizes(axis, items, sizes, dock_area, window, cx)
}
/// Create DockItem with vertical split layout.
pub fn v_split(
items: Vec<DockItem>,
dock_area: &WeakEntity<DockArea>,
window: &mut Window,
cx: &mut App,
) -> Self {
Self::split(Axis::Vertical, items, dock_area, window, cx)
}
/// Create DockItem with horizontal split layout.
pub fn h_split(
items: Vec<DockItem>,
dock_area: &WeakEntity<DockArea>,
window: &mut Window,
cx: &mut App,
) -> Self {
Self::split(Axis::Horizontal, items, dock_area, window, cx)
}
/// Create DockItem with split layout, each item of panel have specified size.
///
/// Please note that the `items` and `sizes` must have the same length.
/// Set `None` in `sizes` to make the index of panel have auto size.
pub fn split_with_sizes(
axis: Axis,
items: Vec<DockItem>,
sizes: Vec<Option<Pixels>>,
dock_area: &WeakEntity<DockArea>,
window: &mut Window,
cx: &mut App,
) -> Self {
let stack_panel = cx.new(|cx| {
let mut stack_panel = StackPanel::new(axis, window, cx);
for (i, item) in items.iter().enumerate() {
let view = item.view();
let size = sizes.get(i).copied().flatten();
stack_panel.add_panel(view.clone(), size, dock_area.clone(), window, cx)
}
stack_panel
});
window.defer(cx, {
let stack_panel = stack_panel.clone();
let dock_area = dock_area.clone();
move |window, cx| {
_ = dock_area.update(cx, |this, cx| {
this.subscribe_panel(&stack_panel, window, cx);
});
}
});
Self::Split {
axis,
size: None,
items,
sizes,
view: stack_panel,
}
}
/// Create DockItem with panel layout
pub fn panel(panel: Arc<dyn PanelView>) -> Self {
Self::Panel {
size: None,
view: panel,
}
}
/// Create DockItem with tabs layout, items are displayed as tabs.
///
/// The `active_ix` is the index of the active tab, if `None` the first tab is active.
pub fn tabs(
items: Vec<Arc<dyn PanelView>>,
dock_area: &WeakEntity<DockArea>,
window: &mut Window,
cx: &mut App,
) -> Self {
let mut new_items: Vec<Arc<dyn PanelView>> = vec![];
for item in items.into_iter() {
new_items.push(item)
}
Self::new_tabs(new_items, None, dock_area, window, cx)
}
pub fn tab<P: Panel>(
item: Entity<P>,
dock_area: &WeakEntity<DockArea>,
window: &mut Window,
cx: &mut App,
) -> Self {
Self::new_tabs(vec![Arc::new(item.clone())], None, dock_area, window, cx)
}
fn new_tabs(
items: Vec<Arc<dyn PanelView>>,
active_ix: Option<usize>,
dock_area: &WeakEntity<DockArea>,
window: &mut Window,
cx: &mut App,
) -> Self {
let active_ix = active_ix.unwrap_or(0);
let tab_panel = cx.new(|cx| {
let mut tab_panel = TabPanel::new(None, dock_area.clone(), window, cx);
for item in items.iter() {
tab_panel.add_panel(item.clone(), window, cx)
}
tab_panel.active_ix = active_ix;
tab_panel
});
Self::Tabs {
size: None,
items,
active_ix,
view: tab_panel,
}
}
/// Returns the views of the dock item.
pub fn view(&self) -> Arc<dyn PanelView> {
match self {
Self::Split { view, .. } => Arc::new(view.clone()),
Self::Tabs { view, .. } => Arc::new(view.clone()),
Self::Panel { view, .. } => view.clone(),
}
}
/// Whether this dock item currently holds no visible panel.
///
/// Walks the live panel entities, not `items`: [`Self::add_panel`] only
/// pushes into them, nothing ever removes, and splitting does not touch
/// them at all.
///
/// A container is empty when every child is, so a fresh one is empty. A
/// leaf counts as empty while it is hidden, matching the render path, which
/// skips panels whose [`Panel::visible`] is `false`.
pub fn is_empty(&self, cx: &App) -> bool {
fn is_empty(panel: &Arc<dyn PanelView>, cx: &App) -> bool {
let view = panel.view();
if let Ok(stack) = view.clone().downcast::<StackPanel>() {
return stack
.read(cx)
.panels
.iter()
.all(|panel| is_empty(panel, cx));
}
if let Ok(tabs) = view.clone().downcast::<TabPanel>() {
return tabs.read(cx).panels.iter().all(|panel| is_empty(panel, cx));
}
!panel.visible(cx)
}
is_empty(&self.view(), cx)
}
/// Find existing panel in the dock item.
pub fn find_panel(&self, panel: Arc<dyn PanelView>) -> Option<Arc<dyn PanelView>> {
match self {
Self::Split { items, .. } => {
items.iter().find_map(|item| item.find_panel(panel.clone()))
}
Self::Tabs { items, .. } => items.iter().find(|item| *item == &panel).cloned(),
Self::Panel { view, .. } => Some(view.clone()),
}
}
/// Add a panel to the dock item.
pub fn add_panel(
&mut self,
panel: Arc<dyn PanelView>,
dock_area: &WeakEntity<DockArea>,
window: &mut Window,
cx: &mut App,
) {
match self {
Self::Tabs { view, items, .. } => {
items.push(panel.clone());
view.update(cx, |tab_panel, cx| {
tab_panel.add_panel(panel, window, cx);
});
}
Self::Split { view, items, .. } => {
// Iter items to add panel to the first tabs
for item in items.iter_mut() {
if let DockItem::Tabs { view, .. } = item {
view.update(cx, |tab_panel, cx| {
tab_panel.add_panel(panel.clone(), window, cx);
});
return;
}
}
// Unable to find tabs, create new tabs
let new_item = Self::tabs(vec![panel.clone()], dock_area, window, cx);
items.push(new_item.clone());
view.update(cx, |stack_panel, cx| {
stack_panel.add_panel(new_item.view(), None, dock_area.clone(), window, cx);
});
}
Self::Panel { .. } => {}
}
}
/// Remove a panel from the dock item.
pub fn remove_panel(&self, panel: Arc<dyn PanelView>, window: &mut Window, cx: &mut App) {
match self {
DockItem::Tabs { view, .. } => {
view.update(cx, |tab_panel, cx| {
tab_panel.remove_panel(panel, window, cx);
});
}
DockItem::Split { items, view, .. } => {
// For each child item, set collapsed state
for item in items {
item.remove_panel(panel.clone(), window, cx);
}
view.update(cx, |split, cx| {
split.remove_panel(panel, window, cx);
});
}
DockItem::Panel { .. } => {}
}
}
pub fn set_collapsed(&self, collapsed: bool, window: &mut Window, cx: &mut App) {
match self {
DockItem::Tabs { view, .. } => {
view.update(cx, |tab_panel, cx| {
tab_panel.set_collapsed(collapsed, window, cx);
});
}
DockItem::Split { items, .. } => {
// For each child item, set collapsed state
for item in items {
item.set_collapsed(collapsed, window, cx);
}
}
DockItem::Panel { view, .. } => view.set_active(!collapsed, window, cx),
}
}
/// Recursively traverses to find the left-most and top-most TabPanel.
pub(crate) fn left_top_tab_panel(&self, cx: &App) -> Option<Entity<TabPanel>> {
match self {
DockItem::Tabs { view, .. } => Some(view.clone()),
DockItem::Split { view, .. } => view.read(cx).left_top_tab_panel(true, cx),
DockItem::Panel { .. } => None,
}
}
}
impl DockArea {
pub fn new(
id: impl Into<SharedString>,
version: Option<usize>,
window: &mut Window,
cx: &mut Context<Self>,
) -> Self {
let stack_panel = cx.new(|cx| StackPanel::new(Axis::Horizontal, window, cx));
let dock_item = DockItem::Split {
axis: Axis::Horizontal,
size: None,
items: vec![],
sizes: vec![],
view: stack_panel.clone(),
};
let mut this = Self {
id: id.into(),
version,
bounds: Bounds::default(),
center: dock_item,
left_dock: None,
zoom_view: None,
toggle_button_panels: Edges::default(),
toggle_button_visible: true,
locked: false,
_subscriptions: vec![],
};
this.subscribe_panel(&stack_panel, window, cx);
this
}
/// Return the bounds of the dock area.
pub fn bounds(&self) -> Bounds<Pixels> {
self.bounds
}
/// Set version of the dock area.
pub fn set_version(&mut self, version: usize, _: &mut Window, cx: &mut Context<Self>) {
self.version = Some(version);
cx.notify();
}
/// Return the center dock item.
pub fn center(&self) -> &DockItem {
&self.center
}
/// Whether the center area currently holds no visible panel.
///
/// See [`DockItem::is_empty`]. Ask a dock the same question with
/// [`Dock::panel`].
pub fn is_center_empty(&self, cx: &App) -> bool {
self.center.is_empty(cx)
}
/// Return the left dock item.
pub fn left_dock(&self) -> Option<&Entity<Dock>> {
self.left_dock.as_ref()
}
/// Remove the left dock.
pub fn remove_left_dock(&mut self, _: &mut Window, _: &mut Context<Self>) {
self.left_dock = None;
}
/// The the DockItem as the center of the dock area.
///
/// This is used to render at the Center of the DockArea.
pub fn set_center(&mut self, center: DockItem, window: &mut Window, cx: &mut Context<Self>) {
self.subscribe_item(&center, window, cx);
self.center = center;
self.update_toggle_button_tab_panels(window, cx);
cx.notify();
}
pub fn set_left_dock(
&mut self,
panel: DockItem,
size: Option<Pixels>,
open: bool,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.subscribe_item(&panel, window, cx);
let weak_self = cx.entity().downgrade();
self.left_dock = Some(cx.new(|cx| {
let mut dock = Dock::left(weak_self.clone(), window, cx);
if let Some(size) = size {
dock.set_size(size, window, cx);
}
dock.set_panel(panel, window, cx);
dock.set_open(open, window, cx);
dock
}));
self.update_toggle_button_tab_panels(window, cx);
}
/// Set locked state of the dock area, if locked, the dock area cannot be split or move, but allows to resize panels.
pub fn set_locked(&mut self, locked: bool, _window: &mut Window, _cx: &mut App) {
self.locked = locked;
}
/// Determine if the dock area is locked.
#[inline]
pub fn is_locked(&self) -> bool {
self.locked
}
/// Determine if the dock area has a dock at the given placement.
pub fn has_dock(&self, placement: DockPlacement) -> bool {
match placement {
DockPlacement::Left => self.left_dock.is_some(),
DockPlacement::Center | DockPlacement::Right | DockPlacement::Bottom => false,
}
}
/// Determine if the dock at the given placement is open.
pub fn is_dock_open(&self, placement: DockPlacement, cx: &App) -> bool {
match placement {
DockPlacement::Left => self
.left_dock
.as_ref()
.map(|dock| dock.read(cx).is_open())
.unwrap_or(false),
DockPlacement::Center | DockPlacement::Right | DockPlacement::Bottom => false,
}
}
/// Set the dock at the given placement to be open or closed.
///
/// Only the left dock can be toggled.
pub fn set_dock_collapsible(
&mut self,
collapsible_edges: Edges<bool>,
window: &mut Window,
cx: &mut Context<Self>,
) {
if let Some(left_dock) = self.left_dock.as_ref() {
left_dock.update(cx, |dock, cx| {
dock.set_collapsible(collapsible_edges.left, window, cx);
});
}
}
/// Determine if the dock at the given placement is collapsible.
pub fn is_dock_collapsible(&self, placement: DockPlacement, cx: &App) -> bool {
match placement {
DockPlacement::Left => self
.left_dock
.as_ref()
.map(|dock| dock.read(cx).collapsible)
.unwrap_or(false),
DockPlacement::Center | DockPlacement::Right | DockPlacement::Bottom => false,
}
}
/// Toggle the dock at the given placement.
pub fn toggle_dock(
&self,
placement: DockPlacement,
window: &mut Window,
cx: &mut Context<Self>,
) {
if let DockPlacement::Left = placement
&& let Some(dock) = self.left_dock.as_ref()
{
dock.update(cx, |view, cx| {
view.toggle_open(window, cx);
})
}
}
/// Set the visibility of the toggle button.
pub fn set_toggle_button_visible(&mut self, visible: bool, _: &mut Context<Self>) {
self.toggle_button_visible = visible;
}
/// Add a panel item to the dock area at the given placement.
///
/// - [`DockPlacement::Left`] adds the panel to the left dock (creating it
/// if needed).
/// - [`DockPlacement::Center`] adds the panel as a tab in the center.
/// - [`DockPlacement::Right`] and [`DockPlacement::Bottom`] split the
/// center so the panel lands on the given side of the existing center
/// content.
pub fn add_panel(
&mut self,
panel: Arc<dyn PanelView>,
placement: DockPlacement,
window: &mut Window,
cx: &mut Context<Self>,
) {
let weak_self = cx.entity().downgrade();
match placement {
DockPlacement::Left => {
if let Some(dock) = self.left_dock.as_ref() {
dock.update(cx, |dock, cx| dock.add_panel(panel, window, cx))
} else {
self.set_left_dock(
DockItem::tabs(vec![panel], &weak_self, window, cx),
None,
true,
window,
cx,
);
}
}
DockPlacement::Right | DockPlacement::Bottom => {
self.add_panel_to_center_side(panel, placement, window, cx);
}
DockPlacement::Center => {
self.center
.add_panel(panel, &cx.entity().downgrade(), window, cx);
}
}
}
/// Split the center so the new panel lands on the given side of the
/// existing center content (right of it for [`DockPlacement::Right`],
/// below it for [`DockPlacement::Bottom`]).
///
/// The existing center keeps its place. Repeating adds with the same axis
/// appends further tab groups to the split; a different axis wraps the
/// current center in a new split. An empty center is added to directly.
fn add_panel_to_center_side(
&mut self,
panel: Arc<dyn PanelView>,
placement: DockPlacement,
window: &mut Window,
cx: &mut Context<Self>,
) {
debug_assert!(matches!(
placement,
DockPlacement::Right | DockPlacement::Bottom
));
let weak_self = cx.entity().downgrade();
if self.center.is_empty(cx) {
self.center.add_panel(panel, &weak_self, window, cx);
} else if let DockItem::Split {
axis,
size: _,
items,
sizes,
view,
} = &mut self.center
&& *axis == placement.axis()
{
// The center is already split along this axis: append a new tab group.
let new_item = DockItem::tabs(vec![panel], &weak_self, window, cx);
items.push(new_item.clone());
sizes.push(None);
view.update(cx, |stack, cx| {
stack.add_panel(new_item.view(), None, weak_self.clone(), window, cx);
});
} else {
// Wrap the existing center in a new split.
let existing = self.center.clone();
let new_item = DockItem::tabs(vec![panel], &weak_self, window, cx);
let items = vec![existing, new_item];
let sizes = vec![None; items.len()];
self.center =
DockItem::split_with_sizes(placement.axis(), items, sizes, &weak_self, window, cx);
}
self.update_toggle_button_tab_panels(window, cx);
cx.notify();
}
/// Remove panel from the DockArea at the given placement.
pub fn remove_panel(
&mut self,
panel: Arc<dyn PanelView>,
placement: DockPlacement,
window: &mut Window,
cx: &mut Context<Self>,
) {
match placement {
DockPlacement::Left => {
if let Some(dock) = self.left_dock.as_mut() {
dock.update(cx, |dock, cx| {
dock.remove_panel(panel, window, cx);
});
}
}
DockPlacement::Center => {
self.center.remove_panel(panel, window, cx);
}
DockPlacement::Right | DockPlacement::Bottom => {
// The panel lives in the center; splits are part of it.
self.center.remove_panel(panel, window, cx);
}
}
cx.notify();
}
/// Remove a panel from all docks.
pub fn remove_panel_from_all_docks(
&mut self,
panel: Arc<dyn PanelView>,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.remove_panel(panel.clone(), DockPlacement::Center, window, cx);
self.remove_panel(panel.clone(), DockPlacement::Left, window, cx);
}
/// Load the state of the DockArea from the DockAreaState.
///
/// See also [DockeArea::dump].
pub fn load(
&mut self,
state: DockAreaState,
window: &mut Window,
cx: &mut Context<Self>,
) -> Result<()> {
self.version = state.version;
let weak_self = cx.entity().downgrade();
if let Some(left_dock_state) = state.left_dock {
self.left_dock = Some(left_dock_state.to_dock(weak_self.clone(), window, cx));
}
self.center = state.center.to_item(weak_self, window, cx);
self.update_toggle_button_tab_panels(window, cx);
Ok(())
}
/// Dump the dock panels layout to PanelState.
///
/// See also [DockArea::load].
pub fn dump(&self, cx: &App) -> DockAreaState {
let root = self.center.view();
let center = root.dump(cx);
let left_dock = self
.left_dock
.as_ref()
.map(|dock| DockState::new(dock.clone(), cx));
DockAreaState {
version: self.version,
center,
left_dock,
}
}
/// Subscribe event on the panels
#[allow(clippy::only_used_in_recursion)]
fn subscribe_item(&mut self, item: &DockItem, window: &mut Window, cx: &mut Context<Self>) {
match item {
DockItem::Split { items, view, .. } => {
for item in items {
self.subscribe_item(item, window, cx);
}
self._subscriptions.push(cx.subscribe_in(
view,
window,
move |_, _, event, window, cx| {
if let PanelEvent::LayoutChanged = event {
cx.spawn_in(window, async move |view, window| {
_ = view.update_in(window, |view, window, cx| {
view.update_toggle_button_tab_panels(window, cx)
});
})
.detach();
cx.emit(DockEvent::LayoutChanged);
}
},
));
}
DockItem::Tabs { .. } => {
// We subscribe to the tab panel event in StackPanel's insert_panel
}
DockItem::Panel { .. } => {
// Not supported
}
}
}
/// Subscribe zoom event on the panel
pub(crate) fn subscribe_panel<P: Panel>(
&mut self,
view: &Entity<P>,
window: &mut Window,
cx: &mut Context<DockArea>,
) {
let subscription =
cx.subscribe_in(
view,
window,
move |_, panel, event, window, cx| match event {
PanelEvent::ZoomIn => {
let panel = panel.clone();
cx.spawn_in(window, async move |view, window| {
_ = view.update_in(window, |view, window, cx| {
view.set_zoomed_in(panel, window, cx);
cx.notify();
});
})
.detach();
}
PanelEvent::ZoomOut => cx
.spawn_in(window, async move |view, window| {
_ = view.update_in(window, |view, window, cx| {
view.set_zoomed_out(window, cx);
});
})
.detach(),
PanelEvent::LayoutChanged => {
cx.spawn_in(window, async move |view, window| {
_ = view.update_in(window, |view, window, cx| {
view.update_toggle_button_tab_panels(window, cx)
});
})
.detach();
cx.emit(DockEvent::LayoutChanged);
}
},
);
self._subscriptions.push(subscription);
}
/// Returns the ID of the dock area.
pub fn id(&self) -> SharedString {
self.id.clone()
}
pub fn set_zoomed_in<P: Panel>(
&mut self,
panel: Entity<P>,
_: &mut Window,
cx: &mut Context<Self>,
) {
self.zoom_view = Some(panel.into());
cx.notify();
}
pub fn set_zoomed_out(&mut self, _: &mut Window, cx: &mut Context<Self>) {
self.zoom_view = None;
cx.notify();
}
fn render_items(&self, _window: &mut Window, _cx: &mut Context<Self>) -> AnyElement {
match &self.center {
DockItem::Split { view, .. } => view.clone().into_any_element(),
DockItem::Tabs { view, .. } => view.clone().into_any_element(),
DockItem::Panel { view, .. } => view.clone().view().into_any_element(),
}
}
pub fn update_toggle_button_tab_panels(&mut self, _: &mut Window, cx: &mut Context<Self>) {
// The left dock's toggle button lives in the center's top-left tab panel.
self.toggle_button_panels.left = self
.center
.left_top_tab_panel(cx)
.map(|view| view.entity_id());
}
}
impl EventEmitter<DockEvent> for DockArea {}
impl Render for DockArea {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let view = cx.entity().clone();
div()
.id("dock-area")
.relative()
.size_full()
.overflow_hidden()
.on_prepaint(move |bounds, _, cx| view.update(cx, |r, _| r.bounds = bounds))
.map(|this| {
if let Some(zoom_view) = self.zoom_view.clone() {
this.child(zoom_view)
} else {
// render dock
this.child(
div()
.flex()
.flex_row()
.h_full()
// Left dock
.when_some(self.left_dock.clone(), |this, dock| {
this.child(div().flex().flex_none().child(dock))
})
// Center
.child(
div()
.flex_1()
.overflow_hidden()
.child(self.render_items(window, cx)),
),
)
}
})
}
}
#[cfg(test)]
mod tests {
use gpui::TestAppContext;
use super::*;
#[gpui::test]
fn split_with_sizes_adds_each_child_once(cx: &mut TestAppContext) {
cx.update(|cx| {
cx.set_global(gpui_component::Theme::default());
cx.open_window(Default::default(), |window, cx| {
let dock_area = cx.new(|cx| DockArea::new("test-dock", None, window, cx));
let weak_dock_area = dock_area.downgrade();
let children = vec![
DockItem::tabs(Vec::new(), &weak_dock_area, window, cx),
DockItem::tabs(Vec::new(), &weak_dock_area, window, cx),
];
let split = DockItem::split_with_sizes(
Axis::Horizontal,
children,
vec![None, None],
&weak_dock_area,
window,
cx,
);
let DockItem::Split { view, .. } = split else {
unreachable!("split_with_sizes must return DockItem::Split");
};
assert_eq!(view.read(cx).panels_len(), 2);
cx.new(|cx| gpui_component::Root::new(dock_area, window, cx))
})
.unwrap();
});
}
}